Gameplay trailer was made using AI, all game assets were made by humans.
- Creator
- YOAMB
- Reviews
- -
- Added
- Mar 18, 2026
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Gameplay trailer was made using AI, all game assets were made by humans.
All our puzzles are created from 3D scans of real world places or modelled by human 3D artists. Occasionally our 3D artists use some limited generative AI tools as part of their process, e.g. for cleaning up texture artifacts of 3D scans or adding small details like figures or objects. We will never use any fully AI generated content directly in the game.
The Background Scenery Images on Each Level, but not all, were generated by myself using ChatGPT DALL-E. The The Gameplay Enemy Sprites and Player are also generated by myself using ChatGPT DALL-E. Code and Particle Effects were done in Gamemaker Studio 2. Music was composed using Suno Music. No AI images, Music or code or any game elements are generated during gameplay. No copyright content used.
AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork.
AI has been used to help develop the game's cover art.
I used AI for translating the game and occasionally for programming-related questions.
NO generative AI will be in the FINAL game. For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch.
Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted.
The art scene refers to the image generated by AI
This game uses AI to generate placeholder artwork for the card art. I'm commissioning talented artists like Screwdy Crow https://www.artstation.com/screwdycrow whose art is featured in the screenshots, to gradually replace the AI generated work.
Promo materials.
I use AI to correct my English grammar.
Artificial intelligence was used in the creation of some in-game visuals.
Some game design props are generated using AI
I used AI to generate images for the store and some of the in-game decorations
Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay.
AI-generated art object
The character voice used in the demo was generated by artificial intelligence for testing. It will be replaced with real voice acting in the full version.
AI technology was used to create some scene and character concept art
Some of the images, icons, and music in the game are generated by AI.
Contains AI-generated art, sound effects and music
Some visual assets in Poker Clicker were initially created with AI image generation tools, then manually redrawn and refined by the developer to fit the game's visual style.
1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language.
Images, Music
We utilize AI-generated art for some of our backgrounds.
We use a mix of sources for our artwork, including licensed image banks, public domain material, and commissioned photography and illustrations. We do not intentionally use AI-generated content on the cards themselves. In some cases, we use AI-powered content creation tools, Photoshop, Illustrator, and similar software, to help extend or enhance artwork that we originally created. These tools support the design process but are not used to generate standalone content.
Pictures by ChatGPT & Canva Some Code by Unity Muse
Some of the art assets are AI-generated.
Some graphics, icons or design.
Puzzle images were created with the assistance of AI
The background images of some of the UI interfaces in the game use AI to generate the basic base map before drawing and adjusting.
the capsule art, main menu background, and various other visual elements in our game are AI-generated. This allows us to bring a unique and dynamic aesthetic to the game while optimizing our creative workflow.
I used AI only for generating art (images), which I then processed in an editor in one way or another
AI has been used to help develop the game's cover art.
Background and promo images.
We use AI to generate more suitable visuals, such as cards, backgrounds, etc.
Declaration of AI-Generated Content for Steam Review Dear Steam Review Team, I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years. I confirm that: All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation. The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators. The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights. No real-time AI generation occurs within the game; all content was pre-rendered before submission. I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary. Thank you for your time and consideration. Best regards, Bruno Mizael Lima da Silva Email: mizaelalguem@gmail.com Game Title: Espectro: A Batalha da Mente
Some pictures on the storepage are ai generated
The artwork has been generated using AI and does resemble any real person or places.
As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages.
Character concepts and some design elements were created with assistance from ChatGPT, in close collaboration with the creator (Abstract Gaming). This approach ensured thoughtful planning and a focus on integrating original ideas, balancing AI support with human creativity.
Some assets used AI-generation.
Our art director used AI to help him create key art, like the Presidential portraits and Oval Office screen. He combines hand painting and uses the Generative Fill feature in Adobe Photoshop. Detailed blog post here: https://blog.mrpresidentgame.com/p/creating-art-for-mr-president
The game contains character and landscape illustrations generated by AI.
Some menu images in this game were created using AI to enhance the atmosphere and aesthetic.
The game puzzles, promotional images, and logos are all crafted using advanced AI technology.
Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enhancing the graphics for some of the background & art images.
Graphical game assets, photos and marketing materials
Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Liar's Dice In-game content art | Gameplay trailer was made using AI, all game assets were made by humans. | YOAMB | - | Mar 18, 2026 | |
Puzzling Places - 3D Jigsaw Sim In-game content art | All our puzzles are created from 3D scans of real world places or modelled by human 3D artists.
