Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code
- Creator
- PULSUSBYTE
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
AI was used the game description, game logo, and some of the game textures.
Cat-turret models in Tower Defence mission
AI was used to enhance promo art screen and generate song for the trailer.
Some Paintings
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
1. Use Generative AI for 3D modeling 2. translation
This game utilizes AI for certain translation tasks and programming.
No One Leaves the Field uses AI tools in limited, assistive ways to support development. Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer. Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand. No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets. The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC.
We use AI in some parts of the code to assist with coding.
While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building.
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
AI was used to generate a single mesh and texture which is the generator depicted in the fourth screenshot. The generator is generated!
AI Art and AI Voice used in Store page. Some in-game voice and icons are generated via AI.
In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions.
Some sound effects are generated using AI
Artificial intelligence was used in the game's store page visuals.
AI technology is used for 3D model creation. AI-generated images are used for logo marks and backgrounds on store pages. AI is used when searching for music sample materials. Most of the images used in the game utilize AI. "Niji Voice" is used for character voices. AI is used for video production.
Game logo and menu image made with ai tool
for making store page
This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated.
Some banners made with the help of AI
Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work.
All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic. If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing.
A small number of textures and descriptive texts were based on AI-generated content and then appropriately refined by hand to produce the final assets.
in game narrative voice
AI was used to help create the images for the posters in the game
Store description and promotional graphics generated using AI tools.
Some of the pictures are made by AI
Some of the game graphics in this work utilize generative AI.
The characters of Italian Brainrot meme are originally generated by AI. In addition, we used Meshy AI and Rodin AI to generate these characters in 3D
Images in the paintings
The voice and translation are done with ai.
AI was used to generate voices and wall pictures.
AI was used to create some of the image assets and create motion capture animation data for one of the dance performances.
Some banners and promotional materials, were created with the assistance of artificial intelligence.
Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards.
AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay
The game part utilized the texture materials and UI icons generated by Midjourney for 3D models, such as those in 3D paintings. Suno AI was used to generate some of the game music (about one-third). All AI materials in the game were sourced from legal paid channels. No protected artworks were used for training. The development team will promptly update the game to ensure that it conforms to the latest policy adjustments.
The icon was created using ChatGLM's AI painting tool.
"My game utilizes artificial intelligence for generating speech using text-to-speech (TTS) technology. The voice recordings in the game are created by an AI model that synthesizes human-like voice from written text. This allows for dynamic and customizable voiceovers in various parts of the game."
The images of store page and start menu in game were designed with AI assistance.
Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page
Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page
I used AI generation to speed up development speed for some 3d art assets only. Pre-rendered 3D assets based on scans and real life objects.
Some of the game's illustrations has been enhanced using AI tools to improve visual quality and achieve a more professional finish. All images have been manually edited and retouched to fit the artistic direction of the game.
AI-generated content is mostly used for sprites, images, like the images on the steam page
AI-generated content is mostly used for sprites, images, like the image on the steam page
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Pieces Left Behind In-game content art | Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code | PULSUSBYTE | - | Mar 18, 2026 | |
Exit Loops - Street 001 In-game content artaudio | Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay. | Eray Okutan | - | Mar 18, 2026 | |
Ham's Game Store Simulator In-game content textart | AI was used the game description, game logo, and some of the game textures. | Hambone Games | - | Mar 18, 2026 | |
Beyond Faded Voices In-game content art | Cat-turret models in Tower Defence mission | Alexoid Studio | - | Mar 18, 2026 | |
Blue Paradise: Joyful Survival Store/marketing artaudio | AI was used to enhance promo art screen and generate song for the trailer. | Digital Melody | - | Mar 18, 2026 | |
?? Movie Theater Unclear | Some Paintings | riinwin | 117 | Mar 18, 2026 | |
Good Luck Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | Happybara Games | 39 | Mar 18, 2026 | |
Backrooms: Final Exam In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Possession In-game content arttext | 1. Use Generative AI for 3D modeling
2. translation | Taleon | - | Mar 18, 2026 | |
The Old Woman | 無言老婆 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 45 | Mar 18, 2026 | |
No One Leaves the Field In-game content textcode | No One Leaves the Field uses AI tools in limited, assistive ways to support development.
Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer.
Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand.
No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets.
The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC. | Digital Sagas LLC | - | Mar 18, 2026 | |
PickingSimulator Dev only code | We use AI in some parts of the code to assist with coding. | turusaki | - | Mar 18, 2026 | |
Promethean Project In-game content audioart | While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building. | Alastair Forsyth | - | Mar 18, 2026 | |
The Wellmonts Case In-game content audioart | Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us. | Zakym s. r. o. | 211 | Mar 18, 2026 | |
Wake Up The House In-game content art | AI was used to generate a single mesh and texture which is the generator depicted in the fourth screenshot.
The generator is generated! | SDK Studio | - | Mar 18, 2026 | |
暗室绘光 In-game content artaudio | AI Art and AI Voice used in Store page. Some in-game voice and icons are generated via AI. | wanmeibd | - | Mar 18, 2026 | |
Night Shift Customer Live AI text | In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions. | zefir3 | - | Mar 18, 2026 | |
Mara In-game content audio | Some sound effects are generated using AI | Nick Abrams | 73 | Mar 18, 2026 | |
What Happened to Lily? In-game content art | Artificial intelligence was used in the game's store page visuals. | Montee Games | 115 | Mar 18, 2026 | |
うみのもくず / Depths Debris In-game content artaudio | AI technology is used for 3D model creation.
