Disclosure analysis
AI content is included in the game
AI tools were used to update enemy sprites, scenery details, and assist with code debugging for the final game.
- Process
- AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“AI tools were used as part of my process for updating some of the old enemy sprites and scenery details”
“used whatever I could to help me make the game”
- Development workflow
- Asset processing Debugging
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
SUFFER is a solo project and I used whatever I could to help me make the game I wanted to make. AI tools were used as part of my process for updating some of the old enemy sprites and scenery details. I also used them to help clean up a few stubborn code issues to make the game more stable and reduce frame drops. This section exists because Valve said it has to, and I believe in being upfront. I’m not here to debate tools or trends. People have strong feelings about this stuff, and that’s fine. My goal was simple: make SUFFER look and play the way I always imagined it could, and these tools helped me get it (mostly) there. There’s really nothing more to it. I hope you enjoy the game.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,497 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,719 of 25,066 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Mar 17, 2026
- Source last checked
- Mar 18, 2026
- Automatic analysis updated
- Jul 10, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.