Used only to create images.
- Creator
- Lodos Games
- Reviews
- 765
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used only to create images.
It has various images or texts that were created by AI.
We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience.
Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers.
We used AI voice synthesis tools for the voiceovers and some of the music in the game.
We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore. It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore. We also use AI to assist with code generation, helping us save valuable development time.
In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release.
Some visuals in the game and on the store page were created using artificial intelligence.
AI was employed to generate ambient backdrops for our levels.
Use AI for some background image. modified by human.
We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer.
This game uses AI for some translation work and programming.
In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs.
AI image textures
We use AI for audio and for some of the pictures. However, most content is made by artists. Since we are a parody game, we modify any content to fit the parody. We also try our best to make sure nothing is an immediate copy, and that we are generating unique content.
The Store Page has images are scripted using CGI powered by generative content
Hi i use AI for store front images
Used for funny music on the radio, and dubbing.
The Liminal Magic AI is an optional feature to help spark your imagination. You can handcraft your own character dialog, or ask for suggestions based on the unique personalities and roles you've created, helping you create unique stories for your town.
AI may be used to assist in the generation of card art, UI elements and associated game marketing materials.
The opening title music is generated by AI. The images displayed when the game is over are based on generated images.
AI was used to create some of the images and 3d models.
The card graphics are made by AI
I've use AI for the radio broadcasts, as a voice actor. That's pretty much it.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Use of AI on capsule art.
Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release.
The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget.
This software uses DDPG and TD3 self-learning algorithms to train virtual lifeforms to control their bodies. These algorithms only learn from experiences collected by their organisms over the course of their lifetimes and use no other data. In the future, we plan to introduce the recombination engine - a generative AI that will analyse genetic data from lifeforms based on viability and use the results to create new, more capable species of offspring, simulating an accelerated evolutionary process. User-created lifeforms may be used for this as well as those, generated by the engine. Only those lifeforms, explicitly shared by the user, will be utilized for this purpose. Both processes are initiated by the user with their direct permission.
The AI is only used for generating store promotional images
This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text.
AI has been used for translation and for some wallpaper/background art (pre-rendered)
Only used for some UI
Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated.
Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing.
Support to capsul image
Generative AI is used to create logo and banner images.
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
The images on the store page, such as capsule and library assets, are products of AI generation.
This game uses AI translation to support multiple languages.
The names of the characters in the game are AI-generated
We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience.
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced.
This game includes content created with the help of AI tools. -Character's portraits -Skill icons -Main menu art
AI is used to translate the store page.
I leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visual quality. While AI aids my process, the development remains predominantly driven by me.
AI generated images were used for the Cosmic Huntress hero art and her spell icons. Manual modifications were made to each image to ensure consistency.
Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game.
This work uses CG and background illustrations partially created by image generation AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Casino Simulator Unclear art | Used only to create images. | Lodos Games | 765 | Mar 18, 2026 | |
Mystery Escape Unclear arttext | It has various images or texts that were created by AI. | Elite Games | - | Mar 18, 2026 | |
HIDDEN NEMESIS In-game content arttext | We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience. | Tzavis Studio | 10 | Mar 18, 2026 | |
Furball Blitz! In-game content art | Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers. | BlueTale | - | Mar 18, 2026 | |
Dust & Courage: Jake Bolton’s Journey In-game content audio | We used AI voice synthesis tools for the voiceovers and some of the music in the game. | StoryForge Games | 21 | Mar 18, 2026 | |
Hana In-game content textcode | We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore.
It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore.
We also use AI to assist with code generation, helping us save valuable development time. | Studio 3NA | - | Mar 18, 2026 | |
Rogue Wave In-game content artaudiotext | In early development of this game placeholder art, some audio and a little in-game text was generated by AI. This content, for the most part, will be removed as we move from Alpha to Beta and into release. However, it is possible that some of this will remain in the game upon release. | Wizards Code | - | Mar 18, 2026 | |
Cursedville Store/marketing art | Some visuals in the game and on the store page were created using artificial intelligence. | Arda Aslan | 11 | Mar 18, 2026 | |
Fairytale Furnishing In-game content art | AI was employed to generate ambient backdrops for our levels. | Challenging Games | 24 | Mar 18, 2026 | |
VR 3D Image Viewer Store/marketing art | Use AI for some background image. modified by human. | Kas1o | 11 | Mar 18, 2026 | |
AGRONOM In-game content artaudio | We used generative AI tools during the production of our Gameplay Trailer. These tools were employed to create a portrait of the character Gramps Makar, animate it, and generate a short voice line for the trailer. | CyberMages | - | Mar 18, 2026 | |
Horror Family|恐怖家族 - Flight In-game content codetext | This game uses AI for some translation work and programming. | RAYBIS GAMES | 111 | Mar 18, 2026 | |
Turret Kingdom Store/marketing art | In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs. | Tito Hernandez | - | Mar 18, 2026 | |
Space Elevator Project Unclear art | AI image textures | VanilliA Studio | - | Mar 18, 2026 | |
Dad Discovers The Internet In-game content audioart | We use AI for audio and for some of the pictures. However, most content is made by artists. Since we are a parody game, we modify any content to fit the parody. We also try our best to make sure nothing is an immediate copy, and that we are generating unique content. | Why are you games | - | Mar 18, 2026 | |
The Universe of Red Hope Store/marketing art | The Store Page has images are scripted using CGI powered by generative content | Shelby County Video Game Development | - | Mar 18, 2026 | |
EPIC ZOMBIES Store/marketing art | Hi i use AI for store front images | Archor Wright | - | Mar 18, 2026 | |
Absolute-Full-Life In-game content audio | Used for funny music on the radio, and dubbing. | The Only Way Out | 61 | Mar 18, 2026 | |
Liminal: Skies Live AI text | The Liminal Magic AI is an optional feature to help spark your imagination.
