AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: 2.5D
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Deeplords artcodeaudio | The static pixel art images of the creatures (Deeplords) and environmental elements were pre-generated using AI tools an... | Deeplords Studio | - | May 23, 2026 | |
Pour Decisions codeaudioart | This game was developed with the assistance of generative AI tools. AI was used during development to assist with code, ... | Way She Goes Studios | - | May 23, 2026 | |
Tidal Strings arttext | Using AI for the production of some art assets and text translation | June666 | - | May 23, 2026 | |
Soliton Burst audioartcode | Music and sound effects in Soliton Burst were generated using AI audio tools. Some Steam marketing materials (header cap... | SolitonDev | - | May 23, 2026 | |
Elsewhere text | AI tools are used for translation | Team Belladona | - | May 23, 2026 | |
Gallows & Gold audio | The music featured in the trailer was composed using generative AI tools. Crucially, all game characters and animations... | Will Charles | - | May 23, 2026 | |
Lords Of Heck general | Generative AI was used to help develop the prototype. | Smokey Chill Games | - | May 23, 2026 | |
Escria art | Some images in the game are generated by ai. I am aiming to replace these images with hand-drawn images once the game ma... | Jason D. | - | May 23, 2026 | |
喀嚓 Kacha audiocode | 音樂使用Suno生成,程式碼AI配合生成 | 喀嚓製作組 | - | May 23, 2026 | |
Shadow Saw Us audiotextcode | Used AI for some sound elements, language translation, and assisting with gameplay system development. | Sawie Noowie | - | May 23, 2026 | |
Clankerfront art | Temporary pre-rendered visual assets were created with the assistance of generative AI tools. The game does not use gene... | Lizz Studio | - | May 23, 2026 | |
Orbit Crisis textcode | Research assistance, technical guidance, text refinement, and code troubleshooting | Serious Hallucinations | - | May 23, 2026 | |
F.R.E.D.'s Ascent artaudiotext | All design, writing, and creative direction in this game are human-made. Generative AI was used only as a workflow tool ... | buddycore Studio | - | May 23, 2026 | |
BURI art | This game utilizes AI-assisted tools to help compose background assets for certain scenes. All AI-generated elements hav... | Mamuang Studio | - | May 23, 2026 | |
Soulwoven Princess art | Character portraits, world objects, and background artwork utilize generative AI as a foundational base. However, every ... | Past Tense GO | - | May 23, 2026 | |
Enclaved artaudio | Different Ai tools used in creating artwork for the game, audio tracks, being a single developer utilizing different too... | Digital Platforms Co. | - | May 23, 2026 | |
hexGame: Hero Path art | Some visual assets and placeholder content were initially generated using generative AI tools and later manually refined... | Andrei Kovalev | - | May 23, 2026 | |
Fishing Nooks: Beaver's Pond codeartaudio | Beaver's Pond's game design, creative direction, art direction, gameplay systems, and overall vision were conceived and ... | WinsomeRealms | - | May 23, 2026 | |
Agro Tycoon artcode | In this game I used AI to make the tools to assist in developing the game, since I used JAVA with LibGDX, I had to make ... | Ushurileo | - | May 23, 2026 | |
DUAL PROTOCOL: The Case of Eva & Miles text | Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text cont... | AEGEAN CRAFTERS | - | May 23, 2026 | |
NoCube art | The game contains assets generated with AI, such as textures. | KuutioPixel Oy | - | May 23, 2026 | |
BonkCity general | AI was used in some parts for development as well as some digital assets. | 44G | - | May 23, 2026 | |
Arkhe art | Artificial intelligence was occasionally used as a reference material for some visual assets and for store asset images. | STUDIO52 | - | May 23, 2026 | |
Trees Inc arttext | This game uses generative AI tools during development to create some visual assets, including store capsule artwork, and... | Mobmonks | 12 | May 23, 2026 | |
