25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

The TripSteam
Disclosure

Some of the Marketing Materials and Images for The Trip are AI generated.

Creator
Trippy Game Studio
Reviews
-
Added
Mar 18, 2026
Jesus UncrossedSteam
Disclosure

I did some loading screen of the games with DALL-E with a paid + program of OpenAI. Voices of the character are using "Replica Studios" Characters https://www.replicastudios.com/smart-npc

Creator
VR-EXODUS
Reviews
-
Added
Mar 18, 2026
DYSPLACEDSteam
Disclosure

During development we use AI assistance in certain tasks, such as upscaling in-game assets to higher detail versions. An example would be creating higher detail 2D UI portraits for NPCs in their in-game environment from the in-game art. All original artwork and the final creative vision come from our development team. The game has optional computer generated voice overs.

Creator
10tons Ltd
Reviews
285
Added
Mar 18, 2026
Goldilock One: The Mists of JakairaSteam
Disclosure

The use of AI has been incorporated into the pipeline of some of our artists and developers, in some cases for creating references, in others as a base for further work and finishing.

Creator
Shed of Ideas
Reviews
36
Added
Mar 18, 2026
Anomalous AssaultSteam
Disclosure

Collapsed State is a project created by the RevoltGPT to showcase the power of our proprietary game development platform! This project was created almost entirely using our proprietary AI game engine editor, which you can use yourself at https://revoltgpt.dev! Thank you so much to our community for coming together to turn this project into a reality, we truly appreciate each and every one of you!

Creator
RevoltGPT.dev
Reviews
-
Added
Mar 18, 2026
VersusSteam
Disclosure

Some AI tools were used as part of the creative process to assist with brainstorming, polishing text, and improving efficiency in content creation. However, all final assets, visuals, and materials are manually reviewed, edited, and finalized by the development team to ensure original quality and consistency with the game’s vision. No, the game does not use AI to generate content or code in real time during gameplay. All gameplay logic, assets, and mechanics are fully pre-defined and designed by the development team. AI is used only for traditional gameplay elements such as enemy behavior, pathfinding, and combat decision-making. These systems are entirely pre-programmed and do not involve generative AI. The goal is to provide challenging, reactive encounters that feel dynamic and engaging for the player.

Creator
Gabriel Lopez
Reviews
-
Added
Mar 18, 2026
Terrors of WarSteam
Disclosure

Terrors of War is being developed solo on a tight budget. To get the project to its current state I've used generative AI for a handful of placeholder assets: some voice lines, sound effects, UI iconography and the current Steam capsule art. These are all temporary. Every AI-assisted asset is flagged in the project as a placeholder and will be replaced with custom work from freelance artists progressively through Early Access. Wherever possible I use in-game screenshots and footage. What you see represents actual gameplay. No content is generated at runtime. All AI-assisted assets ship pre-generated in the build.

Creator
Hetki
Reviews
-
Added
Mar 18, 2026
MailvilleSteam
Disclosure

In the development of this game generative AI was used for environment mood boards, 3D model drafts, and soundtrack inspirations. Final in-game assets are all human-curated with purpose and intent.

Creator
HiveSpark LLC
Reviews
-
Added
Mar 18, 2026
Wild WitchSteam
Disclosure

AI-generated art was developed based on original sketches and artwork created in our studio. We used a private LLM trained exclusively on our own original artwork to iterate and experiment with various visual concepts before finalizing our artistic direction. This process allowed us to efficiently explore creative possibilities while ensuring the final art assets remained true to our unique vision and aesthetic. AI was also assistive in code and project management.

Creator
Giantmaker Studio
Reviews
-
Added
Mar 18, 2026
Mother Ghoul - The Curse of UnbornsSteam
Disclosure

Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.

Creator
Queen
Reviews
18
Added
Mar 18, 2026
Apex Path: BOLTSteam
Disclosure

AI was used to assist with voice modification for certain characters. AI was used to help with soundtrack enhancement and editing. AI was used to create or refine some visual symbols and sigil designs.

Creator
Sanswolf
Reviews
-
Added
Mar 18, 2026
Lila's Synthetic ShadowsSteam
Disclosure

This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.

Creator
Scripting Ventures
Reviews
-
Added
Mar 18, 2026
Academy: Become a HeroSteam
Disclosure

Generative AI tools were used during the development of Academy: Become a Hero to create and refine several game assets. The disclosure of its use is as follows: 2D Art and User Interface: All 2D illustrations, UI elements, icons, and menus (including upgrade screens, stage selection, and customization menus) were generated using AI tools and subsequently edited and refined for final integration. 3D Modeling: The main character (Troid) and its skeletal meshes were created using Meshy. We hold a valid commercial license for all content generated and used in the project. Localization: Game localization and translations into all supported languages were performed with the assistance of AI large language models to ensure global accessibility. Audio and Voiceovers: For the introductory cinematic, AI was utilized to modulate and process the developer's original voice recordings to create distinct and characterized voices for the different characters. All AI-generated content has been manually reviewed, corrected, and finalized by the developer to ensure artistic consistency and technical quality.

