AI was used to assist with complex coding elements and to process a few specific 3D models for the game.
- Creator
- NeoRolland
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used to assist with complex coding elements and to process a few specific 3D models for the game.
Please note that the audiovisual materials in this game (character illustrations, backgrounds, CG, BGM, voice acting) and some clips in the promotional video are AI-assisted creations. Here, I sincerely ask for your forgiveness and understanding. However, please rest assured that in this work, AI serves merely as a production tool, not as the creator of the work itself. This means that everything—from the initial concept and the collection of stylistic references, to repeated refinements in aspects such as character outfits, scene atmospheres, and continuous adjustments to the emotional delivery of voice acting—was independently handled by me. AI was only responsible for the final production phase. I also dislike fast-food-like workflows. For me, AI is a powerful production tool that compensates for my shortcomings, but the soul of the work always originates from human creativity. In any case, thank you for your attention and understanding. If you have any questions, feel free to message me anytime~
Used AI to assist with some images.
Dialogos de los personajes fueron generados previamente y algun logo o textura ocasional (el logo si fue hecho por IA y que yo recuerdo solamente dialogos y una pieza de la banda sonora usada en el juego).
Pre-Generated Content】: The majority of assets in this game were created using generative AI technologies: Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer. Music: Background music (BGM) and sound effects were generated using Suno V5. Voice Acting: All character voices were synthesized using the MiniMax speech model. Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included. 【Live-Generated Content】: No / None.
Notice Regarding AI-Generated Content "To provide a more immersive visual experience within our limited resources, we have supplementally utilized generative AI technology to create a small number of photorealistic background images. All other character designs and core art assets have been handcrafted by our development team."
all the pictures are generated by artificial intelligence.
This game uses AI-generated content as follows: Visual Assets: Images were generated using KlingAI, with some additionally edited by hand. Scenario: Original work by the developer (human-made) Music: Original compositions by the developer (human-made) Sound Effects: Royalty-free materials (not AI-generated) AI was used as a creative tool for visual production only.
Board/scene backgrounds, some video footage and a few character variations are made with the help of generative AI. Video voiceovers are made with AI-powered text-to-speech services.
1. Asset Creation: Generative AI was used to create base images for some backgrounds and non-character card illustrations (such as items or objects). All these assets have been manually edited and processed by the developer to fit the game's art style and ensure they are used appropriately. 2. Translation: AI is used, as the translation is primarily based on machine translation. 3. Real-time Generation: The game features an optional AI text generation system for exploration flavor text. This function is only activated if the player provides their own API endpoint. The generated text is based on in-game variables (player skills, partners, and floor names) and does not affect the core story or progression. It is a purely cosmetic addition for enhanced immersion.
Some cutscenes and the game title are AI-generated images.
All languages except Korean in this game have been translated using AI.
AI Content Disclosure Some visual assets in this game were generated using AI tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional.
In the development of this work, -Some of the still backgrounds include AI-generated materials that have been added and corrected. ・In addition to free illustrations and assets, AI-generated materials are included for reference for some still compositions. ・About 3 of the 19 songs included in the soundtrack, After composing by the creator himself, some of the arrangements are based on AI-generated material.
Some artwork assets were created/edited using AI tools.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
It contains filtered and edited AI-generated content.
For this project, AI tools were used in art direction and soundtrack production. As an independent team, this has allowed us to achieve a visual and sonic scale that would otherwise be impossible. However, every asset has been manually supervised, edited, and curated to ensure the author's artistic vision and narrative remain intact. We believe in AI as a tool that amplifies the potential of independent creators.
ゲーム内背景映像にAIを使用しています。 ゲーム内音楽にAIを使用しています。 ゲーム内ソングの作曲及びボーカルにAIを使用しています。
AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team.
Generative AI was used during the development process to assist in the creation of game code and scripting. Additionally, AI tools were used to draft narrative text and dialogue, and generate 2D assets and UI elements. These were then subsequently edited and refined by humans to ensure quality and coherence. No AI is used to live-generate content during gameplay; all assets are pre-rendered and static.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Some cutscenes and the game title are AI-generated images.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
AI was used in the coding of this game. Some placeholder assets are AI, but rest assured we have excellent human artists working hard to replace every asset with hand-made human art by release!
