Part of the art was assisted by AI
- Creator
- Pelican Game
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 26,002 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Part of the art was assisted by AI
AI tools were used to assist with code optimization and debugging.
AI disclosure: AI assistants were used during development to help write and refine the game's source code and to edit narrative text (board memos, news headlines, event copy). All AI-assisted output was reviewed, edited, and approved by a human before shipping.
The trailer was made using artificial intelligence.
This game only uses AI-generated sound effects in partial content. All AI materials have been manually reviewed and modified, with no real-time AI content generated during gameplay.
Store capsule artwork and store descriptions generated using AI
This game uses generative AI tools in a limited capacity: 🎨 Marketing & Concept Materials: Some marketing materials, store page assets, and early concept visuals were created or refined using generative AI tools during development. All AI-assisted content was reviewed, edited, and approved by the development team before publication.
CyberDeck contains pre-generated visual art, animation frames, music, sound effects, voice audio, and written content created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play.
The Music and some of the Paintings in the Houses are A.I. Generated
Used AI to create game promotional materials, game app icons, tree trunk textures, and UI designs.
Visual assets (hero portraits, card art backgrounds, dice imagery, booster pack illustrations) were generated using Midjourney and refined/composed in Photopea. Suit pip icons are by Lorc and Delapouite via game-icons.net (CC BY 3.0). Sound effects and music were generated using AI tools. All AI-generated content was directed, curated, and integrated by the developer. No AI is used to generate content live at runtime — all assets are pre-rendered and embedded in the build.
Language translations Achievement icons
The UI showing hunger and thirst displayed at the top right of the screen is made using AI.
This game features graphical and audio assets that were built using artificial intelligence.
AI is used for code writing and capsule art.
AI tools were utilized to generate some art assets on the store page.
AI tools were used for minor elements in promotional artwork.
Some of the text translations in this game were assisted by generative AI tools. All visual assets, artwork, and music were created entirely by human artists and composers.
I used AI to learn how to make this and to test for Linux, SteamOS and MacOS compatability.
背景画像にAI生成画像を使用
As a solo developer, I used AI tools to help assist in the creation of some visual assets for this remake, which were then refined and adapted during development. Thank you for your understanding.
Some visual assets in this game (including the main menu background and Steam store page capsule images) were created using generative AI tools (Google Gemini). All AI-generated content was pre-rendered during development and reviewed by the developer. The game does not use any AI generation during gameplay — all assets are static and packaged with the game.
Silly Agent is a labor of love by a single developer. To make a game of this scale possible, I've integrated AI technology for specific assets like background music, character voices, and some 3D model foundations. This tech acts as my "extended team," allowing me to deliver a rich, voiced, and musically atmospheric world that would otherwise take years for one person to build manually.
The login screen images and character images are AI-generated.
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
AI tools use to edit game visuals
This game uses generative AI in the creation of the following in-game assets: Background images for the title screen, game clear screen, and game over screen. Sticky notes, bulletin boards, and elevator information panels within the game screen. In-game image assets such as elevators.
Scenarios for using generative AI in games: -Using generative AI to adjust game programs -Using generative AI to create art assets -Used AI tools to assist with multilingual localization translation (pre-generated text)
The game uses Artificial Intelligence to make the thumbnail for the game, that is all.
This game incorporates generative AI to enhance visual storytelling and character depth in the following ways: Video Content: A portion of the ending cinematic utilizes footage generated by Sora 2, which can be identified by its watermark. Character Illustrations: Three soldier profile photos displayed within the Personnel Search Center were created using ChatGPT (DALL-E). We have used these tools to supplement the creative vision of our team and ensure a more immersive atmosphere for our players.
This game uses AI assistance in the following areas: - Localization: Some translations were assisted by AI tools. - Some promotional or UI images were partially generated or refined using AI tools. All gameplay content, art direction, and core assets are created by human developers.
1. In-game artwork Some visual assets (e.g., character/decor sprites, UI icons) are generated with Google Gemini and OpenAI ChatGPT (image generation) and further edited, retouched, and composed by the developer in the final art pipeline. 2. Store page and marketing graphical assets Capsule art, library hero, library capsule, and promotional images are generated with Google Gemini and OpenAI ChatGPT, and further edited, retouched, and composed by the developer before upload. 3. In-game localization Text translations are AI-assisted using Anthropic Claude, with developer review for tone and accuracy. Runtime behavior: - No generative AI models are bundled with or called from the shipped game binary. - All AI-generated content is pre-rendered and baked into final assets at build time. - No user inputs are sent to any AI service during gameplay.
