This was only used to create the game trailer.
- Creator
- Sezual Pte Ltd
- Reviews
- 134
- Added
- Mar 18, 2026
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This was only used to create the game trailer.
Some card & store page artwork are ai assisted.
Solo dev and 3D artist here. Most of the poster decorations hung on the walls of the workshop are AI generated. Also a small amount of boxes have AI generated parts of the textures later composed together. I would say that in the full game about 2%-3% of the textures are AI generated.
Our game is about shooting movies. We also allow players to create their own movies, including having characters say the lines of the movie script. Players can write dialogue and generate audio. The 3D animated characters act out the script.
Some visual concept references in this game were created using AI tools during the early design phase. All final game assets were manually created, customized, and refined by our development team. No AI-generated content is used directly in the final product.
AI generated images for ability screen and main menu and some item icons like fish, bear coat,potions etc.
We use AI tools to help us develop the game faster, mainly for coding purposes.
ChatGPT was used to localize in game and Store Page text.
We used AI to design the capsules featured on the game's store page.
Generative AI was used in the creation of some in-game portraits, backgrounds, and icons.
Localization for languages other than English.
Some visual drawings and video titles were made using artificial intelligence.
AI Integration in Our Game Our game incorporates generative artificial intelligence specifically for creating background music and enhancing visual elements. Here's an overview of how AI is utilized: AI-Generated Background Music: The background music in our game is generated using SUNO, a state-of-the-art AI music generation tool. This allows us to provide a unique and immersive auditory experience for players, ensuring that the music dynamically adapts to the gameplay and enhances the overall atmosphere. AI-Generated Gun Icons: In addition to music, we have also utilized ChatGPT to generate a few gun icons, which were then further refined and customized. This combination of AI generation and human touch ensures that our visual assets are both innovative and meticulously crafted.
A small number of textures were created using AI, and then manually processed to match the game's visual style.
We use AI to proof read and sometimes edit our Lore texts
Icons were generated using AI.
Our team uses AI to generate voice acted characters and to translate all localizations into every supported language.
We got help from AI while creating the store page
We only use parts of AI-generated voice-overs – the voice samples come from recordings of our developers working on the game.
Some World War 2 propaganda posters were made with AI then edited with Photoshop.
Steam store page capsules
Some 2D artworks and promotional images in our game are created using generative artificial intelligence.
We use DALL E 2 in our project to generate item icons. DALL E 2 is not subject to copyright.
Generative Ai used for artworks and UI Elements
We utilized artificial intelligence for character voiceovers and 3D modeling.
The developer is a skilled artist who has created all of the art, except for some music and sound effects that were partially generated by different AI software to ease the cost and workload of solo development.
Yes. We are using AI power in our UI elements.
Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists.
We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered.
some paintings, and some audio
Portion's paid for and built with the current available version of the modern "The Most High Level Programming Language" representation; through Microsoft's AI-powered coding assistant "Github Copilot".
We integrated with Meshy to allow players to generate 3D furniture and decor for their rooms using a text prompt. Any 3D assets generated in this way are purely for personal use and cannot be placed on our download center. Generative AI was not used in the making of our 2D artwork or included 3D assets.
Viking themed loadingscreen and Startscreen images pre generated by AI.
- Are player-imported models being posed using AI No.AI technology is only used during software development. Poses are pre-generated data that records the positions and rotation values of the joints of the humanoid model. No AI-related techniques are involved. -In what manner is the AI affecting the poses During development, some pose data is generated through Pose Estimation technology by importing images. There is no utilization of any AI technology during the runtime of the software, and there are no functionalities or code related to AI in the software package.
Some graphic assets used in this game and its marketing materials were created with the help of generative AI tools. These primarily include the cartoon-style images, such as perks, characters, and items.
Used for creating the game banner
AI assets created with self-created characters are included in the photo. Photo made by Midjourney.
For recipe art only: Our artist used an AI assistant. We made a hand-painted recipe base. Then we used AI to add a detail layer. Then we hand-painted all final details.
The voiceovers for the dialogue were produced with pre-rendered text-to-speech AI.
Some voice acting is generated using AI models trained on professional voice actors who have given their consent and are being compensated for their work.
AI tools have been like an extra set of hands (or brains) for our small indie dev team. They've played a quiet yet invaluable role in helping us draft initial concept art and brainstorm our way through tricky design challenges. Being Polish native speakers, AI has also been particularly helpful in fine-tuning our writing, ensuring our game's narrative is as engaging as possible.
The Maze on the Cover was generated with A.I.
We used AI to create the voices for John, Ellie, Matt, and Becca. This is a temporary solution; we intend to replace these audio tracks with professional voice acting as soon as possible.
Static 2D art, such as background images, are AI generated.
We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language.
Just for some image like the wizard for example Also was used to translate the game on various lenguages
Some models and icons in the game are generated by artificial intelligence
AI was used to generate store page images and in-game loading screens including the logo. AI was also used to revise some dialogue.
Capsule and Library imagery integrate AI generation.
