Some of the game's art assets, sound effects, and music are AI-generated.
- Creator
- Choice Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Some of the game's art assets, sound effects, and music are AI-generated.
AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team.
Image generation
AI was used to create some icons, sounds, and music.
The store page features AI-generated art and AI translations
Created skill icons using AI. Used AI to turn human-drawn illustrations into the main illustrations.
All UI in the game and store page covers was made with AI
The Artwork is AI Generated
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Character sprites and CGs are created with AI assistance.
AI has been used to translate the game into different languages.
Generative AI is used during development as an auxiliary tool for internal optimization processes, evaluating gameplay structure and ideas, and supporting the developer’s creative workflow and mental well-being. It is also used to assist with researching asset resources and supporting outsourcing-related tasks. Generative AI is not used to generate final in-game content, and no player data is collected or used to train AI models.
AI-generated visuals.
This game uses generative AI for various voice overs.
Artificial intelligence was used to generate the in-game songs.
Background Music and Code of this game is generated by chatGPT and sunoAI.
Artificial intelligence was used in the creation of in-game artworks. These assets were curated, reviewed, and integrated to ensure consistency with the game’s artistic direction and quality standards.
Content: All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created. Coding: The majority of the raw coding was done by ChatGpt. Artwork: All visuals, including sprites were created by DALL-E and ChatGPT. Music: All song lyrics and themes were human created. All the music creation was done by Suno. Voice Over: The tutorial voice over was done with ElevenLabs Studios.
AI was used as a supporting tool during development. All assets were reviewed, refined, and finalized by the team. All final content reflects the team’s creative direction and manual work.
The game is developed with assistance of generative AI.
For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions of the code.
AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists.
for BGM
Gen AI is used for Music and generating character & stage profiles.
AI used for generating some riders avatars and description in the store page
This game uses Spotify's Basic Pitch, a machine learning model for audio-to-MIDI transcription. This technology assists in converting audio files into note data for gameplay purposes and is entirely optional—players can choose whether or not to use this feature. It does not generate music, artwork, or other creative content; all such elements are created by human artists and composers.
All cards in the game that currently have art are created using various AI generators and models. All AI artwork contained within this game is to be considered temporary over a long term period of time. Some AI generated artworks may be replaced by human-made artwork of the course of this game's existence. New cards added into the game may or may not contain AI artworks. Any replacements of AI to human-made artworks will always be announced in the game's Discord server.
We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically: Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy). Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts. Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
游戏内部分宣传画含AI生成元素
AI used for some textures
- AI evaluates player-entered text to determine story branching and outcomes. - Generative AI is used in the creation of certain graphic and music assets.
We used A.I. in some assets of our game.
Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology.
Neo Lobby Arcade™ uses artificial intelligence tools during development and marketing to assist with the creation of certain pre-rendered assets, such as promotional materials or placeholder visuals. The game does not use generative AI to create content dynamically during gameplay. All in-game experiences, environment, and interactions are curated and authored by the development team.
The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that. It also has the "ASA-Intelligence" text generation and modification system, which is technically and pragmatically incomparable to the function of a large language model, but is technically AI. It is not trained on text from anything but the game itself, and is ran entirely locally during certain parts of gameplay.
AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game.
Ashengaurd uses a mix of RTP, commissioned Pixel art, and some AI-generated images that have been altered to fit my needs. The AI art is intended as a "placeholder" and will be phased out as the development continues.
The character voice in Trailer
Notice Regarding AI-Generated Content "To provide a more immersive visual experience within our limited resources, we have supplementally utilized generative AI technology to create a small number of photorealistic background images. All other character designs and core art assets have been handcrafted by our development team."
Board/scene backgrounds, some video footage and a few character variations are made with the help of generative AI. Video voiceovers are made with AI-powered text-to-speech services.
Some assets were created with the assistance of generative AI.
During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions. All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets.
* Translations
We use AI for coding assistance and in-game text translation.
