AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Comedy
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Motel Owner Simulator In-game content artaudiotext | Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation. | GOGAME | - | Aug 12, 2026 | |
The Legend Of Joke Dev only code | Some AI tools were used during the development of this game for code cleanup and to seek solutions to certain technical issues. | N.A.M.S | - | Aug 11, 2026 | |
Visual Novel: Boomer on a Date In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Aug 11, 2026 | |
Animation.exe In-game content art | Some character models, textures, animations, and visual props were created before release using generative AI tools, including Meshy image-to-3D, auto-rigging, and animation. Selected outputs were edited, integrated, and reviewed by the developer. Generative AI also assisted in drafting and refining portions of the Steam store-page text. The game does not generate AI content during gameplay and does not connect to external AI services. | Matielle Games | - | Aug 11, 2026 | |
Handsy In-game content art | Background elements, signs and graffitis are generated with AI. | SIA Blinkovio | - | Aug 11, 2026 | |
PawTop Cats In-game content art | Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | PawTop Studio | - | Aug 11, 2026 | |
Godheart Dev only codetext | AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language.
I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me. | Dagmar Games | - | Aug 11, 2026 | |
Prison of Doubles In-game content art | AI was used to create some visual assets and makes up less than 1% of the entire game. | [HERROR] | - | Aug 11, 2026 | |
学園バドる! In-game content arttext | This game uses generative AI in the creation of some graphics, text, and English localization. All AI-generated content has been reviewed and edited by the developer before being used.
No generative AI content is created during gameplay. | のだるきGames | - | Aug 10, 2026 | |
Rat Hunt Store/marketing codeart | Some code and marketing content may be generated by AI. | Watashi Games | - | Aug 10, 2026 | |
Museum Girls Fleet Maneuvers: The Dockhand In-game content artaudio | This game contains visual and audio assets that were generated using AI tools. | HitD Entertainment | - | Aug 8, 2026 | |
Slacker Hero In-game content arttext | This application uses AI tools in parts of its development process, including the creation of artwork used in the game and on the store page, the writing of the dialogue text shown by the characters, the tuning of behaviour algorithms, and the translation of the store page into multiple languages. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay. | SQOOL | - | Aug 8, 2026 | |
Aura Farmer 67 In-game content artaudio | All this game images and sounds are generated with the help of IA tools. | saBOR Gamedev | - | Aug 8, 2026 | |
Seina: a Tale Of Spirits In-game content art | Generative AI tools were used during development to assist with enhancing certain texture assets. All final assets were reviewed and tweaked by the developer. | Argyro Brotsi | - | Aug 8, 2026 | |
Bottle Cracks In-game content text | Generative AI was only used to assist with localization/translation.
It was not used to create art, audio, or other game assets. | Alunova Studios | - | Aug 8, 2026 | |
廃人メダルゲーマーが勝負を挑んで来た!~メダルタワー編~ Unclear art | Programs, background images, 3D objects | みらいゲームズ | - | Aug 7, 2026 | |
アルティメット伝言ゲーム Store/marketing art | Generative AI was used to create some pre-rendered marketing and store page artwork, including capsule images and promotional graphics. These assets were reviewed and selected by the developer before use. The game does not use live-generated AI content during gameplay. | oremosouomou | - | Aug 7, 2026 | |
Lintbreakers: Night Shift Store/marketing art | Artwork for this game has been generated with the help of AI | Allan Neagle | - | Aug 7, 2026 | |
Last Buzz In-game content art | We used AI tools during early development to generate temporary textures and sprites. These assets were further edited in Blender and serve as temporary placeholders while we work on fully replacing them with hand-crafted textures. | Vincentnerv, Zabyvajko | - | Aug 7, 2026 | |
Bramble Guard Dev only art | Generative AI was used during development to support early concept exploration and rapid prototyping, including testing visual directions, compositions, and placeholder ideas. All AI-assisted material was reviewed and refined by the development team, with final creative and design decisions made by humans. The game does not generate content using AI during gameplay. | Bugged Games | - | Aug 7, 2026 | |
TORI GAME In-game content audio | Generative AI tools were used to create some of the pre-generated music included in the game. No live-generated AI content is used. | Yamaneko Works, K. K. | - | Aug 7, 2026 | |
ましゅまろトリガー! In-game content audioarttextcode | This game uses generative AI for the following content. All of it was generated during development and shipped with the game; no content is generated at runtime.
- Music and sound effects (2 theme songs, in-game BGM, SFX): Suno
- Graphics (character art, backgrounds, event CGs, store page images): OpenAI
- Extra scenarios, concept and writing: OpenAI, Claude Code
- English text (translation of the main story and extras): Claude Code, OpenAI
- Game implementation (engine, game code): Claude Code | PLK Studio | - | Aug 5, 2026 | |
Tell, Draw, Guess In-game content art | Some AI-generated images are used for in-game questions and were reviewed by the developer. | SHJ Games | - | Aug 5, 2026 | |
Friendslop In-game content art | Some promotional and store page artwork was created with the assistance of generative AI tools. All in-game art, audio, and text is human-authored. Nothing is generated by AI while you play. | Friendslop Inc | - | Aug 5, 2026 | |
嘉豪 In-game content audio | Generative AI tools were used to produce some in-game character voice lines, with all resulting content reviewed and curated by the development team. | 豪意有限公司 | - | Aug 5, 2026 | |
Sound Syndicate In-game content audioart | Sound Syndicate uses some AI-generated tools for creating music, audio clips, and visual art assets used within the game. | NiTToN | - | Aug 5, 2026 | |
みんなでティア表! In-game content art | We used generative AI to create the user interface (UI) design and some of the graphic assets for this title. | bookbook | - | Aug 5, 2026 | |
Onigokko In-game content art | Some visual assets in the game were created with the assistance of generative AI tools and then curated and edited by the developer: certain environment textures, the loading splash image, several 3D prop models, some UI icons, and store page artwork. All AI-assisted content is pre-rendered and shipped with the game — the game does not generate any content at runtime, and AI is not used in gameplay, chat, or any live systems. | GAMEBORN | - | Aug 5, 2026 | |
Peach Peach Diary In-game content artaudiotextcode | Generative AI was used to assist with artwork concept drafts, music ideation, localization, and code-writing during development. All final content was reviewed and curated by the developer. | Studio Icarus | - | Aug 5, 2026 | |
견우의 사랑 In-game content artaudio | During development, generative AI tools were used in the production of selected character sprites, backgrounds, CG illustrations, UI artwork, title logos, icons, and music. All AI-assisted assets were generated before release. The developer selected, directed, edited, composited, resized, recolored, and integrated these assets into the final game. Some production assets were also created directly or obtained from commercially licensed stock sources.