Some visual assets and promotional materials for Rimal were created or enhanced using generative AI tools during development. All gameplay mechanics, progression systems, and core game logic are fully designed and controlled by the development team. No AI-generated content is created dynamically during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Undeads Store/marketing art | This was only used to create the game trailer. | Sezual Pte Ltd | 134 | Mar 18, 2026 | |
Standalone: Synergy Store/marketing art | Some card & store page artwork are ai assisted. | Ten Percent Red | - | Mar 18, 2026 | |
A-RED Walking Robot In-game content art | Solo dev and 3D artist here.
Most of the poster decorations hung on the walls of the workshop are AI generated.
Also a small amount of boxes have AI generated parts of the textures later composed together.
I would say that in the full game about 2%-3% of the textures are AI generated. | JOOKITOOZ | - | Mar 18, 2026 | |
Movies Tycoon Live AI audiotext | Our game is about shooting movies. We also allow players to create their own movies, including having characters say the lines of the movie script. Players can write dialogue and generate audio. The 3D animated characters act out the script. | PixelCraze s.r.o. | 499 | Mar 18, 2026 | |
ROSE Dev only art | Some visual concept references in this game were created using AI tools during the early design phase. All final game assets were manually created, customized, and refined by our development team. No AI-generated content is used directly in the final product. | Rise Studio | - | Mar 18, 2026 | |
Blood of the Elves In-game content art | AI generated images for ability screen and main menu and some item icons like fish, bear coat,potions etc. | Naxion Games Interactive | 12 | Mar 18, 2026 | |
Bird Game 3 Dev only code | We use AI tools to help us develop the game faster, mainly for coding purposes. | Aengel Studio | - | Mar 18, 2026 | |
WARLANCER - Armored Survivor Store/marketing text | ChatGPT was used to localize in game and Store Page text. | cycursive games | - | Mar 18, 2026 | |
Luxury Store Simulator Store/marketing art | We used AI to design the capsules featured on the game's store page. | OBUR Games | - | Mar 18, 2026 | |
Global Magnates: Shipping Tycoon In-game content art | Generative AI was used in the creation of some in-game portraits, backgrounds, and icons. | Aquila Chengdu | 116 | Mar 18, 2026 | |
Critter Crossfire In-game content text | Localization for languages other than English. | Evan Polekoff | 30 | Mar 18, 2026 | |
Build For Sale Simulator Store/marketing art | Some visual drawings and video titles were made using artificial intelligence. | Paragon Game Studio | 22 | Mar 18, 2026 | |
Shoot to Shoot In-game content audioart | AI Integration in Our Game
Our game incorporates generative artificial intelligence specifically for creating background music and enhancing visual elements. Here's an overview of how AI is utilized:
AI-Generated Background Music:
The background music in our game is generated using SUNO, a state-of-the-art AI music generation tool. This allows us to provide a unique and immersive auditory experience for players, ensuring that the music dynamically adapts to the gameplay and enhances the overall atmosphere.
AI-Generated Gun Icons:
In addition to music, we have also utilized ChatGPT to generate a few gun icons, which were then further refined and customized. This combination of AI generation and human touch ensures that our visual assets are both innovative and meticulously crafted. | Alan | - | Mar 18, 2026 | |
Back to Hearth In-game content art | A small number of textures were created using AI, and then manually processed to match the game's visual style. | Podoba Interactive | 256 | Mar 18, 2026 | |
Shredded Faith In-game content text | We use AI to proof read and sometimes edit our Lore texts | Furious AS | - | Mar 18, 2026 | |
Dawn Of Insolence In-game content art | Icons were generated using AI. | 85KGames | 15 | Mar 18, 2026 | |
City Defense Z In-game content audiotext | Our team uses AI to generate voice acted characters and to translate all localizations into every supported language. | Good Mood Games | 277 | Mar 18, 2026 | |
Dark Continent Store/marketing | We got help from AI while creating the store page | Armagan | - | Mar 18, 2026 | |
Sancticide In-game content audio | We only use parts of AI-generated voice-overs – the voice samples come from recordings of our developers working on the game. | Red Square Games | 57 | Mar 18, 2026 | |
World War 2 Agenda Store/marketing art | Some World War 2 propaganda posters were made with AI then edited with Photoshop. | Rocket Regios studios | - | Mar 18, 2026 | |
One Way Road: Firehunt Store/marketing art | Steam store page capsules | Shabunov Leonid | 119 | Mar 18, 2026 | |
Carvival Store/marketing art | Some 2D artworks and promotional images in our game are created using generative artificial intelligence. | Vival Games | - | Mar 18, 2026 | |
Don't Shout Together In-game content art | We use DALL E 2 in our project to generate item icons. DALL E 2 is not subject to copyright. | SinisterGames | 470 | Mar 18, 2026 | |
Scorching Desert In-game content art | Generative Ai used for artworks and UI Elements | Desert Runner Studio | - | Mar 18, 2026 | |
The House In-game content audioart | We utilized artificial intelligence for character voiceovers and 3D modeling. | DarkSheep Games | - | Mar 18, 2026 | |
Slightly Off World In-game content audio | The developer is a skilled artist who has created all of the art, except for some music and sound effects that were partially generated by different AI software to ease the cost and workload of solo development. | Lofty Robot | - | Mar 18, 2026 | |
The Boneless In-game content art | Yes. We are using AI power in our UI elements. | Dozer Game Studio | - | Mar 18, 2026 | |
Park Ranger Simulator In-game content art | Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists. | Polygon Art | 79 | Mar 18, 2026 | |
Shell Runner In-game content audiotext | We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered. | Reija | 79 | Mar 18, 2026 | |
Project Hybrid Unclear artaudio | some paintings, and some audio | Vacantknight5 | - | Mar 18, 2026 | |
wozitdev's 3D Chess Dev only code | Portion's paid for and built with the current available version of the modern "The Most High Level Programming Language" representation; through Microsoft's AI-powered coding assistant "Github Copilot". | wozitdev | - | Mar 18, 2026 | |
LAN Party Live AI art | We integrated with Meshy to allow players to generate 3D furniture and decor for their rooms using a text prompt. Any 3D assets generated in this way are purely for personal use and cannot be placed on our download center.
