AI has been used to create some visual content
- Creator
- Daniil Tarasau
- Reviews
- 14
- Added
- Mar 18, 2026
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AI has been used to create some visual content
I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page.
There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets.
this game used AI to make realistic images of old portraits.
As I am not a programmer the code in this game is a mix of youtube tutorials and AI generated code.
MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you.
The character voices used in the game were generated by artificial intelligence.
In the game, generative artificial intelligence has been used in terms of graphics, music, and overall feel.
Some marketing and page materials were made with AI
it's just helps me to make a better description.
AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay.
Using AI to generate some pictures, after all, the studio has no artist for the time being
This game uses AI to only give pre-generated voice to the characters.
As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices.
The game leverages AI as a tool to assist in sketching and creating certain prop illustrations.
Some of the characters , scenario , program , sounds , images have been created by AI
Environment Detailing Example : Movie Posters
The game's home cover and "Illusoria" logo are AI-modified.
AI has been used in this game for voice generation.
some images are generated by ai
this game uses AI voices.
Generated images for some paintings and photographs using AI.
Only to convert text to voices.
This Steam store language localization was prepared with generative AI.
A number of assets were generated or assisted/edited/photo-edited with assistance of AI, as well as voice overs.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
Character voiceover and some sound effects are supported by AI
Generated some loading pages with the aid of ai.
Many images used in the game were created with an AI image generator, which are copyright-free.
Generated voiceover.
Our game utilizes AI in several ways. We generated some concept art using AI, which helped shape the visual direction of the game. Additionally, we partially used AI for translation tasks to ensure a broader audience can enjoy the game. AI also assisted us in some coding tasks, streamlining development and allowing us to focus on crafting a better gameplay experience.
AI helped create some of the images
Generated images for some paintings and photographs using AI.
AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images.
Artificial intelligence was used in the cover photo and visuals of the game.
AI voice acting
Voice acting and some music .
The soundtrack consists of AI-generated music.
AI is used to generate the character avatar images during the games narration. The voices are also AI generated.
Thumbnail of Mary | Official Teaser 2 Some UI illustrations of the game. And some talk texts
AI pictures are used for: Game icon, game splash, editor splash. Voices are also A.I. That is all
All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI.
Dear players, Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI.
Placeholder art for a menu background and during tutorial introduction
AI has been used to generate the basic cover art and then altered to fit the game aesthetics.
AI-generated artwork is used in just one achievement icon and to enhance the store page description images.
The game uses a small amount of AI-generated textures, materials as assets.
AI was used to create the background images, and characters.
The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game.
Generative AI is used for the following items. In-game photo-like images Textures of 3D models Images for advertising There is no real-time used generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Twilight Express Unclear art | AI has been used to create some visual content | Daniil Tarasau | 14 | Mar 18, 2026 | |
DOLL is BACK Store/marketing art | I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page. | RomaWorks | 28 | Mar 18, 2026 | |
BECOME THE DEVIL In-game content art | There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets. | mata square studio | 14 | Mar 18, 2026 | |
Home Deception Store/marketing art | this game used AI to make realistic images of old portraits. | roiten | - | Mar 18, 2026 | |
Milkman Chapter one In-game content code | As I am not a programmer the code in this game is a mix of youtube tutorials and AI generated code. | StormishStudios | - | Mar 18, 2026 | |
MI:ND Live AI text | MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you. | SUJOPARTY GAME STUDIOS | - | Mar 18, 2026 | |
DIDDY In-game content audio | The character voices used in the game were generated by artificial intelligence. | - | - | Mar 18, 2026 | |
Arq Of The Abyss In-game content artaudio | In the game, generative artificial intelligence has been used in terms of graphics, music, and overall feel. | ShiftWave Games | - | Mar 18, 2026 | |
100 SCREAMERS Store/marketing arttext | Some marketing and page materials were made with AI | 100 SCREAMERS | - | Mar 18, 2026 | |
Unfinished 2 Unclear | it's just helps me to make a better description. | AndrewGames | 12 | Mar 18, 2026 | |
REDSTREAM In-game content art | AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay. | VirtualVillain | - | Mar 18, 2026 | |
The Simp - 舔狗 Store/marketing art | Using AI to generate some pictures, after all, the studio has no artist for the time being | 肉鸡工作室 | 17 | Mar 18, 2026 | |