You can handcraft your own character dialog, or ask for suggestions based on the unique personalities and roles you've created, helping you create unique stories for your town. | Liminal Experiences | - | Mar 18, 2026 | |
Bud Masters - Peace Edition Store/marketing art | AI may be used to assist in the generation of card art, UI elements and associated game marketing materials. | Other Account Games | 15 | Mar 18, 2026 | |
Geisterbahnhof In-game content audioart | The opening title music is generated by AI.
The images displayed when the game is over are based on generated images. | Lapse In Time | - | Mar 18, 2026 | |
Archipelago: Island Survival In-game content art | AI was used to create some of the images and 3d models. | FrostFire | - | Mar 18, 2026 | |
Manticore In-game content art | The card graphics are made by AI | Inhaled Software | - | Mar 18, 2026 | |
Fractured Mind In-game content audio | I've use AI for the radio broadcasts, as a voice actor. That's pretty much it. | ACid | - | Mar 18, 2026 | |
Fight School Simulator In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 223 | Mar 18, 2026 | |
Vanlife Camping Simulator Store/marketing art | Use of AI on capsule art. | Warlock Arts | - | Mar 18, 2026 | |
Hnefatafl Online In-game content art | Some icons and graphics utilize AI placeholders, but we hope to replace these with finalized artwork by the time of the full release. | iDiOSLAB | - | Mar 18, 2026 | |
Shoot The Barrel - BING BANG BOOM Store/marketing art | The artwork used for the logo and any retail box or marketing is AI Generated. It allows us to create a really cool logo on a low budget. | Shoot The Barrel | - | Mar 18, 2026 | |
soul Interface Live AI | This software uses DDPG and TD3 self-learning algorithms to train virtual lifeforms to control their bodies. These algorithms only learn from experiences collected by their organisms over the course of their lifetimes and use no other data.
In the future, we plan to introduce the recombination engine - a generative AI that will analyse genetic data from lifeforms based on viability and use the results to create new, more capable species of offspring, simulating an accelerated evolutionary process. User-created lifeforms may be used for this as well as those, generated by the engine. Only those lifeforms, explicitly shared by the user, will be utilized for this purpose.
Both processes are initiated by the user with their direct permission. | soulless technologies | 25 | Mar 18, 2026 | |
Hack Deep Store/marketing art | The AI is only used for generating store promotional images | Aznable Studio | - | Mar 18, 2026 | |
Etherrealm In-game content art | This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text. | InkBlunder | - | Mar 18, 2026 | |
Supreme Ruler Global Outbreak In-game content textart | AI has been used for translation and for some wallpaper/background art (pre-rendered) | BattleGoat Studios | - | Mar 18, 2026 | |
星源遗境 In-game content art | Only used for some UI | 兔狐喵菇工作室 | 144 | Mar 18, 2026 | |
Fuel Station Simulator Store/marketing art | Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated. | glass Pixel Games | - | Mar 18, 2026 | |
Battle for Ercaton: Robot Uprising In-game content art | Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing. | Roman Stasyshyn | - | Mar 18, 2026 | |
My Corp Cargo Simulator : Prologue In-game content art | Support to capsul image | NocturnForge | 45 | Mar 18, 2026 | |
Wolves in Sheep's Clothing Store/marketing art | Generative AI is used to create logo and banner images. | TYC Games | - | Mar 18, 2026 | |
404号公寓 audio | The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence | Multimedium | 133 | Mar 18, 2026 | |
Anomaly Hunter - Observation Duty Store/marketing art | The images on the store page, such as capsule and library assets, are products of AI generation. | Microtools Ltd. | - | Mar 18, 2026 | |
Mannequin House In-game content text | This game uses AI translation to support multiple languages. | Actor | 21 | Mar 18, 2026 | |
Fumble Fiesta In-game content text | The names of the characters in the game are AI-generated | MANU Video Game Maker | 12 | Mar 18, 2026 | |
Colonies of The Remnant In-game content artaudio | We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience. | Cat Soul Studios | - | Mar 18, 2026 | |
祟り坂 Curse road In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | STUDIO DYD | 44 | Mar 18, 2026 | |
World horror story Live AI textaudio | In our game, you can communicate by voice with a non-player character, who will generate an answer for you the way a witch's ghost would. In this case, the answer will be voiced. | Chechulin Maxim | 10 | Mar 18, 2026 | |
Poly TD In-game content art | This game includes content created with the help of AI tools.
-Character's portraits
-Skill icons
-Main menu art | Naroot | 579 | Mar 18, 2026 | |
Dweller In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Find My Wiener Dev only artcode | I leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visual quality. While AI aids my process, the development remains predominantly driven by me. | JamCraft | 42 | Mar 18, 2026 | |
Godslayer Arena In-game content art | AI generated images were used for the Cosmic Huntress hero art and her spell icons.
Manual modifications were made to each image to ensure consistency. | Hippo Rider Games | 248 | Mar 18, 2026 | |
Tennis Manager 2024 In-game content art | Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game. | Rebound | 94 | Mar 18, 2026 | |
Soul Wizards & Roguelite In-game content art | This work uses CG and background illustrations partially created by image generation AI. | Cotobito Games | 24 | Mar 18, 2026 |