Public Steam disclosure research25,989 disclosures tracked
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Missing or unclear statements cannot establish whether a game uses AI.
Some content in this game, including text and certain assets, was created with the assistance of AI tools during development. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency.
Every asset in AeonFall is designed and produced by our development team. For some 3D assets, we make limited use of generative AI as a reference tool at the modeling and texture draft stage, and even then the input is original work our team created first. No AI-generated draft ever goes into the game as is. Every asset is finished by the team through retopology, texture rework, rigging, and final editing, and all art direction and final decisions are made in-house. We do not use generative AI for game design, programming, levels, or UI.
This game uses generative AI to power NPC letter responses during gameplay. When players write to in-game characters, an AI system generates personalized replies based on each character's predefined personality, knowledge boundaries, and narrative role. The AI does not create story content freely. It operates within a structured information system where specific clues and facts are released only when triggered by the player's questions. All narrative content, character writing, and story outcomes are authored by the development team. The AI serves as a delivery mechanism for this authored content, not as a content creator.No art or music assets are generated by AI. All visual and audio assets in the game are created by human artists. Credits can be found on our website.Why AI is used: The core gameplay revolves around investigating through freely written letters. Every player asks different questions, follows a different investigative path, and sometimes needs to persuade, pressure, or confront characters to pry loose specific information — meaning NPC responses cannot be pre-written. They must be generated in real time based on each player's specific inquiries. AI is the necessary means to enable this gameplay, not a replacement for human creators or a cost-saving measure. Without AI, this game's core mechanic simply could not exist.Our team is made up of game enthusiasts and young professionals with an average age of 24. We are not an AI technology company. Our Demo is 100% free to play, and we do not use player data for any AI model training. We understand that AI technology remains ethically complex, and we take the concerns of players and fellow creators seriously. We believe, and are committed to proving, that human creativity can command AI, not the other way around. Listening to your feedback is our responsibility. We welcome any questions, suggestions, or concerns about our use of AI — please reach out to our email or our [Discord/QQ]. Your feedback will help us improve and do better.
3D Models: Generative artificial intelligence is used to restore and recreate interior objects of the real building that were lost in the fire.
Images: The paintings inside the manor are real photographs of artworks that once hung inside, but they have been enhanced and restored.
Music & Sounds: Specially created to build a unique and immersive atmosphere.
Some store imagery (capsule art) was created with AI image generation tools. Game text translations for non-English/Turkish languages were assisted by AI translation, with manual review
This game was developed with the assistance of AI tools during certain stages of production. These tools were used to support and enhance the creative process, while all final content was curated and integrated by the developer.
Programming Support: AI-assisted tools were used to help prototype and refine parts of the game logic and structure.
Image Generation: Some visual assets were created or enhanced using AI image generation, followed by manual selection and adjustments.
Music Generation: Portions of the soundtrack were generated with AI tools and further refined to match the game's atmosphere.
Text Generation: AI was used to assist in drafting and polishing certain in-game text and descriptions.
All AI-assisted content was reviewed, edited, and adapted to ensure consistency with the game’s design and artistic direction.
Visual and music assets in the game were created or assisted using generative AI tools during development. All content has been reviewed, edited, and integrated by the developer.
The visual assets in this game (character illustrations and background images) are generated using KlingAI. All other content — including scenario, music, and programming — is created by the developer.
AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer.
Spa World was developed with AI-assisted tools used during
the development process, including code assistance and
content drafting. All game design, creative direction,
artwork, and final decisions were made by the developer.
The game itself does not use or generate AI content
during gameplay.
All narrative, lore, and in-game text were written entirely by our team. Music and sound design are produced by our talented sound designer. Character concepts and initial illustrations/visual designs are human created. AI tools were used to assist in the modeling pipeline, with all output reviewed, adjusted, and approved by the team. We are actively working towards bringing on a 3D artist as the project grows (reach out to us if this might be you).
As a solo developer, I utilize generative AI tools to assist in creating base 3D assets, environmental props, and certain 2D visual elements to streamline the development process. Additionally, AI is used to support the initial localization of game text, which is then manually reviewed and refined to ensure accuracy and cultural relevance. Every AI-assisted asset and text is carefully hand-edited to fit the game's specific art style and technical standards.
Some of the art assets in this game were created with the assistance of generative AI. All assets have undergone manual selection and post-production adjustments to ensure consistency with the overall game style.
Generative AI Disclosure:
This game utilized generative AI technologies during its development in the following ways:
Visual Assets: Certain UI elements, character models, environmental decorations, and icons were created with the assistance of AI generation or post-processing. All AI-generated assets have undergone extensive manual modification, refinement, and strict quality control to ensure they align with the game's overall visual style. In fact, the development of visual assets accounted for more than half of the total development time of this game.
