Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based algorithms. No player data or behavior is processed or learned by any artificial intelligence.
AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality
Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game.
Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers.
AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.
Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.
AI-Generated Content Disclosure
AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images.
AI is used in in-game chat to help players understand different languages.
This game uses AI-generated images only for non-interactive content such as menu artwork and icons. No live AI generation occurs during gameplay, and AI is not used to create story, dialogue, or dynamic game mechanics.
Some 2D UI elements and store assets were created with the help of generative AI and then hand-edited for the final game. Hive Haven does not use generative AI during gameplay. No user data is sent to AI services, and all in-game content is reviewed and authored for quality and appropriateness.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music.
Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release.
This product uses generative AI during development. Specifically, AI was used for:
- Generating background music (BGM)
- Creating translation texts
No AI is executed in real time during gameplay, and it does not affect the player experience.
Speak Boy!
Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Characters respond with their own logic and reasoning. Creating dynamic and realistic character interactions.
AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page.
AI generated content is NOT used in the actual Game itself.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay.
Some background assets (such as skyboxes) purchased from 3rd parties may have used AI to generate those assets.
AI was also used for localization and grammar checks, but not for original content creation.
This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based algorithms. No player data or behavior is processed or learned by any artificial intelligence.
AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality
Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game.
Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers.
AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.
Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.
AI-Generated Content Disclosure
AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images.
AI is used in in-game chat to help players understand different languages.
This game uses AI-generated images only for non-interactive content such as menu artwork and icons. No live AI generation occurs during gameplay, and AI is not used to create story, dialogue, or dynamic game mechanics.
Some 2D UI elements and store assets were created with the help of generative AI and then hand-edited for the final game. Hive Haven does not use generative AI during gameplay. No user data is sent to AI services, and all in-game content is reviewed and authored for quality and appropriateness.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music.
Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release.
This product uses generative AI during development. Specifically, AI was used for:
- Generating background music (BGM)
- Creating translation texts
No AI is executed in real time during gameplay, and it does not affect the player experience.
Speak Boy!
Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Characters respond with their own logic and reasoning. Creating dynamic and realistic character interactions.
AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page.
AI generated content is NOT used in the actual Game itself.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay.
Some background assets (such as skyboxes) purchased from 3rd parties may have used AI to generate those assets.
AI was also used for localization and grammar checks, but not for original content creation.