Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
"Approximately 30 static monster sprites were created using the Nana Banana AI tool to serve as high-fidelity placeholders for this solo-developed project. These assets are a temporary measure to realize the game's tactical scope; we are committed to replacing them with handcrafted human artwork as development milestones are met. We confirm these materials do not contain illegal content or infringe on existing intellectual property."
This game includes pre-generated visual assets created and edited using MidJourney.
Written content was developed with AI assistance (ChatGPT, GitHub Copilot) and edited by the developer.
Voice-over generated by ElevenLabs.
In the promotional materials, AI was only used to check the correctness of the English text and to assist with minor aspects of character animation in the trailer, such as verifying the spoken dialogue. Some images were also created with the help of AI based on my own sketches.
This game feature a fictional AI entity, and developer of this game uses AI voice acting for this AI entity, although final sound files are heavily edited by the developer for better result.
This game uses AI-assisted tools during development for tasks such as text editing, translation, and creative support. All final game content, including story, design, and gameplay, is reviewed and curated by the developer. No AI-generated content is created dynamically during gameplay.
We utilize generative AI tools to create specific pre-rendered assets used in the game's introduction, including atmospheric concept images and two cinematic video sequences. These assets are used exclusively for world-building and narrative setup to enhance the game's opening experience.
The music and translations in this game are generated using artificial intelligence technology. Additionally, the background images in the story sections, the coloring of the character Lang, the coloring of the boss in the third memory interface, and the images of the three crystals are also AI-generated.
A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team.
Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and refined by the developer. All game code, design, and gameplay systems are human-created. No AI content is generated at runtime during gameplay.
Generative AI tools were used during the development process for coding assistance and creating certain visual textures or artistic assets. All final assets have been reviewed and refined by the developer to ensure they align with the game's unique cyberpunk and steampunk art style.
Some artworks and voiceovers were created with AI assistance and enchanced per me. As a solo developer, this helps me save time so I can focus more on fun gameplay quality, balance, and polishing.
As a solo developer, this project would not have been possible without the use of AI tools during early production to generate placeholder assets. Most if not all of these assets will be replaced with original artwork.
No people have been replaced by AI.
AI was used exclusively to create temporary placeholder images for character skill and perk descriptions. This decision was made due to budget constraints during the early stages of development. As the project progresses and resources become available, all AI-generated assets will be replaced with high-quality, hand-crafted artwork created by professional artists.
Generative AI tools were used solely for the creation of the store capsule images to enhance visual presentation quality, cinematic atmosphere, and narrative depth. No real-time AI generation is used within the game itself.
AI is used for Code-Debugging and graphic creation. Final graphics are modified versions. This only applies to parts of code blocks and graphics. More then 90% are self-made and handcrafted.
In the development of PolyGuild Adventurers, generative AI was utilized to assist with the following:
In-Game Dialogue: Large Language Models (LLMs) were used to help draft and refine NPC dialogue text and quest descriptions to provide a more immersive and varied experience for players.
Store Page Content: AI tools helped in the drafting and formatting of the Steam store page descriptions and marketing copy.
Please note that all AI-generated text has been human-reviewed and edited for quality and consistency. No AI was used to generate character models, textures, animations, or sound effects.
This game uses generative AI tools as part of the creative pipeline for concept exploration and early drafts of visual and narrative elements. All final in-game content, artwork, animations, and writing are curated, edited, and approved by human creators. No live AI-generated content is produced during gameplay.
Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated content is used as a draft content; it is selected, edited, combined by our team before the final result is achieved. The final product is created under the complete creative control of our developers and artists.
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
The core code and system design of the game were primarily developed with the assistance of Generative AI.
The development approach adopts a "human-AI collaboration" development model:
- Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers
- Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models)
- Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback
- Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers
This game utilizes pre-generated AI content to enhance the visual and audio experience. This includes 2D assets for UI/menus, marketing capsule images, and synthesized voiceovers for characters. All AI-generated elements have been manually reviewed, edited, and integrated by the development team to ensure they align with the game's creative vision and adhere to platform guidelines.
Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually.
Generative AI is used during development as an auxiliary tool for internal optimization processes, evaluating gameplay structure and ideas, and supporting the developer’s creative workflow and mental well-being.
It is also used to assist with researching asset resources and supporting outsourcing-related tasks.
Generative AI is not used to generate final in-game content, and no player data is collected or used to train AI models.
Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay.
The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player detection.
These systems are part of normal gameplay logic and were manually implemented and configured by the developer.
No generative artificial intelligence tools were used to create game content such as art, audio, models, animations, or written text.
Manifest Anything uses generative artificial intelligence to assist players in creating and modifying interactive game experiences. AI systems are used to generate gameplay elements, environments, and content based on player input. All AI-generated content is governed by moderation systems and usage safeguards designed to prevent the creation of inappropriate or illegal material.
