Few cutscenes, battle backgrounds and in-game battlers are AI-generated images.
- Creator
- DIG Games
- Reviews
- -
- Added
- Mar 18, 2026
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Few cutscenes, battle backgrounds and in-game battlers are AI-generated images.
I used AI to generate the title art for the game. That is it.
The game store page content banner and logo is AI generated
The characters for this game have been created using generative AI technology.
Some card faces are generated using AI
AI technology is used to generate the game's background imagery.
Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources.
Music is generated by AI
We used generative AI to create certain visual elements of the game menus during development. No content is generated dynamically at runtime. All necessary rights have been respected.
Created the initial text for the store page. Helped me while coding the game.
I use generative AI to create various assets.
All the characters featured on the cards and heroes in the game are fictional and were created by AI.
入力したテキストからバトルやシナリオの作劇を行います。 また、その様子を画像生成で描写します。
Generate game promotional images using AI.
Some images are AI generated.
This game uses generative AI technology in the creation of certain background and character images. The generated assets are not used as-is; they are manually edited and refined as necessary before being incorporated into the game.
Sound effects and music were created using generative AI tools, then edited and processed in DAW software before being integrated into the game.
A part of the assets in this game were generated by AI
This game uses generative artificial intelligence (image generation AI) as a supplementary tool in the creation of some in-game image assets. All generated images are reviewed and adjusted by the developer before being used in the final game.
The narration/voices were made using AI applications.
Some of the images used throughout the game were generated using AI.
Some of the images were created using generative AI and then edited by hand. The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background.
A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay.
A part of the background, characters and scenes. Some elements of the user interface.
We used generative AI tools in the following areas during development: BGM & Voice: Generated using SUNO, TypeCast, and SuperTone. Character & Background Images: Generated using MAKEAYO. All AI-generated assets were reviewed, edited, and refined by our team before being included in the final build to ensure consistency with the game's creative direction and quality standards.
Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders.
The backgrounds images pre-rendered AI art
This game uses generative AI to create some visual and promotional content. All content has been reviewed, curated, and refined by human artists and writers to ensure quality, consistency, and originality. No live-generated AI content is used during gameplay.
Used AI to generate and/or enhance a portion of the sprites and sound effects.
If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases.
All of the images in this game and its store page are AI generated. The story and narrative design are my own.
ChatGPT was used only to assist with the translation of originally written Japanese text into English. All translated text was reviewed and edited by the developer.
We use AI for proofreading in game dialogs and marketing texts
Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props.
AI is utilized to generate certain background images.
Main menu image and some textures improved with AI
Some of the voice actings, some photo images and textures are pre-generated by AI.
We used AI tools to generate images used in certain parts of the game and on the Steam store page.
薛定谔迷宫由AI实时生成; 部分由玩家完成的角色立绘由AI完成(请知悉我们没法为每一位玩家制作的角色提供角色立绘,因为会耗费大量时间和金钱)若您不喜欢AI生成,您可以只游玩官方角色。
This game utilizes machine translation for localization.
Enemy ships are controlled by a transformer neural network trained to play the game.
It was used to create 2 graphic elements that were heavily edited by hand that are used as symbols on the main menu and on the store page capsule art. That is the entire extent of AI usage.
This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement.
Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay.
Parts of the artwork were enhanced with the help of AI.
This game uses AI to help create parts of the store page, as well as some of the game’s code and sound.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience!
We used generative artificial intelligence tools to create all user interface sounds and ambient audio in the game. The music was also generated using AI, allowing us to produce original compositions tailored to the game’s atmosphere. No AI-generated voices, images, or narrative text are included in the game. The use of AI was strictly limited to audio content.