AI was used for the following: Title logo Upgrade icons Multilingual localization BGM for bases, stages, and results screens
Certain textures and models have been generated with the help of artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
摸鱼争霸 In-game content artaudio | Some of the game's art assets, sound effects, and music are AI-generated. | Choice Studio | - | Mar 18, 2026 | |
Maestro In-game content art | AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team. | Maestro Devs | 11 | Mar 18, 2026 | |
Tank General Unclear art | Image generation | RokDooM | - | Mar 18, 2026 | |
Battle Magi In-game content artaudio | AI was used to create some icons, sounds, and music. | MalecTeam | 19 | Mar 18, 2026 | |
魔法桌宠 In-game content arttext | The store page features AI-generated art and AI translations | 你为啥直接commit到我的main分支啊 | - | Mar 18, 2026 | |
Dragon Arena In-game content art | Created skill icons using AI.
Used AI to turn human-drawn illustrations into the main illustrations. | EOAG Games | 20 | Mar 18, 2026 | |
Astralyte Store/marketing art | All UI in the game and store page covers was made with AI | Minvwiz | - | Mar 18, 2026 | |
Clicker Kids Store/marketing art | The Artwork is AI Generated | Forge | 79 | Mar 18, 2026 | |
Durak Online by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 46 | Mar 18, 2026 | |
Vegas Keno by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Pai Gow Poker by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Video Poker by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
The Azure One In-game content art | Character sprites and CGs are created with AI assistance. | 好运风(Breezeborne Games) | 57 | Mar 18, 2026 | |
Unknown Entity In-game content text | AI has been used to translate the game into different languages. | AngrioterGames | - | Mar 18, 2026 | |
ピムズランド-Pim’sLand- Dev only | Generative AI is used during development as an auxiliary tool for internal optimization processes, evaluating gameplay structure and ideas, and supporting the developer’s creative workflow and mental well-being.
It is also used to assist with researching asset resources and supporting outsourcing-related tasks.
Generative AI is not used to generate final in-game content, and no player data is collected or used to train AI models. | RonaKobo | - | Mar 18, 2026 | |
La Mystérieuse Résidence Unclear art | AI-generated visuals. | city85_studio | - | Mar 18, 2026 | |
Everyone's dead In-game content audio | This game uses generative AI for various voice overs. | Reindeer Grove | - | Mar 18, 2026 | |
Weed Supermarket Simulator: Prologue In-game content audio | Artificial intelligence was used to generate the in-game songs. | DreamWay Games | 203 | Mar 18, 2026 | |
Launch President In-game content audiocode | Background Music and Code of this game is generated by chatGPT and sunoAI. | Kenji Tomita | - | Mar 18, 2026 | |
Choiceline Brawl In-game content art | Artificial intelligence was used in the creation of in-game artworks. These assets were curated, reviewed, and integrated to ensure consistency with the game’s artistic direction and quality standards. | Choiceline Brawl | - | Mar 18, 2026 | |
Heisen-Bro Hustler In-game content artcode | Content:
All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created.
Coding:
The majority of the raw coding was done by ChatGpt.
Artwork:
All visuals, including sprites were created by DALL-E and ChatGPT.
Music:
All song lyrics and themes were human created. All the music creation was done by Suno.
Voice Over:
The tutorial voice over was done with ElevenLabs Studios. | Water Curtain Cave Productions | - | Mar 18, 2026 | |
Focus Knight: Productivity RPG Dev only | AI was used as a supporting tool during development. All assets were reviewed, refined, and finalized by the team. All final content reflects the team’s creative direction and manual work. | Trailwinds Studios | 28 | Mar 18, 2026 | |
Card Chess Unclear | The game is developed with assistance of generative AI. | Jin Shaochen | - | Mar 18, 2026 | |
Qualial Nature In-game content artcode | For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions of the code. | おこさまランチ | - | Mar 18, 2026 | |
Portal Worlds In-game content art | AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story.
After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists. | Game Hollywood Games | 45 | Mar 18, 2026 | |
Ocean Otter Swim Unclear audio | for BGM | GomDanZi | - | Mar 18, 2026 | |
ChoreoCraft In-game content audiotext | Gen AI is used for Music and generating character & stage profiles. | Mauricio Hollando Dubuc | - | Mar 18, 2026 | |
Speedway Challenge 2026 Store/marketing arttext | AI used for generating some riders avatars and description in the store page | Artur Berkowski Berobasket | 278 | Mar 18, 2026 | |
HYPERVOX Live AI audio | This game uses Spotify's Basic Pitch, a machine learning model for audio-to-MIDI transcription. This technology assists in converting audio files into note data for gameplay purposes and is entirely optional—players can choose whether or not to use this feature. It does not generate music, artwork, or other creative content; all such elements are created by human artists and composers. | Stagnant Water Games | - | Mar 18, 2026 | |
Clash of Worlds In-game content art | All cards in the game that currently have art are created using various AI generators and models. All AI artwork contained within this game is to be considered temporary over a long term period of time. Some AI generated artworks may be replaced by human-made artwork of the course of this game's existence. New cards added into the game may or may not contain AI artworks. Any replacements of AI to human-made artworks will always be announced in the game's Discord server. | Thuri Tech Studios | - | Mar 18, 2026 | |
Dino Age: The First Fracture In-game content arttext | We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically:
Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy).
Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts.
Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers. | Dino Age Studios | 18 | Mar 18, 2026 | |
Cartapli : Fold Quest Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | ManduPod | 257 | Mar 18, 2026 | |
蜀山奇谭 Store/marketing art | 游戏内部分宣传画含AI生成元素 | May Game | 88 | Mar 18, 2026 | |
Pelican Deep In-game content art | AI used for some textures | Boxelder NYC | - | Mar 18, 2026 | |
ネムルへの手紙 Live AI textartaudio | - AI evaluates player-entered text to determine story branching and outcomes.
- Generative AI is used in the creation of certain graphic and music assets. | Laineus | - | Mar 18, 2026 | |
Game Saloon Simulator: Prologue In-game content | We used A.I. in some assets of our game. | Gnome Games | 34 | Mar 18, 2026 | |
Elemental: Story Cards In-game content artcode | Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology. | 龙星游戏工作室 | - | Mar 18, 2026 | |
Neo Lobby Arcade™ In-game content art | Neo Lobby Arcade™ uses artificial intelligence tools during development and marketing to assist with the creation of certain pre-rendered assets, such as promotional materials or placeholder visuals.
The game does not use generative AI to create content dynamically during gameplay. All in-game experiences, environment, and interactions are curated and authored by the development team. | AstroBlast Studios LLC | - | Mar 18, 2026 | |
A Spiritual Adventure Live AI text | The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that.
It also has the "ASA-Intelligence" text generation and modification system, which is technically and pragmatically incomparable to the function of a large language model, but is technically AI. It is not trained on text from anything but the game itself, and is ran entirely locally during certain parts of gameplay. | Solar Sausage | - | Mar 18, 2026 | |
Extract Game In-game content artcode | AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game. | Final Pillar | - | Mar 18, 2026 | |
AshenGaurd In-game content art | Ashengaurd uses a mix of RTP, commissioned Pixel art, and some AI-generated images that have been altered to fit my needs. The AI art is intended as a "placeholder" and will be phased out as the development continues. | ForsakenGear Studios | - | Mar 18, 2026 | |
Agent C In-game content audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
기억에서 잊혀진 너와 함께 In-game content art | Notice Regarding AI-Generated Content "To provide a more immersive visual experience within our limited resources, we have supplementally utilized generative AI technology to create a small number of photorealistic background images. All other character designs and core art assets have been handcrafted by our development team." | Hokko game studio | 22 | Mar 18, 2026 | |
PoliCromix In-game content artaudio | Board/scene backgrounds, some video footage and a few character variations are made with the help of generative AI.
Video voiceovers are made with AI-powered text-to-speech services. | LAVA Softworks | - | Mar 18, 2026 | |
Tavernia Unclear | Some assets were created with the assistance of generative AI. | Pixel Galaxies s.r.o | - | Mar 18, 2026 | |
Truck Mechanic: Dangerous Paths - First Mile In-game content art | During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions.
All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets. | Atomic Jelly | 182 | Mar 18, 2026 | |
Professional Chef Unclear text | * Translations | Eracu Studios | - | Mar 18, 2026 | |
Filluminate In-game content textcode | We use AI for coding assistance and in-game text translation. | JUNKRIBBIT | - | Mar 18, 2026 | |
BYE BYE! POLICE! In-game content artaudiotext | AI was used for the following:
Title logo
Upgrade icons
Multilingual localization
BGM for bases, stages, and results screens | Waterfall Studio | - | Mar 18, 2026 | |
Sorrow's Serenade In-game content art | Certain textures and models have been generated with the help of artificial intelligence. | Faynogames | 11 | Mar 18, 2026 |