Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay.
- Creator
- Co's Studios
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay.
The dubbing was done using AI
AI was used to create some of the artwork, sprites and music.
AI was used to assist in the translation of in-game text and store descriptions.
This game uses generative AI as part of the development process. AI tools were used to assist in the creation of certain visual assets, concepts, and marketing materials. All AI-generated content was reviewed, edited, and integrated manually to ensure consistency with the game's design and quality standards. The gameplay itself is fully designed and controlled by the developer, with no real-time AI-generated content during play.
In Us is developed by a small independent studio in Japan. We incorporate generative AI tools into our development pipeline to assist in the creation of certain art assets. However, every asset included in the final game is reviewed, refined, and finalized by our human artists. No asset exists in the game without human authorship. We chose to disclose this openly because players deserve to know how the games they play are made. We understand the concerns the creative community has about generative AI, and we are committed to keeping human craft at the center of our work — both now and in everything we make in the future.
This game uses generative AI to assist with select localizations. All translations are reviewed by the developer.
Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made.
Cinematic animations in this game are refined through AI-based tools to achieve a fluid, high-fidelity visual style.
AI Disclosure This game uses pre-generated AI assets for specific visual elements: The beach background featured in branding and the title screen. Selected environmental details and decorative art within the game world (such as shop window graphics). AI tools were also used as efficiency aids during the development process (coding and reviews).
This game uses generative AI as part of its development process. Most of the game’s implementation is based on AI-assisted code generated through prompts, which is then reviewed, modified, and integrated by the developer. Generative AI is also used to create some 3D assets, including the player character object and certain background building objects. These assets are not used as raw AI output; they are selected, adjusted, revised, and optimized for in-game use by the developer before being implemented in the game. The content shown in this game is not generated live during gameplay. It is created and reviewed in advance before being included in the final product.
During the development of MC Chopped's Melee Mayhem, generative AI tools were used to assist in the creation of specific game assets to enhance variety and creative scale. Visual Assets: Select character sprites and environmental elements were initially drafted using AI tools. However, every asset has been manually cleaned, converted to our specific pixel art style, and touched up by the development team to ensure visual consistency and quality. Audio and Voice: Generative technologies were used to assist in the production of background music and select character vocalizations, providing a diverse and high-energy soundscape for the game’s various modes. All AI-assisted content was commercially licensed and has been curated and refined by the developers to reflect our creative vision. This message was partially generated by AI as well. (but not this sentence)
We used generative AI to help create some level art and 2D visuals. Everything was then tweaked, edited, and put together by us. All gameplay and design decisions are fully human-made.
All content, except for gameplay and text, is created using AI.
Some in-game artwork and sound effects were created with the assistance of AI tools during development.
AI used for a couple icons and the music.
Using AI for music generation, using AI for localization, and using AIGC as a reference in the creation of artistic works.
Use of Generative AI for Images and Textures in the game, and assistance with code to speed up the development process.
The game does not use AI-generated content in real time. Some promotional materials on the Steam store page were created with the assistance of AI tools.
Pre-generated AI tools were utilized to create the foundation for the 2D background art, character sprites, and audio. All of these raw assets were then extensively edited, cropped, and manually integrated by hand to ensure they perfectly fit the game's mechanics, atmosphere, and engine requirements.
Help with text grammar correction and structuring. Corrections was reviewed, edited, and approved by the developer.
We utilized generative AI tools (such as Midjourney and Stable Diffusion) during the development phase to assist in creating 2D concept art, UI elements, and background textures for the game. We carefully reviewed, edited, and upscaled all generated assets manually to ensure they do not infringe on any existing intellectual property or copyrights. No content is generated in real-time during gameplay.
Some assets might have been progressed with association of AI
AI was used for multilingual localization work and during the prototyping and implementation of in-game systems. All AI-generated outputs were directly reviewed and modified by the developer before final integration.
This game has AI content only on the images of the tittle, store images and the Mucaro production video at the start of the game.
During our development, we have used AI tools to assist us in Content creation for the game. As a small team that is still learning and growing, we leverage AI to help us in generating content. But the final product has been shaped by the team's collective hardwork, dedication and creativity.
I am a single Dev - with 5 dependents ( 3 have special needs and demand time) and a ZERO budget. I am unemployed trying to have a go. I wanted to make this game and it would of NEVER happened with out AI generated art.
Some full screen art is generative AI.
This game uses generative AI to create some sound effects and musical elements. All other content is created without AI.
This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work.
