25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Bunker BusterSteam
Disclosure

AI tools were used to generate store page capsule images, trailers, and Videos.

Creator
ALPHALOTA
Reviews
-
Added
Jun 27, 2026
Age of New WorldsSteam
Disclosure

Artwork note: some visuals were generated with AI models in this early version. For now the focus is on mechanics, so they are placeholders. Over time I will make the style more consistent and replace them with assets designed specifically for AoNW.

Creator
ernest.dev
Reviews
-
Added
Jun 27, 2026
UpgradiaSteam
Disclosure

AI was used to help find bugs, create some art, music, and game content. The game itself was designed and made by humans.

Creator
Mytharia
Reviews
29
Added
Jun 27, 2026
ESTRO QuantumSteam
Disclosure

ESTRO Quantum uses generative AI only for some of its 2D/3D visual assets. Card illustrations and cosmetic art (card skins, backdrops, card backs) were created with the help of generative AI image-generation tools, then curated and reviewed by the developer before being included in the game. No AI-generated content is produced live during gameplay; the single-player "AI opponents" are traditional rule-based systems and do not use generative AI.

Creator
Estro.Games
Reviews
-
Added
Jun 27, 2026
Three Kingdoms: MarchSteam
Disclosure

This game uses generative AI tools as part of its development and content production process. AI-assisted workflows were used for selected visual assets, video materials, music or audio drafts, localization/text drafts, code assistance, and marketing/store page materials. All AI-assisted outputs are reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services while the game is running.

Creator
Doldori Games
Reviews
-
Added
Jun 27, 2026
apochessSteam
Disclosure

Some Library images are AI generated. Some (small amount) of in-game images are AI generated. 95% of all assets are created by real artists and in future going for the 100%.

Creator
AvoGames
Reviews
-
Added
Jun 27, 2026
OUTWORKSSteam
Disclosure

OUTWORKS was developed with the help of AI-based coding assistants, which we used to write parts of the game's source code. Everything you see and hear in the game is then generated procedurally by that code — all graphics are drawn in code (SVG/CSS) and all sound is synthesized in code (Web Audio). The game contains no AI-generated image or audio assets, and no generative AI runs while you play.

Creator
QUENCH FORGE
Reviews
-
Added
Jun 27, 2026
ChessferatuSteam
Disclosure

Chessferatu Graphics were generated using AI tools. Codex was used in the process of creating and refining code and in the porting of the code to different systems (Mobile to PC).

Creator
Half-Cocked Studios
Reviews
-
Added
Jun 27, 2026
Plunder BaySteam
Disclosure

During the development of Plunder Bay, AI-powered tools were used to assist in the creation of the following content: - Store Page Graphics: Promotional images and capsule art were created with AI image generation tools (Leonardo AI) and edited manually. - Sound Effects: Some sound effects were generated using AI audio tools (ElevenLabs) for specific game events. - Menu Background: The main menu background visual was created with AI video generation tools (Runway). All AI-generated content was reviewed, edited, and curated by the developer to ensure quality and consistency. AI was used as a creative tool to assist a solo developer, not as a replacement for game design decisions.

Creator
MustDev
Reviews
-
Added
Jun 16, 2026
Suits of FantasiaSteam
Disclosure

Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.

Creator
kero
Reviews
-
Added
Jun 16, 2026
Gold AdmiralSteam
Disclosure

This game contains AI-generated content. Some in-game assets were created or assisted by AI tools and reviewed by the developer.

Creator
Headhunter Games
Reviews
-
Added
Jun 16, 2026
Way of the WindSteam
Disclosure

Some game assets and content were created with the assistance of generative AI tools during development. AI-assisted content was reviewed, curated, edited, and integrated into the final game by the developer. Generative AI is not used to create content during gameplay.

Creator
WastedWaffle
Reviews
-
Added
Jun 16, 2026
Alembix TCGSteam
Disclosure

We use generative AI as part of our development workflow to accelerate our production pipeline. Our artists use generative AI to quickly produce concept artwork. They then manually rework the selected pieces in Photoshop and other tools as needed, refining the work and adding or removing elements to reach the quality we require. Our Art Director gives final approval on all artwork. All AI-assisted content is generated during development and reworked by our team before it ships; no content is generated by AI at runtime. We have taken care to ensure this content does not include illegal or infringing material.

