SnowFlow uses generative AI for some voice-over content. All generated content was reviewed and curated by the developers.
- Creator
- TheStyleMachine
- Reviews
- -
- Added
- Jun 28, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
SnowFlow uses generative AI for some voice-over content. All generated content was reviewed and curated by the developers.
AI was used to help resolve bugs and optimize ticks and similar processes. Selected 3D models and icons were generated using AI.
Some backgrounds and translations in this work were created using generative AI.
The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)
Ai was solely used in the creation of capsule art. The artwork is a stylized version of a rendered 3D image directly from Unity.
In this game, some visuals and sounds were generated by artificial intelligence.
Generative AI tools were used during the development process to assist in writing code, creating speech, sound effects, and 3D assets. No generative AI is used during actual gameplay.
AI tools were used to assist with parts of the game's code, the drafting of narrative and dialogue content, and initial translations of in-game and store page text. All AI-assisted output has been reviewed and edited by the development team.
Generative AI tools were used as development assistance for code drafting/debugging and for creating some visual source materials. All AI-assisted code and visuals included in the game were reviewed, modified, edited, and integrated by the development team.
Some graphic assets are made with AI.
We have carefully crafted a complete set of NPC dialogue without the use of AI. At the same time, we are experimenting with an additional feature powered by AI large language models, allowing players to freely converse with their favorite NPCs. This is an exploratory feature that exists entirely separately from the traditional game content. These experimental elements are intended to offer players a new additional experience and will not affect the complete single-player experience. Whether this feature will be included in the final release has not yet been decided. Even if it is ultimately implemented, it will be optional rather than required.
This game uses generative AI tools to assist in creating certain environmental assets, which were then manually upscaled, recolored, and heavily edited for quality
Some elements, such as scaffolding and UI, are generated using AI. Character and background images are hand-drawn.
Some store page promotional artworks and trailer footage materials are assisted and initially generated by AI tools. All AI-generated content has been deeply manually revised, adjusted and optimized by our development team to ensure originality and compliance. No runtime AI dynamic content will be generated during the game running process.
This game uses pre-generated AI-assisted visual assets. No live-generated AI content is used.
Some 2D artwork, in-game images, item icons, and promotional/store images were created with the help of generative AI tools during development. These assets were manually reviewed and edited before use. The game does not use live generative AI to create content during gameplay.
Generative AI was used to assist in creating selected promotional artwork and logo/icon assets for the Steam store page. All outputs were reviewed, selected, and edited by the developer. Generative AI is not used during gameplay, and no content is generated live for players.
SYLVA contains pre-generated AI-assisted content. Generative AI tools were used during development to create and refine certain store page artwork, capsule images, library assets, loading screen artwork, logos, promotional materials, visual concepts, text drafts, localization assistance, and software development workflows. All AI-assisted content was reviewed, modified, and approved by the developer before being included in the game or published on the Steam store page. The final game design, gameplay systems, progression, balancing, world design, and creative direction are determined by the developer. SYLVA does not generate real-time AI content during gameplay.
"Some promotional illustrations on the store page and the main menu background artwork were created using generative AI tools."
I use Ai for sound tracks or fixing problems in unreal engine 5 and I do not use it for 3D Desgine because sound actors are very expiensive to hire
The tutorial includes AI-generated voiceover to assist new players
This game contains pre-generated AI content. Certain in-game dialogue voice lines were created using AI-generated voices. No live AI generation occurs during gameplay, and no user-generated AI content is included.
Generative AI tools were used during development to assist with code and to create or refine some visual assets and Steam store marketing artwork. All AI-assisted content was reviewed and edited by the developer. The game does not use generative AI during gameplay, and no content is generated liv
Dark Dream contains pre-generated AI-assisted content used exclusively for marketing and promotional materials. This includes certain Steam store assets such as capsules, banners, promotional artwork, and the game's promotional trailer. The trailer was created using AI-assisted tools based on original characters, creatures, and creative concepts designed and owned by the studio. The in-game experience does not generate content using AI, and no AI systems are used during gameplay.
Generative AI was used to assist with sound design and localization.
The game includes cinematic video sequences that were generated or assisted using AI tools. These AI-assisted elements are used as non-interactive intro/ending cutscenes and visual presentation material. The game design, level design, gameplay systems, characters, dialogue integration, voice implementation, part of cinematic and final editing were created and assembled by the developer.
