Used AI to help with localizations
- Creator
- adarkfable
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,981 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Used AI to help with localizations
All images in the game, as well as on the store page, were generated using AI.
Some of the promotional images for the game were created using AI-generated art, and the text content was translated using AI.
As an indie non-english speaker, AI was used for polishing game store page and texts inside game. Images in game and gameplay in game are not affected by AI.
The developer uses AI tools (such as ChatGPT, Claude, and Cursor) to assist with writing code, drafting in-game text like card effect descriptions, and brainstorming narrative elements. Additionally, AI is utilized to provide draft localizations for various languages. However, all graphical assets (including character illustrations and monster designs) and audio are entirely human-made. No AI-generated images, pre-rendered graphics, or sound files are used in this game.
The AI has been used to provide translations for people across the world! Also - Library Hero image were created to show how it would feel to be alone as operator of old entropy archive machine. An Icon for the app was creted with AI, yeah... I just do not have designer, so....here it go...
Some of the 2D artwork in Chaebol Chaos — including character portraits and certain environment illustrations — was created with the assistance of generative AI image tools during development. Every AI-generated asset was reviewed, edited, and approved by our team before being included in the game. No generative AI is used at runtime; the game ships as a static offline experience with no network-dependent content generation.
Pre-Generated Content (AI-assisted art): Some promotional and marketing artwork & game arts of the tiles & the facilities was created with the assistance of AI image generation tools used as a starting point, subsequently edited and modified by the developer. All in-game characters & effects are hand-crafted by the developer.
Some visual assets and 3D models in this game were created with the assistance of AI tools. All such content is pre-rendered and does not change during gameplay.
・Create sounds using AI ・Background image for illustration
Generative AI is used as a translation aid for some in-app text and the English localization of the store page. This application does not include any features that use generative AI.
AI was used in the production of this game: • graphic assets — Nano Banana Pro with Google Flow / GPT-Image-2 • Music and some sound effects — Suno AI v5, Elevenlabs. • Translations — GPT 5.5
Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions of the code. All such content was reviewed, modified where needed, and curated by the developer before release.
Some store page artwork and icons were created with the assistance of AI image generation tools.
Some visual and audio assets in the game were created or assisted using AI tools during development. These assets were further refined and integrated by the developer to ensure consistency and quality.
Some in-game video content was created with the assistance of AI generation tools.
Some in-game visuals and video content were created with the assistance of AI generation tools.
Music generated with AI
AI tools were used to assist with the creation of game content, such as generating and refining text-based expressions and supporting development tasks. All core gameplay design, implementation, and final content selection were created and curated by the developer.
Some visual assets, promotional artwork, sound effects, and music were created with the assistance of AI generation tools.
All images in the game, as well as on the store page, were generated using AI.
This game uses generative AI in the creation of some promotional image assets used on its store page. The use of generative AI is limited to store page materials and is not included in the actual game content.
In this game, the developer uses AI tools in the creation of the following pre-generated content that players see: 1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials. 2. Text: In-game text, store page descriptions, and their multilingual translations.
CARGO CRUSH ZERO is developed with the assistance of AI tools throughout its production. Game code is implemented using Claude (Anthropic) as a development assistant. Background music is generated with AIVA. Visual assets are created using AI image generation tools and further edited by the developer. All creative direction, design decisions, and final output are overseen by the developer.
Art: Certain background, character, and animation assets were generated by AI, then manually cropped, composited, and post-processed. Audio: Some in-game music and sound effects were generated by AI, then manually selected, edited, and integrated. Code: Some foundational functional code was generated with AI assistance, then reviewed, modified, compiled, and integrated by the developers. The core game design, gameplay logic, and final integration were all completed manually.
Some visual assets in this game were created with the assistance of AI-generated imagery tools during production.
Defense of Kyrath uses AI-assisted tools in parts of its art and audio pipeline. Some character sprites, character voice lines, select background imagery, and background music are AI-generated, and refined or curated by the developer. All AI-generated content is pre-generated at authoring time. Terrain, environment art, and level layouts come from TiGen - a custom procedural generation pipeline that is purely algorithmic, not AI. All game design, writing, and gameplay systems are human-crafted.
No real-time generative AI in the client. Static in-game and store art/audio may include material initially produced with generative AI, revised and approved by the developer before release.
Some portions of a few 2D graphics were based off AI Generation before modifying.
Used partially in coding and generating sounds
Some visual assets were created using generative AI and reviewed by the developer.
Artificial intelligence was used to create icons and sound effects.
Some audio elements in this game are created with the assistance of generative AI. These tools are used as part of the creative process, and all content is curated and integrated by the developer.
Some minor sprites were AI-generated by the developer and then manually edited.