Creator
DFT Games Studios
Reviews
-
Added
Jun 15, 2026
SolPlex: DominionSteam
Disclosure

Generative AI was used to create some initial concept imagery during development and marketing. All AI generated content is reviewed, heavily modified, edited and incorporated into final artwork by our art team before use. No AI generated content is produced during gameplay.

Creator
Stratis Group Europe S.L.
Reviews
-
Added
Jun 15, 2026
ChaosborneSteam
Disclosure

I complete the insufficient parts of my artwork using artificial intelligence.

Creator
Mehmet Keskin
Reviews
-
Added
Jun 14, 2026
Pact or Peril: World DominationSteam
Disclosure

Some placeholder assets have been AI generated. We are actively working with human artists to replace all of the AI art in the game with human made art.

Creator
Grumpy Giraffe
Reviews
-
Added
Jun 14, 2026
Mercy's EdgeSteam
Disclosure

I'm not an artist, I used generative ai to help make the art for the game

Creator
Pieter Barone
Reviews
-
Added
Jun 13, 2026
ZeitnotSteam
Disclosure

AI-generated content is used only during the concept art and asset planning phase to generate initial creative ideas. No AI-generated content is present in the final game.

Creator
Emremefa
Reviews
-
Added
Jun 13, 2026
BIBI DICESteam
Disclosure

This game uses generative AI-assisted tools for some pre-generated art and audio assets, including portions of Steam store artwork, character and background assets, the application icon, and some BGM / SFX. All assets are selected, edited, integrated, and tested by the developer. The game does not include live-generated AI content during gameplay, and players will not encounter dynamically generated AI text, images, audio, or other content.

Creator
雷爪獅
Reviews
-
Added
Jun 13, 2026
삼국지 클래식 (Three Kingdoms Classic)Steam
Disclosure

Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and curated by the developer. The game does not use live generative AI during gameplay and does not generate content from player input.

Creator
SEEAT
Reviews
122
Added
Jun 13, 2026
Firewall MazeSteam
Disclosure

Generative AI tools (including Tripo3D and Meshy) were used during development to generate base 3D models for characters and environment assets, which were then manually adjusted and refined. AI tools were also used to create ambient background textures for marketing materials and Steam capsule illustrations. No live-generated AI content is used during runtime.

Creator
TwistedBob Games
Reviews
-
Added
Jun 12, 2026
Fallen IsekaiSteam
Disclosure

Generative AI was used as part of the art production process for selected store page visuals, story illustrations, and some card artwork. All AI-assisted assets were reviewed and refined before being included in the game.

Creator
Meet Future
Reviews
-
Added
Jun 12, 2026
明末:力挽狂澜Steam
Disclosure

This game uses generative artificial intelligence during gameplay to generate text and data based on player input and game context. The game does not use generative AI to generate artwork, audio, voice, music, videos, or other visual or sound assets. AI-generated content is limited to text and data used as part of the gameplay experience.

Creator
YING WANGWEI
Reviews
-
Added
Jun 12, 2026
Spirit RouteSteam
Disclosure

Generative AI was used to create portions of the game's logo, character icon artwork, and promotional/store page images. Some marketing images were created using in-game screenshots as references and combined with AI-assisted artwork.

Creator
Curious Forge
Reviews
-
Added
Jun 12, 2026
K-Duel: The Anti-CheaterSteam
Disclosure

As a solo developer handling the entire scope of code, systems architecture, and design, generative AI tools were utilized during development to handle the massive volume of graphic assets. This includes illustrative 2D artwork for specific field environments, background landscapes, UI map layouts, and card illustration frames. Leveraging these tools allowed me to focus my full energy on what matters most: creating deep tactical gameplay, tight mechanical balance, and a compelling narrative. Every asset generated was extensively curated, manually edited, and visually polished to align perfectly with the game's aesthetic, storytelling, and tactical user interface. No live generative AI is used while the game is running.

Creator
luan nguyen
Reviews
-
Added
Jun 12, 2026
JULPAESteam
Disclosure

During development, generative AI tools were used as supplementary assistance for document writing, draft store page text, UI text, localization drafts, and the planning of some concept visual materials. All final content included in the release build, store page, and marketing materials is reviewed, selected, and edited by the developer before use. JULPAE does not use real-time generative AI during gameplay, does not generate player-facing content with AI at runtime, and does not connect players to any external generative AI service.