BGMや一部アイコンの生成 3Dモデルの生成
📝 AI Generation Transparency (Steam Store Page) 1. Real-Time Narrative Gameplay (LLM): The core of the game is powered by an advanced Large Language Model (AI) that generates kidnappers' responses in real-time. Unlike traditional games, your dialogues are not limited to pre-written choices. The AI interprets your arguments, your tone, and your creativity to offer unique and unpredictable reactions. We have implemented strict moderation filters to ensure that all interactions remain within the satirical framework of the game and fully comply with Steam’s community guidelines. 2. Pre-Production Creative Assistance: We utilized AI-generative image tools for artistic exploration and concept art during the initial design phases. This allowed us to define the game's "moonshot" and vibrant aesthetic.Important Note: All final visual assets (interfaces, characters, environments) have been retouched, finalized, or recreated by our human team to ensure total artistic consistency and full respect for intellectual property.
The game does not use AI-generated art, music, character assets, or gameplay content. Generative AI tools were used only to assist with localization drafts for some in-game and store page text, and the final text was reviewed and edited by the developer.
Artificial intelligence assistance was used in the creation of the Steam images.
All images in the game, as well as on the store page, were generated using AI.
Some minor sprites were AI-generated by the developer and then manually edited.
Used GenAI for the trailer, code, assets.
The developer has used Generative AI slop to create this game, and now, so can you!
This game was built extensively with generative AI. AI tools were used to assist with code development, pixel art generation, music composition, sound effect creation, voice acting, dialogue writing, story design, and game design.
Our team uses generative AI tools to assist in the development of certain game assets.
Some visual assets in this game, including backgrounds and certain enemy designs, were created using AI-assisted tools and then edited, modified, and integrated into the game by the developer.
all the pictures are generated by artificial intelligence.
Visual and music assets in the game were created or assisted using generative AI tools during development. All content has been reviewed, edited, and integrated by the developer.
The visual assets in this game (character illustrations and background images) are generated using KlingAI. All other content — including scenario, music, and programming — is created by the developer.
Spy Carnival uses generative AI as a creative aid during the art production process. AI-generated visuals was used strictly as reference material and visual inspiration. All final artwork visible in the game has been reviewed, reworked, and refined by a human artist. No raw AI-generated output is used directly in the game.
Some store page assets or art may use AI. Some may be placeholder.
AI translation for localization
Generative AI was partially used to create NPC sprites and background assets in this game.
Using AI to generate music or UI/UX
Some of the graphics and all of the localizations was produced with the help of generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bar Simulator In-game content art | Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay. | Co's Studios | - | May 23, 2026 | |
Dream&Robot In-game content audio | The dubbing was done using AI | PigZ | - | May 23, 2026 | |
WHERE IS MY CAT? In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | May 23, 2026 | |
Just Eat Sushi! In-game content text | AI was used to assist in the translation of in-game text and store descriptions. | Aurora Colored Bird | 14 | May 23, 2026 | |
Beavermania Store/marketing art | This game uses generative AI as part of the development process.
AI tools were used to assist in the creation of certain visual assets, concepts, and marketing materials.
All AI-generated content was reviewed, edited, and integrated manually to ensure consistency with the game's design and quality standards.
The gameplay itself is fully designed and controlled by the developer, with no real-time AI-generated content during play. | Dear Balak | - | May 23, 2026 | |
In Us In-game content art | In Us is developed by a small independent studio in Japan. We incorporate generative AI tools into our development pipeline to assist in the creation of certain art assets. However, every asset included in the final game is reviewed, refined, and finalized by our human artists. No asset exists in the game without human authorship.
We chose to disclose this openly because players deserve to know how the games they play are made. We understand the concerns the creative community has about generative AI, and we are committed to keeping human craft at the center of our work — both now and in everything we make in the future. | engawa games | - | May 23, 2026 | |
Farmastrophy With Friends In-game content text | This game uses generative AI to assist with select localizations. All translations are reviewed by the developer. | Phil.overflow | - | May 23, 2026 | |
Mostly Delivered Store/marketing codetextart | Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made. | Could Be Worse Games | - | May 23, 2026 | |
Good Gaijin, Bad Gaijin In-game content art | Cinematic animations in this game are refined through AI-based tools to achieve a fluid, high-fidelity visual style. | Wamill | - | May 23, 2026 | |
Hansi auf Sylt In-game content art | AI Disclosure
This game uses pre-generated AI assets for specific visual elements:
The beach background featured in branding and the title screen.
Selected environmental details and decorative art within the game world (such as shop window graphics).
AI tools were also used as efficiency aids during the development process (coding and reviews). | Frank Dirk Rittberger | - | May 23, 2026 | |
Chroma Climb: Reclaim Your Color In-game content artcode | This game uses generative AI as part of its development process. Most of the game’s implementation is based on AI-assisted code generated through prompts, which is then reviewed, modified, and integrated by the developer.
