music in the trailer.Store description and promotional graphics generated using AI tools.
- Creator
- ZERO5GAMES
- Reviews
- 76
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
music in the trailer.Store description and promotional graphics generated using AI tools.
Just in photo editing
AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually. Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
Sound and one image had been generated by AI. If you want to collaborate to change that please contact the creator.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
Explanation about the game development process: In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience. AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
AI is used to generate the following: - Game description - Store page's Capsule and Library imagery - Splash screen - Some character models from our concept - Item and level icons in main menu
Some visual, audio, and writing assets in this game were created with the help of generative AI tools during development. Every AI-assisted element was carefully reviewed, manually edited, and significantly refined by the development team before being added to the final game or its marketing materials. No AI systems generate or alter content while the game is running.
AI Usage in Content Generation : Portraits and Illustrations: Initial portrait concepts are generated using AI tools. These generated images are then extensively modified, redrawn, and finished manually in Krita and Photoshop using a graphics tablet to ensure compliance with the game's artistic direction. Characters (3D Models): AI generative tools are used solely to create the base mesh for character models. These bases are subsequently refined, resculpted, remeshed, unwrapped, retextured, and animated using traditional softwares. Audio: All voiceovers and musical tracks are fully generated by Artificial Intelligence tools.
"The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)."
The majority of audio and visual assets for this game are generated by artificial intelligence.
AI was used to assist in debugging and fixing key components of the game. Some visual assets were developed with the aid of AI tools.
AI art is used for... AI art or robot propaganda bc game is takes place at world war 4 where the rest of humanity fight against robots
Some of the promotional materials in the game are generated using ai
AI tools were used to create assets for the game.
Created with a mix of AI tools and human touch – recorded, remixed, and lovingly polished in Audacity.
This game utilizes a generative AI tool for the creation of its BGM (background music), some logos and localization. The data was pre-rendered by the developer during the game's development and integrated as final game assets before release. The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards.
Some of the artistic assets in the game are generated by AI
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
The in-game artifact pictures are generated using AI tools.
This game uses artificial intelligence to drive roleplaying of characters in the game.
- Voiceovers and animations - Various graphic elements
We used AI technology in our promotional materials.
I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI
AI used for: cover art elements.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
We used AI to generate images and for initial code reviews. Our team reviewed everything it produced, and we shipped those results in early production. It also served as a great "rubber duck" for us to work through tough problems.
This game may include some visual art or background music created with generative AI tools for prototyping purposes. All assets were reviewed, edited, and curated by the developer, and to the best of our knowledge contain no copyrighted or protected third-party material. No user-generated or live AI content is created while the game is running.
Some visual and audio assets in this game were partially created or enhanced using generative AI tools under the developer’s supervision. All content has been reviewed and edited manually to ensure it fits the artistic style and atmosphere of the game. The game itself does not generate or use AI content in real time.
一部のテクスチャ画像に生成AIを利用しています。
Some item icons in the game were created with AI assistance, while all other content—such as UI and monsters—was entirely hand-drawn.
AI was used to generate pre-rendered content.
This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion.
Some cutscenes and the game title are AI-generated images.
Some assets were created using generative AI.
Some program code uses generative AI.
All the images inside the game and in the store was created using AI. There is no other use of AI.
The in-game assets generated by AI
Halfway uses AI to generate every aspect of the player’s experience — from courtroom cases and character dialogue to evidence details and public reactions. The AI dynamically creates unique stories, adapting its tone and logic to each player’s decisions during interrogation and judgment. This means that every trial, conversation, and verdict is procedurally generated in real time.
Images for the game was partially generated by AI
In our project, AI is used to speed up the creation of some art and video assets.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content.
The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI.
The title screen was created using generative AI.
All AI-generated visuals used in this project were produced using a Generative Adversarial Network trained exclusively on artwork to which we hold full copyright and usage rights. All generated artwork underwent manual intervention and polishing to ensure artistic quality.
Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence. Avatars uses AI to bring player-created characters to life, generating dynamic conversations and unique personalities based on the traits you define.
Some portions of the game code were written with the assistance of AI.
AI Generated Music and SFX.