Creator
LoGosLaB
Reviews
-
Added
Jun 12, 2026
Aetherantis Realm of FatesSteam
Disclosure

Portions of in-game art assets were initially generated with generative AI, followed by extensive manual hand-drawn revision, restructuring and detailed painting by the developer. Game text and localization drafts were AI-assisted then fully proofread and revised manually. All background music and sound effects are licensed free commercial assets downloaded from authorized resource websites; no generative AI was used for audio production. Source code was written with coding assistant tools.

Creator
qiongwan
Reviews
-
Added
Jun 12, 2026
Astralight: Pilgrim's DuelSteam
Disclosure

This game made extensive use of generative AI during development. Most of the images in the game were created with the assistance of generative AI. Generative AI was also used for concept work, visual drafts, UI text, translation drafts, and promotional materials. All AI-assisted content was reviewed and edited by the developer before being included in the game. Generative AI is not used during gameplay to create real-time content or player-specific responses. This disclosure message was also written with the assistance of generative AI.

Creator
ShootingStar
Reviews
-
Added
Jun 11, 2026
Crimson Tactics: The Rise of The White BannerSteam
Disclosure

We have utilized open-source, self-hosted AI tools for our localization process to make the game available to as many players as possible. Additionally, local AI tooling was used during development to assist with codebase navigation and a single instance of asset recovery for a lost legacy logo. No proprietary or cloud-based AI services were used.

Creator
Black March Studios
Reviews
242
Added
Jun 11, 2026
黯渊崛起Steam
Disclosure

This game store page is generated by AI Some background images in the game are created with AI assistance

Creator
攸缘游戏
Reviews
-
Added
Jun 11, 2026
Legend of Azure Peak : Wuxia HeroesSteam
Disclosure

This game is developed using the commercial engine RPG Bakin. The core game logic, systems, and all promotional videos are 100% handcrafted and created without the use of any AI tools. To enhance the overall experience of this indie project, generative AI tools were utilized to assist in specific asset creation, video sequences, and localization: Pre-rendered Content & Video Sequences: The introductory cinematic video showcasing the game’s backstory was generated with the assistance of AI and manually edited. The short animations for the item forging and dismantling systems were generated using AI and manually refined. Some 2D character portraits, equipment icons (initial concepts), and background music (BGM) were generated with the assistance of AI and subsequently polished. Character Voiceovers: The Japanese battle voice lines for characters were created using modern AI voice generation tools. Language & Localization: The English translation and localization of the game's scripts and dialogues were assisted by AI translation tools. We ensure that all AI-assisted processes and content comply with legal standards, aiming to deliver an authentic wuxia RPG experience with rich audio-visuals and smooth language accessibility for players worldwide.

Creator
Azure Peak Studio
Reviews
-
Added
Jun 11, 2026
钢之誓言Steam
Disclosure

We only use artificial intelligence tools to generate background music for the game (such as the background music for starting the game interface), promotional videos (CG promotional videos), and some UI background images (background images for the backpack interface), which are directly embedded into the game's assets. During the game, no artificial intelligence models were used to create or generate new content in real-time. No AI generated code was used either.

Creator
Ling Jun
Reviews
-
Added
Jun 11, 2026
Pawns into the DarkSteam
Disclosure

Generative AI was used to assist in the creation of some art assets. All AI-assisted content was reviewed and edited by the developer before being included in the game.

Creator
FLYING CAT INC.
Reviews
-
Added
Jun 10, 2026
Crystal WarsSteam
Disclosure

Generative AI tools were utilized to assist in the creation of promotional materials. The game itself does not contain any live AI generation.

Creator
Vertex Noord
Reviews
-
Added
Jun 10, 2026
Norland War ChroniclesSteam
Disclosure

Note on AI-generated content: Some of the visual assets used in our store page, including certain game scenes and character illustrations, were created with the assistance of AI generation tools. Please rest assured that the core gameplay design, storyline, character development, and all game mechanics are entirely handcrafted by our solo developer. We believe in transparency and honesty. If you have any questions about our development process, feel free to reach out. Thank you for your understanding and support.

