Store page localization. In-game localization (Spanish, French, German, Russian, Portuguese, Korean)
- Creator
- RedSensationGames
- Reviews
- 79
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Store page localization. In-game localization (Spanish, French, German, Russian, Portuguese, Korean)
Some in-game dialogue was constructed with the help of AI (for grammar purposes).
Pregenerated arts
the game's backgrounds were generated by artificial intelligence
During the game's development, we may use tools that make use of procedural generation or AI. In every case, the final product reflects the creativity and artistic direction of the development team.
Some textures and assets are AI-assisted. Some audio tracks are AI-assisted.
Some code snippets and store page images were edited or generated using artificial intelligence.
Some imagery was created with the help of AI
Some promotional or artistic visual assets in Teckel Adventure were initially generated with the help of AI tools and then edited or integrated by the developer. No content is generated by AI during gameplay. All gameplay systems and interactive content are fully predefined.
It was used to generate some images of the game's UI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Game‘s cutscenes are generated using AI tools.
AI was utilized in the following areas of this project: Background music (BGM) for the credits. Programming assistance. Proofreading in-game dialogue. Translation into other languages
Some 2D Artwork in TV events has a few frames generated by AI. A few TV Events and Radio Event has AI Voice over
for grandpa voice acting
This game was developed with assistance from AI tools. Generative AI was used in the development of store page content and marketing materials. All in-game assets, environments, and gameplay were created using Unreal Engine 5 and licensed asset packs.
Game logo at steam store page, headers and menu images made with ai tools
The logo was created using AI
The main menu image is AI generated
Only used for the creation of some visual elements.
AI was used as help to develop this Game with resolving bugs etc.
Some assets and animations created by artists may have been enhanced using AI.
This game uses generative AI tools in a limited capacity during development. A small number of environmental textures were created with AI assistance. The majority of in-game assets are licensed assets (e.g., Craftpix) or custom-developed by the creator. All gameplay systems, mechanics, level design, and core development were created by the developer. AI-generated content does not affect gameplay functionality and is used only as a supplemental production tool.
Promotional artwork and screenshots on the store page were created with AI image generation tools. The game itself is handcrafted and does not use AI-generated content.
Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team.
The background image for the game's ending credits was restyled using an AI filter.And icon.
As a solo developer, I used AI generation tools to assist in creating a few 2D sprites
AI was used to generate promotional capsule artwork. No AI-generated content is used inside the game.
This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay.
During the development process, we may use procedural- and AI-based tools to assist with content creation.
Game uses AI for assets such as characters, music, and sound bytes.
AI tools were used during the early concept phase of some character designs. All AI-generated elements were manually refined, edited, and integrated by the developer to fit the game’s artistic style and vision. No gameplay systems, mechanics, code, or narrative content were generated by AI.
A small selection (approx. 15-20%) of the environmental wallpapers were AI-assisted to provide visual variety, while the majority of the 30+ artworks and the core 'Dojo' aesthetic are custom-designed. AI was also used to help master and refine the lofi soundtrack and assist with initial marketing drafts.
Some of the textures and sounds used in this game are created with generative AI.
Some in-game visual assets, including background images and thematic artwork, were created using generative AI tools and are included as part of the game’s environment and UI customization themes. All AI-generated content was reviewed and edited prior to inclusion.
Generative AI was used to assist in creating some Steam store promotional images.
Some images were generated using artificial intelligence.
Game logo, headers and game menu logo made with ai software
Some of the UI elements and store assets like header
The game utilizes pre-generated content created with the assistance of Artificial Intelligence (AI). As a solo developer, I used AI tools in the following areas: 2D Graphics: Generation and processing of backgrounds, character portraits (e.g., images of Saints in the notebook), and user interface elements. Coding: Assistance in writing and optimizing scripts within the Godot engine. All generated content has been manually verified, edited, and approved by the author to ensure consistency with the story and values presented in the game.
AI Suno Music (Original tracklist by me) AI used as help, to coding some features in Unity
Generative AI is used to create imagery for paintings and notes that the player can interact with.
Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements.
AI is used to aid with coding some plugins, as well as to generate several poses for a character. The process is carried out with care to ensure character's trait integrity between different poses (which I want to give apology, because the closest humanoid thing I can draw myself is stickman) Other than that, absolutely no AI live-generated content is used in any form
Some in-game written notes were initially drafted with AI assistance and later refined by the developer.
Game contains AI graphics
AI tools were used during the development process to assist in creating space-themed background assets and translating in-game text for localization.
Some music, portions of the trailer, and select store page images were created with the assistance of AI generation tools.
During the creative process, we utilized artificial intelligence (AI) technology as a generative tool for inspiration, primarily applied to original artwork and partial narrative texts. Our use of AI is not intended to replace traditional creativity, but rather to push beyond the boundaries of conventional game design—delivering you a uniquely immersive adventure filled with delightful surprises. All AI-generated content operates within our meticulously designed rule-based framework, ensuring a coherent and engaging experience.