Generative AI is also used to create some 3D assets, including the player character object and certain background building objects. These assets are not used as raw AI output; they are selected, adjusted, revised, and optimized for in-game use by the developer before being implemented in the game.
The content shown in this game is not generated live during gameplay. It is created and reviewed in advance before being included in the final product. | P's Games | - | May 23, 2026 | |
MC Chopped's Melee Mayhem In-game content artaudio | During the development of MC Chopped's Melee Mayhem, generative AI tools were used to assist in the creation of specific game assets to enhance variety and creative scale.
Visual Assets: Select character sprites and environmental elements were initially drafted using AI tools. However, every asset has been manually cleaned, converted to our specific pixel art style, and touched up by the development team to ensure visual consistency and quality.
Audio and Voice: Generative technologies were used to assist in the production of background music and select character vocalizations, providing a diverse and high-energy soundscape for the game’s various modes.
All AI-assisted content was commercially licensed and has been curated and refined by the developers to reflect our creative vision.
This message was partially generated by AI as well. (but not this sentence) | Axysyn Interactive | - | May 23, 2026 | |
Left Fore Dead: Zombie Battle Golf In-game content art | We used generative AI to help create some level art and 2D visuals. Everything was then tweaked, edited, and put together by us.
All gameplay and design decisions are fully human-made. | Maple Taco | - | May 23, 2026 | |
To-Doodle In-game content artaudio | All content, except for gameplay and text, is created using AI. | LIU JIEYI | - | May 23, 2026 | |
HAUL In-game content artaudio | Some in-game artwork and sound effects were created with the assistance of AI tools during development. | Deadstock Digital | - | May 23, 2026 | |
Monster Masher In-game content artaudio | AI used for a couple icons and the music. | TekWiz | - | May 23, 2026 | |
小真心AI-2055 In-game content audiotextart | Using AI for music generation, using AI for localization, and using AIGC as a reference in the creation of artistic works. | AngeBi | - | May 23, 2026 | |
Gambiarra Garage In-game content artcode | Use of Generative AI for Images and Textures in the game, and assistance with code to speed up the development process. | FuzzyDev | - | May 23, 2026 | |
Impossible Machine Store/marketing art | The game does not use AI-generated content in real time.
Some promotional materials on the Steam store page were created with the assistance of AI tools. | Terrible Idea Games | - | May 23, 2026 | |
The Fifth Bell: Frequency of Secrets In-game content artaudio | Pre-generated AI tools were utilized to create the foundation for the 2D background art, character sprites, and audio. All of these raw assets were then extensively edited, cropped, and manually integrated by hand to ensure they perfectly fit the game's mechanics, atmosphere, and engine requirements. | Serhat Arslan | - | May 23, 2026 | |
The door has doubts Dev only text | Help with text grammar correction and structuring. Corrections was reviewed, edited, and approved by the developer. | wrongchairstudio | - | May 23, 2026 | |
Rats Survivors In-game content art | We utilized generative AI tools (such as Midjourney and Stable Diffusion) during the development phase to assist in creating 2D concept art, UI elements, and background textures for the game. We carefully reviewed, edited, and upscaled all generated assets manually to ensure they do not infringe on any existing intellectual property or copyrights. No content is generated in real-time during gameplay. | Forge Games | - | May 23, 2026 | |
Write Night Unclear | Some assets might have been progressed with association of AI | Next Month Entertainment | - | May 23, 2026 | |
GummyGom Delivery In-game content text | AI was used for multilingual localization work and during the prototyping and implementation of in-game systems. All AI-generated outputs were directly reviewed and modified by the developer before final integration. | NEONORI | - | May 23, 2026 | |
Despertar art | This game has AI content only on the images of the tittle, store images and the Mucaro production video at the start of the game. | Chuepa | - | May 23, 2026 | |
Be A Firefighter In-game content textartaudio | During our development, we have used AI tools to assist us in Content creation for the game. As a small team that is still learning and growing, we leverage AI to help us in generating content. But the final product has been shaped by the team's collective hardwork, dedication and creativity. | Treta Studios | - | May 23, 2026 | |
RushLife In-game content art | I am a single Dev - with 5 dependents ( 3 have special needs and demand time) and a ZERO budget. I am unemployed trying to have a go.
