I used AI only for coding assistance and some questions about the Godot Game Engine.
- Creator
- Pet Pumpkin
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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I used AI only for coding assistance and some questions about the Godot Game Engine.
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
A small amount of image materials in this game are generated by AI to enrich the game content
AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created using Leonardo.ai. Achievement icons were created using PixelLab. No AI content is generated during gameplay - all in-game assets are static and pre-made.
Some music is AI generated. Writing is also checked by AI. Some art is also AI generated and personalized after.
Some graphics created with AI assistance.
During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all such cases, these tools serve strictly as a support mechanism, and the final product remains a direct reflection of the developer's original vision, design, and standards.
This product uses generative artificial intelligence as a development support tool. Generative AI was used to assist with: early concept ideation (including visual concepts and reference images) draft text and descriptions sound effects and music creation
General AI Usage Disclosure: We use generative AI tools in the following areas of development: Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists. Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy. We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights.
We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering methods or artistic styles based on existing resources.
AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limited solely to images for the store page and game icons.
The game cover and introduction and game icons use AI
The 3D models of some minions and items in the game were created using AI-generated technology.
Some images are generated by AI.
Artificial intelligence was used to create some interface icons, all voice acting (English and Russian), as well as for text translation. All other content was created manually.
AI assisted in programming and art generation for this game.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
For the non-English versions of this game, we have used AI to generate the translations.
DLSS, default voice over and background music.
During the dialogue sequences, the characters avatar representations have been created using AI image generation tools based on original 3D images of the in-game models
Translation
AI assisted tools were used during development to help create some assets, all of which were reviewed and finalized by the developer. The game does not generate AI content during gameplay, and players cannot input prompts or create AI-generated material.
Uses artificial intelligence to generate high-quality main quests, side quests and game scenes. All AI-created quests are story-driven and interconnected, not shallow or repetitive filler.
The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans.
Artificial intelligence was used to localize the store page and in-game text.
Only a few of the materials are created by AI.
In this project, generative AI is used for development support purposes. AI is mainly utilized to assist with providing code examples and resolving technical issues, and it does not generate code or content dynamically during gameplay. All final code and in-game behavior are reviewed and implemented by the developer.
AI-assisted translation is used for localization on this store page and in parts of the in-game text.
I use AI to help me for the traduction of steam page
graphic assets used in this game and its marketing materials were created with the help of generative AI tools.
Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials to showcase a general vision of the game's future during the early development phase (game screenshots are labeled as "Prototype"), but with the subsequent removal and implementation of original content.
🎮 About the Development of this game As a project developed by a solo creator with limited manpower, Explosive Battle is dedicated to delivering a battlefield that feels both familiar and freshly innovative. Here is our transparent disclosure regarding the game's content creation: Character Concept Art: During the conceptual design phase, generative AI tools were used for style exploration, initial composition, and editing of key art (such as the store capsule images). This helped in finding a unique visual direction.
I used AI for generating some images
Font and Translations
AI-generated content is used for some promotional banners and background images, with artist supervision and final review.
The only use of AI in this game is for generating character voice lines. No gameplay elements, visuals, or other content are AI-generated. The AI voices may be replaced with human voice actors in future updates.
AI Pictures AI Voiceover
As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself.
I am leveraging AI in a few ways. Firstly, in Coding and Debugging. I am also using AI as placeholders for art assets to be then contracted for professionals to iterate on the vision and tone. Thirdly, I am using AI for some story elements and to modulate my voice to aid in Dialogue.
Code Generation、Debug、and Some photos(make my real photo be animated)
Every single item images is generated by AI to reflect its properties
AI tools were used during development to assist with post-processing of store page images and internal concept art. Images used on the store page originate from the game itself, with AI tools used to help improve sharpness, clarity, and to adapt images to required dimensions. All AI-assisted images were manually reviewed and selected by the developer. No AI-generated content is used during gameplay, and no AI is used to dynamically generate visuals, dialogue, audio, or other content while the game is running.
all the pictures are generated by artificial intelligence.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Music generated using Udio
AI Was used to assist in coding, and the production of client and website graphics, music and SFX.
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated. In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
AI was used as a tool to assist with coding and text editing.
AI coding tools assisted in the development of the game.