The store page capsule image (cover art) was generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Narin: The Orange Room In-game content text | Store page localization.
In-game localization (Spanish, French, German, Russian, Portuguese, Korean) | RedSensationGames | 79 | May 23, 2026 | |
Super Spy Academy In-game content text | Some in-game dialogue was constructed with the help of AI (for grammar purposes). | ItalianGamerJoe | - | May 23, 2026 | |
Fear Of Mine 001 (Novel) In-game content art | Pregenerated arts | NVG Games | 13 | May 23, 2026 | |
Hap to Day In-game content art | the game's backgrounds were generated by artificial intelligence | Fenigem | - | May 23, 2026 | |
Eternal Exodus Dev only | During the game's development, we may use tools that make use of procedural generation or AI. In every case, the final product reflects the creativity and artistic direction of the development team. | Fordesoft | - | May 23, 2026 | |
Trouble in Potion High In-game content artaudio | Some textures and assets are AI-assisted.
Some audio tracks are AI-assisted. | Faynogames | - | Mar 18, 2026 | |
ShardSpace Store/marketing codeart | Some code snippets and store page images were edited or generated using artificial intelligence. | SmartMita | - | Mar 18, 2026 | |
Solitaire Time Warp Unclear art | Some imagery was created with the help of AI | Far Side Games | - | Mar 18, 2026 | |
Teckel Adventure In-game content art | Some promotional or artistic visual assets in Teckel Adventure were initially generated with the help of AI tools and then edited or integrated by the developer.
No content is generated by AI during gameplay. All gameplay systems and interactive content are fully predefined. | SoulsQuest Games | - | Mar 18, 2026 | |
Normal Dev Guy - Inside Kenney World In-game content art | It was used to generate some images of the game's UI. | LEANDRO ROGALA BRITEZ LTDA | - | Mar 18, 2026 | |
人性游戏 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
梦境管理公司之渡魂行者 art | Game‘s cutscenes are generated using AI tools. | MZMCRAFT | 11 | Mar 18, 2026 | |
街灯 -machinohi- In-game content audiotext | AI was utilized in the following areas of this project:
Background music (BGM) for the credits.
Programming assistance.
Proofreading in-game dialogue.
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
HAIGLA In-game content artaudio | Some 2D Artwork in TV events has a few frames generated by AI.
A few TV Events and Radio Event has AI Voice over | THOs Dev | - | Mar 18, 2026 | |
5 days at grandpa In-game content audio | for grandpa voice acting | josh reigle | - | Mar 18, 2026 | |
Those Who Stayed In-game content art | This game was developed with assistance from AI tools. Generative AI was used in the development of store page content and marketing materials. All in-game assets, environments, and gameplay were created using Unreal Engine 5 and licensed asset packs. | Pendul8 | - | Mar 18, 2026 | |
Assassin of Monsters 2 Spacenator Store/marketing art | Game logo at steam store page, headers and menu images made with ai tools | Saylor Games | 10 | Mar 18, 2026 | |
OVERDEAD Store/marketing art | The logo was created using AI | rushandev1 | - | Mar 18, 2026 | |
Ratnik Store/marketing art | The main menu image is AI generated | Vitezi Games | - | Mar 18, 2026 | |
The Crimson Hunt Store/marketing art | Only used for the creation of some visual elements. | Farelas | - | Mar 18, 2026 | |
Space Tormentor Dev only | AI was used as help to develop this Game with resolving bugs etc. | SpeedStealth | - | Mar 18, 2026 | |
Westins World In-game content art | Some assets and animations created by artists may have been enhanced using AI. | Westins World Studio | - | Mar 18, 2026 | |
Prison Freak In-game content art | This game uses generative AI tools in a limited capacity during development. A small number of environmental textures were created with AI assistance. The majority of in-game assets are licensed assets (e.g., Craftpix) or custom-developed by the creator.
All gameplay systems, mechanics, level design, and core development were created by the developer. AI-generated content does not affect gameplay functionality and is used only as a supplemental production tool. | OrcaLab Studios™ | - | Mar 18, 2026 | |
Escape from Vacov Store/marketing art | Promotional artwork and screenshots on the store page were created with AI image generation tools. The game itself is handcrafted and does not use AI-generated content. | Kyro | - | Mar 18, 2026 | |
Formula 2026: Rise of Legends In-game content text | Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team. | Eclipse Interactive | - | Mar 18, 2026 | |
FEED In-game content art | The background image for the game's ending credits was restyled using an AI filter.And icon. | Damian_Zhao | 127 | Mar 18, 2026 | |
Space Runner X In-game content art | As a solo developer, I used AI generation tools to assist in creating a few 2D sprites | AnomalyVN Studio | - | Mar 18, 2026 | |
The Paranormal is Happening Store/marketing art | AI was used to generate promotional capsule artwork. No AI-generated content is used inside the game. | Stevri Games | - | Mar 18, 2026 | |
Mockbuster In-game content art | This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay. | 0xp Games | - | Mar 18, 2026 | |
Ever Roach Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. | playablecuriosity | - | Mar 18, 2026 | |
Chug Master Chuck In-game content artaudio | Game uses AI for assets such as characters, music, and sound bytes. | Coil Entertainment | - | Mar 18, 2026 | |
Sushi Day In-game content art | AI tools were used during the early concept phase of some character designs.
