AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Action-Adventure
TitleDisclosureCreatorSrcReviewsAdded
Nocto And The Ray Of Light
In-game content
art
GenAI only used in modelling prototypes and box arts.
Spacefarer Retro Remasters LLC
-Aug 12, 2026
Sword & Shield Simulator
In-game content
audio
All of the in-game voice-overs were created using AI.
Wildlands Interactive
12Aug 11, 2026
AFTER SILENCE
Store/marketing
art
I am a solo indie developer and programmer. Some of the 2D graphics in the game and its store materials were created with the assistance of generative AI, then reviewed, edited, and integrated by me. No generative AI is used during gameplay.
Elmiva Games
-Aug 11, 2026
OPEN UP, MICHAEL!
In-game content
arttext
Pre-generated generative AI was used during development for selected static artwork and portions of player-facing writing and localization. All such content is fixed in the shipped build and was reviewed and edited during development. The game does not contact an AI service or generate content during play.
LetsAdventurePlay
-Aug 11, 2026
Wizard Disaster
In-game content
artaudiocode
Wizard Disaster was made by a solo developer, using generative AI tools as part of the production pipeline. Art. Character, boss and background artwork, and the source frames the animations are built from, were produced with generative image and video tools. Everything was then cut, keyed, aligned, retimed and composited by hand into the sheets the game actually plays. The generated output is the raw material, not the finished asset. Concept passes were made the same way. Audio. The music and most of the sound effects were generated with Suno, then trimmed, pitched, levelled and fitted to the length of the action each one accompanies. Not all of the audio is generated: a number of the effects are synthesised procedurally in code from a 1930s orchestra-pit palette, and the wizard's own voice (his cries and shouts) are human recordings. Code. Generative AI was used as a programming assistant during development, and to build and run the automated test harnesses that measure boss pacing, damage output and medal times. Those harnesses are development-only tooling and are not part of the shipped game. The game contains no live-generated AI content. Nothing is generated while you play, and the game makes no network or AI service calls at runtime.
Slimboy M.
-Aug 11, 2026
Lord of the Grind
Store/marketing
art
Steam Store Page Capsule Images are Created by AI.
Musa GUNGOR
-Aug 11, 2026
WHY THE LADDER?
In-game content
audio
We used Gemini AI during the development process to generate some of the ambient background music and soundtrack assets tracks used in the game. All AI-generated audio components have been carefully curated, edited, and integrated to ensure they comply with intellectual property rights and Steam's content policies.
ZeroFlux Games
-Aug 11, 2026
SAMBIRD
In-game content
audio
Some of the music in this game was created using generative AI tools. All other content — art, animation, writing and design — is made without generative AI.
Sbarb
-Aug 11, 2026
Starwreck Reclaimer
In-game content
artcode
Generative AI tools were used during development to assist with programming and code generation, and to create or refine certain pre-generated visual assets, including promotional artwork and selected in-game UI and art assets. All AI-assisted code and assets were reviewed, tested, and edited by the developer before inclusion. The released game does not generate content or code during gameplay and does not connect to external AI services.
Starwreck Studio
-Aug 11, 2026
Bluso Hero and the Copper Heart
Dev only
Some resources were created using AI for efficiency as a Solo Developer.
El Abrigo de Paulo
-Aug 11, 2026
Green Breach
Store/marketing
art
This game uses generative artificial intelligence (AI) tools to assist in the creation of certain visual assets, promotional store materials, and workflow scripts during development.
Megazolt Studios
-Aug 11, 2026
Dark Monastery
In-game content
art
Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory
Torhonskyi Bohdan
-Aug 11, 2026
도깨비문
In-game content
artaudio
Some of the art and audio assets in Dokaebi Gate were created using generative AI tools, then processed and edited by hand before shipping. This covers equipment and item icons, some VFX textures, sound effects and background music, and a portion of the 3D enemy and environment models. Artwork used on this store page is included as well. No AI runs while you play. Nothing is generated live during gameplay, and no player input or data is sent to any AI service. Game design, code, balance, and all writing are human-authored.
NonSugar
-Aug 11, 2026
Delete: E.A.D Core
In-game content
artaudiotext
Generative AI tools were used during development to assist in creating and refining certain pre-generated visual, audio, localization, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the development team before being included in the game or its marketing materials. The game does not generate AI content in real time during gameplay.
ShaperonWorks
-Aug 11, 2026
Myrenvale Idle
In-game content
artaudio
This game uses artificial Intelligence to render some of the games artwork, such as 2D sprites and sound effects. I've always loved the idle genre, AI has finally allowed me to create a game even with my somewhat limited artistic abilities.
