The game uses AI to create some images.
- Creator
- ProjectKukuevo
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game uses AI to create some images.
The menu song was made by generative AI.
AI only used for Store Page Artwork 1 Image generated for Steam Capsule of various sizes 1 Image generated for Steam Library Hero 1 image generated for Steam Library Logo
Our team uses generative AI tools to help develop certain elements of the game.
AI was used only for visuals. As an independent developer, I had to use AI to add visuals.
Game logo and clan images generated by AI
We are using AI to generate the 3D models in the game.
Generative AI was used to create artwork for this game.
There is not usage of AI in game, just used sometimes to help us to generate content ( images and text )
No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game.
Artificial intelligence is used only for the design of the store page.
DALL-E 3 has been used to generate background images and some UI related elements.
the images to showcase game in steam are generated from AI
Story Pictures are createt with AI.
Used for some textures and music.
The level-selection and intro/outro artwork is ai-generated, with minor manual touch-ups where needed.
voice made by AI
It uses AI generated voices for the trailer and AI Translation for user interface.
The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well.
Hi i use AI for store front images
Artwork such as the games logo are generated with image models.
AI was used to process the voice of the voice actor.
AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines.
Generative artificial intelligence was used to make the logo on the store page.
Some photographs and paintings have been generated by AI.
The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images.
AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI.
AI was used to generate 2D images for game and menu
AI generated pictures
We use some character portraits and simple UI elements.
AI used to create images for the store page such as the Library and Store front icons, and banners.
Image generation AI is used for the illustration CG and background of this game.
The Hallways integrates AI-generated imagery to improve the visual experience and atmosphere.
AI is used to generate concepts for objects and spaces, which are then edited manually.
The game used AI to help create some background in the story.
The only uses of AI was a background remover for the logos, and to generate the assassin I use on the store page, there are some AI generated 2d elements inside of the game, but none of the 3d elements or map design is AI generated.
Some models, music and pictures are made by artificial intelligence.
Some of the paintings inside the nightmare sections are AI generated.
Some photos icons.
In order to speed up the production level and progress of a small portion of posters and photos within frames, I used AI tools to generate this small piece. I maintain a cautious attitude towards using AI. It can only assist me with a small part of my art work, and the vast majority still require human brain design. For a highly creative game, I think there should still be human brain to complete the vast majority. AI can only do some art assistance work.
AI has been used to create pre-rendered imagery used in loading screens and store pages
The game features generative artificial intelligence to voice the opening cut scene.
Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality
Some artwork in Deal of the Dead Final Cut was created with the assistance of OpenArt AI software.
We use AI to voice some characters that are similar to AI in order to emphasize their artificiality.
I use ai tool to create the HDR environment map for depth.
Only game logo
The design, audio, and background music for some of the collection items in this game were created by a generative AI.
We used AI to create capsules for the Steam page and we used voice acting that has AI.
AI was used for the game's store page design and marketing materials.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Runet Legend Unclear art | The game uses AI to create some images. | ProjectKukuevo | - | Mar 18, 2026 | |
Wild West: Prototype In-game content audio | The menu song was made by generative AI. | Matteo S.-C. | 42 | Mar 18, 2026 | |
Silent Operative Store/marketing art | AI only used for Store Page Artwork
1 Image generated for Steam Capsule of various sizes
1 Image generated for Steam Library Hero
1 image generated for Steam Library Logo | Nic Schubert | - | Mar 18, 2026 | |
Undeance Dev only | Our team uses generative AI tools to help develop certain elements of the game. | Melvyn Herzig | - | Mar 18, 2026 | |
Escape The Void Unclear art | AI was used only for visuals. As an independent developer, I had to use AI to add visuals. | Ahmet Yigitbasi | - | Mar 18, 2026 | |
Tokyo Mafia Simulator Prologue Store/marketing art | Game logo and clan images generated by AI | Alkame Games | - | Mar 18, 2026 | |
虎馬 / Trauma In-game content art | We are using AI to generate the 3D models in the game. | Jloo | 22 | Mar 18, 2026 | |
CYBORG FORCE In-game content art | Generative AI was used to create artwork for this game. | NEO BYTE FORCE | - | Mar 18, 2026 | |
Rastignac The Homeless Dev only arttext | There is not usage of AI in game, just used sometimes to help us to generate content ( images and text ) | Indie Island Studio | - | Mar 18, 2026 | |
Cyborg City In-game content audio | No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game. | Cyborg Dreams | - | Mar 18, 2026 | |
Z-Factor Store/marketing art | Artificial intelligence is used only for the design of the store page. | The Creator One | - | Mar 18, 2026 | |
Tears of Tiamat In-game content art | DALL-E 3 has been used to generate background images and some UI related elements. | Sapien Augmentation | - | Mar 18, 2026 | |
Zombie Killer Store/marketing art | the images to showcase game in steam are generated from AI | Mayank Singh | 12 | Mar 18, 2026 | |
