AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Comedy
TitleDisclosureCreatorSrcReviewsAdded
Motel Owner Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation.
GOGAME
-Aug 12, 2026
The Legend Of Joke
Dev only
code
Some AI tools were used during the development of this game for code cleanup and to seek solutions to certain technical issues.
N.A.M.S
-Aug 11, 2026
Visual Novel: Boomer on a Date
In-game content
art
all the pictures are generated by artificial intelligence.
Reanim Games
-Aug 11, 2026
Animation.exe
In-game content
art
Some character models, textures, animations, and visual props were created before release using generative AI tools, including Meshy image-to-3D, auto-rigging, and animation. Selected outputs were edited, integrated, and reviewed by the developer. Generative AI also assisted in drafting and refining portions of the Steam store-page text. The game does not generate AI content during gameplay and does not connect to external AI services.
Matielle Games
-Aug 11, 2026
Handsy
In-game content
art
Background elements, signs and graffitis are generated with AI.
SIA Blinkovio
-Aug 11, 2026
PawTop Cats
In-game content
art
Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
PawTop Studio
-Aug 11, 2026
Godheart
Dev only
codetext
AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language. I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me.
Dagmar Games
-Aug 11, 2026
Prison of Doubles
In-game content
art
AI was used to create some visual assets and makes up less than 1% of the entire game.
[HERROR]
-Aug 11, 2026
学園バドる!
In-game content
arttext
This game uses generative AI in the creation of some graphics, text, and English localization. All AI-generated content has been reviewed and edited by the developer before being used. No generative AI content is created during gameplay.
のだるきGames
-Aug 10, 2026
Rat Hunt
Store/marketing
codeart
Some code and marketing content may be generated by AI.
Watashi Games
-Aug 10, 2026
Museum Girls Fleet Maneuvers: The Dockhand
In-game content
artaudio
This game contains visual and audio assets that were generated using AI tools.
HitD Entertainment
-Aug 8, 2026
Slacker Hero
In-game content
arttext
This application uses AI tools in parts of its development process, including the creation of artwork used in the game and on the store page, the writing of the dialogue text shown by the characters, the tuning of behaviour algorithms, and the translation of the store page into multiple languages. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay.
SQOOL
-Aug 8, 2026
Aura Farmer 67
In-game content
artaudio
All this game images and sounds are generated with the help of IA tools.
saBOR Gamedev
-Aug 8, 2026
Seina: a Tale Of Spirits
In-game content
art
Generative AI tools were used during development to assist with enhancing certain texture assets. All final assets were reviewed and tweaked by the developer.
Argyro Brotsi
-Aug 8, 2026
Bottle Cracks
In-game content
text
Generative AI was only used to assist with localization/translation. It was not used to create art, audio, or other game assets.
Alunova Studios
-Aug 8, 2026
廃人メダルゲーマーが勝負を挑んで来た!~メダルタワー編~
Unclear
art
Programs, background images, 3D objects
みらいゲームズ
-Aug 7, 2026
アルティメット伝言ゲーム
Store/marketing
art
Generative AI was used to create some pre-rendered marketing and store page artwork, including capsule images and promotional graphics. These assets were reviewed and selected by the developer before use. The game does not use live-generated AI content during gameplay.
oremosouomou
-Aug 7, 2026
Lintbreakers: Night Shift
Store/marketing
art
Artwork for this game has been generated with the help of AI
Allan Neagle
-Aug 7, 2026
Last Buzz
In-game content
art
We used AI tools during early development to generate temporary textures and sprites. These assets were further edited in Blender and serve as temporary placeholders while we work on fully replacing them with hand-crafted textures.
Vincentnerv, Zabyvajko
-Aug 7, 2026
Bramble Guard
Dev only
art
Generative AI was used during development to support early concept exploration and rapid prototyping, including testing visual directions, compositions, and placeholder ideas. All AI-assisted material was reviewed and refined by the development team, with final creative and design decisions made by humans. The game does not generate content using AI during gameplay.
Bugged Games
-Aug 7, 2026
TORI GAME
In-game content
audio
Generative AI tools were used to create some of the pre-generated music included in the game. No live-generated AI content is used.
Yamaneko Works, K. K.
-Aug 7, 2026
ましゅまろトリガー!
In-game content
audioarttextcode
This game uses generative AI for the following content. All of it was generated during development and shipped with the game; no content is generated at runtime. - Music and sound effects (2 theme songs, in-game BGM, SFX): Suno - Graphics (character art, backgrounds, event CGs, store page images): OpenAI - Extra scenarios, concept and writing: OpenAI, Claude Code - English text (translation of the main story and extras): Claude Code, OpenAI - Game implementation (engine, game code): Claude Code
PLK Studio
-Aug 5, 2026
Tell, Draw, Guess
In-game content
art
Some AI-generated images are used for in-game questions and were reviewed by the developer.
SHJ Games
-Aug 5, 2026
Friendslop
In-game content
art
Some promotional and store page artwork was created with the assistance of generative AI tools. All in-game art, audio, and text is human-authored. Nothing is generated by AI while you play.
Friendslop Inc
-Aug 5, 2026
嘉豪
In-game content
audio
Generative AI tools were used to produce some in-game character voice lines, with all resulting content reviewed and curated by the development team.
豪意有限公司
-Aug 5, 2026
Sound Syndicate
In-game content
audioart
Sound Syndicate uses some AI-generated tools for creating music, audio clips, and visual art assets used within the game.
NiTToN
-Aug 5, 2026
みんなでティア表!