Some art and music resources are processed using AI plus manual work.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hardcore and Death In-game content audioart | music in the trailer.Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 76 | Mar 18, 2026 | |
6-7 Nights At Vicente's Store/marketing art | Just in photo editing | Haze | - | Mar 18, 2026 | |
Sheep Puzzle In-game content artcode | AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions. | OmniScapes Interactive | - | Mar 18, 2026 | |
GRIDRUSH Store/marketing audioart | Sound and one image had been generated by AI. If you want to collaborate to change that please contact the creator. | Ruben Prende | - | Mar 18, 2026 | |
Legendary Tales: Price of Power In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | 17 | Mar 18, 2026 | |
Meow Time Machine: VAN GOGH Plus In-game content arttext | Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience. | Magic Cat | - | Mar 18, 2026 | |
MISCHIEF MANDARIN In-game content textart | AI is used to generate the following:
- Game description
- Store page's Capsule and Library imagery
- Splash screen
- Some character models from our concept
- Item and level icons in main menu | Vitamin Fun | - | Mar 18, 2026 | |
Relics of Wayne: Greymoor In-game content artaudiotext | Some visual, audio, and writing assets in this game were created with the help of generative AI tools during development. Every AI-assisted element was carefully reviewed, manually edited, and significantly refined by the development team before being added to the final game or its marketing materials. No AI systems generate or alter content while the game is running. | Blackroot Games | - | Mar 18, 2026 | |
Navy Island Confidential In-game content artaudio | AI Usage in Content Generation :
Portraits and Illustrations: Initial portrait concepts are generated using AI tools. These generated images are then extensively modified, redrawn, and finished manually in Krita and Photoshop using a graphics tablet to ensure compliance with the game's artistic direction.
Characters (3D Models): AI generative tools are used solely to create the base mesh for character models. These bases are subsequently refined, resculpted, remeshed, unwrapped, retextured, and animated using traditional softwares.
Audio: All voiceovers and musical tracks are fully generated by Artificial Intelligence tools. | Jérôme Lemarchand | - | Mar 18, 2026 | |
Halloween Mystery: 100 Hidden Object Fruits Dev only code | "The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)." | ArPeaKK Games | - | Mar 18, 2026 | |
Office Ladies™ In-game content artaudio | The majority of audio and visual assets for this game are generated by artificial intelligence. | ORGON® Interactive | - | Mar 18, 2026 | |
Lawn Care Clicker Deluxe In-game content art | AI was used to assist in debugging and fixing key components of the game. Some visual assets were developed with the aid of AI tools. | Aul Studios | - | Mar 18, 2026 | |
Sebevrah In-game content art | AI art is used for... AI art or robot propaganda bc game is
takes place at world war 4 where the rest of humanity
fight against robots | The Only Way Out | - | Mar 18, 2026 | |
金宵公寓事件 Store/marketing art | Some of the promotional materials in the game are generated using ai | Buddy Studio | 27 | Mar 18, 2026 | |
Dancing Inn In-game content artaudiotext | AI tools were used to create assets for the game. | Falconetti Games | - | Mar 18, 2026 | |
ShrednSpread In-game content audio | Created with a mix of AI tools and human touch – recorded, remixed, and lovingly polished in Audacity. | Sculptyfix | - | Mar 18, 2026 | |
The Girl Walks Back In-game content audiotextart | This game utilizes a generative AI tool for the creation of its BGM (background music), some logos and localization.
The data was pre-rendered by the developer during the game's development and integrated as final game assets before release.
The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards. | Maruno Games | - | Mar 18, 2026 | |
Idle Mythical Beasts In-game content art | Some of the artistic assets in the game are generated by AI | 所以然 | - | Mar 18, 2026 | |
The Gallery: VR Secrets Store/marketing art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | - | Mar 18, 2026 | |
Universe Exploration In-game content art | The in-game artifact pictures are generated using AI tools. | Eric | 21 | Mar 18, 2026 | |
My New Computer Live AI text | This game uses artificial intelligence to drive roleplaying of characters in the game. | Alan Munirji | 11 | Mar 18, 2026 | |
Twistingo: Tree of Life Collector’s Edition In-game content audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
永恒战神传奇 Store/marketing art | We used AI technology in our promotional materials. | 战神传奇 | 45 | Mar 18, 2026 | |
Cozy Cooking Unclear art | I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI | WeArePurple | - | Mar 18, 2026 | |
Trap Golf Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
Christmas Fables: Nutcracker's Tale Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Idle Looter In-game content artcode | We used AI to generate images and for initial code reviews. Our team reviewed everything it produced, and we shipped those results in early production. It also served as a great "rubber duck" for us to work through tough problems. | CryCauseDry | 33 | Mar 18, 2026 | |
Upper Morkezela: A Weird Game In-game content artaudio | This game may include some visual art or background music created with generative AI tools for prototyping purposes. All assets were reviewed, edited, and curated by the developer, and to the best of our knowledge contain no copyrighted or protected third-party material. No user-generated or live AI content is created while the game is running. | Tempurra Games | - | Mar 18, 2026 | |
Call of the Lake In-game content artaudio | Some visual and audio assets in this game were partially created or enhanced using generative AI tools under the developer’s supervision.
