The Logo art was created with A.I tools.
- Creator
- Andrew Grbac
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The Logo art was created with A.I tools.
Colonisator has content that partly uses generative AI. This is the case for certain images such as portraits, loading screen wallpapers, management interface backgrounds. There is no live generated content, only prerendered content.
The game includes AI-generated images used as visual assets. Specifically, AI-generated content is utilized for stage backgrounds, cutscene backgrounds, character illustrations, and certain in-game icons.
Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games.
A.I. upscaling is used to generate high resolution textures where only low resolution images exist. e.g. low resolution satellite terrain. Text-to-speech tools are utlised to provide radio communications during Early Access development. Some original music tracks have been enhanced using A.I. tools such as mastering, stem splitting, extension and variation creation. In all cases the original track's copyright is fully owned by JimmyArcade Ltd.
Used for creating the game banner
Generated skins and animated portraits.
Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements
In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay.
Translation, sentence proofreading
Music
Some of the images used on decoration paintings in some of the levels are AI generated images
You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player.
Test
In the initial creation of illustrations for the maps, neural networks were used, followed by refinement by the artist.
RUTHLESS:1 uses AI generated textures in some places for additional detailing. They are never the main focus of a scene.
Used in some materials
In WE ARE FOOTBALL 2024 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are displayed, e.g., on the line-up screen or on the player profile screens.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Some sprites have been generated using artificial intelligence; however, all of them have undergone a "human" finishing process, including retouching, animation generation, transparency adjustments, etc.
Some AI-generated images are included
The cover image is generated by AI, Some weapon objects are generated by AI. We can proof the object are generate by ourselves.
Parts of the steam page graphical assets are AI generated
This game uses simple self coded artificial intelligence to generate positions for blocks, backgrounds, clouds, grass and enemies. No other Ai apps were used to create anything for this game or used while the game is running.
Used for Early Access placeholders, and is intended to be replaced with more development time. AI generation was used for some voices and some 2D images within the game. These assets are intended to be replaced with ones created by human artists.
The background of the games Steam Shop main capsule image is AI generated. The game uses AI-generated voices for all characters where no voice actors are available yet. You can disable AI voices in the audio settings.
We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team.
Used for creating the game banner
Part of game art is generated by AI
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more. I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so.
This game includes an AI-generated music track but does not use AI to generate content during gameplay. AI was also used during development as a code assistant, but does not impact the player's experience in real-time.
Used for dialogues and H.E.V voice
AI generates rich, diverse scenarios with maps tailored for both Game Masters and players, ensuring no two campaigns are the same. Dive into worlds crafted with precision—where AI-designed maps, NPCs, enemies, traps, and rooms come together to create a seamless and immersive experience. From preparation to play, our AI handles all the details, allowing you to focus on what truly matters—your adventure. Embark on a journey where your imagination sets the boundaries, powered by AI that prepares everything you need for an unforgettable campaign.
music in the trailer.Store description and promotional graphics generated using AI tools.
Artificial Intelligence tools were used to create and enhance marketing assets, including capsule and library assets, for the store page. This does not apply to screenshots and in-game content apart from the intro scene.
Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing.
Some AI tools were used to help bring human-led ideas to life. It helped us see what some ideas could look like, and helped us refine other ideas mid process. All of the assets within the Demo were initiated by artists within the team. These refined compositions are always fed back into artists and AI for further iteration, each step demanding an artistic eye to guide the output.
In the demo are a few pre-generated images in the blurry background
This game utilizes AI-generated imagery only event pop-up illustrations (approximately 10~15 images) depicting scenarios like theft and plagues. All other visual assets, including key art and god depictions, are hand-crafted.
AI was used to reduce time investment in illustration art. The AI art can be seen in various UI elements where illustrations are present. Please note, all of the AI art you see wasn't merely generated and thrown into the game, it obviously needed a fairly extensive degree of retouching.
A.I. Generated Buildings
As a solo developer, AI has assisted with voice acting, allowing me to bring my vision to life more efficiently and effectively.
Used for creating the game banner
Artwork placeholders
Some textures, 3D models and audio assets were enhanced or made using AI tools.
planned for future voice lines
I used an AI, icon images and images for the intro video.
The app processes the frames from the video and uses AI to predict how much movement each pixel has along the X and Y axes. The AI model then generates optical flow data for both axes, which are just floating-point numbers for X and Y. With this information, traditional methods are used to create a new frame by combining parts of the two original frames. The AI doesn't generate new RGB data; it only uses the RGB data from the original frames.
The only AI in use is pre-rendered voice for all NPCs. Like voicing quests and interactions.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Grand Throw Auto Store/marketing art | The Logo art was created with A.I tools. | Andrew Grbac | - | Mar 18, 2026 | |
Colonisator In-game content art | Colonisator has content that partly uses generative AI.