本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权
At combo 32, a full synth pad blooms into the void. That peak harmonic layer is generated by Google's Lyria 3 Pro music model, then mastered, EQ'd, and timed by hand to fit each track's BPM and key. The other audio layers — kick, bass, arpeggio — are synthesized live in the Web Audio API. All beat charts, timing windows, and gameplay are hand-designed. No procedural or AI-generated content drives play.
Some visual assets and audio elements in the game were created using AI-assisted tools and then refined and integrated into the final experience by the developer.
Loopfall uses generative AI for select shipped content: • Music — created in collaboration with ElevenLabs. • Sound effects — generated with ElevenLabs Sound Effects. • Localization — store text and in-game UI strings are translated from English to 14 other languages via the Anthropic Claude API. All AI-generated content is pre-rendered and baked into the build — no live AI runs at runtime. Every asset is licensed under each provider's commercial-use terms and was reviewed by the developer before release.
Some promotional/marketing materials (capsule art, store page images) were created with the help of AI image generation tools.
Nothing is outside the scope of AI usage. Images were generated with an AI workflow. Sounds are free and edited. Code includes consultation with free tier LLMs.
Store page translations and Localization with AI assistance and reviewed by the developer.
The art, layout and the engine in this game were partially managed and tested using AI tools.
This game uses pre-generated AI content for its Steam store capsules and some in-game audio elements. These tools were used to support the creative process and maintain the game's aesthetic consistency.
Some visual assets (card art and character portraits) generated using Google Gemini image models. Some SFX partially generated via ElevenLabs where Unity Assets were not available. All licensed for commercial use. Game design, code, and text content are original.
Store capsule and promotional artwork was created with the assistance of generative AI image tools. No AI content is generated during gameplay.
Logo was created by AI.
This game uses generative AI tools in part for creating UI character images and music. These assets are further edited and refined by the developer before being implemented into the final game content. No AI-generated content is created in real time during gameplay.
I have used Claude Code to create the game itself code and assets.
Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images).
his game uses generative AI in the following areas: 🎵 Music: Portions of the game's original soundtrack were composed using generative AI tools. 🎙️ Voice Acting: Character dialogue is performed using AI-generated voices. All dialogue, script, and performance direction were written and directed by the development team. All AI-generated content was reviewed, edited, and approved by the developers before inclusion in the final game.
This game uses AI tools to help assist in the development process. To ensure a high-quality experience, all element has been manually reviewed and refined by our development team to meet our creative standards and Steam's community guidelines.
AI-generated audio resources
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
丹命 Unclear art | Part of the art was assisted by AI | Pelican Game | - | May 23, 2026 | |
ACHIEVEMENT MAZE Dev only code | AI tools were used to assist with code optimization and debugging. | HuntForge | - | May 23, 2026 | |
Blueprint: EV Dev only codetext | AI disclosure: AI assistants were used during development to help write and refine the game's source code and to edit narrative text (board memos, news headlines, event copy). All AI-assisted output was reviewed, edited, and approved by a human before shipping. | Phi Digital | - | May 23, 2026 | |
MQ: Rise Above Store/marketing art | The trailer was made using artificial intelligence. | 99ADM | - | May 23, 2026 | |
The Frontrooms In-game content audio | This game only uses AI-generated sound effects in partial content. All AI materials have been manually reviewed and modified, with no real-time AI content generated during gameplay. | Carbonated Rabbit | - | May 23, 2026 | |
let me free Store/marketing arttext | Store capsule artwork and store descriptions generated using AI | Voidishworld | - | May 23, 2026 | |
Afterlife West In-game content art | This game uses generative AI tools in a limited capacity:
🎨 Marketing & Concept Materials: Some marketing materials, store page assets, and early concept visuals were created or refined using generative AI tools during development.
