25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

AlquiemSteam
Disclosure

Human creation and the use of AI : ➧ 100% of the game's sounds were purchased and designed by humans. ➧ 100% of the animations VFX were purchased and designed by humans. ➧ 100% of the interface was designed, customized, and integrated by me over more than two years of meticulous, case-by-case attention, representing thousands of hours of work. These interface elements come from numerous resource packs purchased online from human artists such as Kodiac Graphics and his amazing Mercenary GUI https://kodiakgraphics.itch.io/mercenary-rpg-gui or PONETI and his 4000 icons https://poneti.artstation.com/store/zVzR/4000-fantasy-icons or PVGames and his trully unique 2D Srpites used as cosmetic in-game coat of arms appearances, REXARD https://assetstore.unity.com/publishers/13229 Dream Circle for hundreds of incredible animations vfx https://dreams-circle.itch.io/ And many more ! Generative AI was used to create backgrounds images such as class backgrounds, menu backgrounds, battle backgrounds. I recently updated the sprites of all the enemies in the game using generative AI; the retro 3D rendering is incredible and perfectly matches the art style. All this represents approximately 15% of the game's graphics assets. But this was done carefully and sparingly, and in conjunction with human work and my artistic direction. ➧ 100% of the game's music was made by humans 15 Soundtracks by Alexander Nakarada 1 Soundtrack by Wolfgang Muermann 26 Soundtracks by Alkakrab

Creator
Regalia Project
Reviews
122
Added
Mar 18, 2026
BorrowhelenSteam
Disclosure

Borrowhelen uses AI only for generating and synthesizing character voices and for checking typos. All other content (graphics, music, levels, etc.) is 100% human-made.

Creator
4-Cube Games
Reviews
18
Added
Mar 18, 2026
ArhaekonSteam
Disclosure

AI was used to reduce time investment in illustration art. The AI art can be seen in various UI elements where illustrations are present. Please note, all of the AI art you see wasn't merely generated and thrown into the game, it obviously needed a fairly extensive degree of retouching.

Creator
Predict Edumedia
Reviews
27
Added
Mar 18, 2026
Story of NararaleSteam
Disclosure

I used AI tools during development to help with code optimization, solve problems like pathfinding and mathematical formulas, and assist with English translation and proofreading.

Creator
NPCs
Reviews
-
Added
Mar 18, 2026
Shadow StringsSteam
Disclosure

During the development phase, some placeholder voices and vocal prototypes are generated using AI tools. These are used solely for iteration, testing, and internal production workflows. For the final release, all characters will be voiced by professional voice actors.

Creator
hybrisgames
Reviews
-
Added
Mar 18, 2026
Mori CartaSteam
Disclosure

A majority of the static image content, the character portrait animations in the Character Select screen, and some flavor text on playable cards, had AI play a role in their development. Some notable exceptions to this are: The card frame artwork for all cards, which were created by a contracted artist. Our capsule and header images, which were created by a contracted artist. Some enemy portraits. Marketing materials which include artwork from the capsule and header. All narrative and dialogue text, which was written by the team. We would like to extend a special thank you to the select family and friends who volunteered their likenesses for use as models for some of our main characters. It is deeply appreciated and we enjoyed working with you.

Creator
Nevergreen Games
Reviews
73
Added
Mar 18, 2026
新世界Steam
Disclosure

I will not directly provide any AI services, but plan to only retain the interface for external AI to take over the game logic in the game. Users can use their own trained language models, and they can only solve problems such as computing power by themselves. I plan to not allow users to enter text in the game, so that users have no chance of inducing language model generation. However, some overfitting language models will ignore the prompts and output nfsw. At the same time, I used two methods: 1. Limit the output length and suppress it from the root. 2. Keyword check to see if nfsw content exists. If someone tries to report it, he should report it to the person who gave him the language model. If the user enables AI, I will change the name of the enabled AI service into a game watermark to prove that it is the user's own problem.

Creator
ZIWord Soft
Reviews
-
Added
Mar 18, 2026
Hack The StarsSteam
Disclosure

AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow. Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards. No AI systems generate live audio, voices, images, or visual content during gameplay. All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience.

Creator
LeandroSilva
Reviews
-
Added
Mar 18, 2026
Camp NightwoodSteam
Disclosure

AI tools were used during the pre-production phase to generate concept art and visual references to help establish the game's atmosphere and mood. All final in-game assets were created or modified by our development team. No AI-generated content is created in real-time during gameplay.

Creator
TBNGAMES
Reviews
-
Added
Mar 18, 2026
WarspaceSteam
Disclosure

We only use generative AI to create store page key art.

Creator
Magic Game Art
Reviews
20
Added
Mar 18, 2026
Treasure Hunt - EditorSteam
Disclosure

All content created using AI (artwork, code, audio, etc.) is pre-generated. No content is created using AI during gameplay.

Creator
Steven Fenner
Reviews
-
Added
Mar 18, 2026
MotoTrialsSteam
Disclosure

Some achievement icons and loading screen artwork were created by the developer using generative AI tools.

Creator
Proud Arts
Reviews
-
Added
Mar 17, 2026
Protocol RiftSteam
Disclosure

Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e

Creator
ChickenGiraffe
Reviews
-
Added
Mar 17, 2026
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