Creator
More Dev Games
Reviews
-
Added
Mar 18, 2026
SLAVFIGHTSteam
Disclosure

Storepage descriptions frst draftwas were AI generated. Some concept work and refs for 'arts' were AI generated, used ChatGPT to help with grammar as well.

Creator
SlavDev
Reviews
-
Added
Mar 18, 2026
Low and FuriousSteam
Disclosure

We use AI as a support tool in the game's development, helping with the creation and improvement of code, texts, images, music, and problem-solving.

Creator
Code IT Game Studio
Reviews
12
Added
Mar 18, 2026
Shattered Lands (破碎之地)Steam
Disclosure

This game primarily uses AI technology to generate certain image assets, including in-game equipment, items, and avatars. This also includes some icons and resources in the Steam store.

Creator
VoidStudio
Reviews
-
Added
Mar 18, 2026
Land of the SurvivorsSteam
Disclosure

The game uses generative AI to generate store page images for the game, as well as Steam community assets and marketing materials and parts of the game UI

Creator
ZHANGFAN
Reviews
-
Added
Mar 18, 2026
BioysqueSteam
Disclosure

This is a SPOILER, actually, but your arch enemy in this game is an Evil Generative A. I. It must look accordingly. Big part of it is A. I. generated, and it's made as obvious as possible.

Creator
Arkhouse Telegraph
Reviews
13
Added
Mar 18, 2026
AirshipSteam
Disclosure

This platform features user-generated content, and some of that content may include AI-generated content. Our team does not use AI to generate any content.

Creator
easy.gg
Reviews
153
Added
Mar 18, 2026
My GameSteam
Disclosure

Store page image assets (excluding screenshots and videos) has been generated with AI as the game will need to be further developed to get final assets but will fit the themes as presented.

Creator
Zetaland Game Studios
Reviews
-
Added
Mar 18, 2026
Lord O' PiratesSteam
Disclosure

Generative AI was used to generate a total of 3 silly meme songs/sounds in the game, the most prominent being the title screen music. All other level soundtracks/sfx were otherwise created by a human (shoutout to my lifelong DJ TheMedisin). Generative AI was used to create part of our steam page logos.

Creator
One Flow Man
Reviews
20
Added
Mar 18, 2026
Unbroken The AwakeningSteam
Disclosure

Hand refined and adjusted Midjourney generations have been used for certain ingame graphics. (Optional)Deepvoice has been used for certain enemy vocal exclamations. Can be changed ingame to human VA only.

Creator
MGP Studios
Reviews
23
Added
Mar 18, 2026
Space SagaSteam
Disclosure

Some of the marketing materials, 2D visuals, and voiceover assets were enhanced or created with the help of AI tools.

Creator
Hot October
Reviews
-
Added
Mar 18, 2026
I Had a Plan!Steam
Disclosure

I Had A Plan! uses human-made sprites and assets, but uses AI to transform voices for most (non narrator/GM) characters. These were still recorded by the developer, but then transformed to sound like other people using AI. AI was also used to lip sync those voices.

Creator
Benevolent Banana Studio
Reviews
18
Added
Mar 18, 2026
Unnatural WorldsSteam
Disclosure

Some translations, voicelines, and assets were made using generative AI. All carefully inspected by the developer. This is used to speed up the development, and is being slowly replaced with artists authored assets. No generative AI is used during gameplay.

Creator
Tomáš Malý
Reviews
-
Added
Mar 18, 2026
Spectator 2Steam
Disclosure

AI was used to generate some of the paintings seen on the walls in-game, as well as some community profile items (such as Steam badges).

Creator
Neko Machine
Reviews
31
Added
Mar 18, 2026
Asteroid KingSteam
Disclosure

I used it to help with images in the game. No code was used or music creation. All code and concepts of the art direction was by me.

Creator
John J Nowicki
Reviews
-
Added
Mar 18, 2026
Ghoul FrightSteam
Disclosure

We are using AI for testing content and ideas, our future focus is to make all of the content traditionally by hand to bring a good work like early stages of development in the game. AI usage is mainly used for concept content and support during the most complicated parts from the development of the game, the entirety of Ghoul Fright core is hand made

Creator
Atrax
Reviews
-
Added
Mar 18, 2026
AkpalaSteam
Disclosure

In this game Akpala, there is a feature that allows players to converse with NPC characters during gameplay. For the responses to the player's voice input, we use AI-generated text.

Creator
RedefineArts.Inc
Reviews
14
Added
Mar 18, 2026
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