The game contains AI generated backgrounds that have been polished.
- Creator
- Fluffy Tail Studio
- Reviews
- -
- Added
- Mar 18, 2026
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The game contains AI generated backgrounds that have been polished.
AI was used to generate textures and images for the User interface. This includes images for buttons, frames, banners, skill icons and item images.
AI-generated materials are not used directly. of some of the character illustrations are used Posing, facial expressions, and composition of some character illustrations are used as references. I draw by hand while looking at the AI-generated materials.
The artwork “Girl with Flowers” has been replaced with a newly illustrated piece by KOHSKE. We will continue to progressively replace in-game artworks—such as paintings displayed in the corridors—that contain elements inspired by AI reference materials. No AI tools were used in the creation of the scenario, characters, or UI elements.
In order to achieve better results, some characters, scenes, and animations in the game are generated using AI.
Some of the pictures and videos are generated by AI
Some in-game posters were originally designed using AI-generated concepts to speed up the creative process. These visuals were then refined by our artist to fit the game's style. AI is not used during gameplay, and all content is curated by the development team.
Ai has been used, to create steam page image (not screenshots) only for Header.
The graphical elements for the store and the elements for the library in the Steam store were generated by AI.
Some character illustrations use AI-generated art assets, which have been modified by hand.
I used it to help with images in the game. No code was used or music creation. All code and concepts of the art direction was by me.
Some of the graphic assets used in the game were generated by AI.
Game art may contain some generative AI aspects.
Some UI icons and 3D models use generated AI.
Animating static images.
we use ai tools for code copilot and language translation
In the game are included images for cinematics, generated with a commercial image generation engine.
Part of graphics generated by AI.
We have sections that use AI: 1. On the character selection page of the game, the character's voiceover is created by AI 2. On the character selection page of the game, the first version of the character's sketch is created by AI. Illustrations in the game's "event" system are created by AI.
The game is a research project into how the use of AI would affect game production, so AI has been used for images, voiceovers, code, dialogue and other areas as much as possible. Just to see what sort of results it provides.
Some visuals and audio are AI generated.
Due to budget constraints, some graphics in the game, such as the main interface and event images within events, are AI pre-generated.
It has translations to the english that I got from I.A. and some of the animations during the gameplay as well.
AI used to assist with background paintings & VO.
Certain graphic elements and textures in this game were created through a combination of licensed generative AI and traditional composition, including some patterns for materials, certain user interface icons, and some character faces.
I plan on phasing out the AI generated content and replacing it with my own assets as development continues.
Used to create music and some artwork for the game
The game includes some temporary AI-generated content (such as images, sounds, or graphical elements) used solely to speed up the development process. All of these assets are provisional and will be progressively replaced with original materials as the project advances.
DeepL has been used as a tool for aiding the translations, AI has been used for image generation (a complete list can be found in-game), a single song is AI-generated song (can you spot it? ;) It has been exclusively added for the Steam release. In a recent update, we also added optional AI-background music for a part of the game.
Temporary Artworks and Music
Portraits were generated by AI
AI assist in creation of some textures and logos
We are experimentally using generated AI as a reference for some background materials or for textures.
Some in-game interface images were created through known image AIs. All AI running outside the game interface is programmed by Vawraek Technology.
Our game's library images (except for the logo with the words "Investormania"), images on the in-game loading screen, in-game avatars are generated with artificial intelligence.
The English version was originally translated by a human translator (Gray), and was retranslated using ChatGPT in 2026.
Some cutscenes and the game title are AI-generated images.
The characters where created using IA
Some loading screens and main menu screen use ai generated images
Some backgrounds are taken from the Futuristic Anime Backgrounds Pack that is AI-generated.
Some code and artwork was ai generated
AI tools were used during development to assist with programming and language tasks. The game's design, gameplay, story, and creative direction were created and directed by the developer.
The AI integrated into Mental creates a dynamic experience by automatically generating text, textures, sound, lighting, and gameplay mechanics. Each session offers unique stories, customized visual environments, and challenges adapted in real-time to your actions, ensuring a consistently fresh and immersive adventure.
Generative AI tools were used to assist with supporting art assets.
Some Assets Were Modified with the Help of AI.
游戏中部分美术素材由AI生成
In this game, we incorporate artificial intelligence technology to transform port art assets into dynamic video materials, achieving cinematic dynamic effects. All AI-generated content has undergone secondary processing and in-depth optimization by our design team, seamlessly integrating into the game's overall art style. This provides players with a richer and more immersive gaming experience.
Tower Inc. utilizes generative AI tools during the development process to enhance the visual atmosphere and environmental storytelling of the facility. These tools were used to assist a solo developer in achieving a high level of detail in the following areas: Store & Library Assets: Several capsule images, library assets, and background banners were developed with the assistance of AI to create a cohesive and eerie aesthetic for the Steam storefront. Environment & 2D Assets: Specific in-game environmental textures, background paintings, and UI elements (such as posters and screen displays) were generated or refined using AI tools to deepen the immersion of the industrial horror setting. Creative Oversight: All AI-assisted content has been manually curated, edited, and integrated by the developer to ensure it aligns with the unique mechanical and narrative world of Tower Inc.