SontusCrops artcodeaudio | This game was developed with the assistance of generative AI tools, which were used to help create visual assets, code, ... | IndieNegra | - | May 23, 2026 | |
Storm The Field general | The only AI that was used for this game was placeholders and for research into the Norwegian culture. Everything else wa... | Acharya Studios | - | May 23, 2026 | |
Argonauts Agency: Reflections from the Moon Collector's Edition art | AI-generated images | 8floor ltd | - | May 23, 2026 | |
クリッカータクティクス:記憶の断章 text | AI tools were used for localization (translation and text adjustments) in this game. | R.N.Studio | - | May 23, 2026 | |
Storm Clan audio | Sound-tracks were created with the assistance of diffusion generation. | Studio Zamudio One | - | May 23, 2026 | |
Impossible Machine art | Some close-ups of objects and characters in the inventory may be AI-powered, as well as parts of the promotional art. | Terrible Idea Games | - | May 23, 2026 | |
Lord of Idle art | The only AI generated elements in the game are a few select static background images used to set the scene (such as the ... | GrapeDutch | - | May 23, 2026 | |
Dead Night Highway textart | LLM was used for translation to languages except English and Russian. Pixelated character portraits were made based on g... | Mr. Pink | - | May 23, 2026 | |
天藻のモズクヒメ art | This game uses generative AI (Grok Imagine by xAI) to create visual assets for the Steam store page, including the heade... | Kazumitsu Ota | - | May 23, 2026 | |
DREADHOLM art | We used AI to make icons for abilities, and inventory icons. Those icons are being replaced in chunks by our in house ar... | DREADHOLM | 30 | May 23, 2026 | |
Military Football general | Some of this game’s assets were developed with the assistance of AI. | Karao Games | - | May 23, 2026 | |
Black Resonance: Obelisk Siege artaudiocode | Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions o... | Dark Frequency Studio | - | May 23, 2026 | |
民国诡事相簿 art | Some visual assets in this game were created with the assistance of AI-generated imagery tools during production. | LinearGame Pte. Ltd. | - | May 23, 2026 | |
Darkest Path art | AI technology is used in a supplementary capacity during the conceptual and prototyping stages of our 2D assets. Any suc... | MegaKil Studios | - | May 23, 2026 | |
Mentiss: Werewolf - Human vs AI textart | This game uses generative AI as its core gameplay mechanic. AI players are powered by large language models (including C... | jmentiss | - | May 23, 2026 | |
BEAUTY OR THE BEAST textcodeartaudio | How I use AI: To have it translated. To have it coded. To have the Impressionist-style-like paintings I painted transfor... | YOSKEANS | - | May 23, 2026 | |
Emberlorn art | Some visual assets were created with the assistance of AI image generation tools during development. | Hudson Borges | - | May 23, 2026 | |
Nail It Or Fail It art | UI and Logo | PoderGames | - | May 23, 2026 | |
A Rhapsody in Steam text | Translation is assisted by generative AI, revised and proofread by the arthor. | meteor008 | - | May 23, 2026 | |
The MachinEGG text | Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to pro... | Quantum Games Studio | - | May 23, 2026 | |
The Lord of Chaos and His Beautiful Succubi general | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and com... | FSK2_0010 | - | May 23, 2026 | |
REWIND art | The final staff subtitle background image uses an AI filter. Game icon, background textures for some 3D models. Promotio... | Damian_Zhao | - | May 23, 2026 | |
Zoo Party textartaudio | AI is used to generate localizations, some textures and sounds. | Markigames | - | May 23, 2026 | |
Karless general | Generative AI was used in the creation of assets and the development of this game. | Pagecall | - | May 23, 2026 | |
The Pissing Game general | The design of this game was assisted by AI. | NIK | 19 | May 23, 2026 | |
SlimeSurvivor codeartaudio | Non-majorists are using Generative AI in everything from coding, images, audio, etc. to create games with just planning.... | G1C | - | May 23, 2026 |
517 results
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