All content has been reviewed and edited manually to ensure it fits the artistic style and atmosphere of the game.
The game itself does not generate or use AI content in real time. | StarryFrame Games | - | Mar 18, 2026 | |
検品作業 In-game content art | 一部のテクスチャ画像に生成AIを利用しています。 | Pikuro_Game | - | Mar 18, 2026 | |
Miracle Bullet In-game content art | Some item icons in the game were created with AI assistance, while all other content—such as UI and monsters—was entirely hand-drawn. | Paper Cauldron | - | Mar 18, 2026 | |
DungeonSweeper In-game content art | AI was used to generate pre-rendered content. | Smoketree Studios | 20 | Mar 18, 2026 | |
It's Not You, It's M.E In-game content art | This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion. | Closed Forum | 10 | Mar 18, 2026 | |
The Girl In White In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Tidy Up Unclear | Some assets were created using generative AI. | GameShock | - | Mar 18, 2026 | |
種も仕掛けも思い出も Dev only code | Some program code uses generative AI. | 地下れんじゃく | - | Mar 18, 2026 | |
Watch The Pet In-game content art | All the images inside the game and in the store was created using AI. There is no other use of AI. | Avelar Studios | - | Mar 18, 2026 | |
Football Club Inside In-game content | The in-game assets generated by AI | Vladimir Pliashkun | - | Mar 18, 2026 | |
Halfway Live AI text | Halfway uses AI to generate every aspect of the player’s experience — from courtroom cases and character dialogue to evidence details and public reactions. The AI dynamically creates unique stories, adapting its tone and logic to each player’s decisions during interrogation and judgment. This means that every trial, conversation, and verdict is procedurally generated in real time. | Three Old Pals | - | Mar 18, 2026 | |
Galactic Gardener In-game content art | Images for the game was partially generated by AI | SteelSky | - | Mar 18, 2026 | |
Crime Shadows : Stolen Spotlight Collector's Edition Store/marketing art | In our project, AI is used to speed up the creation of some art and video assets. | Do Games Limited | - | Mar 18, 2026 | |
Max’s Adventures: Christmas Edition In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | J Indie Games | - | Mar 18, 2026 | |
Time Sticker In-game content art | Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content. | LUO ZHEN YU | - | Mar 18, 2026 | |
Beneath their Names In-game content arttext | The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI. | Owl's Howls | - | Mar 18, 2026 | |
Faster, Hungry Shark! Kill! Kill! Store/marketing art | The title screen was created using generative AI. | GOOFEES | - | Mar 18, 2026 | |
Prescription: Madness In-game content art | All AI-generated visuals used in this project were produced using a Generative Adversarial Network trained exclusively on artwork to which we hold full copyright and usage rights.
All generated artwork underwent manual intervention and polishing to ensure artistic quality. | Llamaplay | - | Mar 18, 2026 | |
Avatars Live AI art | Some visual assets, including banners and promotional materials, were created with the assistance of artificial intelligence.
Avatars uses AI to bring player-created characters to life, generating dynamic conversations and unique personalities based on the traits you define. | AIGround | - | Mar 18, 2026 | |
test_project Dev only code | Some portions of the game code were written with the assistance of AI. | xyz | - | Mar 18, 2026 | |
Lost my Collection of Fish 2 In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
饺子与店主 In-game content artaudio | Some art and music resources are processed using AI plus manual work. | JialeGames | 11 | Mar 18, 2026 |