AI-assisted tools were used in the following areas: - Code development - Translation (including localization)
- Creator
- Tommy Games
- Reviews
- -
- Added
- Mar 18, 2026
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AI-assisted tools were used in the following areas: - Code development - Translation (including localization)
One of the image used is generated by AI
Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment. All visual assets and artwork in the game are handcrafted by our artists - not AI-generated.
The logos on the Steam store were made with Copilot. The background in the login menu was also made with Copilot.
AI was used exclusively for the creation of video and music clips.
Some Image in the game are generated by AI
I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity.
All images and text in the game are created manually. I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists. The content of the game is manually written, imagined and developed. AI is used for - coding - fixing & finding bugs In some cases AI can be used to produce: - marketing images (usually I use it as photoshop replacement) - find grammar mistakes (proofreading) I keep all AI made content is marked as AI-made with the name of the AI tool.
I utilize AI for texture generation, code generation, audio generation.
Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay.
Some visuals and text were created using AI tools during development. This includes pre-rendered assets such as UI elements, environmental images, and some text used.
The content generated by AI are some of the 3d assets that can be found in the game, as well as the main title screen.
This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI. We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content.
AI is used to generate the voice of a main character, some sounds, images and localization.
Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools.
Artificial intelligence helped in the development of the game's graphic content.
On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI.
Co-pilot in VS code for code assistance and creating the pre-generated pixel art
Some sprites use AI
The following is generated using AI: The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
game environment texture generation
This work's title image and logo were created with the help of image-generation AI.
Code and store page artwork is made with AI assistance.
There are currently hundreds of assets in the game about 2% are AI generated and are being slowly replaced by real artist.
The game uses AI a lot, tons of AI slop.
We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI tools were used in a limited scope for generating some game assets, including 2D graphics and character voices.
AI is used to quickly sketch out coding systems and is refined by an experienced human developer to finalize the code. Some art is also generated making use of AI, but again, a human refines and touches up the art to import assets into the game. Some store copy and achievement images make use of AI as well and is also reviewed by humans prior to submission. While AI is used to augment the development and marketing process, a human has touched and reviewed all aspects to the best of their ability to insure no copyrights or trademarks have been violated in its use.
The main characters and enemies in the game, various items, and backgrounds were all created images.
AI tools were used to assist in creating some assets. All final visuals are hand-polished to ensure a consistent style.
We believe AI tools can assist artists without replacing them. Every enhanced asset was originally created or directed by our team and refined using AI as a supplement—not a substitute—for creativity.
Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation.
We used AI-assisted tools during development to help generate portions of our game code, synthesize the voice of our virtual guide “MiM,” and create concept artwork and UI assets. No AI runs during gameplay—these technologies were purely production aids to streamline our workflow and enhance the game’s visuals and audio.
・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage". ・The character animation materials were created using "Flowframes".
This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay.
In order to better showcase the future elements of the game, the "loading page" in the game is AI generated content.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI was used to assist the translation of the Brazilian text in both game and marketing copy. It was also used during coding as an assistant in solving some bugs.
The game's cover art was generated by AI and then refined by an environment artist.
Some background arts were generated.
This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay.
Used for image processing
Most character art is AI generated as you might expect.
The team logo was created using AI.
The image and code are generated by AI.
I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property.
Some language translations in this game were generated using AI.
All Frontend is coded by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Rosa Mine In-game content text | AI-assisted tools were used in the following areas:
- Code development
- Translation (including localization) | Tommy Games | - | Mar 18, 2026 | |
Apartment 22 Store/marketing art | One of the image used is generated by AI | Blu Wraith | 21 | Mar 18, 2026 | |
Bside 中文版 Live AI text | Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment.
All visual assets and artwork in the game are handcrafted by our artists - not AI-generated. | Kotoko Inc. | - | Mar 18, 2026 | |
Dreams Far Away Store/marketing art | The logos on the Steam store were made with Copilot.
The background in the login menu was also made with Copilot. | Shalix | 11 | Mar 18, 2026 | |
LightSouls In-game content audioart | AI was used exclusively for the creation of video and music clips. | ArcTron 3D | - | Mar 18, 2026 | |
Musical Instrument Simulator 乐器模拟器 In-game content art | Some Image in the game are generated by AI | HoneyEatBees | - | Mar 18, 2026 | |
Elemental Magic Wars Store/marketing arttext | I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity. | FWGames | 11 | Mar 18, 2026 | |
World by Word: Adventure Dev only codearttext | All images and text in the game are created manually.
I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists.
The content of the game is manually written, imagined and developed.
AI is used for
- coding
- fixing & finding bugs
In some cases AI can be used to produce:
- marketing images (usually I use it as photoshop replacement)
- find grammar mistakes (proofreading)
I keep all AI made content is marked as AI-made with the name of the AI tool. | xsoulspace | - | Mar 18, 2026 | |
Deadzone Aeon Unclear artcodeaudio | I utilize AI for texture generation, code generation, audio generation. | Vadenyxt | - | Mar 18, 2026 | |
BiColor - Vision Trainer Store/marketing code | Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay. | Binary Brain Games | - | Mar 18, 2026 | |
The Last Village In-game content arttext | Some visuals and text were created using AI tools during development.
This includes pre-rendered assets such as UI elements, environmental images, and some text used. | Skrixx | - | Mar 18, 2026 | |
Cuisine Master VR In-game content art | The content generated by AI are some of the 3d assets that can be found in the game, as well as the main title screen. | Youssef Ismail | - | Mar 18, 2026 | |
Simulators, strategies and pigeons Dev only text | This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI.
