AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: 2.5D
TitleDisclosureCreatorSrcReviewsAdded
Hambone Alley
In-game content
artaudio
Generated code is applied to: Create some shaders (like smoke and vertex snapping) Procedurally draw billboard objects like pins and balls. Procedurally produce sfx like pin knock sounds. Some Store art is temporary generative concept art. In-game Graffiti is hand drawn and not a product of generative AI.
Jeff Neet
-Aug 11, 2026
mythorune
Live AI
text
Pre-rendered AI Generated content was used in this game. Optionally, NPCs and Bosses can chat to you using LLMs if the host players have an ollama api instance open. If this is an issue I will remove the feature from the game.
Team Mythorune
-Aug 11, 2026
Froggy Logic
Store/marketing
art
Some of the store marketing images were created with AI assistance.
Qianyu Tiancheng
-Aug 11, 2026
Goat Survivor 2
In-game content
art
Some of the artwork in this game was created with the assistance of generative AI tools as part of our development process. All AI-assisted content is reviewed, edited, and finalized by our human artists before being included in the game.
DUMARU Inc.
-Aug 11, 2026
Ancient Bloods: Shadowborn Rising
Dev only
As an independent developer/publisher, AI-assisted tools have been used selectively to support presentation and marketing workflows, not to replace the game’s creative direction or development. The game itself is designed, directed, developed, coded, and assembled by human creators. Core gameplay systems, level design, story direction, implementation, and development decisions are not generated by AI.
01 Aspects
-Aug 11, 2026
Helion Conflict
In-game content
art
Generative AI tools were used to create part of this game's visual assets: 2D unit and building sprites, terrain textures, background art, and 3D models. Some store page and marketing images were created the same way. Every generated asset was selected, edited and assembled by hand, and the game generates no content at runtime.
GoraGames
-Aug 8, 2026
BeBalance
In-game content
arttext
Generative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play.
Starray
-Aug 8, 2026
Uncles
In-game content
artaudiocode
I used Grok CLI for coding and sprite generation. The process is very supervised (otherwise its really hard to debug) There are AI generated videos in the tutorial sections. AI was used to implement sound and music.
bittabutt
-Aug 8, 2026
LEG DAY: Four Steps Through Hell
In-game content
art
Generative tools were used during development to assist in creating selected pre-generated visual assets.All AI-assisted content was reviewed, edited, and integrated by the developer.
Yanis Scripts
-Aug 8, 2026
Spooky Tales and Mummy Trails
In-game content
art
A few of environmental assets and the storybook images were created using ai generation.
Jonathan Francis
-Aug 8, 2026
Goblin Inferno Ride
In-game content
artaudio
AI tools were used to create certain loading screen images, background music and music for the game trailer. All of these Assets were reviewed and modified as necessary to ensure they comply with copyright and content guidelines.
NT4NT Group Inc.
-Aug 8, 2026
SOVA NA SKAKALKE
In-game content
artaudio
The images of the improvements, the owl and part of soundtrack were created using artificial intelligence.
Quiet River
-Aug 8, 2026
Backrooms: Archive - 后室档案
In-game content
arttext
This title uses generative artificial intelligence in software development, the creation of art assets, and foreign-language localization. Given the constraints of our production schedule, the size of our team, and the professional responsibilities of our members outside this project, we chose to incorporate generative AI into certain parts of development in pursuit of a more complete and polished game. However, our team firmly believes that generative AI should help creators produce better work. It should never become an excuse for cutting corners, disregarding the creative process, or replacing skilled professionals. While working to deliver the most complete experience possible, these technologies enabled our engineers to explore directions that had previously been difficult to pursue because of limited time and manpower. These efforts include machine-learning-based image segmentation and depth mapping using motion-aware techniques, as well as redesigning low-level director systems and asset-management systems for art and text beyond the assistance provided by conventional game-engine tooling. We also recognize that the experience and judgment of professional creators cannot be replicated. Throughout the production of our artistic assets, the team has actively sought guidance from artists, engineers, and experienced professionals in relevant fields, and has continuously reviewed the final content in accordance with their professional advice. All generated output is subject to human review, selection, and adjustment. No generated material is included in the game without first being inspected. With regard to our art assets, we take copyright and creators’ rights in connection with generative AI very seriously. We believe that artists’ creative work and aesthetic expertise deserve stronger copyright protection. We have never trained models on others’ work without authorization, nor have we used LoRA models of unknown or unverifiable origin. We will not use an artist’s name, work, or distinctive style to train models or create imitations without permission, and we will never claim another creator’s work as our own. We understand that players may hold different views regarding generative AI, and we are committed to being transparent about how and where it has been used in this title, as well as the principles that guide our use of it. We will continue striving to ensure that both our own technology and generative AI serve as tools for creating a more complete work—not as excuses for avoiding creative responsibility, undermining the trust between creators and consumers, or producing inexpensive imitations. Finally, we sincerely thank you for your understanding and for holding us accountable.
