Some images and icons of the game and store page are generated by AI.
- Creator
- Markus Korda
- Reviews
- -
- Added
- Mar 18, 2026
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Some images and icons of the game and store page are generated by AI.
AI voice acting
Within the game, there are several images that I created with the help of artificial intelligence.
AI pictures are used for: Game icon, game splash, editor splash. Voices are also A.I. That is all
AI image and sound generation has been used during development
All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI.
AI has been used to generate the basic cover art and then altered to fit the game aesthetics.
AI is used for the character's voices.
Generative AI is used for the following items. In-game photo-like images Textures of 3D models Images for advertising There is no real-time used generative AI.
We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not. Please read the article for the AI removal that we posted. However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions). But the game itself does not contain any AI content now.
Use of AI for title screen background, some in-game voice acting, and game icon.
Using AI allowed us to translate ANGST into the following languages: French, Italian, Spanish, Portuguese, Russian, Simplified Chinese, Japanese and Turkish.
Players will not use AI directly, I only used AI to generate some of the game's illustrations.
just used the AI voice for 3 minute in intro video of the game
Some images in this game were generated by artificial intelligence.
May be used in some images.
The AI generates responses to the player's interrogations.
AI was used to create mural images and 3 musical themes.
Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay.
AI was used in research to fix/improve the code for the originally buggy rhythm mini games. That aside, every aspect of Necrophobia (art, story, music, code, etc.) was created by my own human hands, and developed by my own human brain.
AI is used for illustration.
Nearly all the art and graphics were generated using an AI model. nothing else besides backgrounds and sprites used AI.
背景の画像に使用。
The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well.
Some localization and localization proofreading were done using AI translation
Some of the background landscape paintings in this game are generated by AI.
I've use AI for the radio broadcasts, as a voice actor. That's pretty much it.
Skyboxes generated with AI and then edited with Blender and Photoshop
Photoshop and AI was used to tweak backgrounds.
I use Google Translate to translate from Japanese to English.
AI is used to translate the store page.
The AI generated references for the backgrounds, to which the artists of our team were able to use these materials for further redrawing into finished unique background images.
Translations were created with AI-assisted machine translation and human post-editing.
Game capsule image was created by AI
The game includes AI-generated graphical assets in addition to hand-drawn ones. Parts of dialogue audio use AI-enhanced text-to-speech synthesis.
Part of the code was created using Unity Muse.
Ai generated music
Artificial intelligence was used in generation of the game backgrounds
Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use. The final version of the game does not contain any real-time AI-generated content.
Some promotional artwork for this game was created using AI-assisted tools to support concept and composition. AI was used only for a portion of the promotional images as a supporting tool.
AI generated pictures
Programming support, Translation
We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game. These assets are limited to non-essential parts of the game and don't affect the core gameplay experience. Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support!
Backgrounds and some characters are created using AI.
Some subtitles were translated by A.I but are not listed as supported on steam. Those subtitles are marked as "A.I generated".
This game uses a locally-run language model to power live, on-device conversations with an AI character — no data leaves your computer. All visual and audio assets are human-made or commercially licensed. A small number of assets used AI generation as an early drafting tool; each was subsequently revised and finalized by human artists to meet our visual and quality standards.
Individual character portraits in the game are generated using AI and then refined by artists before use.
We use generative AI artwork for the cover images / thumbnails. Nothing inside the game is AI generated. Only the advertising material is.
Most of the images are AI rendered images.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Haunted Property In-game content art | Some images and icons of the game and store page are generated by AI. | Markus Korda | - | Mar 18, 2026 | |
Streamer's Revenge In-game content audio | AI voice acting | RailToad | - | Mar 18, 2026 | |
Prison of Nightmare In-game content art | Within the game, there are several images that I created with the help of artificial intelligence. | Kuszarigama_Games | - | Mar 18, 2026 | |
The way you died In-game content artaudio | AI pictures are used for: Game icon, game splash, editor splash.