In-game content
art
We used generative AI to create the user interface (UI) design and some of the graphic assets for this title.
bookbook
-Aug 5, 2026
Onigokko
In-game content
art
Some visual assets in the game were created with the assistance of generative AI tools and then curated and edited by the developer: certain environment textures, the loading splash image, several 3D prop models, some UI icons, and store page artwork. All AI-assisted content is pre-rendered and shipped with the game — the game does not generate any content at runtime, and AI is not used in gameplay, chat, or any live systems.
GAMEBORN
-Aug 5, 2026
Peach Peach Diary
In-game content
artaudiotextcode
Generative AI was used to assist with artwork concept drafts, music ideation, localization, and code-writing during development. All final content was reviewed and curated by the developer.
Studio Icarus
-Aug 5, 2026
견우의 사랑
In-game content
artaudio
During development, generative AI tools were used in the production of selected character sprites, backgrounds, CG illustrations, UI artwork, title logos, icons, and music. All AI-assisted assets were generated before release. The developer selected, directed, edited, composited, resized, recolored, and integrated these assets into the final game. Some production assets were also created directly or obtained from commercially licensed stock sources. No generative AI runs during gameplay, and players cannot generate AI content through the game.
Moru Games
-Aug 4, 2026
Sneaky Eraser
In-game content
art
Some desk doodle or promotional art assets may have been created with AI-assisted tools and edited by the developer before being included in the game. No real-time generative AI is used during gameplay.
Full-Time Ghost
-Aug 4, 2026
The Tally
In-game content
textcode
The Tally was made by a solo developer working closely with an AI assistant. The game's code and written content were created with the help of AI under the developer's direction and review. All 3D models and music are the work of human artists, credited in-game. Textures are produced by procedural scripts, not image-generation models. Nothing is generated by AI while you play.
Olivia Gonsher
-Aug 4, 2026
Just Another Animal
Dev only
code
AI tools were used during development to assist with programming and debugging. All game design, mechanics, artwork, audio, and final implementation decisions were created and managed by the developer.
ronorg
-Aug 4, 2026
100+ Bored Games
In-game content
art
this game is fully developed by AI, art is generated by AI as well
AQ
-Aug 4, 2026
謎好きサンタからの挑戦状
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 4, 2026
無名から伝説のアイドルへ
In-game content
artaudiotext
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
P.E.G
-Aug 4, 2026
Gold Up
Store/marketing
text
The only AI assistance we used was for brainstorming and polishing the wording of the Steam store page description/marketing copy. AI was not used to generate visual assets or in-game content
ASHVEIL Games
-Aug 4, 2026
Man vs. Gary
In-game content
artaudiotext
Man Vs Gary was made by one person. The story and all of its dialogue are my own, written by me. But without a studio's budget to commission artists, composers, and voice actors, I used generative AI tools to help create much of what you see and hear, the illustrated artwork, the music, the sound effects. Nothing ships as a raw, untouched generation: every asset was hand-directed, chosen, refined, and assembled to fit a single cohesive, hand-crafted style and world, and reviewed by me to make sure it belonged. In the end, what matters is whether the game is enjoyable and worth your time, not which tools helped build it.
Jaco Stander
-Aug 2, 2026
Filthy Fly: Horde Survivor
In-game content
artaudio
Some of this game's art assets (character, enemy, boss, and environment artwork) and its music were produced with the assistance of generative AI tools. All AI-assisted material was curated, edited, composited, and integrated into the game by hand by the developer. No AI-generated content is created live during gameplay.
KORDE Works LLC
-Aug 2, 2026
GO or STOP
In-game content
arttextcode
Generative AI was used during development to assist with some visual assets, text and localization, and code. All AI-assisted content included in the game and its marketing materials was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
lee09lee26
-Aug 2, 2026
A Volta Dos Que Não Foram
In-game content
art
Some icons were generated using AI.
Dellamarque Productions
-Aug 2, 2026
女魔王様、勇者を演じる
In-game content
art
This game uses AI-generated artwork for many character portraits and illustrations, as well as some store page assets (capsule images, logo) and trailer visuals. Core gameplay, game design, systems, and programming were created by the developer without AI assistance.
ゼクトラボ Lv10.jp
-Aug 1, 2026
Are You Chicken?
In-game content
artaudiotext
This game uses generative AI for in-game images, background music, and translations.
ギュルダンゲームズ
-Aug 1, 2026
Food Inspector Simulator
In-game content
artaudio
AI was used to generate some music and in-game images.
Spoiled Food
-Aug 1, 2026
Go West Together
In-game content
text
localization
MAD Studio
-Aug 1, 2026
VoxCaster
Store/marketing
art
The store page and promotional images for VoxCaster were made with the help of generative AI tools. The game itself contains no real-time AI-generated content. All AI-assisted art is human-reviewed.
Busu Gaming Studio
-Aug 1, 2026
Corny Johnny
In-game content
artaudiotext
Johnny Jagung uses generative AI across much of its content. The visual art (character, enemy, boss, and UI artwork), music, sound effects, in-game text, and Indonesian translation were all created with the help of generative AI tools, then reviewed, curated, and assembled into the game by the developer — for instance, character art is hand-edited, composited, and animated from generated source images. All AI-generated content is created during development; the game does not generate anything live while you play.
DozBroz Studio
-Aug 1, 2026
JMT -DUeL-
In-game content
arttextaudiocode
The developer used generative AI tools during the development process to assist in coding, generate and retouch art assets, write game text, and create background music, voiceovers, and sound effects. All AI-generated assets have been reviewed, edited, and curated by the developer.
Soo.k
-Aug 1, 2026
BIG PARTY
Unclear
art
Some images were generated with AI.
Gojoalmighty
-Aug 1, 2026
Mystery Box Simulator
In-game content
art
AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic.
Games Incubator
-Aug 1, 2026
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