Some assets in this game, including music and sound effects, were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer before inclusion in the game.
Auction House features artwork developed with generative AI.
In game music has been generated. To help offset this, a portion of the sales proceeds will be donated to the non-profit MusiCares. All art and game assets have been created by paid artists, with the exception of the trees.
Currently only AI generated item is the Store graphics. It is, however, intended in the future for the game itself to contain AI generated graphics as well.
During the development of this game, generative AI tools were used to assist in creating early drafts of some background images, UI icons, and text. All AI-generated assets have been strictly reviewed and manually modified by the developer to ensure they fit the game's aesthetic and do not contain any copyrighted or inappropriate content.
All images in the game, as well as on the store page, were generated using AI.
Artificial intelligence was used to assist with code debugging, translating in-game text into multiple languages, and refining the store page descriptions."
How does this game use generative AI? -Musical Content: The soundtrack was generated using AI tools (Suno), then curated and produced to match the game's atmosphere and biomes. -Visual Content and Assets: AI tools were used as a base for some illustrations and visual elements. All of these assets have been manually reviewed, edited, and refined by the developer to ensure final quality and consistency with the project's art style.
Generative AI is used in limited areas of TRIMSON. Character voice lines are created using Deep Voice Pro, a Unity Asset Store asset. Selected in-game icons are based on original artwork created by the developer's daughter, with AI tools used only for editing and refinement. The cover artwork was originally created by the developer, with AI tools used only for editing and refinement. TRIMSON also uses licensed music assets from Cplomedia purchased through the Unity Asset Store. Some of these licensed music assets contain AI-generated content. No other content in TRIMSON uses generative AI.
Some content in this game was created with the assistance of generative AI tools, including: game artwork (ChatGPT/DALL-E), background music (Suno AI), and some text content (Claude AI). All AI-generated content has been reviewed and adjusted by the developer.
Many graphic resources were created using AI.
As a solo developer I chose to use AI generation for my UI elements and Main menu artwork.
Some music and sound effects were generated using AI tools, then manually edited and refined by the developer
Most in-game visual assets were generated using AI tools, while all implementation, including placement and animation, was handled by the developers. The user interface was created using non-AI assets and implemented by the development team.
We are an indie team of two programmers. We are currently using AI-generated art so we can start testing the game right away. Thank you for your understanding.
Code, images, and text content are generated with AI assistance.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
A.K.O - Arrow Keys Only In-game content text | Used AI to help with localizations | adarkfable | - | May 23, 2026 | |
Dino Goodbye In-game content art | All images in the game, as well as on the store page, were generated using AI. | SmogGames | - | May 23, 2026 | |
桌面星球 In-game content arttext | Some of the promotional images for the game were created using AI-generated art, and the text content was translated using AI. | MagicJellyGames | - | May 23, 2026 | |
Defenders of Ten Roads Crossing Tower In-game content text | As an indie non-english speaker, AI was used for polishing game store page and texts inside game. Images in game and gameplay in game are not affected by AI. | Hetocode | - | May 23, 2026 | |
Abraxas In-game content text | The developer uses AI tools (such as ChatGPT, Claude, and Cursor) to assist with writing code, drafting in-game text like card effect descriptions, and brainstorming narrative elements. Additionally, AI is utilized to provide draft localizations for various languages.
However, all graphical assets (including character illustrations and monster designs) and audio are entirely human-made. No AI-generated images, pre-rendered graphics, or sound files are used in this game. | SuperUser | - | May 23, 2026 | |
Entropy Archive In-game content textart | The AI has been used to provide translations for people across the world!
Also - Library Hero image were created to show how it would feel to be alone as operator of old entropy archive machine.
An Icon for the app was creted with AI, yeah... I just do not have designer, so....here it go... | Alerot | 13 | May 23, 2026 | |
Chaebol Chaos In-game content art | Some of the 2D artwork in Chaebol Chaos — including character portraits and certain environment illustrations — was created with the assistance of generative AI image tools during development. Every AI-generated asset was reviewed, edited, and approved by our team before being included in the game. No generative AI is used at runtime; the game ships as a static offline experience with no network-dependent content generation. | Maksim Nosov | - | May 23, 2026 | |
RIFT DIGGER In-game content art | Pre-Generated Content (AI-assisted art):
Some promotional and marketing artwork & game arts of the tiles & the facilities was created with the assistance of AI image generation tools used as a starting point, subsequently edited and modified by the developer. All in-game characters & effects are hand-crafted by the developer. | Osama Ahmed | - | May 23, 2026 | |
Nanima: Curse of Kalavati In-game content art | Some visual assets and 3D models in this game were created with the assistance of AI tools. All such content is pre-rendered and does not change during gameplay. | Nimit Walia Productions | - | May 23, 2026 | |
The Last Blue ―世界の終りで青春を― In-game content audioart | ・Create sounds using AI
・Background image for illustration | afterglow games | - | May 23, 2026 | |
Edge3 In-game content text | Generative AI is used as a translation aid for some in-app text and the English localization of the store page.