Ben Maxwell
-Aug 11, 2026
Steal & Sell Simulator
In-game content
art
Some in-game images were created with limited assistance from AI tools, then refined, adjusted, and completed by human artists.
DreamWay Games
-Aug 11, 2026
Pollo Diavolo
In-game content
text
We use generative AI for localization support. AI is not used for in-game content or gameplay.
Red-Squirg
-Aug 11, 2026
Ancient Bloods: Shadowborn Rising
Dev only
As an independent developer/publisher, AI-assisted tools have been used selectively to support presentation and marketing workflows, not to replace the game’s creative direction or development. The game itself is designed, directed, developed, coded, and assembled by human creators. Core gameplay systems, level design, story direction, implementation, and development decisions are not generated by AI.
01 Aspects
-Aug 11, 2026
Potion Dealer
In-game content
art
Some of the Inventory images were generated using AI
Spectre17
-Aug 11, 2026
时空大世界
In-game content
arttextcode
This game was developed with the assistance of generative AI tools for certain content, including: Some visual art assets (images/textures) Some narrative and story text Programming assistance All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency.
冷漠乌鸦
-Aug 11, 2026
Outwith
In-game content
audioart
Pre-generated AI content: Character voice-over audio was generated using ElevenLabs, and the crow image used in the game's logo was generated using Google Flow. These assets are pre-generated and included in the game; no AI content is generated dynamically during gameplay.
Jeff Clark
-Aug 11, 2026
Odyssey Simulator
Unclear
Some Assets may be produced with the help of AI
HistoryAccurateDevelopers
-Aug 10, 2026
InFlood
In-game content
text
Generative AI tools were used as an editorial and localization assistant for some written content in the game and on the Steam store page. All such text is reviewed, revised, and approved by the development team. The game does not use generative AI at runtime.
Ilya Maslennikov
-Aug 8, 2026
Detour
Dev only
code
This game utilized AI in the writing of some of the game code scripts.
Jordan Witbeck
-Aug 8, 2026
Claustrum
Store/marketing
art
Generative AI was used as a base/concept for creating store page capsule graphics, which were subsequently hand-edited and post-processed in image editing software. No AI content is present in the game itself.
HelDen Games
-Aug 8, 2026
Eclipse Renegade
In-game content
arttext
Parts of this game's assets were produced with the help of generative AI tools, then reviewed and edited by the developer before being included. This applies to: - Character and background artwork, UI art, and store/marketing images - Portions of the dialogue text - Translation into English, Simplified Chinese, Traditional Chinese, Korean, and Spanish The game does not generate any content while you play, and it never connects to an external AI service. Everything you see and hear ships with the build.
WhiteAge
-Aug 8, 2026
Epsilon Hyperpunk
In-game content
audioart
As an indie dev, I leveraged AI to create this game. Some voices are AI-generated. Concept art was generated for inspiration and then built from scratch.
n8tus
-Aug 8, 2026
agiori
In-game content
textart
We used artificial intelligence for localization translation and game coding and story illustration,trailer
hyeehyee
-Aug 8, 2026
Wild Justice
In-game content
artaudio
Generative AI tools were used during development to assist in creating pre-rendered 2D artwork and graphical assets (including cowboy character portraits and background visuals), as well as generating select background music tracks for the game.
Moo Dog Games
-Aug 7, 2026
Liminal Angel
In-game content
art
During the development process, I use procedural and AI-based tools to assist with content creation. In all such cases, the final product reflects my own creativity and vision as a solo developer. Examples include utilizing AI tools to help generate and refine certain textures and 3D models in the game.
Qmpel Studio
-Aug 7, 2026
Anatomy of a Dream
In-game content
art
AI was occasionally used to assist in the creation of certain textures. However, these instances are light-hearted and do not impact the creative vision of Static Field Interactive.
Static Field Interactive
-Aug 7, 2026
神临
Unclear
art
Use AI to assist with openness and appropriately generate various game materials!
青灯独酌
-Aug 7, 2026
Second Nature: Night Authority
In-game content
artaudio
Generative AI tools were used during development to create or assist with some visual assets, audio, and 3D assets used in the game and its promotional materials. No AI-generated content is created during gameplay, and the game does not connect to external AI services.
ThunderRQN
-Aug 7, 2026
LostMan
Store/marketing
art
This game contains pre-rendered AI-assisted artwork and marketing assets that were reviewed and edited by the developer. No live AI-generated content is produced during gameplay.
