AI was used for the creation of the fake artwork that you will have to detect during the game, as well as for the visual elements of the game.
- Creator
- Regu Games
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used for the creation of the fake artwork that you will have to detect during the game, as well as for the visual elements of the game.
Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app.
游戏的部分美术由AI完成
* This game uses the VOICEVOX synthesized voice function to read out the names of historical events.
We have used open-source materials from Baidu, and third-party materials may include AI-generated content
Ai is used in some of the background character's voices. The AI comes from Replica Studios (https://www.replicastudios.com/) and is legal and does not violate any copyright laws. The majority of the voice acting comes from hired professionals. Additionally, some of the artists I hired may have used AI to create or edit some of the art.
Use original drawn pictures to train the AI model to generate some technology icons
Individual character portraits in the game are generated using AI and then refined by artists before use.
Announcer and narrator voices.
As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials. All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content.
The trees in the Germany Stage (shown in the first trailer) were generated with retro-diffusion. I intend to replace them with hand-drawn trees in the final game. There's also the "modern art" enemy that has ai-generated images displayed inside a frame. Besides that everything is hand made.
The in-game content only utilizes AI technology for some pre-rendered elements. During the real-time operation of the game, AI technology is not utilized. Assets such as images and voiceovers are pre-rendered using AI in this game, while the rest are not.
This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character.
AI usage limited to some UI images and store page assets only.
I used AI to generate the voiceovers for the intro movie.
I used AI to generate the logo's and images used on the steam store page in the fashion that I wanted.
AI has been used for some unique textures and photo adjustments. No assets are created AI exclusively.
AI generated images are only used for the store page, art, and logos in the game.
We utilized AI to generate some of our graphic assets, create voiceovers, and produce video materials.
For creating pre-rendered assets for the game such as menu elements, icons and locations
Way Nd Choice uses pre-made illustrations using Midjourney because the developer can't draw. All of the illustrations in the game were created without retouching using a text-generated illustration program and are not aimed at a specific person's art style. Other than the main illustrations, the UI, code, and sound effects are AI-agnostic.
Language translations, except for Russian, were done using neural networks. The playing cards in "Koschuny" were created with the help of a neural network. The game cover on Steam was partially created by a neural network and touched up by an artist.
This indie game uses AI-generated sounds for some voice acting and audio elements.
Some game illustrations
AI was used to generate some of the images and to animate the historical characters.
AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s.
The game uses real-time AI models to simulate immersive conversations with the non-player characters you meet in-game. Each character has a hand-written backstory that impacts how the conversation goes. This technology complements the manual worldbuilding and lore writing, and I would love your feedback on how well you think this works!
This game is fully human‑programmed. All objects, characters and enemies were hand‑drawn with only one exception: The Rex head in level 10. A few AI‑generated images were used for Steam and simple backgrounds.
Voiceovers are AI generated
The product contains images produced by AI that has been trained using data produced and owned by Stardock.
We use AI to generate dialogs in game, all characters have their own personality thanks to AI.
using AI for text translation and images.
The main presentation photos in the store page and the presentation photos in the game library were generated using AI.
Some loading screens and main menu screen use ai generated images
As a solo dev, I use Midjourney to fill in some gaps including upgrade and achievement icons.
In this game, we incorporate artificial intelligence technology to transform port art assets into dynamic video materials, achieving cinematic dynamic effects. All AI-generated content has undergone secondary processing and in-depth optimization by our design team, seamlessly integrating into the game's overall art style. This provides players with a richer and more immersive gaming experience.
We use AI for some of the character portraits in the game.
The AI generates answers to your text inputs in real time.
some textures were generated with AI
illustration by ChatGPT
The poetry in Verses of Enchantment is generated using a custom AI model trained on curated public domain texts. All other content (art, sound, dialogues, animation, ...) is created by humans and is attributed to them.
I created promotional images for the community page using AI.
Critias Empire uses images of public domain 18th and 19th century classical oil on canvas paintings, but since there are only a limited number of these, AI generated images are used where no appropriate historical public domain image can be found. This includes backgrounds, illustrations for buildings, features, disasters, maps and characters, plus live ops, events and marketing material. The images are generated using paid subscription to Midjourney. Crystalline Green Ltd. owns the copyright on the generated images. We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns.
Some sprites have been generated using artificial intelligence; however, all of them have undergone a "human" finishing process, including retouching, animation generation, transparency adjustments, etc.
The background of the games Steam Shop main capsule image is AI generated. The game uses AI-generated voices for all characters where no voice actors are available yet. You can disable AI voices in the audio settings.
Artwork placeholders
AI has been used for music on radios, and for some voice lines
Dynamic Aging: Unit portraits realistically age over time. Each character is initially AI-generated and then hand-finished by our artist.
The game use AI generated music and some pictures generated by AI.