I only use AI for a one background in the store page
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Quiz Kingdom: Elementary Math Kids RPG In-game content art | Few cutscenes, battle backgrounds and in-game battlers are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
UNI-CODE Store/marketing art | I used AI to generate the title art for the game. That is it. | WANZUNGDEV | - | Mar 18, 2026 | |
SwordBorn Store/marketing art | The game store page content banner and logo is AI generated | KMOON | - | Mar 18, 2026 | |
Brainrot Battle Simulator In-game content art | The characters for this game have been created using generative AI technology. | guilemus | - | Mar 18, 2026 | |
Crossed Tiles In-game content art | Some card faces are generated using AI | doughnutworks | - | Mar 18, 2026 | |
Meow Path 2 In-game content art | AI technology is used to generate the game's background imagery. | OKCITY | - | Mar 18, 2026 | |
Idle Empires In-game content art | Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources. | Vethon | - | Mar 18, 2026 | |
Bullet Ouroboros In-game content audio | Music is generated by AI | BlunderbussPowerStudio | - | Mar 18, 2026 | |
Goat Mode: Activated In-game content art | We used generative AI to create certain visual elements of the game menus during development. No content is generated dynamically at runtime. All necessary rights have been respected. | Monosurge | - | Mar 18, 2026 | |
Grind Mindset Dev only textcode | Created the initial text for the store page.
Helped me while coding the game. | Semih Yilmaz | - | Mar 18, 2026 | |
Death Sees Twice: Spot the Difference Unclear | I use generative AI to create various assets. | hirohasu | 60 | Mar 18, 2026 | |
Cardrottini In-game content art | All the characters featured on the cards and heroes in the game are fictional and were created by AI. | Don Bobritto | - | Mar 18, 2026 | |
エターナルハンド Unclear textart | 入力したテキストからバトルやシナリオの作劇を行います。
また、その様子を画像生成で描写します。 | Sumeragi | - | Mar 18, 2026 | |
Computer Manufacturer Store/marketing art | Generate game promotional images using AI. | RIVERSOFT | - | Mar 18, 2026 | |
Fields of mine Unclear art | Some images are AI generated. | LeafTeam | - | Mar 18, 2026 | |
異世界転生したおっさん、不遇スキルでもめげずに戦乱の島で傭兵に転職する。 In-game content art | This game uses generative AI technology in the creation of certain background and character images. The generated assets are not used as-is; they are manually edited and refined as necessary before being incorporated into the game. | StaticOssanGames | - | Mar 18, 2026 | |
Aquaville In-game content audio | Sound effects and music were created using generative AI tools, then edited and processed in DAW software before being integrated into the game. | Team Machiavelli | 14 | Mar 18, 2026 | |
Caemdale In-game content art | A part of the assets in this game were generated by AI | JRB | 10 | Mar 18, 2026 | |
Echoes of the Deep In-game content art | This game uses generative artificial intelligence (image generation AI) as a supplementary tool in the creation of some in-game image assets.
All generated images are reviewed and adjusted by the developer before being used in the final game. | ShidayoStudios | - | Mar 18, 2026 | |
Mandelarium In-game content audio | The narration/voices were made using AI applications. | Erike Miranda | - | Mar 18, 2026 | |
30 Mini Games: Unpacking Hyper-Casual Fun In-game content art | Some of the images used throughout the game were generated using AI. | Aleksa Racovic | - | Mar 18, 2026 | |
The Solitary Existence of a Little Universe In-game content art | Some of the images were created using generative AI and then edited by hand.
The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background. | Wolkemann | 22 | Mar 18, 2026 | |
EmpireX In-game content art | A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay. | darkwolf66 | - | Mar 18, 2026 | |
RestorArt: Horizon Bay Collector's Edition In-game content art | A part of the background, characters and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Wanna Get Lucky? In-game content audioart | We used generative AI tools in the following areas during development:
BGM & Voice: Generated using SUNO, TypeCast, and SuperTone.
Character & Background Images: Generated using MAKEAYO.
All AI-generated assets were reviewed, edited, and refined by our team before being included in the final build to ensure consistency with the game's creative direction and quality standards. | Kwon Jin Ha | - | Mar 18, 2026 | |
Deckanism: Singularity Island In-game content art | Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders. | Arvis Games | - | Mar 18, 2026 | |
SeaQuest Find the Difference art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
灵界外卖员 Store/marketing art | This game uses generative AI to create some visual and promotional content.
