游戏使用了AI进行部分配音、绘图、文字创作。
- Creator
- 漫步云边制作组
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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游戏使用了AI进行部分配音、绘图、文字创作。
Some visuals were generated, then refined and customized to fit the game’s style and atmosphere.
A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release.
Some image texture resources are generated by AI.
Some of the pre-rendered images used on this game's store page and in marketing materials were created with the help of AI tools. AI was used solely to assist in the creative process for external visuals and does not affect the quality or integrity of the gameplay in any way. You can enjoy the game with full confidence!
AI tools were used during development as a creative support tool. They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer. No AI-generated content is used directly in the final game. All assets, code, music, and narrative content were created, refined, and implemented manually. The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content. Transparency in the development process is important to me, which is why I am openly disclosing this here.
Some of the code and images are created using AI.
game assets, images, some editing's on backgrounds
Certain images and portions of the scripts were generated with the assistance of artificial intelligence.
AI generated assistance is used in game art Some music materials are generated with AI assistance
- Marketing Material
Game translation made with MI!
Parts of graphics are generated with AI.
Generate images using AI
In order to create better backgrounds and focus on the core parts of the game, we used AI to help create some of the backgrounds and props in the game. After the AI generates these images, our artists still need to make detailed modifications to them to ensure that the style of the backgrounds and props matches the environment, worldview, UI, and characters drawn by our talented artists.
The background images and dinosaurs pictures are pre-rendered AI art
Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost. Might contains placeholder assets created during prototype to be replaced later during development.
Help with translations and copywriting.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
Some of the images in the game are generated
It was used for the character artworks.
By AI: all backgrounds, all egg illustrations, and all UI components.
The cover image is created by AI
This game features both hand-crafted content and AI-generated music and design.
Some pixel assets were created using PixelLab Ai
All map visuals were initially created using AI tools for concept generation. These were then heavily edited and stylized manually to match the game's final silhouette-based design. No real-time AI is used during gameplay.
This game uses AI-generated content for some environmental artwork and character visuals.
The game's main song, featured in the main menu and the game's ending, was created with AI
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
我们使用生成式人工智能(例如 Stable Diffusion)来创建部分早期概念图和角色立绘草稿,最终版本由美术人员进行修改、润色与二次创作。游戏中并不包含任何实时 AI 内容。
Store page art
AI is used to generate questions. Some animations were done using AI.
Some images in this game were created using generative AI.
Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity.
Some characters were designed by AI and created by the developer.
Some background music was created using Suno AI during development to support the game’s original soundtrack.
Characters and Environments renders in Ai.
Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually.
The background images and dogs pictures are pre-rendered AI art
Some in-game sprites are made by hand, some used AI generation in the process. AI was used to assist in localization.
Some visual assets, such as icons and illustrations, were generated or enhanced using AI tools, and were further refined and integrated by the developer.
This game uses AI to generate the images
Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design.
Some marketing and static images related to the game generated using AI.
In the game, there are three book-like covers, or large background images, that are generated by ai.
Some UI arts are generated by AI.
Some of the images in game are AI-generated
This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support
Generative AI may be used in marketing materials and store page, but not in game content.
all the pictures are generated by artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
上元长干行 audio | 游戏使用了AI进行部分配音、绘图、文字创作。 | 漫步云边制作组 | - | Mar 18, 2026 | |
Off the Beaten Track In-game content art | Some visuals were generated, then refined and customized to fit the game’s style and atmosphere. | Blackroot Studios | 13 | Mar 18, 2026 | |
Fracctal TCG Store/marketing art | A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release. | Fracctal Labs | 56 | Mar 18, 2026 | |
深渊放置者 In-game content art | Some image texture resources are generated by AI. | zuif_Game studios | - | Mar 18, 2026 | |
Beast Gang Store/marketing art | Some of the pre-rendered images used on this game's store page and in marketing materials were created with the help of AI tools.
AI was used solely to assist in the creative process for external visuals and does not affect the quality or integrity of the gameplay in any way.
You can enjoy the game with full confidence! | 企創天外 | - | Mar 18, 2026 | |
Fragmented Soul: Blackrock In-game content artcodeaudiotext | AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here. | Johannes Elsasser | - | Mar 18, 2026 | |
PONG EMOTIONAL Dev only codeart | Some of the code and images are created using AI. | FUNAKI GAMES | - | Mar 18, 2026 | |
Anunaki Clicker In-game content art | game assets, images, some editing's on backgrounds | DeveloperSansFrontieres | 15 | Mar 18, 2026 | |
RiftGuard Dev only artcode | Certain images and portions of the scripts were generated with the assistance of artificial intelligence. | Artur Rezende | 36 | Mar 18, 2026 | |
归途 In-game content artaudio | AI generated assistance is used in game art
Some music materials are generated with AI assistance | 予落甘霖 | - | Mar 18, 2026 | |
Captain Star Store/marketing art | - Marketing Material | KIDA STUDIOS | - | Mar 18, 2026 | |
Game Dev Journey In-game content text | Game translation made with MI! | Fless Games | - | Mar 18, 2026 | |
Caveflyer: Rift War In-game content art | Parts of graphics are generated with AI. | Eino Tuominen Oy | - | Mar 18, 2026 | |
Free Lottery Unclear art | Generate images using AI | tcplay | - | Mar 18, 2026 | |
The Awakened Avenger In-game content art | In order to create better backgrounds and focus on the core parts of the game, we used AI to help create some of the backgrounds and props in the game. After the AI generates these images, our artists still need to make detailed modifications to them to ensure that the style of the backgrounds and props matches the environment, worldview, UI, and characters drawn by our talented artists. | Forest Cats Studio | - | Mar 18, 2026 | |
Space Memory: Dinosaurs In-game content art | The background images and dinosaurs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Wanderers' Outpost Live AI text | Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost.