- Some achievement icons were created with the help of AI tools - Some localizations were AI-assisted and reviewed by native speakers
AI was used to generate some art assets, some BGMs, and text translation localization.
Generative AI was used to assist in the creation of some character artwork and visual assets used in the game. All AI-generated content was reviewed, modified, and integrated by the developer. No generative AI is used to create content during gameplay.
We plan to use generative AI to create partial assets including cutscenes and UI interfaces for this game. No AI-generated content has been implemented yet, and all planned AI materials will carry valid commercial licenses.
AI was used to assist with early concept sketches for some backgrounds and characters. Final in-game assets were edited and adapted by the developer.
Some environmental assets and 3D models in EvoX were created with the assistance of AI generation tools during development.
Pre-Generated AI Content Disclosure: In the development of Stellar Stranded, generative AI tools were used to assist with asset creation in the following areas: 1. Audio/Voiceovers: Generative AI tools were utilized to create or assist in the production of voice lines and character dialogue. All final audio assets have been pre-rendered and vetted to ensure quality and compliance. 2. Visual Textures: Select environmental and surface textures within the game were generated or enhanced using AI-driven imagery tools to assist with look-development and texture mapping. All AI-generated content used in this project has been fully pre-rendered during development, reviewed for originality, and contains no live or real-time generation during gameplay.
Generative AI was used to build some of the monsters and bosses in the game.
Stills obtained from Game Editor were altered by AI to be store artwork. No AI-based artwork is used in the game itself.
商店页面和营销素材由AI生成
部分场景模型,纹理使用ai辅助生成
I use AI-generated images for in-game icons. Among other things, the game logo was also created by an AI.
Generative AI was used to assist in the creation of certain sound effects and texture assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final product.
AI was used to polish marketing images, localization, some small 3d models and textures.
Some in-game icons and textures were initially generated using AI tools and subsequently modified and refined by the development team.
Some sound effects and a small number of textures in this game were created with the assistance of AI tools and refined by hand. Subtitle translations across our nine supported languages were generated using AI from the original English voice acting. Voice acting was performed by real people, with AI tools used only for noise reduction and audio mastering. All AI-generated content was curated and finalized by human creators before being included in the game.
AI used for some inventory items and for images on the game's store page, and edited with a graphics editor.
This game uses generative AI during development to assist with concept art, texture drafts, store media preparation, and iteration of visual assets. Final in-game assets are reviewed, edited, and integrated by the developer before release. The game does not use generative AI to create live gameplay content during play.
The store descriptions for this game were initially drafted and researched using assistance of an AI LLM. However, all final text has been modified, rewritten, and edited by the developer to ensure it accurately reflects the design and spirit of the game itself. Images in the store page or marketing material are not generated from AI. No AI generated content is used for the production and development of the game. No AI generated text appears in the game.
Some music tracks in this game were created with the assistance of generative AI. The developer reviewed, edited, and selected all generated material before including it in the final product. No gameplay content, code, or player interactions are generated by AI
Used artificial intelligence for localization translation
Some localization strings and background elements of the store capsule were initially generated using AI tools. All final text and visual elements were reviewed and edited by the developer before shipping.
The work performed by artificial intelligence (AI) in creating the game concerns only the music and images, including store page and library images. AI was used to create all the music in the game; you can listen to some of it in the videos on the store page. The videos use the game's music. AI was also used as an image generator during the game's development. The resulting images were used for the background scenery and to create textures and geometric shapes (the 3D shape is obtained from the image). Almost all of the game's textures were created from AI generated images. The three dimensional geometric models were created using a group of traditional software; these software used AI generated images as their "source data". In practice, many 3D objects you see in the game, such as all the bees and all the flowers, are a three dimensional reconstruction of objects drawn over multiple images by AI. The AI used is that provided by the major industries in the field. All 3D modeling software is the intellectual property of the game's author.
Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SnowFlow In-game content audio | SnowFlow uses generative AI for some voice-over content. All generated content was reviewed and curated by the developers. | TheStyleMachine | - | Jun 28, 2026 | |
Paleo Dive In-game content art | AI was used to help resolve bugs and optimize ticks and similar processes. Selected 3D models and icons were generated using AI. | Astra Render | - | Jun 28, 2026 | |
Re.がんばりみのりこ ~お姉ちゃんの試練~ In-game content arttext | Some backgrounds and translations in this work were created using generative AI. | Tosa Laboratory | - | Jun 28, 2026 | |
Sheep Move Together In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...) | Shepherd | 10 | Jun 28, 2026 | |
The Purge of the Crystals Store/marketing art | Ai was solely used in the creation of capsule art. The artwork is a stylized version of a rendered 3D image directly from Unity. | Poetic Visuals | - | Jun 28, 2026 | |
Placefall In-game content artaudio | In this game, some visuals and sounds were generated by artificial intelligence. | Halvenor | - | Jun 28, 2026 | |
Phobopetra In-game content textaudioart | Generative AI tools were used during the development process to assist in writing code, creating speech, sound effects, and 3D assets. No generative AI is used during actual gameplay. | Parano Game Studios | - | Jun 28, 2026 | |
猫猫特工队:代号伍 In-game content textcode | AI tools were used to assist with parts of the game's code, the drafting of narrative and dialogue content, and initial translations of in-game and store page text. All AI-assisted output has been reviewed and edited by the development team. | Yuchu Games | - | Jun 28, 2026 | |
Cold Contours: Intake In-game content artcode | Generative AI tools were used as development assistance for code drafting/debugging and for creating some visual source materials. All AI-assisted code and visuals included in the game were reviewed, modified, edited, and integrated by the development team. | Tactolith | - | Jun 28, 2026 | |
S.I.F: The Missing Rescue In-game content art | Some graphic assets are made with AI. | ToWeirdos | - | Jun 28, 2026 | |
Monster Fantasy Live AI text | We have carefully crafted a complete set of NPC dialogue without the use of AI. At the same time, we are experimenting with an additional feature powered by AI large language models, allowing players to freely converse with their favorite NPCs. This is an exploratory feature that exists entirely separately from the traditional game content.
These experimental elements are intended to offer players a new additional experience and will not affect the complete single-player experience. Whether this feature will be included in the final release has not yet been decided. Even if it is ultimately implemented, it will be optional rather than required. | Jotoyo | - | Jun 28, 2026 | |
Tear of Stars In-game content art | This game uses generative AI tools to assist in creating certain environmental assets, which were then manually upscaled, recolored, and heavily edited for quality | SevenPearls | - | Jun 28, 2026 | |
Cocco TimeStop In-game content art | Some elements, such as scaffolding and UI, are generated using AI.
Character and background images are hand-drawn. | OCG K studio | - | Jun 28, 2026 | |
Pantheon: Yaratılış Alevi Store/marketing art | Some store page promotional artworks and trailer footage materials are assisted and initially generated by AI tools. All AI-generated content has been deeply manually revised, adjusted and optimized by our development team to ensure originality and compliance. No runtime AI dynamic content will be generated during the game running process. | DOLPHIN GAMES CO.,LIMITED | - | Jun 28, 2026 | |
LOST IN LOST JAPAN In-game content art | This game uses pre-generated AI-assisted visual assets. No live-generated AI content is used. | KNIGHT_0(ナイトー) | - | Jun 28, 2026 | |
World: 23806 In-game content art | Some 2D artwork, in-game images, item icons, and promotional/store images were created with the help of generative AI tools during development. These assets were manually reviewed and edited before use. The game does not use live generative AI to create content during gameplay. | Ean | - | Jun 28, 2026 | |
逐路荒野 Store/marketing art | Generative AI was used to assist in creating selected promotional artwork and logo/icon assets for the Steam store page. All outputs were reviewed, selected, and edited by the developer. Generative AI is not used during gameplay, and no content is generated live for players. | Minrocket Game | - | Jun 28, 2026 | |
SYLVA In-game content arttextcode | SYLVA contains pre-generated AI-assisted content. Generative AI tools were used during development to create and refine certain store page artwork, capsule images, library assets, loading screen artwork, logos, promotional materials, visual concepts, text drafts, localization assistance, and software development workflows.
All AI-assisted content was reviewed, modified, and approved by the developer before being included in the game or published on the Steam store page. The final game design, gameplay systems, progression, balancing, world design, and creative direction are determined by the developer.