We use generative AI tools during development to create some pre-rendered visual assets such as the game logo, key art, thumbnails, and parts of the intro video. All in-game characters, environments, UI, and gameplay systems are manually authored and do not use AI during runtime. No player data or user-generated content is sent to AI services while the game is running.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Oonga Boonga Dev only code | I used AI only for coding assistance and some questions about the Godot Game Engine. | Pet Pumpkin | - | Mar 18, 2026 | |
Mad Scientist Simulator – Society of World Destruction In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
小小魔法师 In-game content art | A small amount of image materials in this game are generated by AI to enrich the game content | 白辰 | - | Mar 18, 2026 | |
Blockenstein In-game content codeart | AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created using Leonardo.ai. Achievement icons were created using PixelLab. No AI content is generated during gameplay - all in-game assets are static and pre-made. | Vandazel | - | Mar 18, 2026 | |
Soluna Explorers: Tether Curse of Slimus In-game content audiotextart | Some music is AI generated. Writing is also checked by AI.
Some art is also AI generated and personalized after. | Swineboss | - | Mar 18, 2026 | |
MARINE.EXE - Desktop RPG In-game content art | Some graphics created with AI assistance. | Exopoint Initiative | - | Mar 18, 2026 | |
Dying for Parts Dev only art | During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all such cases, these tools serve strictly as a support mechanism, and the final product remains a direct reflection of the developer's original vision, design, and standards. | Twikia Studios | - | Mar 18, 2026 | |
Power and Glory In-game content arttextaudio | This product uses generative artificial intelligence as a development support tool.
Generative AI was used to assist with:
early concept ideation (including visual concepts and reference images)
draft text and descriptions
sound effects and music creation | Jan Brychta | - | Mar 18, 2026 | |
Sura In-game content arttext | General AI Usage Disclosure: We use generative AI tools in the following areas of development:
Visual Assets: Some in-game textures and marketing banners were initially generated using AI and then manually polished by our artists.
Localization: AI was used to facilitate the initial translation process, followed by manual editing for linguistic accuracy.
We ensure that all AI-used processes comply with legal requirements and do not infringe on any third-party rights. | Crimson Blade | - | Mar 18, 2026 | |
WEAPON MASTER In-game content art | We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering methods or artistic styles based on existing resources. | SAM AFEI | 14 | Mar 18, 2026 | |
Martyr In-game content art | AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limited solely to images for the store page and game icons. | MM88 | - | Mar 18, 2026 | |
DungeonSuperAdventure In-game content art | The game cover and introduction and game icons use AI | Sword Rain Game | - | Mar 18, 2026 | |
No Mortal Space In-game content art | The 3D models of some minions and items in the game were created using AI-generated technology. | Stellia Games | - | Mar 18, 2026 | |
Silent Ward: Forever Lost Store/marketing art | Some images are generated by AI. | 月下辉煌 | - | Mar 18, 2026 | |
Island Of Ash In-game content artaudiotext | Artificial intelligence was used to create some interface icons, all voice acting (English and Russian), as well as for text translation. All other content was created manually. | Grim Page Studio | - | Mar 18, 2026 | |
Wireless In-game content artcode | AI assisted in programming and art generation for this game. | RoboXero Studios | - | Mar 18, 2026 | |
Dragon Guardians In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | - | Mar 18, 2026 | |
Vampire's Fall 2 In-game content text | For the non-English versions of this game, we have used AI to generate the translations. | Early Morning Studio | 997 | Mar 18, 2026 | |
Kepler 186F | DLSS, default voice over and background music. | Axiox Media Technology LTD | - | Mar 18, 2026 | |
Deadrock Salvation In-game content art | During the dialogue sequences, the characters avatar representations have been created using AI image generation tools based on original 3D images of the in-game models | Ghost Machine | 37 | Mar 18, 2026 | |
Pure Combat Unclear text | Translation | ddsolo | - | Mar 18, 2026 | |
Cataclysmic Bite In-game content art | AI assisted tools were used during development to help create some assets, all of which were reviewed and finalized by the developer. The game does not generate AI content during gameplay, and players cannot input prompts or create AI-generated material. | Bryan Patrick Treyes | - | Mar 18, 2026 | |
Tales of Medieval Duelists In-game content text | Uses artificial intelligence to generate high-quality main quests, side quests and game scenes.
All AI-created quests are story-driven and interconnected, not shallow or repetitive filler. | Alex | - | Mar 18, 2026 | |
云隐仙踪CloudShadow Store/marketing textartcode | The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans. | 翼窝鸟游戏 | - | Mar 18, 2026 | |
Valenium In-game content text | Artificial intelligence was used to localize the store page and in-game text. | Need3RD | - | Mar 18, 2026 | |
A Camera Duel! Unclear | Only a few of the materials are created by AI. | JamieEng542 | - | Mar 18, 2026 | |
ルミアと永久の塔 Dev only code | In this project, generative AI is used for development support purposes.
AI is mainly utilized to assist with providing code examples and resolving technical issues,
and it does not generate code or content dynamically during gameplay.