Occasionally our 3D artists use some limited generative AI tools as part of their process, e.g. for cleaning up texture artifacts of 3D scans or adding small details like figures or objects.
We will never use any fully AI generated content directly in the game. | Realities.io Inc | 141 | Mar 18, 2026 | |
Asteroids and Aliens In-game content artaudiocode | The Background Scenery Images on Each Level, but not all, were generated by myself using ChatGPT DALL-E.
The The Gameplay Enemy Sprites and Player are also generated by myself using ChatGPT DALL-E. Code and Particle Effects were done in Gamemaker Studio 2.
Music was composed using Suno Music.
No AI images, Music or code or any game elements are generated during gameplay.
No copyright content used. | JBJon | - | Mar 18, 2026 | |
Black Bristol Dev only art | AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork. | Fathom | - | Mar 18, 2026 | |
Finger Soccer Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Chess Hunt In-game content textcode | I used AI for translating the game and occasionally for programming-related questions. | 1SoloDevStudio | - | Mar 18, 2026 | |
Bannerlands Dev only art | NO generative AI will be in the FINAL game.
For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch. | Dark Inertia Studios | - | Mar 18, 2026 | |
UNKNOWN FACES In-game content arttextaudio | Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted. | Nerux Studio | - | Mar 18, 2026 | |
Card: Heroes and Dispute Unclear art | The art scene refers to the image generated by AI | Else_If工作室,二三工作室 | - | Mar 18, 2026 | |
Card Fable Quest In-game content art | This game uses AI to generate placeholder artwork for the card art.
I'm commissioning talented artists like Screwdy Crow https://www.artstation.com/screwdycrow whose art is featured in the screenshots, to gradually replace the AI generated work. | Purri Cat Studio | - | Mar 18, 2026 | |
Blocks Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
Coin Devotee Dev only text | I use AI to correct my English grammar. | Argue with Sheep | - | Mar 18, 2026 | |
Card Linker In-game content art | Artificial intelligence was used in the creation of some in-game visuals. | Lebleby Games | - | Mar 18, 2026 | |
One More Bang In-game content art | Some game design props are generated using AI | Tide Games | - | Mar 18, 2026 | |
Game Room In-game content art | I used AI to generate images for the store and some of the in-game decorations | Games For Humans | - | Mar 18, 2026 | |
Seller Simulator In-game content art | Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay. | Borz Games | - | Mar 18, 2026 | |
Sea Battle Simulator Store/marketing art | AI-generated art object | Sea Battle Simulator | - | Mar 18, 2026 | |
I met an Archaeologist In-game content audio | The character voice used in the demo was generated by artificial intelligence for testing. It will be replaced with real voice acting in the full version. | Creeda Games | - | Mar 18, 2026 | |
ZombieCards Store/marketing art | AI technology was used to create some scene and character concept art | HotScent | 229 | Mar 18, 2026 | |
Azazel Gamble In-game content artaudio | Some of the images, icons, and music in the game are generated by AI. | 7 Funny | 21 | Mar 18, 2026 | |
Card Bundler: Complete Collection In-game content artaudio | Contains AI-generated art, sound effects and music | Neon Cocoa | - | Mar 18, 2026 | |
Poker Clicker In-game content art | Some visual assets in Poker Clicker were initially created with AI image generation tools, then manually redrawn and refined by the developer to fit the game's visual style. | NullBrigade | 39 | Mar 18, 2026 | |
The Fisherman and the Drifting Bottle In-game content artcode | 1,AI tools were used to assist in polishing art assets and code during development. 2.An AI-based moderation system screens the "Drift Bottle" content to filter out hate speech and offensive language. | Made in Moon | - | Mar 18, 2026 | |
Swingin' Beats Unclear artaudio | Images,
Music | Dominik Farmer | - | Mar 18, 2026 | |
Catalyst In-game content art | We utilize AI-generated art for some of our backgrounds. | Ravonix Entertainment | - | Mar 18, 2026 | |
Cards, the Universe and Everything Dev only art | We use a mix of sources for our artwork, including licensed image banks, public domain material, and commissioned photography and illustrations. We do not intentionally use AI-generated content on the cards themselves. In some cases, we use AI-powered content creation tools, Photoshop, Illustrator, and similar software, to help extend or enhance artwork that we originally created. These tools support the design process but are not used to generate standalone content. | Avid Games | 247 | Mar 18, 2026 | |
