just to enhance our store cover art for discription and translation and it think that it :)
- Creator
- NISHAD GAMES
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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just to enhance our store cover art for discription and translation and it think that it :)
We primarily use AI to correct texts.
Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists.
We used AI just to make 2D textures or pictures. (like the paint hanging in the wall)
Some of the marketing material has been generated using Ai.
This game uses AI translation to support multiple languages.
AI was used for the trailer music as well as the character in the store art.
Some artworks were made using generative AI
Claude wrote the game's code, and several textures were created with another AI tool. All other aspects of the game are human-made.
Few images at few maps, like putin face made with ai software
Audio voices that are pre rendered
ChatGPT corrected the translations and my spelling and grammar errors...
The Empty House uses AI-generated video effects in select nightmare sequences, primarily in the Shadows of the Empty House version. These AI-enhanced visuals help create surreal and unsettling distortions, reinforcing the psychological horror experience. No AI is used for live-generated content or gameplay mechanics—everything is carefully crafted to deliver a unique and immersive narrative.
The game's store page uses AI-generated images. The game's content, mechanics, and story do not contain any AI-generated elements.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way.
Store Page Some store visuals were assisted by AI and are not present in the actual game. In Game In our cinematic and some of our anomalies, we used AI-generated voice production. Apart from the voices we produced, only our paintings contain AI-generated textures. The copyrights of the products we created belong to us.
We use generation AI for some of the objects that appear in the game.
Use of AI for game translation and some sound effects.
AI was used to generate japanese station image
Some of the cardboard cut out characters are AI artwork.
AI tools were used in the development of MIRROR MIRROR for whispering women voice.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
Some visual elements, including the logo and capsules, were generated using AI and refined manually. AI is not used in real-time.
Some of the environmental art in the game was created using artificial intelligence (AI) tools and was subsequently manually processed to align with the overall artistic style.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
Logo and menu image partially made with ai software with few changes
This game utilizes AI for certain translation tasks and programming.
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
Generated images for some paintings and photographs using AI.
Using Artificial Intelligence to create images.
- Translation - Character texture creation - Texture pattern generation for some models - Certain background music
Some pictures, some BGM, monster model, and translated texts were created by AI.
I have made the game mostly with AI. I used 3D mesh rendering websites, like Meshy for the assets. For the voice acting, I used Eleven Labs. The code I made with ChatGPT, everything is bought for and commercially licensed of course.
Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines.
We use generative AI for images of people, chewing sounds, sound effects, and so on.
Generated images for some paintings and photographs using AI.
Some promotional artwork was created by the developer or commissioned from artists, and later enhanced using AI-assisted tools before being edited and finalized by the developer. AI tools were also used to assist with localization and translation.
AI has been used to assist with minor graphical asset additions as well as voice work.
We used AI for some of the game songs.
This background image is an image using AI.
in Abu Fanous we use advanced Ai technology to enhnace the realism of our 3D Models
Generative AI was used for game translation and code modifications, but not for any other aspects.
Generative art for textures, logos
The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game.
AI was used for menu in game
A very small part of the environment textures is generated by AI
Generative AI has been used for texturing, 3D models, sound effects and coding assistance.
All the text in the game is based on AI written storylines. All translations other than Simplified Chinese are generated by AI.
Translation help, Audio voices
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Prison Escape In-game content arttext | just to enhance our store cover art for discription and translation and it think that it :) | NISHAD GAMES | - | Mar 18, 2026 | |
Within In-game content text | We primarily use AI to correct texts. | MisterT | - | Mar 18, 2026 | |
What's Needed Store/marketing art | Generative AI was used to create ONLY the cover image for this title. ALL other images, videos and content in the game and on the store page was created by either the developer or human artists. | Solitary Bunny Studios | - | Mar 18, 2026 | |
Barcha In-game content art | We used AI just to make 2D textures or pictures.
(like the paint hanging in the wall) | AMINE OULED SAAD | 19 | Mar 18, 2026 | |
Deadly rails Store/marketing art | Some of the marketing material has been generated using Ai. | Atelierul lui Brancusi | - | Mar 18, 2026 | |
七夜神社 In-game content text | This game uses AI translation to support multiple languages. | Actor | 24 | Mar 18, 2026 | |
Welcome to the Chop House Store/marketing audioart | AI was used for the trailer music as well as the character in the store art. | WeSummonDemons! | 13 | Mar 18, 2026 | |
Shadows of Midnight - They Watch Me Sleep Store/marketing art | Some artworks were made using generative AI | Punga | - | Mar 18, 2026 | |
THE WELL In-game content artcode | Claude wrote the game's code, and several textures were created with another AI tool. All other aspects of the game are human-made. | Creeps LTD. | 61 | Mar 18, 2026 | |
Trump Searching Vigaro In-game content art | Few images at few maps, like putin face made with ai software | Valkeala software | 11 | Mar 18, 2026 | |
Vastophobia In-game content audio | Audio voices that are pre rendered | Beyond reason Games | 26 | Mar 18, 2026 | |
Bring the Book back Unclear text | ChatGPT corrected the translations and my spelling and grammar errors... | Struggle Games Studio | 19 | Mar 18, 2026 | |
The Empty House - A Dementia Interactive Experience In-game content art | The Empty House uses AI-generated video effects in select nightmare sequences, primarily in the Shadows of the Empty House version. These AI-enhanced visuals help create surreal and unsettling distortions, reinforcing the psychological horror experience.