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
During the dialogue sequences, the characters avatar representations have been created using AI image generation tools based on original 3D images of the in-game models
Game had NO AI used for any dialogue, art assets, and more. AI was used to produce code, but the 48,000 words are all written by a human.
The game is primarily developed manually, with AI assisting in the production process
I am a solo developer. I used to be the lead game designer and can write code myself, but I can't draw. So, I've used AI to generate all the art-related resources. If that bothers you, please download with caution!
Generative AI was used during development for certain assets, such as game artwork, background music, and script translations. No generative AI is used to produce content live while the game is running.
Some assets of the game (including illustrations, music, and certain code elements) were created or assisted using artificial intelligence tools, then manually edited and integrated. The story, writing, ideas, staging, and the majority of the code were designed and created by the developer.
使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。 游戏内有部分曲子采用AI作曲。
The background music uses tracks from SunoAI (commercially licensed).
Character illustrations and background scenes were created using AI. The text was translated from Russian into other languages using AI as well.
Imágenes, escenarios e ilustraciones.
游戏的图像很大程度上使用了AI能力
In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player: Reactive Dialogue: AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts. Art & Media Asset Generation: Outside of dialogue, AI is mainly used to create and vary game art assets, including: Character and illustration variants Backgrounds and visual effects Music and ambient soundscapes Sound effects Voice-over lines Short in-game videos / cutscenes All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools.
大部分背景图像都有利用到AI工作流辅助生成图片
Pre-Generated AI was used for: - Background artwork - Character illustrations All AI-generated content was reviewed and edited by the developer. No Live-Generated AI is used in this game.
We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style.
Some AI-generated images are used in the game background.
Parts of the background image of characters are generated by AI. All the Localizations are generated by AI. Others assets like character image/UI/voice are hand-made.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Temlegen: System Breakdown Dev only codeart | AI was used to assist with complex coding elements and to process a few specific 3D models for the game. | NeoRolland | - | Mar 18, 2026 | |
Paradoxical双界诗 Paradoxical Twin Worlds Saga In-game content artaudio | Please note that the audiovisual materials in this game (character illustrations, backgrounds, CG, BGM, voice acting) and some clips in the promotional video are AI-assisted creations.
Here, I sincerely ask for your forgiveness and understanding. However, please rest assured that in this work, AI serves merely as a production tool, not as the creator of the work itself.
This means that everything—from the initial concept and the collection of stylistic references, to repeated refinements in aspects such as character outfits, scene atmospheres, and continuous adjustments to the emotional delivery of voice acting—was independently handled by me. AI was only responsible for the final production phase.
I also dislike fast-food-like workflows. For me, AI is a powerful production tool that compensates for my shortcomings, but the soul of the work always originates from human creativity.
In any case, thank you for your attention and understanding. If you have any questions, feel free to message me anytime~ | 蓕朩蓕骉 | - | Mar 18, 2026 | |
Cage in my head in my cage in my head in my Unclear art | Used AI to assist with some images. | Igor Cunev | - | Mar 18, 2026 | |
Remnants: Omision In-game content textartaudio | Dialogos de los personajes fueron generados previamente y algun logo o textura ocasional (el logo si fue hecho por IA y que yo recuerdo solamente dialogos y una pieza de la banda sonora usada en el juego). | http://steamcommunity.com/groups/ OlakeayProductions / | - | Mar 18, 2026 | |
Your Daily Life In-game content artaudiotextcode | Pre-Generated Content】:
The majority of assets in this game were created using generative AI technologies:
Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer.
Music: Background music (BGM) and sound effects were generated using Suno V5.
Voice Acting: All character voices were synthesized using the MiniMax speech model.
Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included.
【Live-Generated Content】:
No / None. | 4M Studios | - | Mar 18, 2026 | |
기억에서 잊혀진 너와 함께 In-game content art | Notice Regarding AI-Generated Content "To provide a more immersive visual experience within our limited resources, we have supplementally utilized generative AI technology to create a small number of photorealistic background images. All other character designs and core art assets have been handcrafted by our development team." | Hokko game studio | 22 | Mar 18, 2026 | |
Camp "Burevestnik" Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 19 | Mar 18, 2026 | |
Blue Hawaii Aniki's Small Celebration vol.1 In-game content art | This game uses AI-generated content as follows:
Visual Assets: Images were generated using KlingAI, with some additionally edited by hand.