AI-generated images are used for logo marks and backgrounds on store pages.
AI is used when searching for music sample materials.
Most of the images used in the game utilize AI.
"Niji Voice" is used for character voices.
AI is used for video production. | Jloo | - | Mar 18, 2026 | |
Way To Hell Store/marketing art | Game logo and menu image made with ai tool | Valkeala Software | 12 | Mar 18, 2026 | |
Reborn: The Evil Being Store/marketing arttext | for making store page | Mighty Knight Games | - | Mar 18, 2026 | |
Heroin Hero In-game content art | This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated. | JPGames | - | Mar 18, 2026 | |
Backrooms: Exit from Supermarket Store/marketing art | Some banners made with the help of AI | CGI LAB GAMES | 53 | Mar 18, 2026 | |
Dead by Backrooms Anomaly Store/marketing artcode | Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work. | DarkRook Interactive | 37 | Mar 18, 2026 | |
The Last Case of John Morley In-game content art | All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic.
If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing. | Indigo Studios - Interactive Stories | 191 | Mar 18, 2026 | |
Junji Ito Maniac: An Infinite Gaol In-game content arttext | A small number of textures and descriptive texts were based on AI-generated content and then appropriately refined by hand to produce the final assets. | SOFTSTAR ENTERTAINMENT | 617 | Mar 18, 2026 | |
Echoes of the Wild In-game content audio | in game narrative voice | Cosmix | - | Mar 18, 2026 | |
Saintless In-game content art | AI was used to help create the images for the posters in the game | Chocho Co. | - | Mar 18, 2026 | |
Man Without Clothes Runner Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
Kuafu chasing the sun Store/marketing art | Some of the pictures are made by AI | WU ZI QI | 12 | Mar 18, 2026 | |
EXIT PANIC In-game content art | Some of the game graphics in this work utilize generative AI. | FUNAKI GAMES | - | Mar 18, 2026 | |
BOMBARDIRO CROCODILO: ITALIAN BRAINROT SIMULATOR In-game content art | The characters of Italian Brainrot meme are originally generated by AI.
In addition, we used Meshy AI and Rodin AI to generate these characters in 3D | Lirili Larila Studios | - | Mar 18, 2026 | |
Dreadfull Death Unclear art | Images in the paintings | JDF GAMES | - | Mar 18, 2026 | |
囚夢 In-game content audiotext | The voice and translation are done with ai. | Budai | 24 | Mar 18, 2026 | |
Anomaly Runner In-game content audioart | AI was used to generate voices and wall pictures. | Igor Maliukh | - | Mar 18, 2026 | |
La Pasion XR In-game content art | AI was used to create some of the image assets and create motion capture animation data for one of the dance performances. | Agile Lens, LLC. | - | Mar 18, 2026 | |
Pipeline Crawl Store/marketing art | Some banners and promotional materials, were created with the assistance of artificial intelligence. | David Seco | 13 | Mar 18, 2026 | |
TheBlessingOfAiron In-game content art | Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards. | BakerTheGameMaker | - | Mar 18, 2026 | |
Doorz In-game content art | AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay | MegLore | - | Mar 18, 2026 | |
Death Club: Our Dead Pawns In-game content artaudio | The game part utilized the texture materials and UI icons generated by Midjourney for 3D models, such as those in 3D paintings. Suno AI was used to generate some of the game music (about one-third). All AI materials in the game were sourced from legal paid channels. No protected artworks were used for training. The development team will promptly update the game to ensure that it conforms to the latest policy adjustments. | NerveSingerStudio | - | Mar 18, 2026 | |
Pool Protocol: Loop In-game content art | The icon was created using ChatGLM's AI painting tool. | orange老李 | 11 | Mar 18, 2026 | |
Lost Luminosity In-game content audio | "My game utilizes artificial intelligence for generating speech using text-to-speech (TTS) technology. The voice recordings in the game are created by an AI model that synthesizes human-like voice from written text. This allows for dynamic and customizable voiceovers in various parts of the game." | Ember Wing Games | 201 | Mar 18, 2026 | |
Fortune Store/marketing art | The images of store page and start menu in game were designed with AI assistance. | BiKun | - | Mar 18, 2026 | |
Backrooms: The Scream In-game content art | Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page | Skmaestro | - | Mar 18, 2026 | |
Backrooms: The Silence In-game content art | Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page | Skmaestro | 22 | Mar 18, 2026 | |
妇人启门 In-game content art | I used AI generation to speed up development speed for some 3d art assets only. Pre-rendered 3D assets based on scans and real life objects. | 霡 Mai | - | Mar 18, 2026 | |
Porteñolandia In-game content art | Some of the game's illustrations has been enhanced using AI tools to improve visual quality and achieve a more professional finish. All images have been manually edited and retouched to fit the artistic direction of the game. | Agustin Julian | - | Mar 18, 2026 | |
Backrooms: The Deep Dark In-game content art | AI-generated content is mostly used for sprites, images, like the images on the steam page | SUDT Games | 19 | Mar 18, 2026 | |
Backrooms: The Others In-game content art | AI-generated content is mostly used for sprites, images, like the image on the steam page | SUDT Games | - | Mar 18, 2026 |