AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Violent
TitleDisclosureCreatorSrcReviewsAdded
西部枪手
In-game content
art
AI-generated assets were used for the characters, enemies, and backgrounds.
比岛礁石
-Jul 11, 2026
怪異対策特異機関ー幻視天研所ー
In-game content
codetext
This game uses AI assistance as a support tool for efficient development. Scope of AI Use - Assistance with programming and code implementation - Drafting and style adjustment for English localization - Drafting and editing of some in-game text, including Observation Records in the Anomaly Codex, command reaction text, countermeasure procedures, and other text related to gameplay explanations and strategy - Drafting, editing, and proofreading of general text such as social media announcements, descriptions, and notices Scope Where AI Is Not Used Character images, Anomaly images, background images, Steam capsule images, audio, and BGM are created by the developer or use licensed distributed assets. No AI-generated assets are used for these materials. Content Created and Managed by the Developer The story, worldbuilding, characters, basic Anomaly concepts, and the folklore and supplementary materials related to the Anomalies are independently created by the developer. Game design and various specifications are also determined by the developer. For any content created with AI assistance, the final decision on whether to use the text, as well as quality control, is handled by the developer.
月兎立地区域
-Jul 11, 2026
Deadly Dispatch
In-game content
audio
Certain assets, music, and sound effects were created using generative AI.
Monochrome Ltd
-Jul 9, 2026
Subject Zero : Benzene Protocol
Dev only
This AI usage is strictly limited to development assistance and does not generate any content in real-time for the players.
NoHopes Team
-Jul 9, 2026
Ascendring: League of the Risen
In-game content
art
Some of the UI was created with AI assistance
Zsolt Nyitrai
-Jul 9, 2026
Slimeball Castle Wars
In-game content
artaudiotextcode
Slimeball Castle Wars was made by a solo developer with the help of generative AI tools. AI was used during development to help create: Music and audio — background music tracks were made using AI music-generation tools. Art and sprites — building art, unit sprites, and other in-game graphics were created or assisted with AI image tools. In-game text — some descriptions and written content were drafted with AI assistance. Code — parts of the game's code were written with the help of an AI coding assistant.
Renno East
-Jul 8, 2026
Fates of Alimore
In-game content
artaudio
Gemini was used to assist in creating card art and art in backgrounds based off of a Fantasy setting from a not yet published book which is copyrighted. Sounds were created using elevenlabs for card sounds and effects including vo.
Haplo Takar
-Jul 8, 2026
RT
In-game content
art
Some visual assets used in the game and on the Steam store page were created with the assistance of generative AI and have been further refined and integrated into the game by the developer. No live-generated AI content is used during gameplay.
Supanova
-Jul 7, 2026
Call of Duty®: Black Ops 6
In-game content
art
Our team uses generative AI tools to help develop some in game assets.
Treyarch
8.7kJul 7, 2026
Sinned Arena
In-game content
audio
Generative AI tools were used as part of the creation process for the soundtrack and taunt voice lines
xDenny
-Jul 6, 2026
Off Axis
Store/marketing
text
Generative AI was used to assist with writing, editing, and translating store page text and marketing copy. No generative AI content is generated in real time during gameplay.
Off Axis
-Jul 4, 2026
Winged Sakura: Mindy's Arc
In-game content
text
AI was used to translate text from English to other languages.
WINGED SAKURA GAMES
149Jul 4, 2026
Elevator To Hell
In-game content
audioart
We have used AI tools for sound effects and for parts of the store page art.
Niflheim
-Jul 3, 2026
KILLSWARM
Dev only
art
I use procedural AI tools to assist with some content creation, but the final product entirely reflects my own creative vision as a solo developer.
slezkh
-Jul 3, 2026
はい/いいえ
Live AI
text
In this game, questions and answers (yes/no) are sent to Amazon Bedrock to generate in-game text. Personal information like your name is not sent. Progress data is saved on your device.