Scenario: Original work by the developer (human-made)
Music: Original compositions by the developer (human-made)
Sound Effects: Royalty-free materials (not AI-generated)
AI was used as a creative tool for visual production only. | Kirishima Shoichi | - | Mar 18, 2026 | |
PoliCromix In-game content artaudio | Board/scene backgrounds, some video footage and a few character variations are made with the help of generative AI.
Video voiceovers are made with AI-powered text-to-speech services. | LAVA Softworks | - | Mar 18, 2026 | |
アライさんマンション探索ゲーム~Incarnation~ Live AI arttext | 1. Asset Creation: Generative AI was used to create base images for some backgrounds and non-character card illustrations (such as items or objects). All these assets have been manually edited and processed by the developer to fit the game's art style and ensure they are used appropriately.
2. Translation: AI is used, as the translation is primarily based on machine translation.
3. Real-time Generation: The game features an optional AI text generation system for exploration flavor text. This function is only activated if the player provides their own API endpoint. The generated text is based on in-game variables (player skills, partners, and floor names) and does not affect the core story or progression. It is a purely cosmetic addition for enhanced immersion. | A.C.3 | 76 | Mar 18, 2026 | |
Heroines Paradox - 英雌悖论 - Nữ Anh Hùng In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
31 Days In Orange Carnival In-game content text | All languages except Korean in this game have been translated using AI. | ReversePI | - | Mar 18, 2026 | |
You Stay In-game content art | AI Content Disclosure
Some visual assets in this game were generated using AI tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional. | Stillroom | - | Mar 18, 2026 | |
ペンギンウォーズ In-game content artaudio | In the development of this work,
-Some of the still backgrounds include AI-generated materials that have been added and corrected.
・In addition to free illustrations and assets, AI-generated materials are included for reference for some still compositions.
・About 3 of the 19 songs included in the soundtrack,
After composing by the creator himself, some of the arrangements are based on AI-generated material. | しゃちクマず | 86 | Mar 18, 2026 | |
Sword of Shandar In-game content art | Some artwork assets were created/edited using AI tools. | Nexus Media | - | Mar 18, 2026 | |
Cringe Rizz Lines In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | BRB Drama | - | Mar 18, 2026 | |
This Wasn’t In My Job Description Unclear | It contains filtered and edited AI-generated content. | GeckoIndie | - | Mar 18, 2026 | |
Second Humanity - (Capìtulo 1) In-game content artaudio | For this project, AI tools were used in art direction and soundtrack production. As an independent team, this has allowed us to achieve a visual and sonic scale that would otherwise be impossible. However, every asset has been manually supervised, edited, and curated to ensure the author's artistic vision and narrative remain intact. We believe in AI as a tool that amplifies the potential of independent creators. | SamaelCrow | - | Mar 18, 2026 | |
名探偵カヌレの事件ダイアリー In-game content artaudiotext | ゲーム内背景映像にAIを使用しています。
ゲーム内音楽にAIを使用しています。
ゲーム内ソングの作曲及びボーカルにAIを使用しています。 | シュークリームマン Studio | - | Mar 18, 2026 | |
Mellow Echoes:Lo-Fi Moments In-game content artaudio | AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team. | NEOLAVI | - | Mar 18, 2026 | |
Niji Protocol In-game content arttextcode | Generative AI was used during the development process to assist in the creation of game code and scripting. Additionally, AI tools were used to draft narrative text and dialogue, and generate 2D assets and UI elements. These were then subsequently edited and refined by humans to ensure quality and coherence. No AI is used to live-generate content during gameplay; all assets are pre-rendered and static. | Crispy Fried Tofu Studios | - | Mar 18, 2026 | |
规则怪谈:幸存者游戏 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
93, Kuindzhi In-game content audio | AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually. | Nikita Igorevich Studio | 5.3k | Mar 18, 2026 | |
Memory alteration In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007 | - | Mar 18, 2026 | |
DIY AI Perfect Girlfriend In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | LIN YIPENG | - | Mar 18, 2026 | |
ShotSun Man & His Beauties In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0007b | - | Mar 18, 2026 | |
