Used for creating the game banner
- Creator
- VR-WRG
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used for creating the game banner
AI TTS was used to generate some of the voice lines for characters who are artificial and robots.
The title images for the Steam description, the trailer and in-game soundtrack, the game’s skyboxes, and the campaign mode map image.
If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases.
Main menu image and some textures improved with AI
Some of the voice actings, some photo images and textures are pre-generated by AI.
薛定谔迷宫由AI实时生成; 部分由玩家完成的角色立绘由AI完成(请知悉我们没法为每一位玩家制作的角色提供角色立绘,因为会耗费大量时间和金钱)若您不喜欢AI生成,您可以只游玩官方角色。
Some marketing visuals and a few in-game elements were generated using artificial intelligence tools, then refined by our team. As a small independent studio, we used these tools to compensate for limited resources and deliver a higher-quality experience, while ensuring the artistic direction and overall coherence of the game were preserved. All content was selected, adapted, and integrated by humans.
Safe Hayven uses pre-rendered AI images within game artwork in the store and images in the menu screens which are found in game.
AI was used to polish marketing images and dubbing.
Some of the placeholder assets are AI generated
The game logo is generated using AI
This game uses AI to generate some images.
音乐有ai生成
The capsule art for the game was initially created using an AI tool, with significant manual refinements made in a graphic editor to achieve the final look and quality. In-game photographs were also generated with AI assistance, but all were pre-generated and further edited manually as needed. No AI is used in real-time within the game.
The game uses AI-assisted art generation.
The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release.
Some AI-generated images and avatars were used.
We’re just a small team of broke developers using AI to help us code
IA only used for the placeholder marketing assets.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Generative AI is used for some marketing logos and textures present on the store page and in-game.
本作では、ユニットのグラフィックの一部や武器や防具のアイコンの一部にAIで生成したアセットを使用しています。
Our team uses generative AI tools to help develop some in game assets.
This game utilizes AI for certain translation tasks and programming.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
AI was used to generate a single mesh and texture which is the generator depicted in the fourth screenshot. The generator is generated!
Some images were generated with artificial intelligence using ChatGPT (OpenAI) and adapted for use within the game.
AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay.
IA used for game code, some textures and translations other than english and french.
Still images generated by MidJourney. Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot).
I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation .
Some UI's icon use AI generated with modify.
All backgrounds are AI-generated
Only the store page image was created with A.I.
There are several NPC portraits basically created by AI and then adjusted manually.
Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced.
Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game!
游戏的部分素材使用生成式AI工具协助开发。
Some of the textures used in the game's models were created using generative AI.
Monster characters
The game's cover art was AI generated.
The game uses some assets that were previously created with AI (like icons and store capsule images, etc...)
The icon was created using ChatGLM's AI painting tool.
Icons and some artworks generated by AI
Generative AI was used to generate turnaround reference images for some npc characters the player can talk to. (excluding enemy characters).
Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Serene Estates: Last Guy In-game content audio | AI TTS was used to generate some of the voice lines for characters who are artificial and robots. | Team Serene | - | Mar 18, 2026 | |
Total Driftin': Touge Dreams In-game content artaudio | The title images for the Steam description, the trailer and in-game soundtrack, the game’s skyboxes, and the campaign mode map image. | FAS3 Estudios S.L. | - | Mar 18, 2026 | |
AcroChallenge Live AI text | If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases. | Bingers, Inc. | - | Mar 18, 2026 | |
Joe and the lost pixels In-game content art | Main menu image and some textures improved with AI | RetroBlade Studios | 10 | Mar 18, 2026 | |
The Shed In-game content audioart | Some of the voice actings, some photo images and textures are pre-generated by AI. | SZ Interactive LTD | - | Mar 18, 2026 | |
薛定谔迷宫 Live AI art | 薛定谔迷宫由AI实时生成;
部分由玩家完成的角色立绘由AI完成(请知悉我们没法为每一位玩家制作的角色提供角色立绘,因为会耗费大量时间和金钱)若您不喜欢AI生成,您可以只游玩官方角色。 | Zeros | 13 | Mar 18, 2026 | |
Quaso Studio : The Liven Collection In-game content art | Some marketing visuals and a few in-game elements were generated using artificial intelligence tools, then refined by our team. As a small independent studio, we used these tools to compensate for limited resources and deliver a higher-quality experience, while ensuring the artistic direction and overall coherence of the game were preserved. All content was selected, adapted, and integrated by humans. | Quaso Studio | - | Mar 18, 2026 | |
Safe Hayven In-game content art | Safe Hayven uses pre-rendered AI images within game artwork in the store and images in the menu screens which are found in game. | Escape Code Games | - | Mar 18, 2026 | |
Bum: Revenge Store/marketing artaudio | AI was used to polish marketing images and dubbing. | Patologgia Interactive | 340 | Mar 18, 2026 | |
Full Metal Angel In-game content art | Some of the placeholder assets are AI generated | Unearthed Serenus LLC | - | Mar 18, 2026 | |