直手有為
-Jul 3, 2026
A Graveyard Shift
In-game content
arttext
This game uses AI generated content for UI elements, imagery, and a small amount of dialogue.
pumpkin.games
-Jul 2, 2026
BALL BOY Simulator
In-game content
artaudiotextcode
AI-generated content was used for some asset textures, portions of the background music, development-related assistance and technical questions, and parts of the game's social media promotional materials.
EBA GAME
-Jul 2, 2026
The Farm of the Living
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jul 1, 2026
Slums: Hauler 2
In-game content
arttext
Some visual assets used in the game and store page were created or modified with the assistance of generative AI, including certain UI elements, icons, and promotional artwork. AI-assisted translation was also used for some store page localizations. All AI-generated content was reviewed, edited, and integrated by the developer.
Urban Bear Studios
-Jul 1, 2026
100均除霊師
In-game content
art
Some UI elements use AI-generated images.
AlleyInn
-Jul 1, 2026
Dimensional Breach
In-game content
artaudio
Some 3D models, prop assets, and sound effects in this game were created with the help of generative AI tools and then reviewed, edited, and integrated by our team to fit the game's art style and quality standards. Other art, design, and store/marketing materials were created without generative AI.
BchaoStudio
-Jun 28, 2026
Valhalla Reborn
In-game content
art
Item icons, some marketing materials
Scandinavia & Co
-Jun 28, 2026
LOCKOUT
In-game content
arttext
Generative AI tools were used in the creation of some visual and textual content used in marketing materials and certain in-game assets. All core gameplay design and systems were developed independently.
MS Productions
-Jun 28, 2026
Lune 13
In-game content
art
AI-generated 3D models are used in the final scene of the game. AI-generated 2D artwork is used in the backstory scenes.
Saphielle
-Jun 28, 2026
Steel Maiden
In-game content
audioart
AI-Generated Content Disclosure: Pre-Generated Content: Generative AI tools were used to create the game's background music, and to generate source material for portions of the sound and art, refined by the developer. No Real-Time Generation: This game does not feature any live or real-time AI content generation. No External Connectivity: The game runs entirely locally and does not connect to external AI services or servers while playing.
Keicee
-Jun 28, 2026
Echoes of Memory
In-game content
arttext
Some background elements were partially generated using AI. Localization into languages other than German was carried out with the help of AI. AI was used as a development aid (to help implement certain systems in the game). I am a solo indie developer and wanted to tell an engaging horror story set in an anime/Japanese-inspired world. Without AI, I unfortunately would never have been able to create a project like this!
JonnyProductions
-Jun 28, 2026
The Guest
In-game content
art
Some background and environmental artwork in this game was created with the assistance of generative AI and then reviewed, edited, and integrated by the developer. All story content, dialogue, characters, and game design were created by the developer.
Velvet Story
-Jun 28, 2026
Noctus Quarry
In-game content
audioart
We currently use AI for some of the audio dialogue as well as some of the placeholder 2D art assets. Our goal is to get art made for these where possible and we already have a voice actor and musician on board who is working on our audio.
Molten Shard Games
-Jun 28, 2026
Seventh Colony
Store/marketing
art
Generative AI tools were used only to assist in the creation of certain store page and marketing images. No AI-generated content is created during gameplay, and the game does not use live AI systems or connect to external AI services while running.
GeneralFR
-Jun 28, 2026
Lawless Streets
In-game content
audio
Generative AI was used only for certain voice and audio elements featured in the game and its trailer. All gameplay systems, visual assets, game design, programming, and other content were created and implemented by the developer. Players cannot generate content using AI within the game, and no AI-generated content is created during gameplay.
Ak Game Studio
-Jun 27, 2026
Calvar - The Darkest Gate
In-game content
audiotext
This game contains pre-generated AI content. Certain in-game dialogue voice lines were created using AI-generated voices. No live AI generation occurs during gameplay, and no user-generated AI content is included.
Calvar-Games
-Jun 27, 2026
Backrooms: Liminal Egress
Unclear
We have used AI in our game with our death system and nothing else. | Not Jumpscares!
