Some graphics, and music are done with AI.
- Creator
- Larisa Shapiro
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some graphics, and music are done with AI.
Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release.
Assets generated with AI and Ability to communicate with a tailored AI model for questions, answers and information.
Our campaigns are hand-written by real creators and authors. We use a local AI to draw on this source material and adapt it to the actions you and other players take. AI will fill in blanks where they exist and generate new material, but the prompt data is still drawn from our own created sources.
Some elements of the game, such as character portraits, were created with the help of AI and manually edited by a human. In the future, they may possibly be replaced.
Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity.
all art previously generated by AI
Some elements of the images were textured using AI.
AI was used in the creation of this game.
We use AI tools to generate visual assets such as backgrounds and character art. This allows us to focus our time and energy on writing the story and creating the gameplay experience. No AI is used for writing, voice acting, or decision-making.
Game art and marketing
Improving image quality
The background images and cats pictures are pre-rendered AI art
Battle Babes features artwork developed with generative AI.
Arts were made by AI
Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared software. No AI content is generated in real time during gameplay. The initial machine translation has been fully replaced with a human translation.
AI is used for the steam capsules.
As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.
Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay.
AI was used to create concept art. I'm making the game alone, with no budget, so it was necessary to speed up the process. However, the music, final artwork, code, animations, and script were all made by hand
Some art scenes utilized AI to assist in production
Some art scenes utilized AI to assist in production
Parts of the code are generated with AI during development but no store assets or in game assets were AI generated.
CHAT GPT Used with some of the coding
Use of AI in coding and translations.
AI was used to pre-generate some images which are then used as reference and modified to create image assets of the game.
The store and game content have images generated using AI
Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay.
Various Icons and Art.
Some of the texts and music is generated using A.I. Everything else is handcrafted.
Store page and marketing materials are AI generated and so is the splash screen in the game
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Some code was created with Deepseek AI.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. As far as I know, images generated by AI usually do not have copyright
1.AI generates a small number of background images and store images 2. AI generated game plots
AI used to assist with creation of store page images.
游戏demo阶段,美术素材 - 特指背景、剧情CG将使用ai生成。后续完整版本将全部替换, During the game demo stage, the art materials - specifically the background and plot CGS - will be generated by ai. All subsequent complete versions will be replaced.
AI was used for production tasks such as background removal on digitized sprites, interpolation frame generation, and some UI elements. Core visuals are a mix of traditional pixel art and 90s-style digitized assets. All music and sound effects are original and human-made.
Some of the art for Arena has been generated using AI.
In Stolen Legacy: The Rise of The Fallen, we used generative artificial intelligence during development to create some of the visual content and music featured in the game. This includes select illustrations and UI assets, as well as AI-generated tracks that support the game’s tone and pacing. All AI-generated content was produced before release, is pre-rendered, and was carefully reviewed and edited to ensure consistency with the game's style. No AI-generated content is created or modified during gameplay.
I have used AI to machine translate the in-game texts to languages other than danish and english. I would very much like your help in refining these translations, if you come across something that is really off. Thank you in advance.
Faction backgrounds have been generated with the help of AI.
The in-game assets do not use AI, only the store page does.
In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel.
Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content.
AI for background.
Title menu and store/library page artwork excluding logo.
The game designers occasionally use AI tools to generate creative assets like logos, images, etc.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. The website is: https://chat.baidu.com/search As far as I know, images generated by AI usually do not have copyright
Some background image may generated by artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
1402 In-game content artaudio | Some graphics, and music are done with AI. | Larisa Shapiro | - | Mar 18, 2026 | |
Lodge of Complaints In-game content art | Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release. | Squeezecat | - | Mar 18, 2026 | |
Lemonade Stand Live AI text | Assets generated with AI and Ability to communicate with a tailored AI model for questions, answers and information. | 219 Studios | - | Mar 18, 2026 | |
DungeonBox Live AI text | Our campaigns are hand-written by real creators and authors. We use a local AI to draw on this source material and adapt it to the actions you and other players take. AI will fill in blanks where they exist and generate new material, but the prompt data is still drawn from our own created sources. | Foxtail Games LLC | - | Mar 18, 2026 | |
Stellar Freight: Echoes of the Void In-game content art | Some elements of the game, such as character portraits, were created with the help of AI and manually edited by a human. In the future, they may possibly be replaced. | Satellite235 | - | Mar 18, 2026 | |
Pattern Survivors: Bullet Hell Dev only codeart | Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity. | Airem | - | Mar 18, 2026 | |
Autumn Waifu In-game content art | all art previously generated by AI | Morf Games | - | Mar 18, 2026 | |
Honey Glade In-game content art | Some elements of the images were textured using AI. | Kratos Games | - | Mar 18, 2026 | |
Pack Tactics Unclear | AI was used in the creation of this game. | Nevergreen Games | - | Mar 18, 2026 | |
The Last Among The Dead In-game content art | We use AI tools to generate visual assets such as backgrounds and character art. This allows us to focus our time and energy on writing the story and creating the gameplay experience. No AI is used for writing, voice acting, or decision-making. | Gamecision | - | Mar 18, 2026 | |
Elven Rivers 7: The Crimson Tide Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
World Wonders: Hidden Histories 2 Unclear art | Improving image quality | 8floor ltd | - | Mar 18, 2026 | |
Anime Dream Match: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Battle Babes 3 In-game content art | Battle Babes features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Ether Void In-game content art | Arts were made by AI | Nymo Studio | - | Mar 18, 2026 | |
記憶の鍵盤 In-game content art | Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared software.