All AI-generated elements were manually refined, edited, and integrated by the developer to fit the game’s artistic style and vision.
No gameplay systems, mechanics, code, or narrative content were generated by AI. | Luciforge | - | Mar 18, 2026 | |
ZenType In-game content artaudio | A small selection (approx. 15-20%) of the environmental wallpapers were AI-assisted to provide visual variety, while the majority of the 30+ artworks and the core 'Dojo' aesthetic are custom-designed. AI was also used to help master and refine the lofi soundtrack and assist with initial marketing drafts. | IRFAN S | - | Mar 18, 2026 | |
Echoes of the Museum In-game content artaudio | Some of the textures and sounds used in this game are created with generative AI. | Vania Studios | - | Mar 18, 2026 | |
Idle Library In-game content art | Some in-game visual assets, including background images and thematic artwork, were created using generative AI tools and are included as part of the game’s environment and UI customization themes. All AI-generated content was reviewed and edited prior to inclusion. | DaZeSTRAY | 33 | Mar 18, 2026 | |
STILL BOUND Store/marketing art | Generative AI was used to assist in creating some Steam store promotional images. | RimaLogic | - | Mar 18, 2026 | |
Medieval Tavern Simulator Unclear art | Some images were generated using artificial intelligence. | Superwolf Game Studio | - | Mar 18, 2026 | |
Valkeala Climb Race Store/marketing art | Game logo, headers and game menu logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Black Box - Hacker Day One Store/marketing art | Some of the UI elements and store assets like header | elevenBytes | - | Mar 18, 2026 | |
The Altar Boy Adventures In-game content artcode | The game utilizes pre-generated content created with the assistance of Artificial Intelligence (AI). As a solo developer, I used AI tools in the following areas:
2D Graphics: Generation and processing of backgrounds, character portraits (e.g., images of Saints in the notebook), and user interface elements.
Coding: Assistance in writing and optimizing scripts within the Godot engine.
All generated content has been manually verified, edited, and approved by the author to ensure consistency with the story and values presented in the game. | KsRybkaStudio | - | Mar 18, 2026 | |
Neo Retroad Dev only code | AI Suno Music (Original tracklist by me)
AI used as help, to coding some features in Unity | Ben C-3D Games | - | Mar 18, 2026 | |
Hollowborn In-game content art | Generative AI is used to create imagery for paintings and notes that the player can interact with. | Blackguard | - | Mar 18, 2026 | |
Just an Ordinary Bike Ride In-game content artaudiotext | Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements. | The Hemohscin Project | - | Mar 18, 2026 | |
E C L I P S E In-game content art | AI is used to aid with coding some plugins, as well as to generate several poses for a character. The process is carried out with care to ensure character's trait integrity between different poses (which I want to give apology, because the closest humanoid thing I can draw myself is stickman)
Other than that, absolutely no AI live-generated content is used in any form | konata | - | Mar 18, 2026 | |
The Excavation : Beneath The Cathedral In-game content text | Some in-game written notes were initially drafted with AI assistance and later refined by the developer. | Wyrmfang Forge | - | Mar 18, 2026 | |
SaveDaOcean In-game content art | Game contains AI graphics | SaveDaOcean | - | Mar 18, 2026 | |
Void Core In-game content arttext | AI tools were used during the development process to assist in creating space-themed background assets and translating in-game text for localization. | Badgertainment | - | Mar 18, 2026 | |
Comet Busters In-game content audioart | Some music, portions of the trailer, and select store page images were created with the assistance of AI generation tools. | Jason Hall | - | Mar 18, 2026 | |
我的修仙外挂是AI In-game content arttext | During the creative process, we utilized artificial intelligence (AI) technology as a generative tool for inspiration, primarily applied to original artwork and partial narrative texts. Our use of AI is not intended to replace traditional creativity, but rather to push beyond the boundaries of conventional game design—delivering you a uniquely immersive adventure filled with delightful surprises. All AI-generated content operates within our meticulously designed rule-based framework, ensuring a coherent and engaging experience. | Jinglin Games | - | Mar 18, 2026 | |
Threshold Warden Store/marketing art | The store page capsule image (cover art) was generated using AI. | HugePixel | 11 | Mar 18, 2026 |