This is the case for certain images such as portraits, loading screen wallpapers, management interface backgrounds.
There is no live generated content, only prerendered content. | Poiesis Interactive | - | Mar 18, 2026 | |
Dark Old Sun II: Unspace In-game content art | The game includes AI-generated images used as visual assets. Specifically, AI-generated content is utilized for stage backgrounds, cutscene backgrounds, character illustrations, and certain in-game icons. | SN!Somos Nerds | - | Mar 18, 2026 | |
Stormgate In-game content art | Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games. | Frost Giant Studios | 5.6k | Mar 18, 2026 | |
Helicopter Gunship DEX In-game content artaudio | A.I. upscaling is used to generate high resolution textures where only low resolution images exist. e.g. low resolution satellite terrain.
Text-to-speech tools are utlised to provide radio communications during Early Access development.
Some original music tracks have been enhanced using A.I. tools such as mastering, stem splitting, extension and variation creation.
In all cases the original track's copyright is fully owned by JimmyArcade Ltd. | Jimmy Arcade Limited | 207 | Mar 18, 2026 | |
Hell Division Store/marketing art | Used for creating the game banner | Quacky Games | 218 | Mar 18, 2026 | |
Undivine Comedy: Hank's Inferno In-game content art | Generated skins and animated portraits. | Macon Games | - | Mar 18, 2026 | |
Max Twist In-game content art | Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements | Black Sun Games Inc. | - | Mar 18, 2026 | |
Ink: Tournament Paintball Store/marketing art | In Ink: Tournament Paintball, artificial intelligence is used solely to generate user profile images and some commercial images, focusing on enhancing the visual experience without affecting gameplay. | Golden Dog Interactive, SAS | 19 | Mar 18, 2026 | |
Endure Island In-game content text | Translation, sentence proofreading | Izanabit | 59 | Mar 18, 2026 | |
Smash N' Crash Unclear | Music | NullReferenceException | 10 | Mar 18, 2026 | |
Inside the Backrooms In-game content art | Some of the images used on decoration paintings in some of the levels are AI generated images | MrFatcat | 10.2k | Mar 18, 2026 | |
Vojna Live AI text | You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player. | HFM Games | 39 | Mar 18, 2026 | |
Yandere Sim: Loveblood | Test | XeroStrykER__ | - | Mar 18, 2026 | |
CyberNet In-game content art | In the initial creation of illustrations for the maps, neural networks were used, followed by refinement by the artist. | BitLight | - | Mar 18, 2026 | |
RUTHLESS:1 In-game content art | RUTHLESS:1 uses AI generated textures in some places for additional detailing. They are never the main focus of a scene. | Teal Lime Games | - | Mar 18, 2026 | |
Uncle Heff Unclear | Used in some materials | Inspite | - | Mar 18, 2026 | |
WE ARE FOOTBALL 2024 In-game content art | In WE ARE FOOTBALL 2024 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are displayed, e.g., on the line-up screen or on the player profile screens. | Winning Streak Games | 710 | Mar 18, 2026 | |
On the Wings - Birth of a Hero In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 85 | Mar 18, 2026 | |
The Little Clandestine In-game content art | Some sprites have been generated using artificial intelligence; however, all of them have undergone a "human" finishing process, including retouching, animation generation, transparency adjustments, etc. | UglyCat Studios | - | Mar 18, 2026 | |
Red Chaos - The Strict Order In-game content art | Some AI-generated images are included | Squarecut Games | 68 | Mar 18, 2026 | |
Motion Wulin In-game content art | The cover image is generated by AI,
Some weapon objects are generated by AI.
We can proof the object are generate by ourselves. | JOHN MAK | - | Mar 18, 2026 | |
Glöd Store/marketing art | Parts of the steam page graphical assets are AI generated | gamebaconstudios | - | Mar 18, 2026 | |
BURNER In-game content art | This game uses simple self coded artificial intelligence to generate positions for blocks, backgrounds, clouds, grass and enemies.
No other Ai apps were used to create anything for this game or used while the game is running. | Tecmiba | - | Mar 18, 2026 | |
Leviathan In-game content audioart | Used for Early Access placeholders, and is intended to be replaced with more development time. AI generation was used for some voices and some 2D images within the game. These assets are intended to be replaced with ones created by human artists. | Dream Foundry Games | 23 | Mar 18, 2026 | |
Cursed Dungeon Raider Live AI audio | The background of the games Steam Shop main capsule image is AI generated.