Autelume
-Aug 8, 2026
Retrobot: 2085
Store/marketing
art
Key art for store page.
Supergonk
-Aug 8, 2026
Aquora
In-game content
audioart
Some of the background music in Aquora was produced using a generative audio tool. Those tracks are placeholder. They are being replaced with commissioned original music, and any remaining generated audio will be phased out of the game over time. All visual art in Aquora is procedurally generated by the developer's own custom tooling, drawn from hand-authored colour palettes, explicit shape instructions and seeded random number generation. No image generation model is involved at any point in the art pipeline, and no AI generated images appear in the game.
Tres Interactive
-Aug 8, 2026
Crawler 3D
Unclear
Some assets have been created with the help of AI.
Wasdeq Games
-Aug 7, 2026
Glory
In-game content
art
We are using AI to create character with rigging
Glory
-Aug 7, 2026
Bramble Guard
Dev only
art
Generative AI was used during development to support early concept exploration and rapid prototyping, including testing visual directions, compositions, and placeholder ideas. All AI-assisted material was reviewed and refined by the development team, with final creative and design decisions made by humans. The game does not generate content using AI during gameplay.
Bugged Games
-Aug 7, 2026
Starscrip
In-game content
code
Starscrip contains in-game content created with the assistance of generative artificial intelligence. The design and creation of procedural generation scripting and other systems like the user interface were created in this way. Marketing material and player-facing content such as release notes may also be created with the assistance of generative artificial intelligence.
FLOOPY
-Aug 5, 2026
Scavenger Survivors
Dev only
We used generative AI for prototyping; the full game will be generative-AI free.
Bad Goat Gaming
-Aug 5, 2026
Arena of the Forge
In-game content
audioart
Certain Audio and UI Elements were generated or heavily assisted through AI generation.
SHIGH Games
-Aug 4, 2026
ASTROXION
In-game content
audio
The game includes licensed background music from Pixabay. Some of the music tracks used in the game are labeled by their creators as AI-generated. No AI-generated gameplay, artwork, or code is used.
Branec Games
-Aug 4, 2026
Soul Merger
In-game content
art
Graphic assets such as sprites and decorations are created with AI tools, then refined by hand in software like Photoshop. Videos follow the same process. Music and sound effects contain no AI-generated content.
Keya Labs
-Aug 4, 2026
The Loomsong Chronicle Idle
In-game content
artaudiocode
AI has been used to help code and shape the games content including Codex and Claude code. A premium Suno account was used to create music for the game. Codex was used to help generate art and in-game assets. All lore, scripting, and general architecture was hand crafted by the author of the game.
Nitrocodon Dynamics
-Aug 2, 2026
KN Tower
Unclear
art
Icons, Background Images
Kricom Network
-Aug 1, 2026
KingdomTD: Draft Your Demise
In-game content
art
Generative AI tools were used to create most of the game’s 2D artwork, including sprites and animations for enemies, the player character, towers, relics, and other gameplay elements, as well as promotional materials. All generated assets were reviewed, edited, refined, and integrated by the developer to maintain a consistent visual direction. All AI-assisted content is pre-generated; no content is generated using AI during gameplay.
GreatColtini Industries
-Aug 1, 2026
Mega Dig
In-game content
art
Some artwork in this game was edited with the assistance of generative AI tools as part of the development process.
Sergey Bedrosyants
-Aug 1, 2026
Warlockle
In-game content
artaudio
AI was used to assist in code and the music is AI generated for now, however the shitty art is all home made!
Andr335b
-Aug 1, 2026
Paperlings
In-game content
arttext
Parts of this game's content were created with the help of generative AI, always under human direction and review: some in-game artwork and text, and the store page's localizations. All AI-assisted content is pre-rendered — nothing is generated live while you play.
Santiago Calvo
-Aug 1, 2026
Prowlers Shift
In-game content
arttextaudio
Some of this game's content was created with generative AI tools and then reviewed and edited by the developer. This includes visual assets (2D art, 3D models and characters), some in-game text and localization, and some audio. No content is generated by AI during gameplay.
Ironbeak Crow Games
-Aug 1, 2026
Skill Club
In-game content
art
Pre-generated generative AI was used to create selected Steam store-page and library marketing images based on original in-game screenshots, character designs and branding supplied by the developers.
Sigmaro Studios
-Aug 1, 2026
International Trading League
Unclear
The game has been mostly AI generated.
Dennis Michael Heine
-Jul 31, 2026
Typing Clash
In-game content
artaudio
Some BGM, Images made with AI
Yong Games
-Jul 31, 2026
Is that a human organ?
In-game content
artaudio
Some images and music have been enhanced using AI.
