AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Action-Adventure
TitleDisclosureCreatorSrcReviewsAdded
VoidEvolve
In-game content
art
This game uses generative AI to assist in creating some design concepts and visual assets. All output is reviewed and refined by the developer.
LIONMIND AI PTE. LTD.
-Jul 13, 2026
The Toilet
In-game content
art
Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay.
Cankut Keskin
-Jul 13, 2026
Tac-Tums: DreamQuest
In-game content
artcodetext
Generative AI tools were used during development as creative and technical assistance, including support for programming, debugging, text drafting, localization, and some visual/marketing asset iteration. The game does not generate AI content during gameplay. All final content included in the game and store page was reviewed, selected, and edited by the developer before publication.
Carlos Sánchez Valenciano
-Jul 11, 2026
南派盗墓传奇
Store/marketing
art
Part of the artwork on our store page was optimized using generative AI.
南派盗墓传奇
-Jul 11, 2026
像素三国-僵尸地牢
In-game content
artaudio
Partial images and BGM created by AI
YYTGAME
-Jul 11, 2026
Forsaken Shores
In-game content
arttext
Some of the artwork/Images were Ai Enhanced to make the images clearer. The localization(languages) was done by Ai.
Kuldan Studio
-Jul 11, 2026
Vaulted Valor
In-game content
audio
This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story.
deeplabs
-Jul 10, 2026
Taival
In-game content
text
Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise.
Bonobo Software
-Jul 10, 2026
Cube Crawler
In-game content
textaudio
Generative AI was used to assist with some in-game text and voice narration. All content was reviewed and integrated by the developer.
FreeTimeDevelopment
-Jul 10, 2026
Incremental Vampire
In-game content
codeaudioart
The game was made only by me and my friend, we are starting out in this endeavor, and AI helped us a lot. The programming code was assisted by artificial intelligence. Some music might have been altered using artificial intelligence. Images outside of gameplay used to promote the game were adjusted using artificial intelligence.
LobotoMax
-Jul 9, 2026
O Labirinto
In-game content
arttext
Some of the game's 3D models (characters, monsters, and items) were created using the generative AI tool. Some in-game text translations were produced with AI assistance. All of this content was pre-generated during development, and we hold the appropriate rights to use it in the game.
Matheuzera Games
-Jul 9, 2026
DUAT
In-game content
art
Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game
Night2Night Studios
-Jul 9, 2026
Subject Zero : Benzene Protocol
Dev only
This AI usage is strictly limited to development assistance and does not generate any content in real-time for the players.
NoHopes Team
-Jul 9, 2026
EXORCISMUS: Vade Retro Satana
In-game content
artaudiocode
Human-crafted with AI assistance. Generative AI was used to assist with selected programming tasks (such as code optimization and debugging), create or enhance some voice-over and audio elements, and help refine selected graphical assets. All AI-generated content was reviewed, edited, integrated, and finalized by the developer.
Airem
-Jul 9, 2026
Panopticon
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
38Jul 8, 2026
Forest Escape: Last Train
Store/marketing
artaudio
The pre-rendered cinematics and/or voiceovers may include AI-generated or AI-enhanced content.
Frag Lab, LLC
-Jul 8, 2026
Knights vs. Dinosaurs
In-game content
textartcode
Parts of development (coding assistance) and the store/marketing page's text and graphics were created using AI-assisted tools (including Anthropic Claude). In-game graphics and audio come from licensed asset packs or were assembled manually; no content is generated by AI at runtime within the game.
Svenigator
-Jul 8, 2026
Ashmourn
In-game content
audio
The background music was created with Suno and the intro narration with ElevenLabs. This content was generated during development, reviewed by the developer, and baked into the build. All sound effects are synthesized in code at runtime and all art is generated procedurally in code — neither is AI.
Yasin Demir
-Jul 8, 2026
YuanQi : 元氣
In-game content
artcode
We use generative AI as an assistive tool during development to help with code writing and to generate drafts or concept materials for 일부 visual assets. All final in-game content is reviewed, edited, and produced by the development team.