The pleasure of immorality In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0006a | - | Mar 18, 2026 | |
Sexy female ghost love me In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0006 | - | Mar 18, 2026 | |
Beauties love my quantum entanglement wine In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK2_0001b | - | Mar 18, 2026 | |
The Lucky Stray Cat - 招财猫 - Mèo Chiêu Tài Store/marketing art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
I DID NOT DO IT In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | Mar 18, 2026 | |
Mental Break In-game content codeart | AI was used in the coding of this game. Some placeholder assets are AI, but rest assured we have excellent human artists working hard to replace every asset with hand-made human art by release! | Keaton Lee | - | Mar 18, 2026 | |
白纸星途:民国乱世歌姬 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | - | Mar 18, 2026 | |
Deadrock Salvation In-game content art | During the dialogue sequences, the characters avatar representations have been created using AI image generation tools based on original 3D images of the in-game models | Ghost Machine | 37 | Mar 18, 2026 | |
Be Not Afraid: Threads Of Light Dev only codetext | Game had NO AI used for any dialogue, art assets, and more. AI was used to produce code, but the 48,000 words are all written by a human. | IHAM Media | - | Mar 18, 2026 | |
Stellar replies never reply Dev only | The game is primarily developed manually, with AI assisting in the production process | 零号 | - | Mar 18, 2026 | |
Inquiry Counse In-game content art | I am a solo developer. I used to be the lead game designer and can write code myself, but I can't draw. So, I've used AI to generate all the art-related resources. If that bothers you, please download with caution! | ZHENG YUFENG | - | Mar 18, 2026 | |
Hero of Ideal In-game content artaudiotext | Generative AI was used during development for certain assets, such as game artwork, background music, and script translations.
No generative AI is used to produce content live while the game is running. | DHK | - | Mar 18, 2026 | |
Le Pirate du Portail In-game content artaudiocode | Some assets of the game (including illustrations, music, and certain code elements) were created or assisted using artificial intelligence tools, then manually edited and integrated.
The story, writing, ideas, staging, and the majority of the code were designed and created by the developer. | Zizih | - | Mar 18, 2026 | |
电波奇缘~与时音相会的日子 In-game content artaudio | 使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。
游戏内有部分曲子采用AI作曲。 | 黎厘星游戏工作室 | - | Mar 18, 2026 | |
ふしぎな雨 In-game content audio | The background music uses tracks from SunoAI (commercially licensed). | 沈黙静寂 | - | Mar 18, 2026 | |
Veil: Project Conductor In-game content arttext | Character illustrations and background scenes were created using AI.
The text was translated from Russian into other languages using AI as well. | Rebro Broni | - | Mar 18, 2026 | |
Blooming Ashes Unclear art | Imágenes, escenarios e ilustraciones. | LunaKin | - | Mar 18, 2026 | |
第九档案-网管篇 In-game content art | 游戏的图像很大程度上使用了AI能力 | 任意门AnyAnyGame | - | Mar 18, 2026 | |
Coffee Coffin Live AI artaudiotext | In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player:
Reactive Dialogue:
AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts.
Art & Media Asset Generation:
Outside of dialogue, AI is mainly used to create and vary game art assets, including:
Character and illustration variants
Backgrounds and visual effects
Music and ambient soundscapes
Sound effects
Voice-over lines
Short in-game videos / cutscenes
All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools. | Three Old Pals | - | Mar 18, 2026 | |
Fate/Tiny Me In-game content art | 大部分背景图像都有利用到AI工作流辅助生成图片 | 山岭法庭广东分庭 | - | Mar 18, 2026 | |
Nimue In-game content art | Pre-Generated AI was used for:
- Background artwork
- Character illustrations
All AI-generated content was reviewed and edited by the developer.
No Live-Generated AI is used in this game. | Nagi | - | Mar 18, 2026 | |
Mommy Dies In-game content art | We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style. | AI Slop Studios | - | Mar 18, 2026 | |
死霊の恋 In-game content art | Some AI-generated images are used in the game background. | mokosoft | - | Mar 18, 2026 | |
Infant God In-game content arttext | Parts of the background image of characters are generated by AI. All the Localizations are generated by AI. Others assets like character image/UI/voice are hand-made. | colsalley | - | Mar 18, 2026 |