No AI content is generated in real time during gameplay.
The initial machine translation has been fully replaced with a human translation. | Laplacian | 64 | Mar 18, 2026 | |
Master Hanzi HSK1 Store/marketing art | AI is used for the steam capsules. | MasterHanzi | - | Mar 18, 2026 | |
Flarebound In-game content art | As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos. | 42 BYTES | - | Mar 18, 2026 | |
Countryballs: Power Protocol In-game content textaudioart | Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay. | KNK DEVELOP | 159 | Mar 18, 2026 | |
Beat Brush: Draw music Store/marketing art | AI was used to create concept art. I'm making the game alone, with no budget, so it was necessary to speed up the process. However, the music, final artwork, code, animations, and script were all made by hand | Kesha Games | - | Mar 18, 2026 | |
Mystery Island:Enigmatic Painting In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
Elegant Sleuth:Mystic Family In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
Color Connect Dev only code | Parts of the code are generated with AI during development but no store assets or in game assets were AI generated. | KSMO Games | - | Mar 18, 2026 | |
Monster Clicker: Origins Dev only code | CHAT GPT Used with some of the coding | Knightly19 | - | Mar 18, 2026 | |
Gyre Unclear codetext | Use of AI in coding and translations. | KwayzeeMF | - | Mar 18, 2026 | |
Idle Reincarnator In-game content art | AI was used to pre-generate some images which are then used as reference and modified to create image assets of the game. | RyuseGames | 99 | Mar 18, 2026 | |
青云防守 In-game content art | The store and game content have images generated using AI | StarMatrix Labs | - | Mar 18, 2026 | |
Wrist Catcher-寸关 In-game content textcode | Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay. | 昆吾灌灌KWGG | - | Mar 18, 2026 | |
DECON Protocol In-game content art | Various Icons and Art. | Smash Studios | 41 | Mar 18, 2026 | |
Horde Slayer In-game content textaudio | Some of the texts and music is generated using A.I.
Everything else is handcrafted. | Teodore | - | Mar 18, 2026 | |
BallStack In-game content art | Store page and marketing materials are AI generated and so is the splash screen in the game | PlaySpace Interactive | - | Mar 18, 2026 | |
Festival Journey: Venetian Masquerade Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
PixelTown 2D Dev only code | Some code was created with Deepseek AI. | JajaGaming2024 | - | Mar 18, 2026 | |
hgmGame-butterfly Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.
As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
四面楚歌 In-game content arttext | 1.AI generates a small number of background images and store images
2. AI generated game plots | LHStudio | - | Mar 18, 2026 | |
Wonderstries Store/marketing art | AI used to assist with creation of store page images. | Altered Pixel Games | - | Mar 18, 2026 | |
C.C. In-game content art | 游戏demo阶段,美术素材 - 特指背景、剧情CG将使用ai生成。后续完整版本将全部替换,
During the game demo stage, the art materials - specifically the background and plot CGS - will be generated by ai. All subsequent complete versions will be replaced. | Femime Studio | - | Mar 18, 2026 | |
Poodle Kick In-game content art | AI was used for production tasks such as background removal on digitized sprites, interpolation frame generation, and some UI elements. Core visuals are a mix of traditional pixel art and 90s-style digitized assets. All music and sound effects are original and human-made. | One Sunny Night | - | Mar 18, 2026 | |
Arena In-game content art | Some of the art for Arena has been generated using AI. | 30 Minute Games | - | Mar 18, 2026 | |
Stolen Legacy Rise of The Fallen In-game content artaudio | In Stolen Legacy: The Rise of The Fallen, we used generative artificial intelligence during development to create some of the visual content and music featured in the game. This includes select illustrations and UI assets, as well as AI-generated tracks that support the game’s tone and pacing.
All AI-generated content was produced before release, is pre-rendered, and was carefully reviewed and edited to ensure consistency with the game's style. No AI-generated content is created or modified during gameplay. | Mojkaw | - | Mar 18, 2026 | |
Stardust Escape In-game content text | I have used AI to machine translate the in-game texts to languages other than danish and english.
I would very much like your help in refining these translations, if you come across something that is really off. Thank you in advance. | Nikolaj Piet Pagh | - | Mar 18, 2026 | |
Kingdoms of Dice - The Elonia Chronicles In-game content text | Faction backgrounds have been generated with the help of AI. | Judox Studio | - | Mar 18, 2026 | |
龙门Longmen Store/marketing | The in-game assets do not use AI, only the store page does. | SeeHandBlue | - | Mar 18, 2026 | |
未完待续 In-game content art | In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel. | TinyStudio | - | Mar 18, 2026 | |
穿越日记 In-game content artaudiotext | Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content. | 娃哈哈哈 WaHa Works | - | Mar 18, 2026 | |
123 MAZES Unclear | AI for background. | YELLOW | - | Mar 18, 2026 | |
Whispers of Kelsden Store/marketing art | Title menu and store/library page artwork excluding logo. | Sunwake Games | - | Mar 18, 2026 | |
Off Road Racing Store/marketing art | The game designers occasionally use AI tools to generate creative assets like logos, images, etc. | Bright Data Inc | - | Mar 18, 2026 | |
hgmGame-bee Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. The website is: https://chat.baidu.com/search
As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Harvestlord Store/marketing art | Some background image may generated by artificial intelligence. | Vert Lime Atelier | - | Mar 18, 2026 |