Og Studios
-Jun 27, 2026
IGL - In Game Leader
In-game content
text
I have used generative AI tools to assist with localization of in-game text into additional languages, as I am a native English speaker. Source text (UI strings, menus, tutorial/coaching content) is authored in English; AI is used to produce initial translations, which are then reviewed and edited before shipping. The game contains no live/real-time AI-generated content. All other game content including artwork, audio and design, is created by real humans. This includes assets from the Unity store, Synty store, Humble Bundles and Fiverr artists.
CleverByte Games
-Jun 27, 2026
Lost Below
In-game content
audioart
Generative AI was used to assist in the creation of certain sound effects and texture assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final product.
KPAP
-Jun 15, 2026
ローズ・ルイン
In-game content
art
Some minor decorative images were created with the assistance of generative AI and edited before use in the game.
Sirius Air
-Jun 14, 2026
Desktop Hellfarmer
In-game content
artaudiotext
AI generated art, models, sounds, music, localizations.
Fesunenko Games
-Jun 14, 2026
Heroes Always Die
text
The store descriptions for this game were initially drafted and researched using assistance of an AI LLM. However, all final text has been modified, rewritten, and edited by the developer to ensure it accurately reflects the design and spirit of the game itself. Images in the store page or marketing material are not generated from AI. No AI generated content is used for the production and development of the game. No AI generated text appears in the game.
Bridgehead Interactive
-Jun 13, 2026
Gond I
Store/marketing
art
Used AI for store page promotional images
Peace (Munkhbat Enkh)
-Jun 12, 2026
Wolfsschanze – Operation Götterdämmerung
Store/marketing
art
Transparency note: The key visuals were created using AI.
Markt+Technik Verlag GmbH
-Jun 11, 2026
Portalborn
Dev only
AI-assisted tools were used as part of the development workflow for prototyping, implementation support, and content iteration. The released game content was selected, edited, and curated by the developer. The game does not use live generative AI during gameplay.
TheHand
50Jun 10, 2026
Havoc Arena
In-game content
artaudiocode
Small quantity of images/textures are ai-generated. Small quantity of sound waves are ai-generated. Some parts of code are ai-genereted and ai-assissted always tested by a human.
Studio Jarosz
-Jun 9, 2026
The Suitcase Agents
In-game content
artaudio
AI is used for some of the music and images in the game.
バクエボ
-Jun 9, 2026
Emberwild
In-game content
art
Some ingame models and textures are AI generated to help speed up the production pipeline. These will eventually be replaced and I simply refuse to charge money for a game which uses AI assets, so until then this game will be free until all AI assets are replaced.
PYRO3D
-Jun 8, 2026
Scare: Fatal Picture - Remake
In-game content
audiotext
This game features AI-generated soundtracks and translations.
Daniel Henriques
-Jun 5, 2026
SPEARPOINT - Delta Unit 7
In-game content
art
Enemy head textures were AI generated to avoid use of the likenesses of real people. All other assets were human-made.
wtx
-Jun 5, 2026
Outage: Trespass
In-game content
artcode
Since this is a large project for a two-person team, we used AI assistance to refine some code and create certain images that were difficult for us to capture in the real world. All AI-assisted content was reviewed, adjusted, and approved by us before being included in the game.
Paul Brunner
-Jun 5, 2026
Labyrinth's Depths
In-game content
art
Generative AI was used to assist in creating a limited amount of pre-rendered visual content, including decorative in-game images, minor visual assets, and prologue background artwork.
Orthrus
-Jun 5, 2026
Fetidity
Dev only
code
AI was used to generate code.
Velikiy Prikalel
-Jun 3, 2026
A Possum's Favorite Game
In-game content
art
The video game -unfortunately- has used AI for in-game image generations such as portraits and paintings only.
Through The Peephole
-Jun 3, 2026
紅蜘蛛2/Red Spider2 リマスター版 制作応援 ver.
In-game content
artaudio
Visuals: This game features cinematic visuals crafted through 3D modeling and digital composition, with Photoshop's Generative Fill used selectively for background enhancements and asset integration. Music: The soundtrack includes cover versions of the original theme composed by Yasunori Shiono, arranged using Suno with the composer's permission.
studio wasp
-Jun 3, 2026
757 results
Missing a product? Let us know