We use AI for some of the in-game character portraits
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Who made this art? Human or AI In-game content art | AI was used for the creation of the fake artwork that you will have to detect during the game, as well as for the visual elements of the game. | Regu Games | - | Mar 18, 2026 | |
Twenty-second: Stories of Underground Kharkiv In-game content art | Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app. | Brenntkopf Development | 61 | Mar 18, 2026 | |
乾坤盘 In-game content art | 游戏的部分美术由AI完成 | 华亭鹤唳 | - | Mar 18, 2026 | |
日本史年号グリッド In-game content audio | * This game uses the VOICEVOX synthesized voice function to read out the names of historical events. | karaki_dev | - | Mar 18, 2026 | |
Three Kingdoms and Martial Arts and Jianghu Unclear | We have used open-source materials from Baidu, and third-party materials may include AI-generated content | CHEN JIE | 12 | Mar 18, 2026 | |
Soviet Soldier In-game content audioart | Ai is used in some of the background character's voices. The AI comes from Replica Studios (https://www.replicastudios.com/) and is legal and does not violate any copyright laws. The majority of the voice acting comes from hired professionals. Additionally, some of the artists I hired may have used AI to create or edit some of the art. | Go Up Gaming | 13 | Mar 18, 2026 | |
玩具帝国 In-game content art | Use original drawn pictures to train the AI model to generate some technology icons | 二维公民 | - | Mar 18, 2026 | |
悟道 In-game content art | Individual character portraits in the game are generated using AI and then refined by artists before use. | 亿万行星 | 18 | Mar 18, 2026 | |
Fist of Kung Fu Unclear audio | Announcer and narrator voices. | G.Lowry | - | Mar 18, 2026 | |
Notoris 2: Warlords Store/marketing art | As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials.
All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content. | Flying General Games LLC | - | Mar 18, 2026 | |
WESTMEN In-game content art | The trees in the Germany Stage (shown in the first trailer) were generated with retro-diffusion.
I intend to replace them with hand-drawn trees in the final game.
There's also the "modern art" enemy that has ai-generated images displayed inside a frame.
Besides that everything is hand made. | Studio DynoStorm | - | Mar 18, 2026 | |
红楼梦 Stone Story In-game content artaudio | The in-game content only utilizes AI technology for some pre-rendered elements. During the real-time operation of the game, AI technology is not utilized. Assets such as images and voiceovers are pre-rendered using AI in this game, while the rest are not. | belt and road | - | Mar 18, 2026 | |
Presidents Tower Defense In-game content audio | This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character. | Bools | 207 | Mar 18, 2026 | |
Tales of Old: Dominus Store/marketing art | AI usage limited to some UI images and store page assets only. | Hvmana Industries MMD | 126 | Mar 18, 2026 | |
Matsudaira's Myoshu In-game content audio | I used AI to generate the voiceovers for the intro movie. | Dragonhead Gaming | - | Mar 18, 2026 | |
Pistol Wizard Store/marketing art | I used AI to generate the logo's and images used on the steam store page in the fashion that I wanted. | DhammaDev | - | Mar 18, 2026 | |
Blood On The Thames In-game content art | AI has been used for some unique textures and photo adjustments. No assets are created AI exclusively. | Team Firestorm | 16 | Mar 18, 2026 | |
The Krampus Store/marketing art | AI generated images are only used for the store page, art, and logos in the game. | Horrid Vision LLC | 13 | Mar 18, 2026 | |
Divine Journey: The Life of Jesus In-game content artaudio | We utilized AI to generate some of our graphic assets, create voiceovers, and produce video materials. | BRAVEGIANT LTD | 10 | Mar 18, 2026 | |
Ancient Russian Life Simulator In-game content art | For creating pre-rendered assets for the game such as menu elements, icons and locations | GosDev Production | 367 | Mar 18, 2026 | |
Way Nd Choice In-game content art | Way Nd Choice uses pre-made illustrations using Midjourney because the developer can't draw. All of the illustrations in the game were created without retouching using a text-generated illustration program and are not aimed at a specific person's art style. Other than the main illustrations, the UI, code, and sound effects are AI-agnostic. | GamjaGames | 12 | Mar 18, 2026 | |
YAR: Forgotten Throne In-game content textart | Language translations, except for Russian, were done using neural networks.
The playing cards in "Koschuny" were created with the help of a neural network.