I wanted to make this game and it would of NEVER happened with out AI generated art. | Toothless john | - | May 23, 2026 | |
THWRT In-game content art | Some full screen art is generative AI. | Optinus Games | - | May 23, 2026 | |
ELLA in da room In-game content audio | This game uses generative AI to create some sound effects and musical elements. All other content is created without AI. | nhun | - | May 23, 2026 | |
New Game+ - Game Store Simulator In-game content artaudiocode | This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work. | A Lone Dev | - | May 23, 2026 | |
卑怯な勇者を許さない!~魔王の娘とダンジョン作り~ In-game content audioart | BGMや一部アイコンの生成
3Dモデルの生成 | MeteorWing | - | May 23, 2026 | |
Hostage Down Live AI arttext | 📝 AI Generation Transparency (Steam Store Page)
1. Real-Time Narrative Gameplay (LLM):
The core of the game is powered by an advanced Large Language Model (AI) that generates kidnappers' responses in real-time. Unlike traditional games, your dialogues are not limited to pre-written choices. The AI interprets your arguments, your tone, and your creativity to offer unique and unpredictable reactions. We have implemented strict moderation filters to ensure that all interactions remain within the satirical framework of the game and fully comply with Steam’s community guidelines.
2. Pre-Production Creative Assistance:
We utilized AI-generative image tools for artistic exploration and concept art during the initial design phases. This allowed us to define the game's "moonshot" and vibrant aesthetic.Important Note: All final visual assets (interfaces, characters, environments) have been retouched, finalized, or recreated by our human team to ensure total artistic consistency and full respect for intellectual property. | Pooandplay | - | May 23, 2026 | |
Rope Up! In-game content text | The game does not use AI-generated art, music, character assets, or gameplay content. Generative AI tools were used only to assist with localization drafts for some in-game and store page text, and the final text was reviewed and edited by the developer. | Elpoco | - | May 23, 2026 | |
TRUST ISSUES? Store/marketing art | Artificial intelligence assistance was used in the creation of the Steam images. | Lucky Studio | - | May 23, 2026 | |
Dino Goodbye In-game content art | All images in the game, as well as on the store page, were generated using AI. | SmogGames | - | May 23, 2026 | |
Toxic Corp In-game content art | Some minor sprites were AI-generated by the developer and then manually edited. | Yes Men Studios LLC | - | May 23, 2026 | |
Founders Save The World Store/marketing artcode | Used GenAI for the trailer, code, assets. | Sanjay Kumar Rajpoot | - | May 23, 2026 | |
AI Slop Simulator Unclear | The developer has used Generative AI slop to create this game, and now, so can you! | Starfield Games LLC | - | May 23, 2026 | |
Warlords of the Dying Age In-game content artaudiotextcode | This game was built extensively with generative AI. AI tools were used to assist with code development, pixel art generation, music composition, sound effect creation, voice acting, dialogue writing, story design, and game design. | Kronarc Engine Collective | - | May 23, 2026 | |
Barbecue Unclear artaudiotext | Our team uses generative AI tools to assist in the development of certain game assets. | WMB | 28 | May 23, 2026 | |
Jump King Clicker In-game content art | Some visual assets in this game, including backgrounds and certain enemy designs, were created using AI-assisted tools and then edited, modified, and integrated into the game by the developer. | Antique Box Studio | - | May 23, 2026 | |
Visual novel: Dashing 90s Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 12 | May 23, 2026 | |
Ossan Hamster In-game content artaudio | Visual and music assets in the game were created or assisted using generative AI tools during development. All content has been reviewed, edited, and integrated by the developer. | Karol Staszewski | - | May 23, 2026 | |
Blue Hawaii Aniki's Small Celebration vol.2 In-game content art | The visual assets in this game (character illustrations and background images) are generated using KlingAI. All other content — including scenario, music, and programming — is created by the developer. | Kirishima Shoichi | - | May 23, 2026 | |
Spy Carnival Dev only art | Spy Carnival uses generative AI as a creative aid during the art production process. AI-generated visuals was used strictly as reference material and visual inspiration. All final artwork visible in the game has been reviewed, reworked, and refined by a human artist. No raw AI-generated output is used directly in the game. | haga interactive | - | May 23, 2026 | |
SNITCHED Store/marketing art | Some store page assets or art may use AI. Some may be placeholder. | Ruin The Friendship | - | May 23, 2026 | |
天下太平 Again In-game content text | AI translation for localization | Dokuling games | - | May 23, 2026 | |
Ambered: Three Thousand Days & Nights In-game content art | Generative AI was partially used to create NPC sprites and background assets in this game. | Pillow Fairy Studio | - | May 23, 2026 | |
Two Types Pollos Unclear audioart | Using AI to generate music or UI/UX | Pigeon-G | - | May 23, 2026 | |
Agartha Survivors In-game content arttext | Some of the graphics and all of the localizations was produced with the help of generative AI. | Michael Blair | - | May 23, 2026 |