All final code and in-game behavior are reviewed and implemented by the developer. | CoreHatch | - | Mar 18, 2026 | |
GRID/ In-game content text | AI-assisted translation is used for localization on this store page and in parts of the in-game text. | ノエノエゲームズ | - | Mar 18, 2026 | |
Dice Shaper In-game content text | I use AI to help me for the traduction of steam page | Black Frog Studio | - | Mar 18, 2026 | |
Last Shift Standing Store/marketing art | graphic assets used in this game and its marketing materials were created with the help of generative AI tools. | Solo Tactic Games | - | Mar 18, 2026 | |
Legacy of Chaos Online Store/marketing art | Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials to showcase a general vision of the game's future during the early development phase (game screenshots are labeled as "Prototype"), but with the subsequent removal and implementation of original content. | Recovery Team | - | Mar 18, 2026 | |
Three Kingdoms:Explosive Battle Store/marketing art | 🎮 About the Development of this game
As a project developed by a solo creator with limited manpower, Explosive Battle is dedicated to delivering a battlefield that feels both familiar and freshly innovative. Here is our transparent disclosure regarding the game's content creation:
Character Concept Art: During the conceptual design phase, generative AI tools were used for style exploration, initial composition, and editing of key art (such as the store capsule images). This helped in finding a unique visual direction. | DeerChaser | - | Mar 18, 2026 | |
Battlemage Ascension Unclear art | I used AI for generating some images | Alex H | - | Mar 18, 2026 | |
Slay The Berserker In-game content text | Font and Translations | Advance Garde | - | Mar 18, 2026 | |
KhanII M Store/marketing art | AI-generated content is used for some promotional banners and background images, with artist supervision and final review. | CDOT | 17 | Mar 18, 2026 | |
Whispers Of The Crypt In-game content audio | The only use of AI in this game is for generating character voice lines. No gameplay elements, visuals, or other content are AI-generated. The AI voices may be replaced with human voice actors in future updates. | AstroRealmStudios | - | Mar 18, 2026 | |
Unreal Parkour Running In-game content artaudio | AI Pictures
AI Voiceover | Zeus159REG | - | Mar 18, 2026 | |
Lost Among the Stars Dev only code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself. | Craibos | - | Mar 18, 2026 | |
Velthurin In-game content arttextaudio | I am leveraging AI in a few ways. Firstly, in Coding and Debugging. I am also using AI as placeholders for art assets to be then contracted for professionals to iterate on the vision and tone. Thirdly, I am using AI for some story elements and to modulate my voice to aid in Dialogue. | Plazookas | - | Mar 18, 2026 | |
Before Dawn In-game content artcode | Code Generation、Debug、and Some photos(make my real photo be animated) | 桃之夭夭 | - | Mar 18, 2026 | |
Core of Havoc In-game content art | Every single item images is generated by AI to reflect its properties | Parandroid Games | - | Mar 18, 2026 | |
Super Cyber Exorcism Store/marketing art | AI tools were used during development to assist with post-processing of store page images and internal concept art.
Images used on the store page originate from the game itself, with AI tools used to help improve sharpness, clarity, and to adapt images to required dimensions.
All AI-assisted images were manually reviewed and selected by the developer.
No AI-generated content is used during gameplay, and no AI is used to dynamically generate visuals, dialogue, audio, or other content while the game is running. | Veibyn | - | Mar 18, 2026 | |
Virus Brotherhood In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Mar 18, 2026 | |
Bird Game 3 Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | jrsjams | - | Mar 18, 2026 | |
Dragon’s Breath In-game content audio | Music generated using Udio | monsters&creatures | - | Mar 18, 2026 | |
Enarian Online In-game content artaudio | AI Was used to assist in coding, and the production of client and website graphics, music and SFX. | Enarian Online | 40 | Mar 18, 2026 | |
BND Legenden: Operation Blackbox In-game content art | In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI. | Umami Creative GmbH | 23 | Mar 18, 2026 | |
Genome Survivors Dev only textcode | AI was used as a tool to assist with coding and text editing. | diePoolNudel | - | Mar 18, 2026 | |
Cropacalypse Dev only code | AI coding tools assisted in the development of the game. | BecauseImMichael Games | - | Mar 18, 2026 | |
The Last Endure In-game content art | We use generative AI tools during development to create some pre-rendered visual assets such as the game logo, key art, thumbnails, and parts of the intro video. All in-game characters, environments, UI, and gameplay systems are manually authored and do not use AI during runtime. No player data or user-generated content is sent to AI services while the game is running. | Filos Games | - | Mar 18, 2026 |