The Living Shadows In-game content audio | This game uses AI to only give pre-generated voice to the characters. | Chilling Designs | 12 | Mar 18, 2026 | |
Rescue In-game content audio | As placeholder voiced narrative, this game uses a Unity Asset Store asset which uses a database of non-copyrighted human voices to generate character voices. | KR Clark | - | Mar 18, 2026 | |
My Own Murder art | The game leverages AI as a tool to assist in sketching and creating certain prop illustrations. | Unseen Interactive | - | Mar 18, 2026 | |
学校の怪談 ~あなたの後ろに誰かいる~ In-game content textartaudiocode | Some of the characters , scenario , program , sounds , images have been created by AI | TanuTanuGameStudio | - | Mar 18, 2026 | |
Moon and Away art | Environment Detailing
Example : Movie Posters | Timeless Ink | - | Mar 18, 2026 | |
KillerNight Store/marketing art | The game's home cover and "Illusoria" logo are AI-modified. | Illusoria | - | Mar 18, 2026 | |
Meal In-game content audio | AI has been used in this game for voice generation. | Unyielding Pixel Games | - | Mar 18, 2026 | |
Rise of Deads | some images are generated by ai | M CHETIN | - | Mar 18, 2026 | |
A tale of terror In-game content audio | this game uses AI voices. | Twisted Games | - | Mar 18, 2026 | |
SNAP SNAP Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 64 | Mar 18, 2026 | |
The Midnight Bus In-game content audio | Only to convert text to voices. | itandfeel | 86 | Mar 18, 2026 | |
Tiny-Fi In-game content text | This Steam store language localization was prepared with generative AI. | Immeta Studios | - | Mar 18, 2026 | |
Spectra Beneath the Stain In-game content artaudio | A number of assets were generated or assisted/edited/photo-edited with assistance of AI, as well as voice overs. | Seven Sails Games | - | Mar 18, 2026 | |
Scary Shadow Spot - Last Farewell In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 49 | Mar 18, 2026 | |
Downstairs 2 Nightfall In-game content audio | Character voiceover and some sound effects are supported by AI | Levienze Games | 25 | Mar 18, 2026 | |
Wedding Day Store/marketing art | Generated some loading pages with the aid of ai. | Darklord | - | Mar 18, 2026 | |
Sisyphos In-game content art | Many images used in the game were created with an AI image generator, which are copyright-free. | NiñxsGrandes | - | Mar 18, 2026 | |
Midnight Shift In-game content audio | Generated voiceover. | Midnight Gaming Studio | 12 | Mar 18, 2026 | |
Inferno Pathways In-game content arttextcode | Our game utilizes AI in several ways. We generated some concept art using AI, which helped shape the visual direction of the game. Additionally, we partially used AI for translation tasks to ensure a broader audience can enjoy the game. AI also assisted us in some coding tasks, streamlining development and allowing us to focus on crafting a better gameplay experience. | Netherlate Games | - | Mar 18, 2026 | |
Last victim. House of fear Unclear art | AI helped create some of the images | Rem_card | 11 | Mar 18, 2026 | |
10:59 Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 152 | Mar 18, 2026 | |
PhobLack In-game content art | AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images. | InferiorWorks | 26 | Mar 18, 2026 | |
Anomalum Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | Leonn Camayo | 37 | Mar 18, 2026 | |
Streamer's Revenge In-game content audio | AI voice acting | RailToad | - | Mar 18, 2026 | |
Zilar: Empire Of The Underground In-game content audio | Voice acting and some music . | Sthard Game | 17 | Mar 18, 2026 | |
WraithRun In-game content audio | The soundtrack consists of AI-generated music. | Virtual Destructor LLC | 14 | Mar 18, 2026 | |
180 Seconds: A Firefighter's Call In-game content artaudio | AI is used to generate the character avatar images during the games narration. The voices are also AI generated. | Kevin Smith | - | Mar 18, 2026 | |
Mary Unclear arttext | Thumbnail of Mary | Official Teaser 2
Some UI illustrations of the game.
And some talk texts | Pinster Games | - | Mar 18, 2026 | |
The way you died In-game content artaudio | AI pictures are used for: Game icon, game splash, editor splash.
Voices are also A.I.
That is all | Cosy Entertainment | - | Mar 18, 2026 | |
[Bober Bros] It's Just A Prank In-game content audio | All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI. | BOBER BROS | 378 | Mar 18, 2026 | |
后室迷失之境Backrooms:The Lost In-game content artaudio | Dear players,
Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI. | Golden Trees黄金树 | - | Mar 18, 2026 | |
Scavenged By Sunset In-game content art | Placeholder art for a menu background and during tutorial introduction | Toast | - | Mar 18, 2026 | |
DOMUS ABSCONDITA Store/marketing art | AI has been used to generate the basic cover art and then altered to fit the game aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
Intergalacto-1 In-game content art | AI-generated artwork is used in just one achievement icon and to enhance the store page description images. | Harsh Khatri | - | Mar 18, 2026 | |
Abnormal1999:Hyperspace In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | - | Mar 18, 2026 | |
Corti Co. In-game content art | AI was used to create the background images, and characters. | Jawolz Gaming | - | Mar 18, 2026 | |
Bad Omens: 8th Apartment Store/marketing art | The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game. | Neon Flamingo Games | 60 | Mar 18, 2026 | |
Nitro Champagne Tower In-game content art | Generative AI is used for the following items.
In-game photo-like images
Textures of 3D models
Images for advertising
There is no real-time used generative AI. | kan_kikuchi | - | Mar 18, 2026 |