No generative AI runs during gameplay, and players cannot generate AI content through the game. | Moru Games | - | Aug 4, 2026 | |
Sneaky Eraser In-game content art | Some desk doodle or promotional art assets may have been created with AI-assisted tools and edited by the developer before being included in the game. No real-time generative AI is used during gameplay. | Full-Time Ghost | - | Aug 4, 2026 | |
The Tally In-game content textcode | The Tally was made by a solo developer working closely with an AI assistant. The game's code and written content were created with the help of AI under the developer's direction and review. All 3D models and music are the work of human artists, credited in-game. Textures are produced by procedural scripts, not image-generation models. Nothing is generated by AI while you play. | Olivia Gonsher | - | Aug 4, 2026 | |
Just Another Animal Dev only code | AI tools were used during development to assist with programming and debugging. All game design, mechanics, artwork, audio, and final implementation decisions were created and managed by the developer. | ronorg | - | Aug 4, 2026 | |
100+ Bored Games In-game content art | this game is fully developed by AI, art is generated by AI as well | AQ | - | Aug 4, 2026 | |
謎好きサンタからの挑戦状 In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 4, 2026 | |
無名から伝説のアイドルへ In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 4, 2026 | |
Gold Up Store/marketing text | The only AI assistance we used was for brainstorming and polishing the wording of the Steam store page description/marketing copy. AI was not used to generate visual assets or in-game content | ASHVEIL Games | - | Aug 4, 2026 | |
Man vs. Gary In-game content artaudiotext | Man Vs Gary was made by one person. The story and all of its dialogue are my own, written by me. But without a studio's budget to commission artists, composers, and voice actors, I used generative AI tools to help create much of what you see and hear, the illustrated artwork, the music, the sound effects. Nothing ships as a raw, untouched generation: every asset was hand-directed, chosen, refined, and assembled to fit a single cohesive, hand-crafted style and world, and reviewed by me to make sure it belonged. In the end, what matters is whether the game is enjoyable and worth your time, not which tools helped build it. | Jaco Stander | - | Aug 2, 2026 | |
Filthy Fly: Horde Survivor In-game content artaudio | Some of this game's art assets (character, enemy, boss, and environment artwork) and
its music were produced with the assistance of generative AI tools. All AI-assisted
material was curated, edited, composited, and integrated into the game by hand by the
developer. No AI-generated content is created live during gameplay. | KORDE Works LLC | - | Aug 2, 2026 | |
GO or STOP In-game content arttextcode | Generative AI was used during development to assist with some visual assets, text and localization, and code. All AI-assisted content included in the game and its marketing materials was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | lee09lee26 | - | Aug 2, 2026 | |
A Volta Dos Que Não Foram In-game content art | Some icons were generated using AI. | Dellamarque Productions | - | Aug 2, 2026 | |
女魔王様、勇者を演じる In-game content art | This game uses AI-generated artwork for many character portraits and illustrations, as well as some store page assets (capsule images, logo) and trailer visuals. Core gameplay, game design, systems, and programming were created by the developer without AI assistance. | ゼクトラボ Lv10.jp | - | Aug 1, 2026 | |
Are You Chicken? In-game content artaudiotext | This game uses generative AI for in-game images, background music, and translations. | ギュルダンゲームズ | - | Aug 1, 2026 | |
Food Inspector Simulator In-game content artaudio | AI was used to generate some music and in-game images. | Spoiled Food | - | Aug 1, 2026 | |
Go West Together In-game content text | localization | MAD Studio | - | Aug 1, 2026 | |
VoxCaster Store/marketing art | The store page and promotional images for VoxCaster were made with the help of generative AI tools. The game itself contains no real-time AI-generated content. All AI-assisted art is human-reviewed. | Busu Gaming Studio | - | Aug 1, 2026 | |
Corny Johnny In-game content artaudiotext | Johnny Jagung uses generative AI across much of its content. The visual art (character, enemy, boss, and UI artwork), music, sound effects, in-game text, and Indonesian translation were all created with the help of generative AI tools, then reviewed, curated, and assembled into the game by the developer — for instance, character art is hand-edited, composited, and animated from generated source images. All AI-generated content is created during development; the game does not generate anything live while you play. | DozBroz Studio | - | Aug 1, 2026 | |
JMT -DUeL- In-game content arttextaudiocode | The developer used generative AI tools during the development process to assist in coding, generate and retouch art assets, write game text, and create background music, voiceovers, and sound effects. All AI-generated assets have been reviewed, edited, and curated by the developer. | Soo.k | - | Aug 1, 2026 | |
BIG PARTY Unclear art | Some images were generated with AI. | Gojoalmighty | - | Aug 1, 2026 | |
Mystery Box Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic. | Games Incubator | - | Aug 1, 2026 |
1,380 results
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