We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content. | GD GUILD | 38 | Mar 18, 2026 | |
Zugaran In-game content audioarttext | AI is used to generate the voice of a main character, some sounds, images and localization. | Just Making Games | - | Mar 18, 2026 | |
Loopstructor 2: Skyspine In-game content text | Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools. | Pone Games | - | Mar 18, 2026 | |
Gifts, Please Unclear art | Artificial intelligence helped in the development of the game's graphic content. | Artist | 39 | Mar 18, 2026 | |
游戏公司成长记 In-game content art | On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI. | 东窗 | - | Mar 18, 2026 | |
Attorney Disbarment Adventure Dev only codeart | Co-pilot in VS code for code assistance and creating the pre-generated pixel art | Ambearth Games | - | Mar 18, 2026 | |
Pochard Jamie In-game content art | Some sprites use AI | SOLARLAKE | - | Mar 18, 2026 | |
SoulFeast(灵魂盛宴) In-game content art | The following is generated using AI:
The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards | LingL | - | Mar 18, 2026 | |
Star Legacy Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Star Legacy | - | Mar 18, 2026 | |
Only Fans In-game content art | game environment texture generation | Meme Game Factory | - | Mar 18, 2026 | |
Number Crush Store/marketing art | This work's title image and logo were created with the help of image-generation AI. | Amakumo Co., Ltd. | - | Mar 18, 2026 | |
Golf Of America Store/marketing codeart | Code and store page artwork is made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
Golden Gambit In-game content art | There are currently hundreds of assets in the game about 2% are AI generated and are being slowly replaced by real artist. | Smooby, LLC | - | Mar 18, 2026 | |
Joaquin Simulator Unclear | The game uses AI a lot, tons of AI slop. | Joaquin Productions | - | Mar 18, 2026 | |
Grow Garden: A Cozy Garden Game Store/marketing art | We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself | Crispy Codeworks | - | Mar 18, 2026 | |
Motorcycle Girl Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Wizzy the Wood In-game content artaudio | AI tools were used in a limited scope for generating some game assets, including 2D graphics and character voices. | Lukasz Cnota | - | Mar 18, 2026 | |
Power Grid Panic In-game content artcode | AI is used to quickly sketch out coding systems and is refined by an experienced human developer to finalize the code. Some art is also generated making use of AI, but again, a human refines and touches up the art to import assets into the game.
Some store copy and achievement images make use of AI as well and is also reviewed by humans prior to submission.
While AI is used to augment the development and marketing process, a human has touched and reviewed all aspects to the best of their ability to insure no copyrights or trademarks have been violated in its use. | Altair Alpha Games | - | Mar 18, 2026 | |
Kunoichi's Cadence In-game content art | The main characters and enemies in the game, various items, and backgrounds were all created images. | CodeBlues | - | Mar 18, 2026 | |
Blind Box In-game content art | AI tools were used to assist in creating some assets. All final visuals are hand-polished to ensure a consistent style. | Whooops | 127 | Mar 18, 2026 | |
Digging Dogs In-game content art | We believe AI tools can assist artists without replacing them. Every enhanced asset was originally created or directed by our team and refined using AI as a supplement—not a substitute—for creativity. | Kaptitstudio | 20 | Mar 18, 2026 | |
Farmtastic Live AI art | Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation. | Yılmaz Demirtaş | - | Mar 18, 2026 | |
MiM: Meditation Interactive Matrix In-game content codeaudioart | We used AI-assisted tools during development to help generate portions of our game code, synthesize the voice of our virtual guide “MiM,” and create concept artwork and UI assets. No AI runs during gameplay—these technologies were purely production aids to streamline our workflow and enhance the game’s visuals and audio. | In Stereo Games | - | Mar 18, 2026 | |
Fenrir Banquet In-game content art | ・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage".
・The character animation materials were created using "Flowframes". | BoreBorekick | - | Mar 18, 2026 | |
White Rats In-game content arttextcode | This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay. | Zlobster | - | Mar 18, 2026 | |
Ark of Trisolar (三体方舟) In-game content art | In order to better showcase the future elements of the game, the "loading page" in the game is AI generated content. | Binary Studio | 14 | Mar 18, 2026 | |
punk girl Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Enough In-game content textcode | AI was used to assist the translation of the Brazilian text in both game and marketing copy.
It was also used during coding as an assistant in solving some bugs. | SunsetExorcist | - | Mar 18, 2026 | |
Kotenok Store/marketing art | The game's cover art was generated by AI and then refined by an environment artist. | NipoBox | 13 | Mar 18, 2026 | |
Hello World: a developer story Store/marketing art | Some background arts were generated. | Little Big Monkey Studio | - | Mar 18, 2026 | |
Astro Spider: Between Threads and Stars In-game content art | This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay. | Zindie Game Studio | - | Mar 18, 2026 | |
Kawaii Girls Panic Unclear art | Used for image processing | 17Studio | - | Mar 18, 2026 | |
Italian Brain Brawl In-game content art | Most character art is AI generated as you might expect. | Morrigan Labs | - | Mar 18, 2026 | |
Articrow Store/marketing art | The team logo was created using AI. | Jackrabbit Starters | 46 | Mar 18, 2026 | |
高市早苗 In-game content artcode | The image and code are generated by AI. | Peace&Love | 33 | Mar 18, 2026 | |
Мемография In-game content art | I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property. | NeuroTwist | - | Mar 18, 2026 | |
Avoid the Missiles In-game content text | Some language translations in this game were generated using AI. | ES Studio | - | Mar 18, 2026 | |
鱼自会上钩 EffortlessCatch Unclear code | All Frontend is coded by AI. | JLL | - | Mar 18, 2026 |