Generative AI was not used in the making of our 2D artwork or included 3D assets. | LAN Party Technologies, Inc. | 113 | Mar 18, 2026 | |
VikingScape Store/marketing art | Viking themed loadingscreen and Startscreen images pre generated by AI. | VikingRobz | - | Mar 18, 2026 | |
手办工坊2 Dev only art | - Are player-imported models being posed using AI
No.AI technology is only used during software development. Poses are pre-generated data that records the positions and rotation values of the joints of the humanoid model. No AI-related techniques are involved.
-In what manner is the AI affecting the poses
During development, some pose data is generated through Pose Estimation technology by importing images. There is no utilization of any AI technology during the runtime of the software, and there are no functionalities or code related to AI in the software package. | Megu Studio | - | Mar 18, 2026 | |
Slyders In-game content art | Some graphic assets used in this game and its marketing materials were created with the help of generative AI tools. These primarily include the cartoon-style images, such as perks, characters, and items. | Kato Games | 156 | Mar 18, 2026 | |
Cyber Avenger Store/marketing art | Used for creating the game banner | Quacky Games | 138 | Mar 18, 2026 | |
LetMeOut Store/marketing art | AI assets created with self-created characters are included in the photo.
Photo made by Midjourney. | Eojin Kim | - | Mar 18, 2026 | |
HANGRY In-game content art | For recipe art only:
Our artist used an AI assistant.
We made a hand-painted recipe base.
Then we used AI to add a detail layer.
Then we hand-painted all final details. | Game Pill | - | Mar 18, 2026 | |
Zombactory In-game content audio | The voiceovers for the dialogue were produced with pre-rendered text-to-speech AI. | Shoulders of Giants | - | Mar 18, 2026 | |
Afallon In-game content audio | Some voice acting is generated using AI models trained on professional voice actors who have given their consent and are being compensated for their work. | Stargazing interactive | 186 | Mar 18, 2026 | |
Across the Wonderlands Dev only arttext | AI tools have been like an extra set of hands (or brains) for our small indie dev team. They've played a quiet yet invaluable role in helping us draft initial concept art and brainstorm our way through tricky design challenges. Being Polish native speakers, AI has also been particularly helpful in fine-tuning our writing, ensuring our game's narrative is as engaging as possible. | Covenant.dev | - | Mar 18, 2026 | |
The Alchemist's Apprentice in the Maze of Madness Store/marketing art | The Maze on the Cover was generated with A.I. | ERMedia | - | Mar 18, 2026 | |
IDILI In-game content audio | We used AI to create the voices for John, Ellie, Matt, and Becca. This is a temporary solution; we intend to replace these audio tracks with professional voice acting as soon as possible. | Megalith Interactive Studios | 27 | Mar 18, 2026 | |
Warlords Battle Simulator In-game content art | Static 2D art, such as background images, are AI generated. | RedKar Devs | 55 | Mar 18, 2026 | |
Pure Badminton In-game content text | We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language. | DS SOFT | 278 | Mar 18, 2026 | |
Trash Troopers: Earth Reclaim In-game content arttext | Just for some image like the wizard for example
Also was used to translate the game on various lenguages | LFR games | - | Mar 18, 2026 | |
多人超市模拟器 In-game content art | Some models and icons in the game are generated by artificial intelligence | Supermarket Simulator | - | Mar 18, 2026 | |
Myth & Mirage In-game content arttext | AI was used to generate store page images and in-game loading screens including the logo. AI was also used to revise some dialogue. | Eliphx | - | Mar 18, 2026 | |
Iridio Store/marketing art | Capsule and Library imagery integrate AI generation. | KR Games | 104 | Mar 18, 2026 | |
Rimal Game In-game content art | Some visual assets and promotional materials for Rimal were created or enhanced using generative AI tools during development.
All gameplay mechanics, progression systems, and core game logic are fully designed and controlled by the development team.
No AI-generated content is created dynamically during gameplay. | Rumbling Games Studio | - | Mar 18, 2026 |