Creator
LuoMuStudio
Reviews
-
Added
Jun 10, 2026
Medieval FantasySteam
Disclosure

The C# code behind is created by the developer with the assistance of AI. The translation from English is also created by AI.

Creator
Tsz Hin Tsang
Reviews
-
Added
Jun 10, 2026
Neon BlackfallSteam
Disclosure

Generative AI tools were used to assist in the creation of certain illustrations, backgrounds, music, and translations. All final content has been reviewed by the developer.

Creator
Alejandro Rodríguez Fernández
Reviews
-
Added
Jun 9, 2026
Tile Blast RoyaleSteam
Disclosure

Some marketing materials may include AI-generated background music. Tile Blast Royale does not use generative AI to create content during gameplay.

Creator
Redping Games
Reviews
-
Added
Jun 9, 2026
Scourge of the NecromancerSteam
Disclosure

Scourge of the Necromancer makes significant use of generative AI in its production. We want to be fully upfront about it. Visual assets (2D images + video) — all AI-generated, then human-curated and human-edited. Every shipped image and video in the game and on the Steam store page was produced with AI tools, then reviewed, edited, and selected by hand by the developer. This covers: Steam store capsules and library art, the store-page background, all in-game achievement icons, hero portraits, the Necromancer concept art, decorative UI elements, all real-time cinematics (the defeat sequence and all victory variants), and the marketing trailer's atmospheric segments. Image models used: Google Imagen 4, Google Veo 3.1 (video), Nano Banana Pro / Gemini 3 Pro Image (Google), Black Forest Labs FLUX.2, Recraft V4 Pro, Ideogram V3, and Bria RMBG-2.0 (background removal). Final assets received human editing — compositing, color correction, retouching, frame extraction, masking, and rejection of unusable outputs. 3D models — AI-generated base meshes, then human-edited in Blender. The in-game hero character models (Knight, Cleric, Ranger, Wizard, Warrior, Alchemist) started as outputs from Tripo AI's generative 3D model service (FBX + texture PNGs), but each model was then opened in Blender by the developer for hand editing — mesh cleanup, geometry adjustments, and texture fixes — before being exported for use in the game. Each finished model was imported into Unity with hand-tuned scale, rotation, material configuration, and import-setting curation. Unsatisfactory generations were discarded and re-prompted; the Blender editing step is substantial enough that the shipped models are not pure AI output. Music — AI-generated, then human-curated and post-processed. All music tracks in the game (menu, gameplay layers, boss phases, victory, defeat) were produced with Google Gemini's music generation, then human-selected, trimmed, looped, and mixed by the developer. Necromancer voice — AI-generated, then human-edited. The Necromancer's spoken syllables were synthesized with ElevenLabs Text-to-Speech (Eleven Multilingual v2 model), then pitch-shifted, EQ'd, and processed with reverb in Audacity by the developer to produce the final in-game delivery. No other character has spoken voice lines in the shipped game. Sound effects — all AI-generated. Every SFX in the game (ability sounds, ambient layers, UI sounds, footsteps, kill/spawn cues, tile state cues, boss audio) was produced with ElevenLabs Sound Effects, then human-selected, trimmed, processed, and mixed by the developer. The Necromancer voice lines use ElevenLabs Text-to-Speech (covered separately above). Runtime behavior. The game does NOT use live-generated AI content at runtime. Every shipped asset is a fixed, pre-rendered file. Player-facing text, dialogue, narrative, lore, and game design were written by the developer without AI generation. Code. Code development used Claude (Anthropic) as an AI coding assistant. This is behind-the-scenes efficiency tooling not consumed by players, but we mention it here for full transparency.

Creator
Ember Logic LLC
Reviews
-
Added
Jun 8, 2026
Primal TacticaSteam
Disclosure

We believe that no person should be replaced by AI. All Primals — their models, animation, rigging, textures, SFX, and VFX — have been handcrafted by skilled artists. Our developers may choose to use generative AI as part of an iterative, exploratory development process, but how and when is left to individual team members, and the final product always reflects the creativity and expression of our own development team. As a small team, we have licensed some icons and 2D assets from external creators, and it is possible that some of these creators have used generative AI.

Creator
Errata Studio Ltd
Reviews
-
Added
Jun 8, 2026
1,958 results
Page 17 of 40
Missing a product? Let us know