The game cover on Steam was partially created by a neural network and touched up by an artist. | Honor Games | 1k | Mar 18, 2026 | |
Crowncity In-game content audio | This indie game uses AI-generated sounds for some voice acting and audio elements. | Haon Games | - | Mar 18, 2026 | |
Theo Unclear art | Some game illustrations | Theo Games | - | Mar 18, 2026 | |
A Taste of History In-game content art | AI was used to generate some of the images and to animate the historical characters. | Mama Makes Games | - | Mar 18, 2026 | |
Ink Pen Typewriter In-game content artaudio | AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s. | Mrs. Battle's Games | - | Mar 18, 2026 | |
Frontiers Reborn Live AI text | The game uses real-time AI models to simulate immersive conversations with the non-player characters you meet in-game. Each character has a hand-written backstory that impacts how the conversation goes. This technology complements the manual worldbuilding and lore writing, and I would love your feedback on how well you think this works! | Tomas Engelthaler | - | Mar 18, 2026 | |
Conquistador Rex | This game is fully human‑programmed. All objects, characters and enemies were hand‑drawn with only one exception: The Rex head in level 10. A few AI‑generated images were used for Steam and simple backgrounds. | 8º Arte Games | - | Mar 18, 2026 | |
D-Day VR Museum In-game content audio | Voiceovers are AI generated | Lichtblau IT | 15 | Mar 18, 2026 | |
The Political Machine 2024 Store/marketing art | The product contains images produced by AI that has been trained using data produced and owned by Stardock. | Stardock Entertainment | 248 | Mar 18, 2026 | |
Danse Macabre AI Text RPG Live AI text | We use AI to generate dialogs in game, all characters have their own personality thanks to AI. | Prima RPG | - | Mar 18, 2026 | |
Ocean Explorer In-game content textart | using AI for text translation and images. | Finger tip | - | Mar 18, 2026 | |
Tank Simulator Store/marketing art | The main presentation photos in the store page and the presentation photos in the game library were generated using AI. | Imperian Online - Praha | - | Mar 18, 2026 | |
Red Glare In-game content art | Some loading screens and main menu screen use ai generated images | BT Studios | 60 | Mar 18, 2026 | |
Rogue Hex In-game content art | As a solo dev, I use Midjourney to fill in some gaps including upgrade and achievement icons. | Topstitch Games | 255 | Mar 18, 2026 | |
丰收之路:漂洋过海的美食 In-game content art | In this game, we incorporate artificial intelligence technology to transform port art assets into dynamic video materials, achieving cinematic dynamic effects. All AI-generated content has undergone secondary processing and in-depth optimization by our design team, seamlessly integrating into the game's overall art style. This provides players with a richer and more immersive gaming experience. | MuccyGames | 72 | Mar 18, 2026 | |
Astonishing Basketball Manager In-game content art | We use AI for some of the character portraits in the game. | Studio Zero Inc. | 13 | Mar 18, 2026 | |
AIdventure Live AI text | The AI generates answers to your text inputs in real time. | Lyaaaaa Games | 38 | Mar 18, 2026 | |
the Shadow of Swallow In-game content art | some textures were generated with AI | Raine Studio | 29 | Mar 18, 2026 | |
Panama Canal Clash Unclear art | illustration by ChatGPT | Azimuth team | - | Mar 18, 2026 | |
Verses of Enchantment In-game content text | The poetry in Verses of Enchantment is generated using a custom AI model trained on curated public domain texts.
All other content (art, sound, dialogues, animation, ...) is created by humans and is attributed to them. | Nachtvlam | 30 | Mar 18, 2026 | |
Strange Hunting Grounds Store/marketing art | I created promotional images for the community page using AI. | GaniTani | - | Mar 18, 2026 | |
Critias Empire In-game content art | Critias Empire uses images of public domain 18th and 19th century classical oil on canvas paintings, but since there are only a limited number of these, AI generated images are used where no appropriate historical public domain image can be found. This includes backgrounds, illustrations for buildings, features, disasters, maps and characters, plus live ops, events and marketing material.
The images are generated using paid subscription to Midjourney. Crystalline Green Ltd. owns the copyright on the generated images.
We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns. | Crystalline Green Ltd. | - | Mar 18, 2026 | |
The Little Clandestine In-game content art | Some sprites have been generated using artificial intelligence; however, all of them have undergone a "human" finishing process, including retouching, animation generation, transparency adjustments, etc. | UglyCat Studios | - | Mar 18, 2026 | |
Cursed Dungeon Raider Live AI audio | The background of the games Steam Shop main capsule image is AI generated.
The game uses AI-generated voices for all characters where no voice actors are available yet. You can disable AI voices in the audio settings. | Clever AI | - | Mar 18, 2026 | |
Res Publica Unclear art | Artwork placeholders | Benjamin Meyer | - | Mar 18, 2026 | |
Vietnam War In-game content audio | AI has been used for music on radios, and for some voice lines | Thorium Game Lab | 1.7k | Mar 18, 2026 | |
The Ballad Singer: Knights Templar In-game content art | Dynamic Aging: Unit portraits realistically age over time. Each character is initially AI-generated and then hand-finished by our artist. | Curtel Games | - | Mar 18, 2026 | |
Computer Developing Simulator In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Astonishing Baseball Manager In-game content art | We use AI for some of the in-game character portraits | Aerilys | 83 | Mar 18, 2026 |