YuanQi
-Jul 8, 2026
Riftslayer
In-game content
audioart
Some music, sound effects, and UI icons in Riftslayer were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed and selected by the developer before being included in the game.
haefx
-Jul 8, 2026
Hordes Of War
In-game content
art
Some visual assets used during the development of **Hordes of War** were created or enhanced with the assistance of generative artificial intelligence. These assets include certain promotional artwork, concept art, and placeholder images used during development. All gameplay systems, game design, world-building, maps, mechanics, balance, programming, and the final implementation of in-game content have been created, reviewed, and curated by the development team. Any AI-assisted content is carefully edited and integrated to ensure it meets the artistic style and quality standards of the game.
Brent Spicer
-Jul 8, 2026
Rolling Star
Dev only
code
Hired as an assistant for writing programming code. They weren't of much use.
Atelier Nuclear
-Jul 8, 2026
Turdventure
In-game content
art
Generative AI was used to create promotional video content for the game's marketing materials (specifically, a cinematic trailer generated with Kling AI). The game's core assets, gameplay, artwork, and audio were created by the development team. No AI-generated content is included in the in-game experience itself.
Turdventure
-Jul 7, 2026
Caribbean Side Quests
In-game content
artcode
We used AI to assist with the development of this game, including the combat system, game packaging, FMV sequences, and sprite creation.
TechsolJa Interactive Limited
-Jul 7, 2026
Shadows of Imalor
In-game content
art
Most art has been hand-crafted but some art has been assisted by generative AI. Art assisted by generative AI includes UI Icons, monsters, items and marketing promotional art. All ingame art has been finalized by hand.
Edling Interactive
-Jul 7, 2026
Great Sword 25k: Evil Invasion
In-game content
art
Characters, monsters, some buildings, CG images, and logos were generated using AI. The characters and some 3D building models were created by V2Fun, and the materials are licensed for commercial use under the CC BY 4.0 license.
大番茄
-Jul 7, 2026
Ofuda Placement Service
In-game content
text
Generative AI was used as an assistive tool for proofreading in-game text and store page text, as well as for English and Korean localization. All final content was reviewed and edited by the developer. No AI-generated images, audio, or 3D models are used. The game does not use generative AI to create content in real time during gameplay.
NaviiNoah
-Jul 7, 2026
Demon God Story
In-game content
artaudio
All AI-generated content in this game (including videos, store page images, background music, etc.) is generated by the developer locally using legally authorized AI tools, and has undergone deep manual modification, optimization, and integration. We do not provide players with any AI generation tools or real-time generation features, so there is no risk of players generating copyrighted material. All materials are created by the developer themselves or processed based on legally authorized resources, ensuring no infringement of any third-party copyrights. All AI-assisted generated materials are manually reviewed and modified by the developer before use, ensuring that the final presented content complies with Steam content policies and copyright requirements; Strictly avoid using copyrighted training data or materials as AI input; The game does not contain any user-generated content (UGC) or AI generation tools, and players cannot generate new materials in the game; If there are future updates, we will continue to comply with Steam's relevant rules and update the content questionnaire in a timely manner.
XY GAME
-Jul 6, 2026
The Messenger from Athens at Marathon
Unclear
Most interfaces utilize AI technology
Qingdao Qilin Ark Network Technology
-Jul 6, 2026
The Ninth Cycle
In-game content
artaudio
Development/Pre-Generated AI Use Disclosure: During the development process, Generative AI tools were used to assist in the creation of game assets. Specifically, portions of the game props, enemy models, 2D user interface elements, and background music/audio were developed with the assistance of AI tools. All of these assets have undergone a thorough review, manual optimization, and integration through our standard development pipeline to ensure they match the game's unique artistic style and high-quality standards. None of the AI-assisted content infringes upon any third-party copyrights or contains any restricted elements. The final game complies entirely with Steam's content policies.
TidesArt
-Jul 5, 2026
Naya: The Forgotten Path
Dev only
code
AI-assisted tools were used to support the development of some programming elements in the game.
L.S.F
-Jul 5, 2026
The Quiet Cold
Unclear
Placeholder Images, which will be removed before make public.
EliteNinja32
-Jul 4, 2026
Tumly
In-game content
audio
Some audio assets in this game (music and sound effects) were created with the assistance of AI-based generation tools. All AI-generated content was reviewed by the developer to ensure it is appropriate and does not infringe third-party rights.