The game uses AI-generated voices for all characters where no voice actors are available yet. You can disable AI voices in the audio settings. | Clever AI | - | Mar 18, 2026 | |
Breachers In-game content art | We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team. | Triangle Factory | 1.4k | Mar 18, 2026 | |
Swords Fantasy: Battlefield Store/marketing art | Used for creating the game banner | Quacky Games | 180 | Mar 18, 2026 | |
ReEstate - Real Estate and Business Simulator In-game content art | Part of game art is generated by AI | Darkwolf66 | - | Mar 18, 2026 | |
俺に地球は狭すぎる Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 18, 2026 | |
Just Another Day In-game content text | I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more.
I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so. | Elemental Spark | - | Mar 18, 2026 | |
The RPS Game Show In-game content audiocode | This game includes an AI-generated music track but does not use AI to generate content during gameplay. AI was also used during development as a code assistant, but does not impact the player's experience in real-time. | Eloh | 42 | Mar 18, 2026 | |
Project Three In-game content textaudio | Used for dialogues and H.E.V voice | The Only Way Out | 38 | Mar 18, 2026 | |
Never Ending Dungeon In-game content arttext | AI generates rich, diverse scenarios with maps tailored for both Game Masters and players, ensuring no two campaigns are the same. Dive into worlds crafted with precision—where AI-designed maps, NPCs, enemies, traps, and rooms come together to create a seamless and immersive experience.
From preparation to play, our AI handles all the details, allowing you to focus on what truly matters—your adventure. Embark on a journey where your imagination sets the boundaries, powered by AI that prepares everything you need for an unforgettable campaign. | Spellarena | 58 | Mar 18, 2026 | |
Chernobyl Trap Store/marketing art | music in the trailer.Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 111 | Mar 18, 2026 | |
Tulips & Windmills In-game content art | Artificial Intelligence tools were used to create and enhance marketing assets, including capsule and library assets, for the store page.
This does not apply to screenshots and in-game content apart from the intro scene. | Luna Niermann | 66 | Mar 18, 2026 | |
Rugby Union Team Manager 4 Store/marketing art | Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing. | Alternative Software Ltd | 59 | Mar 18, 2026 | |
Directorate Novitiate Unclear art | Some AI tools were used to help bring human-led ideas to life. It helped us see what some ideas could look like, and helped us refine other ideas mid process. All of the assets within the Demo were initiated by artists within the team. These refined compositions are always fed back into artists and AI for further iteration, each step demanding an artistic eye to guide the output. | Nesting Games | - | Mar 18, 2026 | |
Tower Alchemist: Defend Khaldoria In-game content art | In the demo are a few pre-generated images in the blurry background | Weird Chicken Games | - | Mar 18, 2026 | |
Roman Triumph: Survival City Builder In-game content art | This game utilizes AI-generated imagery only event pop-up illustrations (approximately 10~15 images) depicting scenarios like theft and plagues.
All other visual assets, including key art and god depictions, are hand-crafted. | Coreffect Interactive | 718 | Mar 18, 2026 | |
Arhaekon In-game content art | AI was used to reduce time investment in illustration art. The AI art can be seen in various UI elements where illustrations are present. Please note, all of the AI art you see wasn't merely generated and thrown into the game, it obviously needed a fairly extensive degree of retouching. | Predict Edumedia | 27 | Mar 18, 2026 | |
Jet Fighters with Friends (Multiplayer) Unclear art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Tundralia In-game content audio | As a solo developer, AI has assisted with voice acting, allowing me to bring my vision to life more efficiently and effectively. | JSquared Games | - | Mar 18, 2026 | |
NeuraGun Store/marketing art | Used for creating the game banner | Whale Rock Games | 206 | Mar 18, 2026 | |
Res Publica Unclear art | Artwork placeholders | Benjamin Meyer | - | Mar 18, 2026 | |
Space Supermarket Simulator In-game content artaudio | Some textures, 3D models and audio assets were enhanced or made using AI tools. | Mythforge Games | 15 | Mar 18, 2026 | |
Olympian Knights audio | planned for future voice lines | ThunderBeak Software | - | Mar 18, 2026 | |
-HOME- Survival In-game content art | I used an AI, icon images and images for the intro video. | Eigen-Kreationen Game Studios | - | Mar 18, 2026 | |
FrameFusion Motion Interpolation In-game content art | The app processes the frames from the video and uses AI to predict how much movement each pixel has along the X and Y axes. The AI model then generates optical flow data for both axes, which are just floating-point numbers for X and Y.
With this information, traditional methods are used to create a new frame by combining parts of the two original frames. The AI doesn't generate new RGB data; it only uses the RGB data from the original frames. | GRisk | 27 | Mar 18, 2026 | |
Legendarium Online In-game content audio | The only AI in use is pre-rendered voice for all NPCs. Like voicing quests and interactions. | Maxim Galkin | - | Mar 18, 2026 |