all the pictures are generated by artificial intelligence.
- Creator
- STuNT
- Reviews
- 26
- Added
- Mar 18, 2026
Public Steam disclosure research 25,695 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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all the pictures are generated by artificial intelligence.
This work is a novel game. Image generation AI is used to create background materials.
Breathtaking AI generated graphics
部分視覺內容是使用人工智慧生成,並經過人工大幅修改。
Character portraits, item images, and visual assets are generated using AI image creation tools Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety
The two videos on the store page have licensed generated music from Suno.
We used A.I. in some assets of our game.
Assistance with coding and generating images and sounds.
AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI.
Bone-Bound uses generative AI tools for some pre-rendered artwork and music as part of a solo-development production pipeline. Final assets are manually selected, edited, redrawn, filtered, revised, and curated to fit the game's design, visual style, and tone. All card abilities, creature mechanics, balance, progression, rules, and gameplay systems are designed by the developer. No AI-generated content is created during gameplay.
Some generative AI tools were used as part of the creation of the sound track.
AI is used to create store images and library images.
Used minimal AI to assist in the creation.
*部分按钮图标、界面背景和角色框架使用了AI生成技术。 *UltraGloria Works对生成内容经过严格筛选和完全重新编辑并且留有编辑过程证据,UltraGloria Works拥有全部图像资产和内容资产的归属权和知识产权。
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
The game cover image was created using artificial intelligence
Some background images use AI-generated materials.
Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development
**This game will use AI to:** 1. Generate NPC dialogue
Let Her Go contains assets that were made with AI or include AI features.
部分商店宣传图片使用AI生成 成就图片使用AI生成
Some art, dialogue polish, and marketing copy were developed with the help of AI tools. No content is live-generated during gameplay. All AI-assisted material was manually reviewed, edited, and integrated with original work.
Food Fight features artwork developed with generative AI.
Used AI for store page
Some of the images in the game are created with AI
I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game
AI generative marketing material on store shop. Also AI generated functions that are used in gameplay.
Code: Generate basic functionality code, less than 1% of the total lines of code. Images: Generate images for reference or initial drafts, less than 5% of the total image assets. Text: Generate text for reference, initial drafts, or polishing, less than 5% of the total text volume.
Some graphic elements, text content and translations are generated by AI.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Only the store capsule photos were created with the help of AI and edited later.
In the development of the game, generative AI models were employed for the following purposes: Generating reference imagery and concept sketches for 3D character and environment designs Producing prototype visuals for certain user-interface (UI) elements Facilitating rapid, consistent translation of in-game text for multilingual support All AI-generated assets were rigorously reviewed by our team to ensure originality and meet quality standards; manual refinements were applied where necessary. No real-time content generation, gameplay logic, or code creation relies on AI during runtime.
Only capsule images (capsules, banners, logo) were partially generated with AI. All assets were manually edited to meet commercial and copyright standards.
Some In-Game Textures
The character voices used in the game were generated by artificial intelligence.
Dear players, Some of the puzzle levels and music in our game are created with the assistance of AI.
Some of the background images in this work were generated using AI
The background images of most scenes in the game are generated by AI.
Megan AI runs a local language model on your PC to generate dialogue and text-to-speech replies in real time. No conversation data leaves your machine.
We have incorporated AI modeling and AI original UI design into our workflow.
Cartoon character portraits have been generated using AI
The game's sound track and themes contain AI generated music
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
I used AI to assist with multilingual translation of the game's text. I used AI to help create some promotional materials for the game store. I utilized AI to help translate the Steam store page into multiple languages.
Some visuals and translations on the store page, as well as certain in-game object previews and translations, were created with AI assistance.
For basic images, Ai is used. In addition, most of the programs used in the game use programs generated in Ai.
AI was used for some store and promotional visuals. All in-game content and final gameplay visuals were created by Bahamut Games.
The final game contains no directly AI-generated assets. All content was created and finalized by the developer. AI-assisted tools were used for early concept exploration.
