Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI is a tool just as any other, as a solo dev, I'm certainly going to make use of it to try to give you more of a variety of content without having to raise the price of the game due to having to hire many extra hands.
Some AI generated music compositions.
Some generated icons as well as some base art that is heavily modified.
Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style.
AI Usage Overview
• Core Framework – The game is built on a licensed third-party action-RPG engine.
• Custom Code – A few ability scripts were drafted with the help of an offline AI coding assistant and then manually reviewed and tested by the developer.
• Art Prototypes – Early concept portraits were produced with an offline AI art tool; every final in-game asset will be hand-painted.
The released game never connects to any online AI services while you play, and all shipped content has passed copyright and quality checks.
The game uses local, offline LLMs (meaning no data ever leaves your computer and nothing is used in training) for controlling and adapting the behavior of the main enemy in the game.
We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials.
Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights.
Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost.
Might contains placeholder assets created during prototype to be replaced later during development.
Some of the visual assets featured in our game have been created using AI-powered tools.
We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production.
Thank you for your continued support and feedback!
Some visual and textual materials used for the Steam store page were temporarily created with the assistance of generative AI tools. These assets are placeholders and will be replaced with fully original, handcrafted designs created by our team prior to the final release.
Some textures and concept artworks in this game were created using generative AI tools and then refined by the developer to fit the game’s style. No AI-generated content is created or modified during gameplay.
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
AI was used to create or enhance the fidelity of in game sprites such as characters, enemies and ground textures. AI was also used in creation of graphical materials on the store page.
AI is a tool just as any other, as a solo dev, I'm certainly going to make use of it to try to give you more of a variety of content without having to raise the price of the game due to having to hire many extra hands.
Some AI generated music compositions.
Some generated icons as well as some base art that is heavily modified.
Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style.
AI Usage Overview
• Core Framework – The game is built on a licensed third-party action-RPG engine.
• Custom Code – A few ability scripts were drafted with the help of an offline AI coding assistant and then manually reviewed and tested by the developer.
• Art Prototypes – Early concept portraits were produced with an offline AI art tool; every final in-game asset will be hand-painted.
The released game never connects to any online AI services while you play, and all shipped content has passed copyright and quality checks.
The game uses local, offline LLMs (meaning no data ever leaves your computer and nothing is used in training) for controlling and adapting the behavior of the main enemy in the game.
We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials.
Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights.
Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost.
Might contains placeholder assets created during prototype to be replaced later during development.
Some of the visual assets featured in our game have been created using AI-powered tools.
We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production.
Thank you for your continued support and feedback!
Some visual and textual materials used for the Steam store page were temporarily created with the assistance of generative AI tools. These assets are placeholders and will be replaced with fully original, handcrafted designs created by our team prior to the final release.
Some textures and concept artworks in this game were created using generative AI tools and then refined by the developer to fit the game’s style. No AI-generated content is created or modified during gameplay.
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
AI was used to create or enhance the fidelity of in game sprites such as characters, enemies and ground textures. AI was also used in creation of graphical materials on the store page.