All AI-assisted content was reviewed, edited, and approved by the development team before publication. | violarte | - | May 23, 2026 | |
CyberDeck In-game content artaudiotextcode | CyberDeck contains pre-generated visual art, animation frames, music, sound effects, voice audio, and written content created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play. | CyberSprawl Studios | - | May 23, 2026 | |
EMZOMBED 2 In-game content audioart | The Music and some of the Paintings in the Houses are A.I. Generated | Archor Wright | - | May 23, 2026 | |
Bunny:Protect Her In-game content art | Used AI to create game promotional materials, game app icons, tree trunk textures, and UI designs. | ZSL | - | May 23, 2026 | |
Against the Dark Moon In-game content artaudio | Visual assets (hero portraits, card art backgrounds, dice imagery, booster pack illustrations) were generated using Midjourney and refined/composed in Photopea. Suit pip icons are by Lorc and Delapouite via game-icons.net (CC BY 3.0). Sound effects and music were generated using AI tools. All AI-generated content was directed, curated, and integrated by the developer. No AI is used to generate content live at runtime — all assets are pre-rendered and embedded in the build. | Orthus Games | - | May 23, 2026 | |
ALL GAS In-game content textart | Language translations
Achievement icons | VelociLogic | - | May 23, 2026 | |
The Doldrums In-game content art | The UI showing hunger and thirst displayed at the top right of the screen is made using AI. | REODIRA | - | May 23, 2026 | |
Soul Diagnosis In-game content artaudio | This game features graphical and audio assets that were built using artificial intelligence. | The J and J Show | - | May 23, 2026 | |
The Butler's Manison Store/marketing codeart | AI is used for code writing and capsule art. | Unleashed Seal Studio LLC | - | May 23, 2026 | |
Galactic Patrol Store/marketing art | AI tools were utilized to generate some art assets on the store page. | Binx.tv | - | May 23, 2026 | |
Not My Son Store/marketing art | AI tools were used for minor elements in promotional artwork. | Antantic | - | May 23, 2026 | |
Drum Incremental In-game content text | Some of the text translations in this game were assisted by generative AI tools. All visual assets, artwork, and music were created entirely by human artists and composers. | Samuel Ruiz | - | May 23, 2026 | |
Minesweeper: Unlimited Expansion Dev only code | I used AI to learn how to make this and to test for Linux, SteamOS and MacOS compatability. | Hugh | - | May 23, 2026 | |
マイ・プラネット─MOON CHILD─ Store/marketing art | 背景画像にAI生成画像を使用 | D.U.F.F. | - | May 23, 2026 | |
Eternal Eden™ Resurgence In-game content art | As a solo developer, I used AI tools to help assist in the creation of some visual assets for this remake, which were then refined and adapted during development. Thank you for your understanding. | Wathitdew Record | - | May 23, 2026 | |
Ninja Survivor Store/marketing art | Some visual assets in this game (including the main menu background and Steam store page capsule images) were created using generative AI tools (Google Gemini). All AI-generated content was pre-rendered during development and reviewed by the developer. The game does not use any AI generation during gameplay — all assets are static and packaged with the game. | olyan | - | May 23, 2026 | |
Silly Agent In-game content audioart | Silly Agent is a labor of love by a single developer. To make a game of this scale possible, I've integrated AI technology for specific assets like background music, character voices, and some 3D model foundations. This tech acts as my "extended team," allowing me to deliver a rich, voiced, and musically atmospheric world that would otherwise take years for one person to build manually. | Pure Intention Games | - | May 23, 2026 | |
摸金秘藏 Store/marketing art | The login screen images and character images are AI-generated. | 摸金工作室 | - | May 23, 2026 | |
The Meridian In-game content arttext | The game has AI-generated content
- Images in the banners on the page
- Images during the game
- Translations and editing support | PlayBook | - | May 23, 2026 | |
Vacation Adventures: Park Ranger 18 Collectors Edition In-game content art | AI tools use to edit game visuals | Casual Arts | - | May 23, 2026 | |
'In You We Trust, Not Algorithms' ~Newbie Matsumoto's Manual Elevator Operation with Sticky Notes~ In-game content art | This game uses generative AI in the creation of the following in-game assets:
Background images for the title screen, game clear screen, and game over screen.
Sticky notes, bulletin boards, and elevator information panels within the game screen.
In-game image assets such as elevators. | Kariya_Zucchini | - | May 23, 2026 | |
我在大陆送外卖 In-game content textart | Scenarios for using generative AI in games:
-Using generative AI to adjust game programs
-Using generative AI to create art assets
-Used AI tools to assist with multilingual localization translation (pre-generated text) | MoonCake_Game | - | May 23, 2026 | |
Echoes of the Outlands In-game content art | The game uses Artificial Intelligence to make the thumbnail for the game, that is all. | gh0st_kn1ght_ | - | May 23, 2026 | |
야간근무 - Finding In-game content arttext | This game incorporates generative AI to enhance visual storytelling and character depth in the following ways:
Video Content: A portion of the ending cinematic utilizes footage generated by Sora 2, which can be identified by its watermark.
Character Illustrations: Three soldier profile photos displayed within the Personnel Search Center were created using ChatGPT (DALL-E).
We have used these tools to supplement the creative vision of our team and ensure a more immersive atmosphere for our players. | Videogame by Lee Si Hyeon | - | May 23, 2026 | |
Legend of Gaia: Rebirth In-game content textart | This game uses AI assistance in the following areas:
- Localization: Some translations were assisted by AI tools.
- Some promotional or UI images were partially generated or refined using AI tools.
All gameplay content, art direction, and core assets are created by human developers. | Yusheng | - | May 23, 2026 | |
Not a Trolley Problem! In-game content arttext | 1. In-game artwork
Some visual assets (e.g., character/decor sprites, UI icons) are generated with Google Gemini and OpenAI ChatGPT
(image generation) and further edited, retouched, and composed by the developer in the final art pipeline.