This application does not include any features that use generative AI. | Takabo Soft | 22 | May 23, 2026 | |
The TEAM game:Corgi&me In-game content artaudiotext | AI was used in the production of this game:
• graphic assets — Nano Banana Pro with Google Flow / GPT-Image-2
• Music and some sound effects — Suno AI v5, Elevenlabs.
• Translations — GPT 5.5 | Surgical | - | May 23, 2026 | |
Black Resonance: Obelisk Siege In-game content artaudiocode | Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions of the code. All such content was reviewed, modified where needed, and curated by the developer before release. | Dark Frequency Studio | - | May 23, 2026 | |
Clicks Per Lifetime In-game content art | Some store page artwork and icons were created with the assistance of AI image generation tools. | CPL | - | May 23, 2026 | |
The Blinking Room In-game content artaudio | Some visual and audio assets in the game were created or assisted using AI tools during development. These assets were further refined and integrated by the developer to ensure consistency and quality. | ELVA | - | May 23, 2026 | |
Dead Reckoning: Reborn In-game content art | Some in-game video content was created with the assistance of AI generation tools. | LinearGame Pte. Ltd | - | May 23, 2026 | |
Star Junkers In-game content art | Some in-game visuals and video content were created with the assistance of AI generation tools. | LinearGame LTD. PTE. | - | May 23, 2026 | |
VamPigo In-game content audio | Music generated with AI | Antosha_Ch | - | May 23, 2026 | |
Xeno Finder In-game content text | AI tools were used to assist with the creation of game content, such as generating and refining text-based expressions and supporting development tasks. All core gameplay design, implementation, and final content selection were created and curated by the developer. | Schmitt's Spieleschmiede | - | May 23, 2026 | |
Void Balls In-game content artaudio | Some visual assets, promotional artwork, sound effects, and music were created with the assistance of AI generation tools. | LoopedInGames | - | May 23, 2026 | |
KINGDOM RULES In-game content art | All images in the game, as well as on the store page, were generated using AI. | SmogGames | - | May 23, 2026 | |
Lunyatic Invaders In-game content art | This game uses generative AI in the creation of some promotional image assets used on its store page.
The use of generative AI is limited to store page materials and is not included in the actual game content. | kanajalab | - | May 23, 2026 | |
Ouroboros Solitaire In-game content arttext | In this game, the developer uses AI tools in the creation of the following pre-generated content that players see:
1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials.
2. Text: In-game text, store page descriptions, and their multilingual translations. | IS Product | - | May 23, 2026 | |
CARGO CRUSH ZERO In-game content artaudio | CARGO CRUSH ZERO is developed with the assistance of AI tools throughout its production. Game code is implemented using Claude (Anthropic) as a development assistant. Background music is generated with AIVA. Visual assets are created using AI image generation tools and further edited by the developer. All creative direction, design decisions, and final output are overseen by the developer. | MIKADO WORKS | - | May 23, 2026 | |
CatToySimulator In-game content artaudiocode | Art: Certain background, character, and animation assets were generated by AI, then manually cropped, composited, and post-processed.
Audio: Some in-game music and sound effects were generated by AI, then manually selected, edited, and integrated.
Code: Some foundational functional code was generated with AI assistance, then reviewed, modified, compiled, and integrated by the developers.
The core game design, gameplay logic, and final integration were all completed manually. | YellowDaGame | - | May 23, 2026 | |
民国诡事相簿 In-game content art | Some visual assets in this game were created with the assistance of AI-generated imagery tools during production. | LinearGame Pte. Ltd. | - | May 23, 2026 | |
Defense of Kyrath In-game content artaudio | Defense of Kyrath uses AI-assisted tools in parts of its art and audio pipeline. Some character sprites, character voice lines, select background imagery, and background music are AI-generated, and refined or curated by the developer. All AI-generated content is pre-generated at authoring time. Terrain, environment art, and level layouts come from TiGen - a custom procedural generation pipeline that is purely algorithmic, not AI. All game design, writing, and gameplay systems are human-crafted. | Frosty Wren Studios | - | May 23, 2026 | |
Battle For Lumani In-game content artaudio | No real-time generative AI in the client. Static in-game and store art/audio may include material initially produced with generative AI, revised and approved by the developer before release. | Gary Dawkins | - | May 23, 2026 | |
The Kings Game: Through the Veil In-game content art | Some portions of a few 2D graphics were based off AI Generation before modifying. | Sonar Games | - | May 23, 2026 | |
Blipzz In-game content codeaudio | Used partially in coding and generating sounds | Edwin Lee | - | May 23, 2026 | |
Jumppass In-game content art | Some visual assets were created using generative AI and reviewed by the developer. | doabb | - | May 23, 2026 | |
Creepy Scary In-game content artaudio | Artificial intelligence was used to create icons and sound effects. | SoerGameStudio | - | May 23, 2026 | |
Patternima In-game content audio | Some audio elements in this game are created with the assistance of generative AI.
