As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets.
- Creator
- Fox and Hollow Studios
- Reviews
- -
- Added
- Mar 18, 2026
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As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets.
Generative AI tools were used to assist in the development of some assets in the game.
Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity.
Game logo and menu icons made with ai software
Marketing materials, the in-game loading screen and character portraits have been partially made using artificial intelligence.
some textures has been improved or changed using AI
Some of the texts and music is generated using A.I. Everything else is handcrafted.
I have used AI to machine translate the in-game texts to languages other than danish and english. I would very much like your help in refining these translations, if you come across something that is really off. Thank you in advance.
Some of the marketing billboard textures have been created with AI. Image and Logo enhancements with AI tools in Photoshop
Translation
As a solo developer, I wore a lot of hats while making this game, from coding to design and everything in between. To help speed things up and focus more on gameplay and polish, I used some generative AI tools during development: Visuals: A few in-game and store assets, such as textures, images, and concept references, were created with the help of AI tools, then edited and refined to match the look and feel I was going for. Code Assistance: I also occasionally used AI to help with coding, mostly for brainstorming solutions, catching bugs faster, or speeding up repetitive tasks. At the end of the day, every part of this game went through my hands. AI was just one of many tools in the toolbox. All creative direction, design choices, and final implementations were made by me.
Some image asset designs have made use of AI.
In order to create better backgrounds and focus on the core parts of the game, we used AI to help create some of the backgrounds and props in the game. After the AI generates these images, our artists still need to make detailed modifications to them to ensure that the style of the backgrounds and props matches the environment, worldview, UI, and characters drawn by our talented artists.
Uses AI generated images
The Steam Capsule Art is AI generated
This game features both hand-crafted content and AI-generated music and design.
2D art assets
Some images in this game were created using generative AI.
This game was developed entirely by a solo developer. To make such an ambitious project possible, select elements were assisted by AI tools. These include AI-generated artwork for icons (like weapon skills, perks, and achievements) and machine-assisted translations for all supported languages except English, which was fully written by hand. All gameplay systems, story, level design, and character behavior were handcrafted without AI involvement.
I used AI to generate the title art for the game. That is it.
Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
Some in-game images and music were generated and assisted by AI technology.
Generation of texts and translations for in-game texts and store page.
In the game design process, we used advanced AI tools to generate some images as creative references and inspiration sources, and based on this, we carried out artistic processing. If you have any suggestions for the artistic expression of the game, please feel free to communicate with us through the community at any time.
For ingame music and introductory voiceover.
Some 3D models use AI technology: The 3D models of the monsters encountered during battles were created using AI modeling technology.
The store page and in-game main menu contain pre-generated AI assets.
The story is narrated by Ai
We use AI only for research and text editing purposes.
The colorful background of the store assets is AI generated
Game logo and menu logo made with ai tools
AI generated content for store/UI assets
Some background textures include AI-generated content. There is nothing that is being generated live in real-time by Al.
This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration. Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build.
Generative AI was used to create the marketing materials and graphics. In the game itself, AI is not used in real time; all content is pre-generated.
AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form.
The game’s music, graphics, 3D models, and translations are all produced using AI.
I use AI as a tool to spark creativity and speed up the development process.
AI-generated assets were used as foundation elements for spaceships and some environmental objects, then extensively modified, combined, and refined through manual artwork.
I used AI technology to help generate music and sound effects resources.
We used AI for generating concept art, but not in realtime. We used AI for generating voice overs, but not in realtime. We used AI for language translations, but not in realtime.
Game logo and menu image made with ai tool
Our game was crafted by a small team of 2 passionate creators, and like many modern developers, we used AI tools to support (not replace) our creative process. Think of it like using Photoshop or a 3D engine: AI helped us brainstorm and experiment faster, but every asset in the game has been carefully edited, polished, and finalized by human hands. We believe in originality, quality, and creativity — and we’ve made sure everything in the game reflects that.
Some audios used Suno Premium for Music generation (Not SFX).
AI was used to create or enhance the fidelity of in game sprites such as characters, enemies and ground textures. AI was also used in creation of graphical materials on the store page.
Vocal Audio generated via AI. All other Audio, Visual, and Story assets were generated via Humans.
AI used for art and music prototyping.
Promotional image generated by discord
Store description and promotional graphics generated using AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Salvager In-game content art | As this was a project for my course, and as we are an indie developer, generative AI was used to generate some assets. | Fox and Hollow Studios | - | Mar 18, 2026 | |
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Pattern Survivors: Bullet Hell Dev only codeart | Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity. | Airem | - | Mar 18, 2026 | |
Money Theft 2: Heist In-game content art | Game logo and menu icons made with ai software | Tero Lunkka | 10 | Mar 18, 2026 | |
CybeRage In-game content art | Marketing materials, the in-game loading screen and character portraits have been partially made using artificial intelligence. | Bolt Goblin | - | Mar 18, 2026 | |
southbound: cores of the andes In-game content art | some textures has been improved or changed using AI | taguagames | - | Mar 18, 2026 | |
Horde Slayer In-game content textaudio | Some of the texts and music is generated using A.I.
Everything else is handcrafted. | Teodore | - | Mar 18, 2026 | |
Stardust Escape In-game content text | I have used AI to machine translate the in-game texts to languages other than danish and english.
I would very much like your help in refining these translations, if you come across something that is really off. Thank you in advance. | Nikolaj Piet Pagh | - | Mar 18, 2026 | |
Quantum Threshold In-game content art | Some of the marketing billboard textures have been created with AI.
Image and Logo enhancements with AI tools in Photoshop | Vaki Games | - | Mar 18, 2026 | |
Trials Survivors Unclear text | Translation | Angry wisp | 439 | Mar 18, 2026 | |
Weapon Case In-game content artcode | As a solo developer, I wore a lot of hats while making this game, from coding to design and everything in between. To help speed things up and focus more on gameplay and polish, I used some generative AI tools during development:
Visuals: A few in-game and store assets, such as textures, images, and concept references, were created with the help of AI tools, then edited and refined to match the look and feel I was going for.
Code Assistance: I also occasionally used AI to help with coding, mostly for brainstorming solutions, catching bugs faster, or speeding up repetitive tasks.
At the end of the day, every part of this game went through my hands. AI was just one of many tools in the toolbox. All creative direction, design choices, and final implementations were made by me. | Auscan Games | - | Mar 18, 2026 | |
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Cyber Evolution In-game content art | AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form. | Final Chapter Games | - | Mar 18, 2026 | |
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Stellar Destiny: The Last Survivor In-game content artaudiotext | We used AI for generating concept art, but not in realtime.
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Way To Hell Store/marketing art | Game logo and menu image made with ai tool | Valkeala Software | 12 | Mar 18, 2026 | |
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We believe in originality, quality, and creativity — and we’ve made sure everything in the game reflects that. | GhettoCo | - | Mar 18, 2026 | |
ZK1L4 In-game content audio | Some audios used Suno Premium for Music generation (Not SFX). | SantosaiDev | - | Mar 18, 2026 | |
Soul Cauldron In-game content art | AI was used to create or enhance the fidelity of in game sprites such as characters, enemies and ground textures. AI was also used in creation of graphical materials on the store page. | Ákos Hornung | - | Mar 18, 2026 | |
Exilus Viper In-game content audio | Vocal Audio generated via AI.
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Hollowroot In-game content artaudio | AI used for art and music prototyping. | Cmrak | - | Mar 18, 2026 | |
Dark Erosion: Endless Siege Store/marketing art | Promotional image generated by discord | LaoLiang | 16 | Mar 18, 2026 | |
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