2. Store page and marketing graphical assets
Capsule art, library hero, library capsule, and promotional images are generated with Google Gemini and OpenAI
ChatGPT, and further edited, retouched, and composed by the developer before upload.
3. In-game localization
Text translations are AI-assisted using Anthropic Claude, with developer review for tone and accuracy.
Runtime behavior:
- No generative AI models are bundled with or called from the shipped game binary.
- All AI-generated content is pre-rendered and baked into final assets at build time.
- No user inputs are sent to any AI service during gameplay. | NEOTOLIS LLC | - | May 23, 2026 | |
我的钓鱼世界 Store/marketing art | 本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权 | 华幸 | 190 | May 23, 2026 | |
PULSARI In-game content audio | At combo 32, a full synth pad blooms into the void. That peak harmonic layer is generated by Google's Lyria 3 Pro music model, then mastered, EQ'd, and timed by hand to fit each track's BPM and key. The other audio layers — kick, bass, arpeggio — are synthesized live in the Web Audio API. All beat charts, timing windows, and gameplay are hand-designed. No procedural or AI-generated content drives play. | Critics Arcade | - | May 23, 2026 | |
ComboChain Pulse In-game content artaudio | Some visual assets and audio elements in the game were created using AI-assisted tools and then refined and integrated into the final experience by the developer. | DaminDesign | - | May 23, 2026 | |
Loopfall In-game content audiotext | Loopfall uses generative AI for select shipped content:
• Music — created in collaboration with ElevenLabs.
• Sound effects — generated with ElevenLabs Sound Effects.
• Localization — store text and in-game UI strings are translated from English to 14 other languages via the Anthropic Claude API.
All AI-generated content is pre-rendered and baked into the build — no live AI runs at runtime. Every asset is licensed under each provider's commercial-use terms and was reviewed by the developer before release. | Lukas Korba | - | May 23, 2026 | |
MutaPit Store/marketing art | Some promotional/marketing materials (capsule art, store page images) were created with the help of AI image generation tools. | Jackie & Feifei | - | May 23, 2026 | |
Nursing Simulator—Code Ube In-game content artaudiocode | Nothing is outside the scope of AI usage. Images were generated with an AI workflow. Sounds are free and edited. Code includes consultation with free tier LLMs. | Mobile Nursing LLC | - | May 23, 2026 | |
Synapse Idle In-game content text | Store page translations and Localization with AI assistance and reviewed by the developer. | PAVDUP | - | May 23, 2026 | |
Lost Vessel Dev only art | The art, layout and the engine in this game were partially managed and tested using AI tools. | Lazy Frog Games | 63 | May 23, 2026 | |
Night Record: Thin Walls In-game content artaudio | This game uses pre-generated AI content for its Steam store capsules and some in-game audio elements. These tools were used to support the creative process and maintain the game's aesthetic consistency. | Althera Studio | 104 | May 23, 2026 | |
AI Apocalypse In-game content artaudio | Some visual assets (card art and character portraits) generated using Google Gemini image models. Some SFX partially generated via ElevenLabs where Unity Assets were not available. All licensed for commercial use. Game design, code, and text content are original. | Scuffed Studios | - | May 23, 2026 | |
Paskahousu Store/marketing art | Store capsule and promotional artwork was created with the assistance of generative AI image tools. No AI content is generated during gameplay. | Vaara Games | - | May 23, 2026 | |
Cleaning Simulator: Ultimate Mess Store/marketing art | Logo was created by AI. | Alice Games | - | May 23, 2026 | |
Gear Notes -ogre slayer- In-game content artaudio | This game uses generative AI tools in part for creating UI character images and music.
These assets are further edited and refined by the developer before being implemented into the final game content.
No AI-generated content is created in real time during gameplay. | GraphicLatte | - | May 23, 2026 | |
Checkers Kingdom In-game content codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
Random Coin In-game content art | Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images). | Kornux Games | - | May 23, 2026 | |
Mafia Boss Simulator In-game content audiotext | his game uses generative AI in the following areas:
🎵 Music: Portions of the game's original soundtrack were composed using generative AI tools.
🎙️ Voice Acting: Character dialogue is performed using AI-generated voices. All dialogue, script, and performance direction were written and directed by the development team.
All AI-generated content was reviewed, edited, and approved by the developers before inclusion in the final game. | magicprostudio | - | May 23, 2026 | |
Solo Defending Dev only | This game uses AI tools to help assist in the development process. To ensure a high-quality experience, all element has been manually reviewed and refined by our development team to meet our creative standards and Steam's community guidelines. | Masonosam | - | May 23, 2026 | |
MeowRig Unclear audio | AI-generated audio resources | PotionWorks | - | May 23, 2026 |