掏心掏肺工作室
-Jul 31, 2026
HALFTIME Manager
In-game content
artcode
Generative AI was used for UI/UX, coding, and artwork
Lazybraindev
-Jul 31, 2026
Gunmetal Orbit
In-game content
artaudio
Some of Gunmetal Orbit's art and audio assets - including concept art used to build 3D models, UI icons, sound effects, and the store page key art - were created during development with the help of generative AI tools, then curated, edited, and integrated by the developers. All gameplay code and game design are human-made, and the game does not generate any AI content while you play.
Austin Spraggins
-Jul 30, 2026
War In The Dark
In-game content
arttextcode
Programming: AI tools (Cursor) were utilized to assist with drafting partial code blocks and isolated scripts. The overall core logic, architecture, and system design were manually programmed by the developer. Art Assets: An AI image generator (PixelLab) was used to help conceptualize and generate some of the pixel art assets. These assets were manually reviewed and integrated to fit the game's retro aesthetic. Localization / Translation: AI translation tools were used to assist in translating in-game text and store page descriptions into multiple languages.
Sprout Studio
-Jul 30, 2026
Juju
Dev only
code
I used coding agents to code this game.
Takana
-Jul 30, 2026
Age of Bricks
In-game content
codeaudio
Generative AI coding models (Claude Code) used to assist with development. Including code that renders background music using MIDI-as-code tracks.
stoggi
-Jul 30, 2026
Marque & Reprisal
In-game content
arttext
Most of the art assets in this game are human-made, but there are some AI-generated portraits of African, Indian, and East Asian characters, since the (human-made) portrait packs used did not contain all ethnic groups represented in the game. All dialogue in the game is human-directed and edited, but some was AI-generated in order to flesh out the world with unique dialogue for every region and situation.
Iron Pagoda
-Jul 30, 2026
WIND CAT SOLITAIRE
In-game content
textaudioart
Generative AI tools were used during development to assist in creating the following assets: - Text translation - Background music - Background and cat images All AI-generated content was thoroughly reviewed, adjusted, and edited by the developer to ensure quality and compliance with all applicable licenses.
Kazeneko Games
-Jul 29, 2026
温泉井
In-game content
art
During the development of this game, some 3D scene models were created with the assistance of the Rodin AI Hyper tool. All AI-generated base models have undergone manual adjustment, optimization, and review by our development team to ensure they conform to the game’s artistic style and quality standards
蚁走工作室
-Jul 29, 2026
Beast Market
In-game content
artaudio
In Beast Market, generative AI tools are used during development to assist with the creation of certain game assets. This includes some character and monster artwork, background and UI art, item icons, and certain sound effects. All AI-assisted assets are reviewed, edited, curated, and approved by the development team before being included in the game. All AI-generated content is pre-generated during development and included in the game as fixed assets. Beast Market does not generate AI content during gameplay, nor does it transmit player data to any AI system while the game is being played.
ShiningStar Inc.
-Jul 29, 2026
Bomb Farm
In-game content
art
Some of the art assets in Bomb Farm - including character, item and environment artwork used in the game, on our store page and in Steam Community images - were created with the help of generative AI tools, and were then reviewed, edited and assembled by our team before being included in the build. Bomb Farm does not generate any content with AI while you play. All content ships pre-made inside the game build; there is no live/real-time AI generation and the game does not connect to any external AI service.
Stream On
-Jul 29, 2026
Kleromancy
In-game content
text
Localizations Intro art
kleroslab
-Jul 25, 2026
Dopamine Eggs
In-game content
art
90% of the art is from Eggy's Games. However 10% of AI images were generated for late game worlds, star cosmos backgrounds, alt reality backgrounds and items.
Eggys Games
-Jul 25, 2026
Dreamond Elf: Wandering Through Memories
In-game content
artaudio
AI was used to assist with the creation of certain art assets, environment textures, audio assets, and resolution enhancement.
Iceoffreeze
-Jul 25, 2026
Ember
Store/marketing
arttext
Generative AI was used as an assistive tool during development for selected visual assets, promotional materials, and text drafts. All resulting content was reviewed, edited, and integrated by the developer. The game does not generate content during gameplay and does not connect to third-party AI services.
Eviling Games
-Jul 23, 2026
Area Survivors
In-game content
art
Generative AI tools were used during development to assist in creating some in-game visual assets, graphical assets, and store marketing artwork. All generated materials were selected, edited, adjusted, and reviewed by the developer before being included. The game does not use generative AI to generate content during gameplay.
Furo-Pizza Studio
-Jul 23, 2026
AquaDesk
In-game content
artaudio
This game uses generative AI for some pre-generated content. Specifically, generative AI tools were used in the creation of some in-game background/wallpaper assets and some in-game background music. All such content has been reviewed, selected, and edited by the developer before being included in the game. The game does not use live-generated AI content during gameplay.
Kanadelier
-Jul 22, 2026
663 results
Missing a product? Let us know