Might contains placeholder assets created during prototype to be replaced later during development. | Wind Arthouse | - | Mar 18, 2026 | |
Mitos.is: The Game OG Unclear text | Help with translations and copywriting. | Freakinware Studios | 109 | Mar 18, 2026 | |
Ethernia In-game content art | Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design. | Pugna Studio | - | Mar 18, 2026 | |
Flower of Anarchy In-game content art | Some of the images in the game are generated | ManInCrimson | - | Mar 18, 2026 | |
The Ashen Baron In-game content art | It was used for the character artworks. | Crow's Perch | - | Mar 18, 2026 | |
Lofi Succubus In-game content art | By AI: all backgrounds, all egg illustrations, and all UI components. | SunnyCat | - | Mar 18, 2026 | |
海岛寻宝 Store/marketing art | The cover image is created by AI | Heguo Studio | - | Mar 18, 2026 | |
BIT DANCER In-game content audioart | This game features both hand-crafted content and AI-generated music and design. | DOGEKAI | - | Mar 18, 2026 | |
BKPR In-game content art | Some pixel assets were created using PixelLab Ai | Brett Kozma | - | Mar 18, 2026 | |
Stray Tekirs In-game content art | All map visuals were initially created using AI tools for concept generation. These were then heavily edited and stylized manually to match the game's final silhouette-based design. No real-time AI is used during gameplay. | VIBRA | - | Mar 18, 2026 | |
Detective Trent In-game content art | This game uses AI-generated content for some environmental artwork and character visuals. | Pegamob | - | Mar 18, 2026 | |
They Came for More Pasta In-game content audio | The game's main song, featured in the main menu and the game's ending, was created with AI | Match Head Studio | 22 | Mar 18, 2026 | |
Reversi Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | - | Mar 18, 2026 | |
世界树葬火 In-game content art | 我们使用生成式人工智能(例如 Stable Diffusion)来创建部分早期概念图和角色立绘草稿,最终版本由美术人员进行修改、润色与二次创作。游戏中并不包含任何实时 AI 内容。 | 雾隐-bludgeon | 19 | Mar 18, 2026 | |
Beat The Odds Store/marketing art | Store page art | Priyam Jain | - | Mar 18, 2026 | |
Magic Quiz In-game content textart | AI is used to generate questions. Some animations were done using AI. | Studija 3 | - | Mar 18, 2026 | |
Planets Ambrosia In-game content art | Some images in this game were created using generative AI. | Maltsoft | - | Mar 18, 2026 | |
Sparkfront: Online In-game content arttext | Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity. | Selçuk Oruç | - | Mar 18, 2026 | |
Dungeon Picnic In-game content art | Some characters were designed by AI and created by the developer. | Lapismine | - | Mar 18, 2026 | |
Don't Wake Up My Dream In-game content audio | Some background music was created using Suno AI during development to support the game’s original soundtrack. | Naivus Luo | - | Mar 18, 2026 | |
Nippon Dojo In-game content art | Characters and Environments renders in Ai. | Game Over Productions Inc. | - | Mar 18, 2026 | |
Rot Runner In-game content artcode | Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually. | XS2PULZ | - | Mar 18, 2026 | |
Anime Dream Match: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Super Cabbage Kabumi In-game content arttext | Some in-game sprites are made by hand, some used AI generation in the process.
AI was used to assist in localization. | Vividesca Games | 103 | Mar 18, 2026 | |
Relaxing Farm: Merge Tales In-game content art | Some visual assets, such as icons and illustrations, were generated or enhanced using AI tools, and were further refined and integrated by the developer. | LeeT Game | - | Mar 18, 2026 | |
Plantastic Unclear art | This game uses AI to generate the images | BlueBathtub | 19 | Mar 18, 2026 | |
Slime Match Adventure In-game content arttext | Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design. | SlothSoft Games | - | Mar 18, 2026 | |
Chaturanga Store/marketing art | Some marketing and static images related to the game generated using AI. | Bored Games LLC | - | Mar 18, 2026 | |
征服者笔记本联机版 In-game content art | In the game, there are three book-like covers, or large background images, that are generated by ai. | QiuGong | - | Mar 18, 2026 | |
桌面神社 In-game content art | Some UI arts are generated by AI. | Anisile | - | Mar 18, 2026 | |
Matchology In-game content art | Some of the images in game are AI-generated | Sunrix | - | Mar 18, 2026 | |
Chains on Sand In-game content artaudio | This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support | Tabula Forge | - | Mar 18, 2026 | |
Ghost Engine In-game content art | Generative AI may be used in marketing materials and store page, but not in game content. | Paragon Codeworks | - | Mar 18, 2026 | |
Russian Quest In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Mar 18, 2026 |