The game's store visuals were created with the help of artificial intelligence. The game's environment and characters were provided to the AI as references, and the AI generated the necessary capsule images accordingly.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
МЕМАСИКИ 2 Олдскулы свело Store/marketing art | all the pictures are generated by artificial intelligence. | STuNT | 26 | Mar 18, 2026 | |
躁のあなた鬱のあたし|Manic you and depressed me In-game content art | This work is a novel game. Image generation AI is used to create background materials. | CHARON | - | Mar 18, 2026 | |
Drow Space Shooter Store/marketing art | Breathtaking AI generated graphics | Xgarius Games | - | Mar 18, 2026 | |
BoysQuest Find the Difference In-game content art | 部分視覺內容是使用人工智慧生成,並經過人工大幅修改。 | Green Goose Corporation | - | Mar 18, 2026 | |
Mobsteria In-game content arttext | Character portraits, item images, and visual assets are generated using AI image creation tools
Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety | JRichards | - | Mar 18, 2026 | |
CursorMMO In-game content audio | The two videos on the store page have licensed generated music from Suno. | Kane Waltman | - | Mar 18, 2026 | |
Figure Shop Simulator: Prologue In-game content | We used A.I. in some assets of our game. | Gnome Games | 92 | Mar 18, 2026 | |
Toto à la plage Dev only artaudio | Assistance with coding and generating images and sounds. | Totoludies | - | Mar 18, 2026 | |
C4 Clicker: First Mint Dev only art | AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI. | Capital Caps | 21 | Mar 18, 2026 | |
Bone-Bound In-game content artaudio | Bone-Bound uses generative AI tools for some pre-rendered artwork and music as part of a solo-development production pipeline. Final assets are manually selected, edited, redrawn, filtered, revised, and curated to fit the game's design, visual style, and tone.
All card abilities, creature mechanics, balance, progression, rules, and gameplay systems are designed by the developer. No AI-generated content is created during gameplay. | Slug Fest Studios | - | Mar 18, 2026 | |
Qubx 2 In-game content audio | Some generative AI tools were used as part of the creation of the sound track. | Iconic Games | - | Mar 18, 2026 | |
Donkey Jump: In the Loop Store/marketing art | AI is used to create store images and library images. | Nue Games | - | Mar 18, 2026 | |
木积 Unclear | Used minimal AI to assist in the creation. | RoeBox | - | Mar 18, 2026 | |
武均天下 In-game content art | *部分按钮图标、界面背景和角色框架使用了AI生成技术。
*UltraGloria Works对生成内容经过严格筛选和完全重新编辑并且留有编辑过程证据,UltraGloria Works拥有全部图像资产和内容资产的归属权和知识产权。 | UltraGloria Works | 15 | Mar 18, 2026 | |
space warrior Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Re:Call In-game content artaudio | All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | Re:Start | - | Mar 18, 2026 | |
Bee Master Store/marketing art | The game cover image was created using artificial intelligence | Hamza Soyturkoglu | - | Mar 18, 2026 | |
CatGirl Kitchen In-game content art | Some background images use AI-generated materials. | Milton Game | - | Mar 18, 2026 | |
magnat In-game content artaudio | Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development | Cristi G | - | Mar 18, 2026 | |
二维的心 2D Hearts: AI Sandbox Adventure Live AI text | **This game will use AI to:**
1. Generate NPC dialogue | LUOKEGE CHEN | - | Mar 18, 2026 | |
Let Her Go Unclear | Let Her Go contains assets that were made with AI or include AI features. | Krabbe Studios | - | Mar 18, 2026 | |
热血单词 LexiRogue Store/marketing art | 部分商店宣传图片使用AI生成
成就图片使用AI生成 | LaoWangDev | 22 | Mar 18, 2026 | |
Cascade Falls In-game content arttext | Some art, dialogue polish, and marketing copy were developed with the help of AI tools. No content is live-generated during gameplay. All AI-assisted material was manually reviewed, edited, and integrated with original work. | Stray Paranormal | - | Mar 18, 2026 | |
Food Fight In-game content art | Food Fight features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Nightfall Survivor Store/marketing | Used AI for store page | Team KPT | - | Mar 18, 2026 | |
MEMOLOGY: WAR OF ITALIAN MEMES In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 43 | Mar 18, 2026 | |
Rocky Idle In-game content art | I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game | Rocky Games Studio | 281 | Mar 18, 2026 | |
Uncle Sam's Supermarket Simulator In-game content codeart | AI generative marketing material on store shop. Also AI generated functions that are used in gameplay. | Total Games Studios | 11 | Mar 18, 2026 | |
Striking Wine Dev only codearttext | Code: Generate basic functionality code, less than 1% of the total lines of code.