Melon Clicker Store/marketing artcode | Pictures by ChatGPT & Canva
Some Code by Unity Muse | GFZ Games | 51 | Mar 18, 2026 | |
Fighting for land / 打怪兽抢领地 In-game content art | Some of the art assets are AI-generated. | SUN FANJUN | - | Mar 18, 2026 | |
Magical Frontline Unclear art | Some graphics, icons or design. | ima shouganai | - | Mar 18, 2026 | |
Jigsaw USA In-game content art | Puzzle images were created with the assistance of AI | Dookos Games | - | Mar 18, 2026 | |
Dice Clash World In-game content art | The background images of some of the UI interfaces in the game use AI to generate the basic base map before drawing and adjusting. | BEWHALE CULTURE CO., LTD. | - | Mar 18, 2026 | |
Hearth Storm Store/marketing art | the capsule art, main menu background, and various other visual elements in our game are AI-generated. This allows us to bring a unique and dynamic aesthetic to the game while optimizing our creative workflow. | Zombie Developer | - | Mar 18, 2026 | |
Lucky Throw Party In-game content art | I used AI only for generating art (images), which I then processed in an editor in one way or another | Omyshev Productions | - | Mar 18, 2026 | |
Shogi 3D Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Mahjong Tiles Store/marketing art | Background and promo images. | Taranau Aliaksei | - | Mar 18, 2026 | |
Deadwalker Chronicles In-game content art | We use AI to generate more suitable visuals, such as cards, backgrounds, etc. | Black Phoenix Studio | - | Mar 18, 2026 | |
Espectro A Batalha Da Mente In-game content artaudiotext | Declaration of AI-Generated Content for Steam Review
Dear Steam Review Team,
I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years.
I confirm that:
All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation.
The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators.
The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights.
No real-time AI generation occurs within the game; all content was pre-rendered before submission.
I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary.
Thank you for your time and consideration.
Best regards,
Bruno Mizael Lima da Silva
Email: mizaelalguem@gmail.com
Game Title: Espectro: A Batalha da Mente | AlguemBonitinho | - | Mar 18, 2026 | |
Tabletop Tumult Store/marketing art | Some pictures on the storepage are ai generated | Taibot | - | Mar 18, 2026 | |
Card Heroes of Millford In-game content art | The artwork has been generated using AI and does resemble any real person or places. | MindlessMatrix | - | Mar 18, 2026 | |
Lottery vs Aliens In-game content text | As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages. | stephii | - | Mar 18, 2026 | |
Snackdown Dev only art | Character concepts and some design elements were created with assistance from ChatGPT, in close collaboration with the creator (Abstract Gaming). This approach ensured thoughtful planning and a focus on integrating original ideas, balancing AI support with human creativity. | AbstractGaming | 32 | Mar 18, 2026 | |
Troll Chess Sekai In-game content | Some assets used AI-generation. | Dano Sato | - | Mar 18, 2026 | |
Mr. President Store/marketing art | Our art director used AI to help him create key art, like the Presidential portraits and Oval Office screen. He combines hand painting and uses the Generative Fill feature in Adobe Photoshop. Detailed blog post here: https://blog.mrpresidentgame.com/p/creating-art-for-mr-president | Exia Labs | 155 | Mar 18, 2026 | |
Crime Lords In-game content art | The game contains character and landscape illustrations generated by AI. | Cosca Interactive | - | Mar 18, 2026 | |
Planes of Fear In-game content art | Some menu images in this game were created using AI to enhance the atmosphere and aesthetic. | Sebastian Schlesinger | - | Mar 18, 2026 | |
USA Nature's Trails Jigsaw Edition Store/marketing art | The game puzzles, promotional images, and logos are all crafted using advanced AI technology. | Boogygames Studios | - | Mar 18, 2026 | |
アネモネ / Anemone In-game content artaudiotext | Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance. | Jloo | - | Mar 18, 2026 | |
Frontline: Assault Corps WW2 In-game content art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enhancing the graphics for some of the background & art images. | Frontline: Games Series | 30 | Mar 18, 2026 | |
Re-Mind Store/marketing art | Graphical game assets, photos and marketing materials | JimmyJules | - | Mar 18, 2026 | |
Space Corps® Store/marketing art | Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release. | Space Corps Command, LLC | - | Mar 18, 2026 |