SYLVA does not generate real-time AI content during gameplay. | EVERCHARGED | - | Jun 28, 2026 | |
Caravan Village: Farming Life Store/marketing art | "Some promotional illustrations on the store page and the main menu background artwork were created using generative AI tools." | Corvantia Interactive | 12 | Jun 28, 2026 | |
The Fear of The Past 2 In-game content audiocode | I use Ai for sound tracks or fixing problems in unreal engine 5 and I do not use it for 3D Desgine because sound actors are very expiensive to hire | Nasser M Halaza | - | Jun 28, 2026 | |
MIND BIOTICS In-game content audio | The tutorial includes AI-generated voiceover to assist new players | Miridema Project | - | Jun 28, 2026 | |
Calvar - The Darkest Gate In-game content audiotext | This game contains pre-generated AI content. Certain in-game dialogue voice lines were created using AI-generated voices. No live AI generation occurs during gameplay, and no user-generated AI content is included. | Calvar-Games | - | Jun 27, 2026 | |
Yips! Store/marketing artcode | Generative AI tools were used during development to assist with code and to create or refine some visual assets and Steam store marketing artwork. All AI-assisted content was reviewed and edited by the developer. The game does not use generative AI during gameplay, and no content is generated liv | C.S.G | - | Jun 27, 2026 | |
Dark Dream Store/marketing art | Dark Dream contains pre-generated AI-assisted content used exclusively for marketing and promotional materials. This includes certain Steam store assets such as capsules, banners, promotional artwork, and the game's promotional trailer.
The trailer was created using AI-assisted tools based on original characters, creatures, and creative concepts designed and owned by the studio.
The in-game experience does not generate content using AI, and no AI systems are used during gameplay. | Radioactive Worm | - | Jun 27, 2026 | |
HollowCity:EscapeFromSeoul In-game content audiotext | Generative AI was used to assist with sound design and localization. | StudioHeorang | - | Jun 27, 2026 | |
Aéro: speedrun labyrinthe In-game content art | The game includes cinematic video sequences that were generated or assisted using AI tools. These AI-assisted elements are used as non-interactive intro/ending cutscenes and visual presentation material. The game design, level design, gameplay systems, characters, dialogue integration, voice implementation, part of cinematic and final editing were created and assembled by the developer. | Alisson Molina | 11 | Jun 27, 2026 | |
Survival Machine In-game content arttext | - Some achievement icons were created with the help of AI tools
- Some localizations were AI-assisted and reviewed by native speakers | Grape Pickers | 663 | Jun 27, 2026 | |
Tales Of Wakana In-game content artaudiotext | AI was used to generate some art assets, some BGMs, and text translation localization. | OrangeTiger | 93 | Jun 27, 2026 | |
Indian Paranormal Files - Sleepover In-game content art | Generative AI was used to assist in the creation of some character artwork and visual assets used in the game. All AI-generated content was reviewed, modified, and integrated by the developer. No generative AI is used to create content during gameplay. | tRoaster | - | Jun 27, 2026 | |
Wind Tiger Cloud Dragon In-game content arttext | We plan to use generative AI to create partial assets including cutscenes and UI interfaces for this game. No AI-generated content has been implemented yet, and all planned AI materials will carry valid commercial licenses. | Lungfu Studio | - | Jun 27, 2026 | |
Trolley Dilemma In-game content art | AI was used to assist with early concept sketches for some backgrounds and characters. Final in-game assets were edited and adapted by the developer. | Seven Level Games | - | Jun 16, 2026 | |
EvoX In-game content art | Some environmental assets and 3D models in EvoX were created with the assistance of AI generation tools during development. | LoneHolm Studio | - | Jun 16, 2026 | |
Stellar Stranded In-game content audioart | Pre-Generated AI Content Disclosure:
In the development of Stellar Stranded, generative AI tools were used to assist with asset creation in the following areas:
1. Audio/Voiceovers: Generative AI tools were utilized to create or assist in the production of voice lines and character dialogue. All final audio assets have been pre-rendered and vetted to ensure quality and compliance.
2. Visual Textures: Select environmental and surface textures within the game were generated or enhanced using AI-driven imagery tools to assist with look-development and texture mapping.