JKDolbi
-Aug 7, 2026
Holy Warriors : The Rift
In-game content
artaudio
The developer uses generative AI tools during the development process to create pre-generated content. Specifically, Leonardo.ai was utilized to assist in the creation of promotional marketing artwork, concept art, images, and user interface buttons. Additionally, Suno was used to compose the game's background music and soundtracks. All AI-generated content is static, finalized prior to release, and integrated into the game build; the game does not feature any live or real-time AI generation during gameplay.
Giovanni Perrone
-Aug 7, 2026
Bird Game: Tokyo
In-game content
artcode
In-game textures were generated and enhanced via the use of generative AI. Large Language Models were used to generate and assist with the Code.
Polygunplay
-Aug 7, 2026
Lifebearers
Store/marketing
codeaudio
Artificial intelligence was used to support the game's coding and the trailer music.
Bear Games
-Aug 7, 2026
Chief Cenab : Şahmaran
In-game content
audio
AI was primarily used to assist in the creation of the game's music and sound effects. Most of the music tracks and sound effects were generated using AI tools and then edited and adapted for use in the game. All visual assets, characters, environments, puzzles, story, and gameplay mechanics were created and designed manually by the developer.
Umut KAYA
-Aug 6, 2026
Salty
In-game content
art
Some artwork used in Salty was created with the assistance of generative AI tools, including store page capsule art, marketing images, and certain in-game visual assets. All game design, code, systems, and gameplay are authored by the developer. No AI content is generated during gameplay.
Garrack Gaming Studios
-Aug 6, 2026
Rélyora
In-game content
art
Relyora is independently developed on a limited budget. Some visuals were created with AI assistance, then carefully selected, edited, and integrated by hand. No AI is used in real time. If the game finds an audience, revenue will be reinvested into working with professional artists.
Steal
-Aug 5, 2026
The Last Message
In-game content
art
AI-generated content was used for some 2D artwork, loading screen assets, and some secondary 3D models. I reviewed, edited, and integrated all AI-assisted content into the game. The main game systems, world design, gameplay, narrative, and historical research were created and developed by me.
Hedy
-Aug 5, 2026
Abys Orbit
In-game content
art
Most of the 2D art in Abys Orbit is AI-assisted, generated with Google Gemini during development. Ship and NPC sprite sheets begin as Gemini concept images, are converted to 3D meshes with Meshy.ai, and are then rendered to 2D sprites in Blender. One dashboard background is a NASA public-domain photograph revised with AI. All AI-generated assets are reviewed and edited by us before shipping. The following content is NOT AI-generated: rank insignia (drawn by hand in Adobe Illustrator), the Scout ship model (a commercially licensed 3D asset rendered in 3ds Max), UI and research icons (licensed from CraftPix under their commercial license), two NASA public-domain images, and all audio, which we produced ourselves. No AI-generated content is created at runtime; all generation happens during development.
EMG Tech
-Aug 5, 2026
Dead Extraction
In-game content
artaudiocode
Ai was significantly used in art, programming, music
bleachmama
-Aug 5, 2026
Helisar: The last Rite
In-game content
text
At this stage, some in-game text is translated using generative AI tools as a temporary solution. All other content — art, models, audio, and design — is created manually. AI translation will be replaced with professional human localization for the full release.
NVarc
-Aug 5, 2026
Beneath the Snow
Dev only
codeart
Generative AI tools were used during development to assist with programming tasks and to generate some reference assets and 3D models. All AI-generated content was reviewed, modified, and integrated by the developers.
Soda Can Studio
-Aug 5, 2026
aimRPG
In-game content
art
A few generated placeholder pixel art icons that will hopefully be gone by the time of the full official release.
crin
-Aug 5, 2026
Cyber Panopticon
Store/marketing
art
Some of the images were made using artificial intelligence.
MAXORKA GAMES
-Aug 5, 2026
Eternal Levels
In-game content
art
Some in game images of characters and items were created using artificial intelligence.
Iohiko Colina
-Aug 5, 2026
Emotion Mask
In-game content
art
Generative AI tools were used to assist in creating and refining some promotional artwork for the Steam store page and related marketing materials. All AI-assisted assets were reviewed and edited by the developer. No generative AI content is used in the game itself, and no content is generated during gameplay.
Left Jun
-Aug 5, 2026
Novanoom
art
Some placeholder assets in the current build were created with AI image tools.
Wavemyth
-Aug 5, 2026
2,628 results
Missing a product? Let us know