Voices are also A.I.
That is all | Cosy Entertainment | - | Mar 18, 2026 | |
Remote Position Dev only artaudio | AI image and sound generation has been used during development | SuloSounds | - | Mar 18, 2026 | |
[Bober Bros] It's Just A Prank In-game content audio | All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI. | BOBER BROS | 378 | Mar 18, 2026 | |
DOMUS ABSCONDITA Store/marketing art | AI has been used to generate the basic cover art and then altered to fit the game aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
The Bell of Time In-game content audio | AI is used for the character's voices. | Gloxa Games | - | Mar 18, 2026 | |
Nitro Champagne Tower In-game content art | Generative AI is used for the following items.
In-game photo-like images
Textures of 3D models
Images for advertising
There is no real-time used generative AI. | kan_kikuchi | - | Mar 18, 2026 | |
Shop Crush In-game content art | We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not.
Please read the article for the AI removal that we posted.
However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions).
But the game itself does not contain any AI content now. | Bs1 & Bslteam | - | Mar 18, 2026 | |
Late Night At Hank's In-game content artaudio | Use of AI for title screen background, some in-game voice acting, and game icon. | Hank Bloodshadow | - | Mar 18, 2026 | |
ANGST: A TALE OF SURVIVAL In-game content text | Using AI allowed us to translate ANGST into the following languages: French, Italian, Spanish, Portuguese, Russian, Simplified Chinese, Japanese and Turkish. | Cherrypick Games | 211 | Mar 18, 2026 | |
Within : Hannah's Journey In-game content art | Players will not use AI directly, I only used AI to generate some of the game's illustrations. | DontTellGames | - | Mar 18, 2026 | |
Homing Instinct In-game content audio | just used the AI voice for 3 minute in intro video of the game | 미상(알수없음) | - | Mar 18, 2026 | |
Andrew's Nightmare In-game content art | Some images in this game were generated by artificial intelligence. | Daniel Octavio Herrera | - | Mar 18, 2026 | |
ふじさんのぼり Unclear art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
AI公寓:虚拟证言 Live AI text | The AI generates responses to the player's interrogations. | IntelliPlay | 16 | Mar 18, 2026 | |
I am etheric In-game content artaudio | AI was used to create mural images and 3 musical themes. | Erick Alejandro Perez Orona | - | Mar 18, 2026 | |
Tung Tung Tung Sahur In-game content artaudio | Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay. | Creepy Pixel Studio | - | Mar 18, 2026 | |
Necrophobia Dev only code | AI was used in research to fix/improve the code for the originally buggy rhythm mini games.
That aside, every aspect of Necrophobia (art, story, music, code, etc.) was created by my own human hands, and developed by my own human brain. | Sapphire Comics | - | Mar 18, 2026 | |
Bluff with Ash Unclear art | AI is used for illustration. | Conv Studio | - | Mar 18, 2026 | |
Culling of Normality In-game content art | Nearly all the art and graphics were generated using an AI model.