"Approximately 30 static monster sprites were created using the Nana Banana AI tool to serve as high-fidelity placeholders for this solo-developed project. These assets are a temporary measure to realize the game's tactical scope; we are committed to replacing them with handcrafted human artwork as development milestones are met. We confirm these materials do not contain illegal content or infringe on existing intellectual property."
This game includes pre-generated visual assets created and edited using MidJourney.
Written content was developed with AI assistance (ChatGPT, GitHub Copilot) and edited by the developer.
Voice-over generated by ElevenLabs.
In the promotional materials, AI was only used to check the correctness of the English text and to assist with minor aspects of character animation in the trailer, such as verifying the spoken dialogue. Some images were also created with the help of AI based on my own sketches.
This game feature a fictional AI entity, and developer of this game uses AI voice acting for this AI entity, although final sound files are heavily edited by the developer for better result.
This game uses AI-assisted tools during development for tasks such as text editing, translation, and creative support. All final game content, including story, design, and gameplay, is reviewed and curated by the developer. No AI-generated content is created dynamically during gameplay.
We utilize generative AI tools to create specific pre-rendered assets used in the game's introduction, including atmospheric concept images and two cinematic video sequences. These assets are used exclusively for world-building and narrative setup to enhance the game's opening experience.
The music and translations in this game are generated using artificial intelligence technology. Additionally, the background images in the story sections, the coloring of the character Lang, the coloring of the boss in the third memory interface, and the images of the three crystals are also AI-generated.
A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team.
Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and refined by the developer. All game code, design, and gameplay systems are human-created. No AI content is generated at runtime during gameplay.
Generative AI tools were used during the development process for coding assistance and creating certain visual textures or artistic assets. All final assets have been reviewed and refined by the developer to ensure they align with the game's unique cyberpunk and steampunk art style.
Some artworks and voiceovers were created with AI assistance and enchanced per me. As a solo developer, this helps me save time so I can focus more on fun gameplay quality, balance, and polishing.
As a solo developer, this project would not have been possible without the use of AI tools during early production to generate placeholder assets. Most if not all of these assets will be replaced with original artwork.
No people have been replaced by AI.
AI was used exclusively to create temporary placeholder images for character skill and perk descriptions. This decision was made due to budget constraints during the early stages of development. As the project progresses and resources become available, all AI-generated assets will be replaced with high-quality, hand-crafted artwork created by professional artists.
Generative AI tools were used solely for the creation of the store capsule images to enhance visual presentation quality, cinematic atmosphere, and narrative depth. No real-time AI generation is used within the game itself.
AI is used for Code-Debugging and graphic creation. Final graphics are modified versions. This only applies to parts of code blocks and graphics. More then 90% are self-made and handcrafted.
In the development of PolyGuild Adventurers, generative AI was utilized to assist with the following:
In-Game Dialogue: Large Language Models (LLMs) were used to help draft and refine NPC dialogue text and quest descriptions to provide a more immersive and varied experience for players.
Store Page Content: AI tools helped in the drafting and formatting of the Steam store page descriptions and marketing copy.
Please note that all AI-generated text has been human-reviewed and edited for quality and consistency. No AI was used to generate character models, textures, animations, or sound effects.
This game uses generative AI tools as part of the creative pipeline for concept exploration and early drafts of visual and narrative elements. All final in-game content, artwork, animations, and writing are curated, edited, and approved by human creators. No live AI-generated content is produced during gameplay.
Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated content is used as a draft content; it is selected, edited, combined by our team before the final result is achieved. The final product is created under the complete creative control of our developers and artists.
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
The core code and system design of the game were primarily developed with the assistance of Generative AI.
The development approach adopts a "human-AI collaboration" development model:
- Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers
- Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models)
- Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback
- Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers
This game utilizes pre-generated AI content to enhance the visual and audio experience. This includes 2D assets for UI/menus, marketing capsule images, and synthesized voiceovers for characters. All AI-generated elements have been manually reviewed, edited, and integrated by the development team to ensure they align with the game's creative vision and adhere to platform guidelines.
Generative AI was used to assist in the creation of pre-generated visual assets for the store page and Steam Community materials. All content is reviewed and adjusted manually.
Generative AI is used during development as an auxiliary tool for internal optimization processes, evaluating gameplay structure and ideas, and supporting the developer’s creative workflow and mental well-being.
It is also used to assist with researching asset resources and supporting outsourcing-related tasks.
Generative AI is not used to generate final in-game content, and no player data is collected or used to train AI models.
Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay.
The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player detection.
These systems are part of normal gameplay logic and were manually implemented and configured by the developer.
No generative artificial intelligence tools were used to create game content such as art, audio, models, animations, or written text.
Manifest Anything uses generative artificial intelligence to assist players in creating and modifying interactive game experiences. AI systems are used to generate gameplay elements, environments, and content based on player input. All AI-generated content is governed by moderation systems and usage safeguards designed to prevent the creation of inappropriate or illegal material.