Ghost VCD Store/marketing art | The game logo is generated using AI | Qing Ping | - | Mar 18, 2026 | |
Who's at the door? In-game content art | This game uses AI to generate some images. | SKONEC Entertainment | 1.5k | Mar 18, 2026 | |
Boom Cube In-game content audio | 音乐有ai生成 | peter | - | Mar 18, 2026 | |
Uncanny Tales: 1992 In-game content art | The capsule art for the game was initially created using an AI tool, with significant manual refinements made in a graphic editor to achieve the final look and quality. In-game photographs were also generated with AI assistance, but all were pre-generated and further edited manually as needed. No AI is used in real-time within the game. | VYASTUDIO | 301 | Mar 18, 2026 | |
Профессор Галактионов и начало робоапокалипсиса In-game content art | The game uses AI-assisted art generation. | Retrohard Games | 17 | Mar 18, 2026 | |
Igasho's Adventure Unclear audio | The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release. | KIF Games | - | Mar 18, 2026 | |
Underworld Tycoon In-game content art | Some AI-generated images and avatars were used. | FishJoy | - | Mar 18, 2026 | |
Breaking Deck Dev only code | We’re just a small team of broke developers using AI to help us code | Wayanjo | - | Mar 18, 2026 | |
Arkwright Store/marketing art | IA only used for the placeholder marketing assets. | Alexandre Marache | - | Mar 18, 2026 | |
Racket Pinball Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | NiVision | 30 | Mar 18, 2026 | |
Experiment 28 In-game content art | Generative AI is used for some marketing logos and textures present on the store page and in-game. | Grossly Incandescent Games | - | Mar 18, 2026 | |
Dragon's Chronicles~暗黒大魔王と北斗の剣(つるぎ)~ In-game content art | 本作では、ユニットのグラフィックの一部や武器や防具のアイコンの一部にAIで生成したアセットを使用しています。 | スタジオあっとほ~む | 115 | Mar 18, 2026 | |
Demonbyte In-game content artaudiocodetext | Our team uses generative AI tools to help develop some in game assets. | Could Care Less | - | Mar 18, 2026 | |
The Old Woman | 無言老婆 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 45 | Mar 18, 2026 | |
Nothmere In-game content art | Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world. | Wraithwood Studios | 15 | Mar 18, 2026 | |
The Wellmonts Case In-game content audioart | Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us. | Zakym s. r. o. | 211 | Mar 18, 2026 | |
Wake Up The House In-game content art | AI was used to generate a single mesh and texture which is the generator depicted in the fourth screenshot.
The generator is generated! | SDK Studio | - | Mar 18, 2026 | |
Videoclub Simulator In-game content art | Some images were generated with artificial intelligence using ChatGPT (OpenAI) and adapted for use within the game. | willstargames | - | Mar 18, 2026 | |
Grandfather’s Bakery In-game content art | AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay. | apexeffectstudio | - | Mar 18, 2026 | |
DozTroy In-game content codearttext | IA used for game code, some textures and translations other than english and french. | dozhwal | - | Mar 18, 2026 | |
Ironseed 2 : Consensus Store/marketing text | Still images generated by MidJourney.
Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot). | Robert Morgan | - | Mar 18, 2026 | |
The Gas N’ Grind In-game content art | I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation . | AyuoDev | - | Mar 18, 2026 | |
Game Store Simulator In-game content art | Some UI's icon use AI generated with modify. | MineLucky | - | Mar 18, 2026 | |
Life of Tabayama In-game content art | All backgrounds are AI-generated | Promoangel | - | Mar 18, 2026 | |
The Still Store/marketing art | Only the store page image was created with A.I. | Wolfs Moon Studios | 16 | Mar 18, 2026 | |
酥酥车 In-game content art | There are several NPC portraits basically created by AI and then adjusted manually. | LemonBow Studio | - | Mar 18, 2026 | |
Pirate Sagas: The Golden Age In-game content art | Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced. | Pirate Sagas | - | Mar 18, 2026 | |
Two Realms: Whispers from the Rift In-game content audio | Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game! | MOD42 Studio | - | Mar 18, 2026 | |
冰河 Unclear | 游戏的部分素材使用生成式AI工具协助开发。 | 漂流獭工作室 | 13 | Mar 18, 2026 | |
Potat In-game content art | Some of the textures used in the game's models were created using generative AI. | Hexe Circles Studio | - | Mar 18, 2026 | |
Evolve Monster Infinite Unclear | Monster characters | HFDogs | - | Mar 18, 2026 | |
Ocean City Killer Store/marketing art | The game's cover art was AI generated. | Studio Boshi | - | Mar 18, 2026 | |
News Company Simulator In-game content art | The game uses some assets that were previously created with AI (like icons and store capsule images, etc...) | NOOPE | - | Mar 18, 2026 | |
Pool Protocol: Loop In-game content art | The icon was created using ChatGLM's AI painting tool. | orange老李 | 11 | Mar 18, 2026 | |
Serious Survivors In-game content art | Icons and some artworks generated by AI | Entropy Surfers | 164 | Mar 18, 2026 | |
Phonkside Killers In-game content art | Generative AI was used to generate turnaround reference images for some npc characters the player can talk to. (excluding enemy characters). | MB Pentakodas | - | Mar 18, 2026 | |
Interstellar Survivor In-game content artaudio | Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein | FrostbyteGames | - | Mar 18, 2026 | |
WonderLang Polyglot Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 34 | Mar 18, 2026 | |
Endor Awakens: Roguelike DRPG In-game content art | While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world. | Javier Hernández Torres | 49 | Mar 18, 2026 |