Tompan Studio
-Jul 4, 2026
Wagonlight
Unclear
art
for art
Hubel
-Jul 4, 2026
Dungeons & Donuts
In-game content
text
We use claude/codex to help us translate our story to other languages. Members of the development team speak these languages: - English - Romanian Outside of these languages, all story is translated with the help of AI. The narrative itself is being written by one of the developers and without the help of AI
Sas & Sons Game Studio Inc
-Jul 4, 2026
人生之旅 The Path of Life
In-game content
artaudio
Some visuals and music assets in this game were partially generated using AI technologies.
xieyoujune
-Jul 4, 2026
ZERRE
In-game content
art
I have utilized AI tools to assist in the creation of some store page assets and in-game textures. These AI-generated elements were used as a foundational base, which were then heavily edited, polished, and manually integrated by me to ensure they align with the game's unique art style and technical requirements. No AI tools were used to generate the core gameplay logic or narrative content; their usage was strictly limited to the visual asset production pipeline.
Solora Studio
-Jul 3, 2026
Gastropod Alien Adventures
In-game content
art
Generative AI was used solely to assist in creating certain graphical assets for the Steam store page, including store capsules, banners, and promotional images. All game content, including programming, gameplay mechanics, in-game art, music, and other assets, was created and reviewed by the developer and does not rely on generative AI during gameplay.
Dovan Games
-Jul 3, 2026
FYP Ride the Feed
In-game content
artaudio
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. Some of the audio files are AI generated.
Andrew
-Jul 3, 2026
The Left Behind
In-game content
text
AI has been used to translate the game in multiple languages so the story can be enjoyed by more people.
Extrude
-Jul 3, 2026
VOS: First Faiths
In-game content
artaudio
As a solo independent project, generative AI tools were used as a foundation for the initial creation of visual and audio assets. Please note that every asset has been systematically retouched, edited, and hand-refined to ensure unique artistic consistency and to bring the raw vision of First Faiths to life.
Digital HOR
-Jul 3, 2026
Hybrid Gene
In-game content
art
The game was vibe coded. Many of the current assets were generated by various GenAI models, some of which will be staying but some of which are just placeholders for the time being. Much manual work still goes into making everything look good and come together even when using GenAI.
Arc Solaire
-Jul 3, 2026
三国群英传之英雄传奇
Store/marketing
art
AI was used solely for the production of certain promotional materials.
三国群英传之英雄传奇
-Jul 3, 2026
erdetspill
Dev only
code
We have used generative artificial intelligence to help code the game.
erdetsokrates
-Jul 3, 2026
Night Shift
In-game content
audio
This game uses AI-generated voice acting for its characters.
Batu
-Jul 3, 2026
Los Cuentos de Frox
In-game content
art
Generative artificial intelligence has been used to create and assist with pre-rendered graphic assets included in the final product. Specifically, it was employed to generate loading screen illustrations, the cover art design (acting as a filter), and sprites for certain enemies and minor environmental elements. All content was reviewed, edited, and statically packaged prior to distribution and use in the game.
Cristian Verdú Perulero
-Jul 2, 2026
Liminal Protocol
art
Generative AI was used during the development of this game to assist with: - Generating static illustrations for in-game achievement icons.
Rabbit House Games
-Jul 2, 2026
Corefall: Idle Dungeon RPG
In-game content
artcode
I used AI to help review code and check for any bugs. Also a few small pieces of art that will be changed/updated by release while we get artists commissioned.
IdleGear
-Jul 2, 2026
Miner Survivor
In-game content
art
Some visual assets used in this game were created or assisted using generative AI during development and have been reviewed and edited by the developer before being included in the final game. The game does not use generative AI during gameplay and does not generate content in real time.
cksiow
-Jul 2, 2026
Tower 6: Last Signal
In-game content
audiotextart
This game uses pre-generated AI-assisted content in a limited way. Some selected audio assets and minor in-game written/visual elements may have been created or edited with AI-assisted tools during development. The game does not use live-generated AI during gameplay and does not connect to any external AI service during gameplay.
Panagiotis Ntailianis
-Jul 2, 2026
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