nothing else besides backgrounds and sprites used AI. | The Forever GM | 24 | Mar 18, 2026 | |
はつものがたり | Naive Novel In-game content art | 背景の画像に使用。 | CHARON | 15 | Mar 18, 2026 | |
ClaustrophobicCrypt In-game content textaudioart | The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well. | CelestiaDominance | - | Mar 18, 2026 | |
Puzzled Hive In-game content text | Some localization and localization proofreading were done using AI translation | Player Links Players(PLP漂流瓶) | 15 | Mar 18, 2026 | |
易途明灯 In-game content art | Some of the background landscape paintings in this game are generated by AI. | QIN YICHEN | - | Mar 18, 2026 | |
Fractured Mind In-game content audio | I've use AI for the radio broadcasts, as a voice actor. That's pretty much it. | ACid | - | Mar 18, 2026 | |
RollTale In-game content art | Skyboxes generated with AI and then edited with Blender and Photoshop | Y4KUT Games | - | Mar 18, 2026 | |
My Head On Your Body In-game content art | Photoshop and AI was used to tweak backgrounds. | Creepy Pop | 44 | Mar 18, 2026 | |
P4ST3L text | I use Google Translate to translate from Japanese to English. | UsaginO | 13 | Mar 18, 2026 | |
Dweller In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Pineford: Part I In-game content art | The AI generated references for the backgrounds, to which the artists of our team were able to use these materials for further redrawing into finished unique background images. | Rebel Rebel Studio | - | Mar 18, 2026 | |
Midnight Mazesoba In-game content text | Translations were created with AI-assisted machine translation and human post-editing. | MagiStone Games | 41 | Mar 18, 2026 | |
Midnight Makeover Store/marketing art | Game capsule image was created by AI | CrossBone | - | Mar 18, 2026 | |
A Living Room In-game content artaudio | The game includes AI-generated graphical assets in addition to hand-drawn ones. Parts of dialogue audio use AI-enhanced text-to-speech synthesis. | Valtteri Tavast | 118 | Mar 18, 2026 | |
Bedtime:turn off the life Dev only code | Part of the code was created using Unity Muse. | 整个好活 | - | Mar 18, 2026 | |
Area 8 In-game content audio | Ai generated music | Procrast Games | - | Mar 18, 2026 | |
Buckshot Arena In-game content art | Artificial intelligence was used in generation of the game backgrounds | Cursed Creatives | - | Mar 18, 2026 | |
SOMNUS Dev only code | Generative AI was used during the development phase of this game to assist with programming and content creation, strictly for internal developer use.
The final version of the game does not contain any real-time AI-generated content. | ChrisT.Jie | - | Mar 18, 2026 | |
Tales of Ancients Hollow Apartments Store/marketing art | Some promotional artwork for this game was created using AI-assisted tools to support concept and composition.
AI was used only for a portion of the promotional images as a supporting tool. | Bastudio | - | Mar 18, 2026 | |
50 Floors: The Paranormal Investigators Prologue Unclear art | AI generated pictures | Arsonist Studio | 456 | Mar 18, 2026 | |
Count 427 In-game content codetext | Programming support, Translation | Turibashi Effect | 20 | Mar 18, 2026 | |
Bump in the Night In-game content art | We deeply value human creators. While we used generative AI to help speed up development, we’re dedicating proceeds from the early access period to commission artists and community members for artwork that will gradually replace it in the game.
These assets are limited to non-essential parts of the game and don't affect the core gameplay experience.
Our main focus has always been on creating a handcrafted, immersive experience for our players. We appreciate your understanding and continued support! | Elzolabs | - | Mar 18, 2026 | |
Love and Crime In-game content art | Backgrounds and some characters are created using AI. | Mango x2 | - | Mar 18, 2026 | |
Finally Free In-game content text | Some subtitles were translated by A.I but are not listed as supported on steam. Those subtitles are marked as "A.I generated". | agapiOS | - | Mar 18, 2026 | |
In Waiting Live AI arttext | This game uses a locally-run language model to power live, on-device conversations with an AI character — no data leaves your computer. All visual and audio assets are human-made or commercially licensed. A small number of assets used AI generation as an early drafting tool; each was subsequently revised and finalized by human artists to meet our visual and quality standards. | CynicalMonkeys | - | Mar 18, 2026 | |
悟道 In-game content art | Individual character portraits in the game are generated using AI and then refined by artists before use. | 亿万行星 | 18 | Mar 18, 2026 | |
100 Rooms In-game content art | We use generative AI artwork for the cover images / thumbnails. Nothing inside the game is AI generated. Only the advertising material is. | Gemini Games Stuidos | - | Mar 18, 2026 | |
忘川游RiverLife In-game content art | Most of the images are AI rendered images. | 面包店的面包 | - | Mar 18, 2026 | |
Whispering Lane In-game content audio | I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards | Airem | 91 | Mar 18, 2026 |