All content has been reviewed, curated, and refined by human artists and writers to ensure quality, consistency, and originality. No live-generated AI content is used during gameplay. | HAKUROKUDO | - | Mar 18, 2026 | |
Bow Hunter In-game content artaudio | Used AI to generate and/or enhance a portion of the sprites and sound effects. | Chadams Studios | - | Mar 18, 2026 | |
AcroChallenge Live AI text | If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases. | Bingers, Inc. | - | Mar 18, 2026 | |
Thank You for Your Time In-game content arttext | All of the images in this game and its store page are AI generated. The story and narrative design are my own. | Rogue Writer Indie | 11 | Mar 18, 2026 | |
TOGATSUNAGI Chapter 1 In-game content text | ChatGPT was used only to assist with the translation of originally written Japanese text into English.
All translated text was reviewed and edited by the developer. | ちき | - | Mar 18, 2026 | |
Spellarium 12 Store/marketing text | We use AI for proofreading in game dialogs and marketing texts | LGT SIA | - | Mar 18, 2026 | |
Stranger Heroes In-game content art | Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props. | Off North Games | - | Mar 18, 2026 | |
Escape Protocol: Hospital In-game content art | AI is utilized to generate certain background images. | Majorana Games | - | Mar 18, 2026 | |
Joe and the lost pixels In-game content art | Main menu image and some textures improved with AI | RetroBlade Studios | 10 | Mar 18, 2026 | |
The Shed In-game content audioart | Some of the voice actings, some photo images and textures are pre-generated by AI. | SZ Interactive LTD | - | Mar 18, 2026 | |
The Broken Clock In-game content art | We used AI tools to generate images used in certain parts of the game and on the Steam store page. | David Bassols Colls | - | Mar 18, 2026 | |
薛定谔迷宫 Live AI art | 薛定谔迷宫由AI实时生成;
部分由玩家完成的角色立绘由AI完成(请知悉我们没法为每一位玩家制作的角色提供角色立绘,因为会耗费大量时间和金钱)若您不喜欢AI生成,您可以只游玩官方角色。 | Zeros | 13 | Mar 18, 2026 | |
Type Her to Sleep In-game content text | This game utilizes machine translation for localization. | SkilZent | - | Mar 18, 2026 | |
Subspace Reticulum Live AI | Enemy ships are controlled by a transformer neural network trained to play the game. | ThisOneThatOne | - | Mar 18, 2026 | |
.V Store/marketing art | It was used to create 2 graphic elements that were heavily edited by hand that are used as symbols on the main menu and on the store page capsule art. That is the entire extent of AI usage. | Deezo | - | Mar 18, 2026 | |
Max Sterling PI: The Grady Case In-game content artcode | This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement. | Saint Cloud Studios | - | Mar 18, 2026 | |
Tradie Tapper In-game content art | Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay. | Adventure Quest | 19 | Mar 18, 2026 | |
TAXI Average City In-game content art | Parts of the artwork were enhanced with the help of AI. | Szymon Frąszczak | - | Mar 18, 2026 | |
Rebirth In-game content artcodeaudio | This game uses AI to help create parts of the store page, as well as some of the game’s code and sound. | CoderMC | - | Mar 18, 2026 | |
Monstergasm In-game content art | Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay. | Red Sasori | - | Mar 18, 2026 | |
GlobalQuarantine In-game content art | In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience! | Contagio Games | - | Mar 18, 2026 | |
Matheroïde In-game content audio | We used generative artificial intelligence tools to create all user interface sounds and ambient audio in the game. The music was also generated using AI, allowing us to produce original compositions tailored to the game’s atmosphere. No AI-generated voices, images, or narrative text are included in the game. The use of AI was strictly limited to audio content. | Gilles Godard | - | Mar 18, 2026 | |
Plinko Pixel Store/marketing art | I only use AI for a one background in the store page | Robert Enache | - | Mar 18, 2026 |