Images: Generate images for reference or initial drafts, less than 5% of the total image assets.
Text: Generate text for reference, initial drafts, or polishing, less than 5% of the total text volume. | hyacinthlet | - | Mar 18, 2026 | |
ToneTrek In-game content arttext | Some graphic elements, text content and translations are generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
Home for Friends: Beloved Pets Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
CONFRONT Store/marketing art | Only the store capsule photos were created with the help of AI and edited later. | BugBros Studios | - | Mar 18, 2026 | |
Principal Panic In-game content arttext | In the development of the game, generative AI models were employed for the following purposes:
Generating reference imagery and concept sketches for 3D character and environment designs
Producing prototype visuals for certain user-interface (UI) elements
Facilitating rapid, consistent translation of in-game text for multilingual support
All AI-generated assets were rigorously reviewed by our team to ensure originality and meet quality standards; manual refinements were applied where necessary. No real-time content generation, gameplay logic, or code creation relies on AI during runtime. | Magenta Games | - | Mar 18, 2026 | |
I will be a star Store/marketing art | Only capsule images (capsules, banners, logo) were partially generated with AI.
All assets were manually edited to meet commercial and copyright standards. | JunSsangGaming | 12 | Mar 18, 2026 | |
Mystery Egg Shop Simulator In-game content art | Some In-Game Textures | Rocinante Games | - | Mar 18, 2026 | |
Blind Bluff In-game content audio | The character voices used in the game were generated by artificial intelligence. | 4S Games | - | Mar 18, 2026 | |
鸽亿分钟 In-game content artaudio | Dear players,
Some of the puzzle levels and music in our game are created with the assistance of AI. | Suiun Game (水云游戏) | 35 | Mar 18, 2026 | |
暮雨流花Floain Plus In-game content art | Some of the background images in this work were generated using AI | Salty_AreaS | 21 | Mar 18, 2026 | |
渣男游戏 In-game content art | The background images of most scenes in the game are generated by AI. | SinoYAO | - | Mar 18, 2026 | |
Megan AI Live AI textaudio | Megan AI runs a local language model on your PC to generate dialogue and text-to-speech replies in real time. No conversation data leaves your machine. | Chris Z. | - | Mar 18, 2026 | |
星宇战舰 Astral-Battlecraft Unclear artcode | We have incorporated AI modeling and AI original UI design into our workflow. | Jilin Code Rabbit Network Game Co.,Ltd. | - | Mar 18, 2026 | |
Yacht Dice Family In-game content art | Cartoon character portraits have been generated using AI | Happy Figs | - | Mar 18, 2026 | |
Enigmas of Nona: Canaly TD In-game content audio | The game's sound track and themes contain AI generated music | Brlinkiller | - | Mar 18, 2026 | |
female swordsman Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
吸血鬼的起床: 精灵幻剑录幸存者 (Vampire Awakening: Elven Sword Chronicles Survival) In-game content textart | I used AI to assist with multilingual translation of the game's text.
I used AI to help create some promotional materials for the game store.
I utilized AI to help translate the Steam store page into multiple languages. | Queen Vampire | - | Mar 18, 2026 | |
The Virtual Buddy In-game content arttext | Some visuals and translations on the store page, as well as certain in-game object previews and translations, were created with AI assistance. | TwinPaws | 13 | Mar 18, 2026 | |
Raptor In-game content art | For basic images, Ai is used. In addition, most of the programs used in the game use programs generated in Ai. | Genmu | - | Mar 18, 2026 | |
Homeless Life Simulator In-game content art | AI was used for some store and promotional visuals. All in-game content and final gameplay visuals were created by Bahamut Games. | Bahamut Games | 26 | Mar 18, 2026 | |
Historic Helix Dev only | The final game contains no directly AI-generated assets. All content was created and finalized by the developer. AI-assisted tools were used for early concept exploration. | Tonkers Tinkers | - | Mar 18, 2026 | |
Pair Panic: Rematch Store/marketing art | The game's store visuals were created with the help of artificial intelligence. The game's environment and characters were provided to the AI as references, and the AI generated the necessary capsule images accordingly. | The Fun | - | Mar 18, 2026 |