Steam achievements may contain pictures that was generated by AI
- Creator
- Easy game
- Reviews
- 58
- Added
- Mar 17, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Steam achievements may contain pictures that was generated by AI
The package image of this game was created using multiple AI tools. Background image and part of the background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
This game used AI translation.
All in-game content is created and authored by the development team. Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content.
We use Generative AI for a select few minor assets, but the vast majority of our game's content is proudly hand-crafted.
We use AI to generate art pictures or graffiti used in some backgrounds.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
AI was used to generate the main store art for the game.
Parts of this game’s package image (including part of the logo design and part of the background image) were created by Sonic-Alpha using OpenAI's "ChatGPT Plus." No AI-generated elements are included in the main game or in-game content.
During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision.
Generated some characters and furnitures from AI
This game has used AI to partially create the following art assets: Slime character, Chain, Ball, Slime picture from the menu's and the slime imagery on steam.
The 2D character portraits (standing illustrations) in the game were created using Stable Diffusion and are provided under the CreativeML Open RAIL-M license.
The game uses AI-generated illustrations and character voices. The promotional images for the game were generated by ChatGPT.
Steam achievements may contain pictures that was generated by AI
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Used chaptgpt 4 for generation and enhancements trading cards and community assets art.
Text to speech and some pre-rendered portraits.
Steam achievements may contain pictures that was generated by AI
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Pre-generated Text-To-Speech Voice Cloning for the Homunculus AI, where it makes sense creatively.
It's used to generate noize for some cinematics
The graphics for the steam community were partially created with the help of AI assistance
Steam achievements may contain pictures that was generated by AI
No generative AI is used to write content or produce any kind of imagery or assets for the game. For localization, we hire professional translators with AI tools to reduce the workload. Final translations include both machine-translated text that's been human-reviewed and directly human-translated text (e.g. "The megacorps created Cyber Knights as the first quantum-secure data couriers").
Steam achievements may contain pictures that was generated by AI
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Part of the narration and some 2D images in the game are pre-generated based on AI, and the author has purchased the copyright for them.
Certain ingame background art and advertisements are hand/manually refined Midjourney generations.
This game features voice-over content partially created through AI voice generation tools.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
store page capsules, library images, and in-game artwork
We use Gen AI to generate the voice over lines used by our avatars in game.
The user interface and some language translations are created and translated using AI.
The latest Halloween update includes 3D objects that are AI generated using Meshy.ai.
In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game.
SUFFER is a solo project and I used whatever I could to help me make the game I wanted to make. AI tools were used as part of my process for updating some of the old enemy sprites and scenery details. I also used them to help clean up a few stubborn code issues to make the game more stable and reduce frame drops. This section exists because Valve said it has to, and I believe in being upfront. I’m not here to debate tools or trends. People have strong feelings about this stuff, and that’s fine. My goal was simple: make SUFFER look and play the way I always imagined it could, and these tools helped me get it (mostly) there. There’s really nothing more to it. I hope you enjoy the game.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Artificial Intelligence is used in the background images on trading cards.
Steam achievements may contain pictures that was generated by AI
We do not use generative AI in the game. For community-requested languages that are not officially supported, we use DeepL to assist with localization, with the help of community members who review and improve the translations.
Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting.
All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release.
AI has been used for pre-rendering player dialogue from text to audio
Steam achievements may contain pictures that was generated by AI
Music in the game is AI generated.
AI helped with the logo for this game.
We use a AI voices for the radio messages, some icons and sound effects.
We use Suno, ElevenLabs, Udio, ChatGPT, Meshy, and Replica Studios.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
mmmmm donuts arhhh...... In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 58 | Mar 17, 2026 | |
Hospital 9 Store/marketing art | The package image of this game was created using multiple AI tools.
Background image and part of the background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 12 | Mar 17, 2026 | |
MolaMolaAdventure In-game content text | This game used AI translation. | Bibi | 12 | Mar 17, 2026 | |
Deadhaus Sonata Dev only | All in-game content is created and authored by the development team.
Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content. | Apocalypse Studios | 37 | Mar 17, 2026 | |
Curve Fever In-game content art | We use Generative AI for a select few minor assets, but the vast majority of our game's content is proudly hand-crafted. | Jos Games | - | Mar 17, 2026 | |
Neon Tail In-game content art | We use AI to generate art pictures or graffiti used in some backgrounds. | Fei | 69 | Mar 17, 2026 | |
Seraphic Destroyer Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 20 | Mar 17, 2026 | |
Android Amazones Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 11 | Mar 17, 2026 | |
TACTICAL BANDITS Store/marketing art | AI was used to generate the main store art for the game. | Make Good Games | - | Mar 17, 2026 | |
Air Combat MF Store/marketing art | Parts of this game’s package image (including part of the logo design and part of the background image) were created by Sonic-Alpha using OpenAI's "ChatGPT Plus." No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
CarX Street In-game content audioart | During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision. | CarX Technologies, LLC | 9.4k | Mar 17, 2026 | |
My Plushy Shift In-game content art | Generated some characters and furnitures from AI | S19Games | - | Mar 17, 2026 | |
UP UP UP UP In-game content art | This game has used AI to partially create the following art assets:
Slime character, Chain, Ball, Slime picture from the menu's and the slime imagery on steam. | SG Bad Games | - | Mar 17, 2026 | |
PARADISE In-game content art | The 2D character portraits (standing illustrations) in the game were created using Stable Diffusion and are provided under the CreativeML Open RAIL-M license. | Sonic-Alpha | - | Mar 17, 2026 | |
末日機甲:戰術獵人 In-game content artaudio | The game uses AI-generated illustrations and character voices.
