December 11, 2018
Mixed (58)
Indexed March 17, 2026
View on Steam

Disclosure Analysis

AI tools were used to update enemy sprites, scenery details, and assist with code debugging for the final game.

Where AI appears
AI-made content in the game
Development workflow
Asset processing Debugging
Content mentioned
Art Code
Method disclosed
Edited content Assisted work
Evidence

used whatever I could to help me make the game

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

SUFFER is a solo project and I used whatever I could to help me make the game I wanted to make. AI tools were used as part of my process for updating some of the old enemy sprites and scenery details. I also used them to help clean up a few stubborn code issues to make the game more stable and reduce frame drops. This section exists because Valve said it has to, and I believe in being upfront. I’m not here to debate tools or trends. People have strong feelings about this stuff, and that’s fine. My goal was simple: make SUFFER look and play the way I always imagined it could, and these tools helped me get it (mostly) there. There’s really nothing more to it. I hope you enjoy the game.

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