Some of the Graphical Content on the Store Page is, at least in part, AI generated.
AI-generated character illustrations.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Project Genome In-game content art | The game contains AI generated backgrounds that have been polished. | Fluffy Tail Studio | - | Mar 18, 2026 | |
Secrets of Magonia In-game content art | AI was used to generate textures and images for the User interface. This includes images for buttons, frames, banners, skill icons and item images. | Elixion | 93 | Mar 18, 2026 | |
月光のソードブレイカー アメリア編 In-game content art | AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials. | あいあんそぉど | - | Mar 18, 2026 | |
Dark Auction In-game content art | The artwork “Girl with Flowers” has been replaced with a newly illustrated piece by KOHSKE.
We will continue to progressively replace in-game artworks—such as paintings displayed in the corridors—that contain elements inspired by AI reference materials.
No AI tools were used in the creation of the scenario, characters, or UI elements. | IzanagiGames | 211 | Mar 18, 2026 | |
我才不会被女孩子欺负呢 In-game content art | In order to achieve better results, some characters, scenes, and animations in the game are generated using AI. | lingdong | - | Mar 18, 2026 | |
Not Waste Wood Store/marketing art | Some of the pictures and videos are generated by AI | 好友故事 | - | Mar 18, 2026 | |
Astrometica In-game content art | Some in-game posters were originally designed using AI-generated concepts to speed up the creative process. These visuals were then refined by our artist to fit the game's style. AI is not used during gameplay, and all content is curated by the development team. | BeryMery | 1.6k | Mar 18, 2026 | |
Mortanis Prisoners Store/marketing art | Ai has been used, to create steam page image (not screenshots) only for Header. | Alexey Bulgakov | 64 | Mar 18, 2026 | |
Colonization Simulator Store/marketing art | The graphical elements for the store and the elements for the library in the Steam store were generated by AI. | Imperian Online Rakovnik | - | Mar 18, 2026 | |
刻印战记2:七圣英雄 In-game content art | Some character illustrations use AI-generated art assets, which have been modified by hand. | Lycian Studio | 61 | Mar 18, 2026 | |
Asteroid King In-game content art | I used it to help with images in the game. No code was used or music creation. All code and concepts of the art direction was by me. | John J Nowicki | - | Mar 18, 2026 | |
The Way of Death In-game content art | Some of the graphic assets used in the game were generated by AI. | Dawid Kusyk | - | Mar 18, 2026 | |
Scrap Warden Store/marketing art | Game art may contain some generative AI aspects. | Calcoa Mara | - | Mar 18, 2026 | |
无限RPG In-game content art | Some UI icons and 3D models use generated AI. | 不老之泉水 | - | Mar 18, 2026 | |
Dead Hook Unclear art | Animating static images. | Joy Way | 22 | Mar 18, 2026 | |
DREAM SURVIVAL In-game content codetext | we use ai tools for code copilot and language translation | MnD | - | Mar 18, 2026 | |
Kay's Destiny In-game content art | In the game are included images for cinematics, generated with a commercial image generation engine. | KayThePianist | - | Mar 18, 2026 | |
Planet Fights In-game content art | Part of graphics generated by AI. | SCLITIFY IT | 52 | Mar 18, 2026 | |
Hero of Fate In-game content audioart | We have sections that use AI:
1. On the character selection page of the game, the character's voiceover is created by AI
2. On the character selection page of the game, the first version of the character's sketch is created by AI.
Illustrations in the game's "event" system are created by AI. | Planescape Game Studio | 483 | Mar 18, 2026 | |
Echoes of Somewhere Series 1 In-game content artaudiotextcode | The game is a research project into how the use of AI would affect game production, so AI has been used for images, voiceovers, code, dialogue and other areas as much as possible. Just to see what sort of results it provides. | Dinosaurs Are Better | - | Mar 18, 2026 | |
Nocturnal Quest: An Idle RPG Adventure In-game content artaudio | Some visuals and audio are AI generated. | Lunarade OÜ | 185 | Mar 18, 2026 | |
FateChessboard In-game content art | Due to budget constraints, some graphics in the game, such as the main interface and event images within events, are AI pre-generated. | taecg | - | Mar 18, 2026 | |
Ettrian - The Elf Prince In-game content textart | It has translations to the english that I got from I.A. and some of the animations during the gameplay as well. | Metthink | - | Mar 18, 2026 | |
Hotel Melancolie In-game content artaudio | AI used to assist with background paintings & VO. | Fireball Games | - | Mar 18, 2026 | |
Make Them Stop In-game content art | Certain graphic elements and textures in this game were created through a combination of licensed generative AI and traditional composition, including some patterns for materials, certain user interface icons, and some character faces. | Questions Factory | - | Mar 18, 2026 | |
Midnight at the Disco Unclear | I plan on phasing out the AI generated content and replacing it with my own assets as development continues. | Taphouse Games | 25 | Mar 18, 2026 | |
The Bean Trials In-game content audioart | Used to create music and some artwork for the game | TheRealGameDev | 38 | Mar 18, 2026 | |
Sole Salvation In-game content artaudio | The game includes some temporary AI-generated content (such as images, sounds, or graphical elements) used solely to speed up the development process. All of these assets are provisional and will be progressively replaced with original materials as the project advances. | Meteora | - | Mar 18, 2026 | |
Sweet Science – The Girls of Silversee Castle In-game content artaudiotext | DeepL has been used as a tool for aiding the translations, AI has been used for image generation (a complete list can be found in-game), a single song is AI-generated song (can you spot it? ;) It has been exclusively added for the Steam release. In a recent update, we also added optional AI-background music for a part of the game. | TBF | 43 | Mar 18, 2026 | |
Ven'rif Demo Unclear artaudio | Temporary Artworks and Music | Vilein Inc. | - | Mar 18, 2026 | |
Lost with you In-game content art | Portraits were generated by AI | JJGames | - | Mar 18, 2026 | |
Tales of Rein Ravine In-game content art | AI assist in creation of some textures and logos | Maia the Horsegirl | 1.3k | Mar 18, 2026 | |
フィズとにじいろの星 In-game content art | We are experimentally using generated AI as a reference for some background materials or for textures. | にじいろドラゴン | 55 | Mar 18, 2026 | |
The Quinfall In-game content art | Some in-game interface images were created through known image AIs. All AI running outside the game interface is programmed by Vawraek Technology. | Vawraek Technology Inc. | 3.3k | Mar 18, 2026 | |
Investormania In-game content art | Our game's library images (except for the logo with the words "Investormania"), images on the in-game loading screen, in-game avatars are generated with artificial intelligence. | NIGHTCREW | - | Mar 18, 2026 | |
Chest 寶箱 In-game content text | The English version was originally translated by a human translator (Gray), and was retranslated using ChatGPT in 2026. | 12atan | 23 | Mar 18, 2026 | |
City of Despair: Shadows Over Tokyo In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Nixxsz Castle In-game content art | The characters where created using IA | Nixxsz | - | Mar 18, 2026 | |
Red Glare In-game content art | Some loading screens and main menu screen use ai generated images | BT Studios | 60 | Mar 18, 2026 | |
Retrocausality In-game content art | Some backgrounds are taken from the Futuristic Anime Backgrounds Pack that is AI-generated. | Thanatos | - | Mar 18, 2026 | |
PROFOUND In-game content artcode | Some code and artwork was ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
BanHown Dev only code | AI tools were used during development to assist with programming and language tasks. The game's design, gameplay, story, and creative direction were created and directed by the developer. | Malongnan Studio | - | Mar 18, 2026 | |
Mental: The Dark Night Live AI textartaudio | The AI integrated into Mental creates a dynamic experience by automatically generating text, textures, sound, lighting, and gameplay mechanics. Each session offers unique stories, customized visual environments, and challenges adapted in real-time to your actions, ensuring a consistently fresh and immersive adventure. | Merlon | - | Mar 18, 2026 | |
Divided Land In-game content art | Generative AI tools were used to assist with supporting art assets. | Mich | - | Mar 18, 2026 | |
BoxLoop 2 In-game content artaudiocodetext | Some Assets Were Modified with the Help of AI. | Abdullah Al Bajjali | - | Mar 18, 2026 | |
传说之始 In-game content art | 游戏中部分美术素材由AI生成 | 水月suigetsu | 44 | Mar 18, 2026 | |
丰收之路:漂洋过海的美食 In-game content art | In this game, we incorporate artificial intelligence technology to transform port art assets into dynamic video materials, achieving cinematic dynamic effects. All AI-generated content has undergone secondary processing and in-depth optimization by our design team, seamlessly integrating into the game's overall art style. This provides players with a richer and more immersive gaming experience. | MuccyGames | 72 | Mar 18, 2026 | |
Tower Inc. In-game content art | Tower Inc. utilizes generative AI tools during the development process to enhance the visual atmosphere and environmental storytelling of the facility. These tools were used to assist a solo developer in achieving a high level of detail in the following areas:
Store & Library Assets: Several capsule images, library assets, and background banners were developed with the assistance of AI to create a cohesive and eerie aesthetic for the Steam storefront.
Environment & 2D Assets: Specific in-game environmental textures, background paintings, and UI elements (such as posters and screen displays) were generated or refined using AI tools to deepen the immersion of the industrial horror setting.
Creative Oversight: All AI-assisted content has been manually curated, edited, and integrated by the developer to ensure it aligns with the unique mechanical and narrative world of Tower Inc. | FISAL(ERROR) | - | Mar 18, 2026 | |
Quest Master's Realm Store/marketing art | Some of the Graphical Content on the Store Page is, at least in part, AI generated. | Electronic Lightning | 29 | Mar 18, 2026 | |
Super Death Game SHOW!VR In-game content art | AI-generated character illustrations. | INTENSE | - | Mar 18, 2026 |