The promotional images for the game were generated by ChatGPT. | 遊樂黨 Yo!DawnLa | 32 | Mar 17, 2026 | |
Пацанский цитатник / Russian Test In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 80 | Mar 17, 2026 | |
First Customer Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
Ports of Call Classic art | Used chaptgpt 4 for generation and enhancements trading cards and community assets art. | Dipl. Ing. Rolf-Dieter Klein | 83 | Mar 17, 2026 | |
Infinity: Battlescape In-game content audioart | Text to speech and some pre-rendered portraits. | I-Novae Studios, LLC | 635 | Mar 17, 2026 | |
К-9 Dog Job In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 70 | Mar 17, 2026 | |
Gunship Recon Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
Void Crew In-game content audio | Pre-generated Text-To-Speech Voice Cloning for the Homunculus AI, where it makes sense creatively. | Hutlihut Games | 5k | Mar 17, 2026 | |
Unlanded In-game content audio | It's used to generate noize for some cinematics | Eki-Eki-Eki | 23 | Mar 17, 2026 | |
Era of Miracles Store/marketing art | The graphics for the steam community were partially created with the help of AI assistance | Argentum Gaming | 108 | Mar 17, 2026 | |
Press F to pay respects In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 211 | Mar 17, 2026 | |
Cyber Knights: Flashpoint In-game content text | No generative AI is used to write content or produce any kind of imagery or assets for the game.
For localization, we hire professional translators with AI tools to reduce the workload. Final translations include both machine-translated text that's been human-reviewed and directly human-translated text (e.g. "The megacorps created Cyber Knights as the first quantum-secure data couriers"). | Trese Brothers | 2.5k | Mar 17, 2026 | |
oldbI tyt ? In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 113 | Mar 17, 2026 | |
Zero spring episode 3 Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
TheFlagShip In-game content textart | Part of the narration and some 2D images in the game are pre-generated based on AI, and the author has purchased the copyright for them. | NeveraiN Games | - | Mar 17, 2026 | |
Neckbreak In-game content art | Certain ingame background art and advertisements are hand/manually refined Midjourney generations. | MGP Studios | 410 | Mar 17, 2026 | |
METAL EDEN In-game content audio | This game features voice-over content partially created through AI voice generation tools. | Reikon Games | 1.8k | Mar 17, 2026 | |
Air Combat XF Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 26 | Mar 17, 2026 | |
W.A.N.T.E.D In-game content art | store page capsules, library images, and in-game artwork | Gaming Limited | - | Mar 17, 2026 | |
ALARA Prime In-game content audio | We use Gen AI to generate the voice over lines used by our avatars in game. | Fall Damage | - | Mar 17, 2026 | |
License To Clone In-game content text | The user interface and some language translations are created and translated using AI. | Jam Donut Games | - | Mar 17, 2026 | |
Granny In-game content art | The latest Halloween update includes 3D objects that are AI generated using Meshy.ai. | DVloper | 4.1k | Mar 17, 2026 | |
TIRELESS: Prepare for the Adrenaline In-game content arttextaudio | In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game. | naro | 29 | Mar 17, 2026 | |
SUFFER In-game content artcode | SUFFER is a solo project and I used whatever I could to help me make the game I wanted to make.
AI tools were used as part of my process for updating some of the old enemy sprites and scenery details. I also used them to help clean up a few stubborn code issues to make the game more stable and reduce frame drops.
This section exists because Valve said it has to, and I believe in being upfront. I’m not here to debate tools or trends. People have strong feelings about this stuff, and that’s fine. My goal was simple: make SUFFER look and play the way I always imagined it could, and these tools helped me get it (mostly) there.
There’s really nothing more to it. I hope you enjoy the game. | Shawn Perolis | 58 | Mar 17, 2026 | |
Zero spring episode 1 English translation version Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
Captain Bones: A Pirate''s Journey In-game content art | Artificial Intelligence is used in the background images on trading cards. | World of Poly | 342 | Mar 17, 2026 | |
Archery In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 53 | Mar 17, 2026 | |
Alaloth: Champions of The Four Kingdoms In-game content text | We do not use generative AI in the game. For community-requested languages that are not officially supported, we use DeepL to assist with localization, with the help of community members who review and improve the translations. | Gamera Interactive | 1.5k | Mar 17, 2026 | |
Jaws of Hell In-game content artaudio | Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting. | Starving Lama Games | - | Mar 17, 2026 | |
Gravia In-game content audioarttext | All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release. | Dan Goyette | 26 | Mar 17, 2026 | |
Synthrun In-game content audio | AI has been used for pre-rendering player dialogue from text to audio | Playrock Studios | - | Mar 17, 2026 | |
Guess who ? In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 57 | Mar 17, 2026 | |
iterform In-game content audio | Music in the game is AI generated. | Evgeny Petrov | - | Mar 17, 2026 | |
Paper Roll 2 Store/marketing art | AI helped with the logo for this game. | Drew VanWagner | - | Mar 17, 2026 | |
Exfil In-game content audioart | We use a AI voices for the radio messages, some icons and sound effects. | Tiny Leviathan | 296 | Mar 17, 2026 | |
The Risers Unclear audioarttext | We use Suno, ElevenLabs, Udio, ChatGPT, Meshy, and Replica Studios. | Ignacio Medina | - | Mar 17, 2026 |