No AI is used for live-generated content or gameplay mechanics—everything is carefully crafted to deliver a unique and immersive narrative. | Dimitri Kozma | - | Mar 18, 2026 | |
Dead Silence - Echoes of the Damned Store/marketing art | The game's store page uses AI-generated images. The game's content, mechanics, and story do not contain any AI-generated elements. | Persian Dare | 13 | Mar 18, 2026 | |
Backrooms: The Next Level Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | SUDT Games | 26 | Mar 18, 2026 | |
Jumpscare Simulator Store/marketing art | AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way. | Durultay Games | 83 | Mar 18, 2026 | |
Seen Before In-game content audioart | Store Page
Some store visuals were assisted by AI and are not present in the actual game.
In Game
In our cinematic and some of our anomalies, we used AI-generated voice production.
Apart from the voices we produced, only our paintings contain AI-generated textures.
The copyrights of the products we created belong to us. | DepthinVision | 13 | Mar 18, 2026 | |
Sumigami In-game content art | We use generation AI for some of the objects that appear in the game. | kakukaku_works | - | Mar 18, 2026 | |
Trapped At Home In-game content textaudio | Use of AI for game translation and some sound effects. | manyworks | - | Mar 18, 2026 | |
Calm Before the Storm Store/marketing art | AI was used to generate japanese station image | Trident | - | Mar 18, 2026 | |
Liminal Lane In-game content art | Some of the cardboard cut out characters are AI artwork. | Ravenhome Studios | 61 | Mar 18, 2026 | |
MIRROR MIRROR In-game content audio | AI tools were used in the development of MIRROR MIRROR for whispering women voice. | ZeroZeroThirteen | 55 | Mar 18, 2026 | |
Scary Shadow Spot - All In In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 12 | Mar 18, 2026 | |
Circus of Pain Store/marketing art | Some visual elements, including the logo and capsules, were generated using AI and refined manually. AI is not used in real-time. | ZV GAMES | 61 | Mar 18, 2026 | |
Descent Into Darkness In-game content art | Some of the environmental art in the game was created using artificial intelligence (AI) tools and was subsequently manually processed to align with the overall artistic style. | BOBAH | - | Mar 18, 2026 | |
The Gallery In-game content art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | 48 | Mar 18, 2026 | |
Money Theft Store/marketing art | Logo and menu image partially made with ai software with few changes | Valkeala Software | 13 | Mar 18, 2026 | |
SEAPORT MAN In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 27 | Mar 18, 2026 | |
Epoch Makers In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
Paranormal Torment Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 108 | Mar 18, 2026 | |
Quest at the Crossroads Unclear art | Using Artificial Intelligence to create images. | Animus | - | Mar 18, 2026 | |
In Banjiha In-game content textartaudio | - Translation
- Character texture creation
- Texture pattern generation for some models
- Certain background music | PlatypusQuad | - | Mar 18, 2026 | |
Emberfly In-game content artaudiotext | Some pictures, some BGM, monster model, and translated texts were created by AI. | AsterSea | 37 | Mar 18, 2026 | |
Silent Research In-game content artaudiocode | I have made the game mostly with AI. I used 3D mesh rendering websites, like Meshy for the assets. For the voice acting, I used Eleven Labs. The code I made with ChatGPT, everything is bought for and commercially licensed of course. | Eduard-Mihai Rusu | - | Mar 18, 2026 | |
Gassal Simulator Store/marketing art | Our images are created using AI and edited by professional graphic designers. We own all rights to the artwork and have the necessary licenses for commercial use. Fully compliant with Steam's asset guidelines. | Harun Selçuk Çetin | - | Mar 18, 2026 | |
死娩花 In-game content artaudio | We use generative AI for images of people, chewing sounds, sound effects, and so on. | FlowerMelonGames | - | Mar 18, 2026 | |
Clink Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 111 | Mar 18, 2026 | |
Unsealed: The Mare In-game content arttext | Some promotional artwork was created by the developer or commissioned from artists, and later enhanced using AI-assisted tools before being edited and finalized by the developer. AI tools were also used to assist with localization and translation. | Gamhalla | - | Mar 18, 2026 | |
The Bicameral Protocol In-game content artaudio | AI has been used to assist with minor graphical asset additions as well as voice work. | Pleon Words | - | Mar 18, 2026 | |
Wild West Saloon Simulator In-game content audio | We used AI for some of the game songs. | Walty Games | - | Mar 18, 2026 | |
Camilla(カミラ) Store/marketing art | This background image is an image using AI. | quad_studio | - | Mar 18, 2026 | |
Abu Fanous - ابو فانوس In-game content art | in Abu Fanous we use advanced Ai technology to enhnace the realism of our 3D Models | rspyz (Mohammed Aljohani) | 13 | Mar 18, 2026 | |
환상약국 In-game content textcode | Generative AI was used for game translation and code modifications, but not for any other aspects. | Storyg Tododog | - | Mar 18, 2026 | |
Donki Hills In-game content art | Generative art for textures, logos | DemensDeum | - | Mar 18, 2026 | |
永夜地铁Eternal Night Metro In-game content art | The game uses a small number of AI pre-generated images, which do not involve adult content. Other than this, there is no other AI-related content in the game. | 村南游戏厅 | - | Mar 18, 2026 | |
Forest Runner In-game content text | AI was used for menu in game | Pumpk1nDuke | - | Mar 18, 2026 | |
Millennium Dream In-game content art | A very small part of the environment textures is generated by AI | LucidDreamLab | 2.1k | Mar 18, 2026 | |
BLIND_SITE In-game content artaudiocode | Generative AI has been used for texturing, 3D models, sound effects and coding assistance. | Enigma Forge | - | Mar 18, 2026 | |
18Floor In-game content text | All the text in the game is based on AI written storylines. All translations other than Simplified Chinese are generated by AI. | PrueLightStudio | 10 | Mar 18, 2026 | |
Dreadcore : Locked Unit In-game content audiotext | Translation help, Audio voices | Vladislav Lukyantsev | - | Mar 18, 2026 |