All AI-generated content used in this project has been fully pre-rendered during development, reviewed for originality, and contains no live or real-time generation during gameplay. | Dayless Games | - | Jun 16, 2026 | |
Typing In Love In-game content art | Generative AI was used to build some of the monsters and bosses in the game. | pazegames | - | Jun 16, 2026 | |
The Adventure of Spyke Store/marketing art | Stills obtained from Game Editor were altered by AI to be store artwork. No AI-based artwork is used in the game itself. | Riot Shield Games | - | Jun 16, 2026 | |
英雄冒险团 Store/marketing art | 商店页面和营销素材由AI生成 | Adventures of Heroes | - | Jun 16, 2026 | |
The Black Water In-game content art | 部分场景模型,纹理使用ai辅助生成 | Blanc | - | Jun 16, 2026 | |
Terraform Manager Simulator In-game content art | I use AI-generated images for in-game icons. Among other things, the game logo was also created by an AI. | GameChangeKiller | - | Jun 15, 2026 | |
Lost Below In-game content audioart | Generative AI was used to assist in the creation of certain sound effects and texture assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final product. | KPAP | - | Jun 15, 2026 | |
Water You Doing? In-game content arttext | AI was used to polish marketing images, localization, some small 3d models and textures. | DiSolve Studios | - | Jun 15, 2026 | |
Frontier Legends In-game content art | Some in-game icons and textures were initially generated using AI tools and subsequently modified and refined by the development team. | Neojac Entertainment Inc. | 51 | Jun 15, 2026 | |
INKURSION In-game content audioarttext | Some sound effects and a small number of textures in this game were created with the assistance of AI tools and refined by hand. Subtitle translations across our nine supported languages were generated using AI from the original English voice acting. Voice acting was performed by real people, with AI tools used only for noise reduction and audio mastering. All AI-generated content was curated and finalized by human creators before being included in the game. | Leo Fernandez-Arias | - | Jun 15, 2026 | |
Last Breath Store/marketing art | AI used for some inventory items and for images on the game's store page, and edited with a graphics editor. | Mx | 43 | Jun 15, 2026 | |
Wreckwake Endless Sea art | This game uses generative AI during development to assist with concept art,
texture drafts, store media preparation, and iteration of visual assets.
Final in-game assets are reviewed, edited, and integrated by the developer
before release. The game does not use generative AI to create live gameplay
content during play. | Jetsan Inc | - | Jun 14, 2026 | |
Heroes Always Die text | The store descriptions for this game were initially drafted and researched using assistance of an AI LLM. However, all final text has been modified, rewritten, and edited by the developer to ensure it accurately reflects the design and spirit of the game itself. Images in the store page or marketing material are not generated from AI.
No AI generated content is used for the production and development of the game. No AI generated text appears in the game. | Bridgehead Interactive | - | Jun 13, 2026 | |
Babo & Luda adventure In-game content audio | Some music tracks in this game were created with the assistance of generative AI. The developer reviewed, edited, and selected all generated material before including it in the final product. No gameplay content, code, or player interactions are generated by AI | Project Babo | - | Jun 13, 2026 | |
Silent Toll 寂静冥响365 In-game content text | Used artificial intelligence for localization translation | Gear Heart | - | Jun 13, 2026 | |
Mr. Bunny Store/marketing textart | Some localization strings and background elements of the store capsule were initially generated using AI tools. All final text and visual elements were reviewed and edited by the developer before shipping. | Chronowhale | - | Jun 13, 2026 | |
RED BEES In-game content artaudio | The work performed by artificial intelligence (AI)
in creating the game concerns only the music and images,
including store page and library images.
AI was used to create all the music in the game;
you can listen to some of it in the videos on the store page.
The videos use the game's music.
AI was also used as an image generator
during the game's development.
The resulting images were used for the background scenery and to
create textures and geometric shapes (the 3D shape is obtained from the image).
Almost all of the game's textures were created from AI generated images.
The three dimensional geometric models were created using a
group of traditional software; these software used AI generated images as their
"source data".
In practice, many 3D objects you see in the game, such as all the bees and
all the flowers, are a three dimensional reconstruction of objects
drawn over multiple images by AI.
The AI used is that provided by the major industries in the field.
All 3D modeling software is the intellectual property of the game's author. | Vox Mare | - | Jun 13, 2026 | |
Eyes Of The Factory Store/marketing art | Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay. | VLight Studio | - | Jun 12, 2026 |