Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We use AI in all our products, where possible, including but not limited to helping in creation of code, graphical assets and text. AI is used as a workflow tool, much like digital art software or modern coding tools. Use of AI allows us to have more and better features which would otherwise be impossible or time and cost prohibitive for a small independent game studio.
Generative artificial intelligence was used during development to assist with creating only a few concept art pieces, while the majority of concept art was drawn by the development team. AI was also used to help polish certain 2D scene visuals. All AI-assisted content was reviewed, refined, and integrated by the team to ensure it fits the game’s artistic vision and quality standards.
Players interview AI-generated startup founders through free-form text dialogue. All conversations are single-player and confined to fictional investment scenarios within the game.
Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer.
We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight chat simulation. We've also used AI as a second level review to discover memory leaks/exploits.
Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images.
AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems.
All AI-generated assets were reviewed and integrated by the development team.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
This game uses AI to drive enemy behavior and adaptive difficulty, optimize level and card spawn probabilities, and provide gameplay-based intelligent hints to enhance the player experience and educational outcomes. AI is used only for internal game algorithms and experience optimization; it is not used to generate player-visible free-form text or to send player content for external training. The game will not transmit personally identifiable data to third parties for AI training, and any network or cloud features will be clearly disclosed in the privacy policy.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
I use AI to generate the store covers and then refine them in Photoshop, but the game screenshots are real and were taken by me during the gameplay, just like the trailer.
Artificial intelligence was used in this project to assist with generating and preparing graphic materials, including concept art and background elements. All gameplay logic, code, level design, and final implementation were created manually.
Some visual and text elements in this game were created with the help of AI tools during development.
No real-time AI is used during gameplay.
All AI-assisted content has been reviewed, modified and approved by the developer.
Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
AI was used in the development of GNF, but only for small, mundane tasks. All creative work — including design, writing, humour, and gameplay — was fully created by the developer.
I automatically translated the game using AI for support in a total of 26 languages: Bulgarian, Chinese, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Norwegian, Polish, Portuguese, Russian, Spanish, Swedish, Thai, Turkish, Ukrainian, Vietnamese, etc..
Game & the store page in all languages except Korean and English were translated using AI.
Translation errors may exist, so please always let me know on the discord server and help me fix them!
All in-game art was created by real human artists.
The AI tool Cursor (a programming IDE) was used to help with developing the code for the game itself.
The initial background of the icon used for the game was generated using AI tools.
AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
We use AI in all our products, where possible, including but not limited to helping in creation of code, graphical assets and text. AI is used as a workflow tool, much like digital art software or modern coding tools. Use of AI allows us to have more and better features which would otherwise be impossible or time and cost prohibitive for a small independent game studio.
Generative artificial intelligence was used during development to assist with creating only a few concept art pieces, while the majority of concept art was drawn by the development team. AI was also used to help polish certain 2D scene visuals. All AI-assisted content was reviewed, refined, and integrated by the team to ensure it fits the game’s artistic vision and quality standards.
Players interview AI-generated startup founders through free-form text dialogue. All conversations are single-player and confined to fictional investment scenarios within the game.
Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer.
We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight chat simulation. We've also used AI as a second level review to discover memory leaks/exploits.
Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images.
AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems.
All AI-generated assets were reviewed and integrated by the development team.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
This game uses AI to drive enemy behavior and adaptive difficulty, optimize level and card spawn probabilities, and provide gameplay-based intelligent hints to enhance the player experience and educational outcomes. AI is used only for internal game algorithms and experience optimization; it is not used to generate player-visible free-form text or to send player content for external training. The game will not transmit personally identifiable data to third parties for AI training, and any network or cloud features will be clearly disclosed in the privacy policy.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
I use AI to generate the store covers and then refine them in Photoshop, but the game screenshots are real and were taken by me during the gameplay, just like the trailer.
Artificial intelligence was used in this project to assist with generating and preparing graphic materials, including concept art and background elements. All gameplay logic, code, level design, and final implementation were created manually.
Some visual and text elements in this game were created with the help of AI tools during development.
No real-time AI is used during gameplay.
All AI-assisted content has been reviewed, modified and approved by the developer.
Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
AI was used in the development of GNF, but only for small, mundane tasks. All creative work — including design, writing, humour, and gameplay — was fully created by the developer.
I automatically translated the game using AI for support in a total of 26 languages: Bulgarian, Chinese, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Norwegian, Polish, Portuguese, Russian, Spanish, Swedish, Thai, Turkish, Ukrainian, Vietnamese, etc..
Game & the store page in all languages except Korean and English were translated using AI.
Translation errors may exist, so please always let me know on the discord server and help me fix them!
All in-game art was created by real human artists.
The AI tool Cursor (a programming IDE) was used to help with developing the code for the game itself.
The initial background of the icon used for the game was generated using AI tools.
AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.