These tools are used as part of the creative process, and all content is curated and integrated by the developer. | mixel | - | May 23, 2026 | |
Toxic Corp In-game content art | Some minor sprites were AI-generated by the developer and then manually edited. | Yes Men Studios LLC | - | May 23, 2026 | |
FindHuman In-game content audio | Some assets in this game, including music and sound effects, were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer before inclusion in the game. | euddonsangja | - | May 23, 2026 | |
Space Guild In-game content art | Auction House features artwork developed with generative AI. | Recoil Mojo | - | May 23, 2026 | |
Confectionery Tale In-game content audio | In game music has been generated. To help offset this, a portion of the sales proceeds will be donated to the non-profit MusiCares.
All art and game assets have been created by paid artists, with the exception of the trees. | Conifer Studios | - | May 23, 2026 | |
Match Deck: Football In-game content art | Currently only AI generated item is the Store graphics.
It is, however, intended in the future for the game itself to contain AI generated graphics as well. | One Joyful Day | - | May 23, 2026 | |
Star Array In-game content arttext | During the development of this game, generative AI tools were used to assist in creating early drafts of some background images, UI icons, and text. All AI-generated assets have been strictly reviewed and manually modified by the developer to ensure they fit the game's aesthetic and do not contain any copyrighted or inappropriate content. | 闲造工作室 | - | May 23, 2026 | |
RED PROTOCOL In-game content art | All images in the game, as well as on the store page, were generated using AI. | RedYellowGreenGames | - | May 23, 2026 | |
IT HEARS YOU In-game content codetext | Artificial intelligence was used to assist with code debugging, translating in-game text into multiple languages, and refining the store page descriptions." | Lurking Shadow Studios | - | May 23, 2026 | |
Sylv and the Ancient Tree In-game content audioart | How does this game use generative AI?
-Musical Content: The soundtrack was generated using AI tools (Suno), then curated and produced to match the game's atmosphere and biomes.
-Visual Content and Assets: AI tools were used as a base for some illustrations and visual elements. All of these assets have been manually reviewed, edited, and refined by the developer to ensure final quality and consistency with the project's art style. | Kelkorne | - | May 23, 2026 | |
Trimson In-game content audioart | Generative AI is used in limited areas of TRIMSON. Character voice lines are created using Deep Voice Pro, a Unity Asset Store asset. Selected in-game icons are based on original artwork created by the developer's daughter, with AI tools used only for editing and refinement. The cover artwork was originally created by the developer, with AI tools used only for editing and refinement.
TRIMSON also uses licensed music assets from Cplomedia purchased through the Unity Asset Store. Some of these licensed music assets contain AI-generated content.
No other content in TRIMSON uses generative AI. | William Orr | - | May 23, 2026 | |
Castle of Lies: Fate's Roll 謊言之堡:命運骰局 In-game content artaudiotext | Some content in this game was created with the assistance
of generative AI tools, including: game artwork (ChatGPT/DALL-E),
background music (Suno AI), and some text content (Claude AI).
All AI-generated content has been reviewed and adjusted by the developer. | Liang Yu Chen | - | May 23, 2026 | |
Jeo-seung Bus : Underworld Bus In-game content art | Many graphic resources were created using AI. | Hoon Arcade | - | May 23, 2026 | |
Seed Defender In-game content art | As a solo developer I chose to use AI generation for my UI elements and Main menu artwork. | Bushwookie | - | May 23, 2026 | |
ASCII Survivors In-game content audio | Some music and sound effects were generated using AI tools, then manually edited and refined by the developer | IndigoVortex | - | May 23, 2026 | |
PROJECT: OJISAN In-game content art | Most in-game visual assets were generated using AI tools, while all implementation, including placement and animation, was handled by the developers.
The user interface was created using non-AI assets and implemented by the development team. | MUC GAMES | - | May 23, 2026 | |
Cast & Conquer In-game content art | We are an indie team of two programmers. We are currently using AI-generated art so we can start testing the game right away. Thank you for your understanding. | AnnexAlea | - | May 23, 2026 | |
䁛𩲏模拟器——你身边的鬼故事合集 In-game content codearttext | Code, images, and text content are generated with AI assistance. | 整个好活 | - | May 23, 2026 |