Indexed May 23, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI tools assisted with game code and generated background music and visual assets used in the final game.

Process
AI-generated and AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“developed with the assistance of AI tools throughout its production”
“All creative direction, design decisions, and final output are overseen by the developer”
Development workflow
Code help
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

CARGO CRUSH ZERO is developed with the assistance of AI tools throughout its production. Game code is implemented using Claude (Anthropic) as a development assistant. Background music is generated with AIVA. Visual assets are created using AI image generation tools and further edited by the developer. All creative direction, design decisions, and final output are overseen by the developer.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
70.7%
17,631 of 24,946 disclosures with structured analysis.
Compare this group
Visual assets
76.4%
19,390 of 25,376 indexed disclosures mention this category.
Compare this category
Audio
26.0%
6,586 of 25,376 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
May 23, 2026
Source last checked
May 23, 2026
Automatic analysis updated
Jul 6, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.