LAST CALL In-game content art | Story Pictures are createt with AI. | HAZMAT Games | - | Mar 18, 2026 | |
クソデカ囃子(ばやし) | Kusodeka Bayashi In-game content artaudio | Used for some textures and music. | HAZECODE | 133 | Mar 18, 2026 | |
Trench Defender In-game content art | The level-selection and intro/outro artwork is ai-generated, with minor manual touch-ups where needed. | Chim Ruoi Games | - | Mar 18, 2026 | |
kidnapped In-game content audio | voice made by AI | UKKIM | 26 | Mar 18, 2026 | |
Footage In-game content audiotext | It uses AI generated voices for the trailer and AI Translation for user interface. | VHS | - | Mar 18, 2026 | |
ClaustrophobicCrypt In-game content textaudioart | The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well. | CelestiaDominance | - | Mar 18, 2026 | |
EPIC ZOMBIES Store/marketing art | Hi i use AI for store front images | Archor Wright | - | Mar 18, 2026 | |
Vanguard Store/marketing art | Artwork such as the games logo are generated with image models. | Cody Nolan | - | Mar 18, 2026 | |
DUELANT In-game content audio | AI was used to process the voice of the voice actor. | GamePunk Studio | - | Mar 18, 2026 | |
Death Scourges: Prologue In-game content artaudio | AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines. | Phase Vault | - | Mar 18, 2026 | |
Apex Defenders Store/marketing art | Generative artificial intelligence was used to make the logo on the store page. | Geobilgi Games | - | Mar 18, 2026 | |
Wish Eater Unclear art | Some photographs and paintings have been generated by AI. | Mist Realms | - | Mar 18, 2026 | |
Celestial Rune Consortium: Shadows of Ascension In-game content art | The images displayed on some of the screens have been generated using AI, but they are not generated at runtime. Instead, they have been pre-generated and inserted into the game as images. | Squirrel-Interactive | - | Mar 18, 2026 | |
Frontland In-game content artaudio | AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI. | Challenge GG | - | Mar 18, 2026 | |
Critical Move In-game content art | AI was used to generate 2D images for game and menu | Photonius | - | Mar 18, 2026 | |
50 Floors: The Paranormal Investigators Prologue Unclear art | AI generated pictures | Arsonist Studio | 456 | Mar 18, 2026 | |
The Carnival Of Company In-game content art | We use some character portraits and simple UI elements. | Craftbridge | - | Mar 18, 2026 | |
Observer In-game content art | AI used to create images for the store page such as the Library and Store front icons, and banners. | Games Observatory | - | Mar 18, 2026 | |
DROOM In-game content art | Image generation AI is used for the illustration CG and background of this game. | mokosoft | 21 | Mar 18, 2026 | |
The Hallways In-game content art | The Hallways integrates AI-generated imagery to improve the visual experience and atmosphere. | Synax | 11 | Mar 18, 2026 | |
Reactoryx Dev only art | AI is used to generate concepts for objects and spaces, which are then edited manually. | Blackout Interactive | - | Mar 18, 2026 | |
Spy 1 Lovecraftian In-game content text | The game used AI to help create some background in the story. | GoatDragonStudio | - | Mar 18, 2026 | |
Assassins Unleashed: The Apocalypse In-game content art | The only uses of AI was a background remover for the logos, and to generate the assassin I use on the store page, there are some AI generated 2d elements inside of the game, but none of the 3d elements or map design is AI generated. | Dark Winter Studios | - | Mar 18, 2026 | |
Horror of Victim In-game content artaudio | Some models, music and pictures are made by artificial intelligence. | Soporific team | - | Mar 18, 2026 | |
The Scarlet Chaos In-game content art | Some of the paintings inside the nightmare sections are AI generated. | TENA-Vision | - | Mar 18, 2026 | |
Mortal Fight: Lethal Revenge Unclear art | Some photos icons. | Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi | - | Mar 18, 2026 | |
死亡汇报 In-game content art | In order to speed up the production level and progress of a small portion of posters and photos within frames, I used AI tools to generate this small piece. I maintain a cautious attitude towards using AI. It can only assist me with a small part of my art work, and the vast majority still require human brain design. For a highly creative game, I think there should still be human brain to complete the vast majority. AI can only do some art assistance work. | Uncle Coward | - | Mar 18, 2026 | |
Red Riddles Store/marketing art | AI has been used to create pre-rendered imagery used in loading screens and store pages | Wacky Wizard Studios | - | Mar 18, 2026 | |
Foulbreaker In-game content audio | The game features generative artificial intelligence to voice the opening cut scene. | Mongrels Team | - | Mar 18, 2026 | |
Clash of Adventurers In-game content art | Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality | Devsland Soft | - | Mar 18, 2026 | |
Deal of the Dead Final Cut In-game content art | Some artwork in Deal of the Dead Final Cut was created with the assistance of OpenArt AI software. | Snarkle Studios | 26 | Mar 18, 2026 | |
Beetle Nest In-game content audio | We use AI to voice some characters that are similar to AI in order to emphasize their artificiality. | Untitled Level | - | Mar 18, 2026 | |
Hunting Shadows In-game content art | I use ai tool to create the HDR environment map for depth. | Volkan Kutlubay | - | Mar 18, 2026 | |
BLITZ ARENA Store/marketing art | Only game logo | PLSAM | 19 | Mar 18, 2026 | |
FALLEN : Fatal Force In-game content artaudio | The design, audio, and background music for some of the collection items in this game were created by a generative AI. | GOOFEES | - | Mar 18, 2026 | |
Warhawk Down In-game content audioart | We used AI to create capsules for the Steam page and we used voice acting that has AI. | AtomicDuck | - | Mar 18, 2026 | |
Shift'n Slay Store/marketing art | AI was used for the game's store page design and marketing materials. | DREBOT game studio | 87 | Mar 18, 2026 |