Some visual assets in this game were created with the assistance of AI tools. All content has been reviewed, curated, and integrated by the developer to ensure a cohesive gameplay experience.
The developer has used generative artificial intelligence tools for assistance during development. This includes code generation and optimization, drafting and translating text for the store page, and creating promotional images and marketing assets. All generated elements have been manually reviewed and edited to fit the project's vision
All Store images built with a baseline of Genertive AI and heavly modified before upload
Some Code mainly underlying Features are Made With Generative AI
AI was used to generate or assist in the creation of illustrations, background music, and sound effects. Each asset has been manually edited and polished for the final game.
AI was used to expand store assets to the correct dimensions. All game content including environments, textures, narrative, and audio was created WITHOUT generative AI.
Some promotional and store assets for My Scout Life including Steam capsule and library images were created or refined using generative AI tools, combined with manual editing and layout. A portion of in-game imagery was also produced or assisted with generative AI, then reviewed and integrated into the game. No generative AI is used for real-time gameplay logic, match simulation, or core scouting/academy systems; it applies to visual assets and marketing art as described above. We will keep this statement updated if our use of AI-assisted content changes.
This game does not use generative AI to produce in-game content. All gameplay systems, player generation, simulation, and narrative content are built on authored procedural logic.
Generative AI was used to create the 2D promotional artwork for the Steam store page (including the capsule images, library assets, and marketing GIFs). The AI generated these marketing assets using screenshots of actual in-game pixel art as a direct reference to ensure an accurate representation of the gameplay.
This game uses generative AI in the creation of its assets (artwork, music, text, code) and during gameplay to judge word associations via Google Gemini.
Generative AI has been used for proofreading in-game and store texts. It has also been used to localize the game and as a voice-over in the cinematic trailer.
Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context.
Some visual assets (such as the app icon) and store page text were created with the assistance of AI tools. All game content — puzzles, code, and gameplay — is handcrafted by the developer.
Some content in this game, including text and certain assets, was created with the assistance of AI tools during development. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency.
Every asset in AeonFall is designed and produced by our development team. For some 3D assets, we make limited use of generative AI as a reference tool at the modeling and texture draft stage, and even then the input is original work our team created first. No AI-generated draft ever goes into the game as is. Every asset is finished by the team through retopology, texture rework, rigging, and final editing, and all art direction and final decisions are made in-house. We do not use generative AI for game design, programming, levels, or UI.
This game uses generative AI to power NPC letter responses during gameplay. When players write to in-game characters, an AI system generates personalized replies based on each character's predefined personality, knowledge boundaries, and narrative role. The AI does not create story content freely. It operates within a structured information system where specific clues and facts are released only when triggered by the player's questions. All narrative content, character writing, and story outcomes are authored by the development team. The AI serves as a delivery mechanism for this authored content, not as a content creator.No art or music assets are generated by AI. All visual and audio assets in the game are created by human artists. Credits can be found on our website.Why AI is used: The core gameplay revolves around investigating through freely written letters. Every player asks different questions, follows a different investigative path, and sometimes needs to persuade, pressure, or confront characters to pry loose specific information — meaning NPC responses cannot be pre-written. They must be generated in real time based on each player's specific inquiries. AI is the necessary means to enable this gameplay, not a replacement for human creators or a cost-saving measure. Without AI, this game's core mechanic simply could not exist.Our team is made up of game enthusiasts and young professionals with an average age of 24. We are not an AI technology company. Our Demo is 100% free to play, and we do not use player data for any AI model training. We understand that AI technology remains ethically complex, and we take the concerns of players and fellow creators seriously. We believe, and are committed to proving, that human creativity can command AI, not the other way around. Listening to your feedback is our responsibility. We welcome any questions, suggestions, or concerns about our use of AI — please reach out to our email or our [Discord/QQ]. Your feedback will help us improve and do better.
3D Models: Generative artificial intelligence is used to restore and recreate interior objects of the real building that were lost in the fire.
Images: The paintings inside the manor are real photographs of artworks that once hung inside, but they have been enhanced and restored.
Music & Sounds: Specially created to build a unique and immersive atmosphere.
Some store imagery (capsule art) was created with AI image generation tools. Game text translations for non-English/Turkish languages were assisted by AI translation, with manual review
This game was developed with the assistance of AI tools during certain stages of production. These tools were used to support and enhance the creative process, while all final content was curated and integrated by the developer.
Programming Support: AI-assisted tools were used to help prototype and refine parts of the game logic and structure.
Image Generation: Some visual assets were created or enhanced using AI image generation, followed by manual selection and adjustments.
Music Generation: Portions of the soundtrack were generated with AI tools and further refined to match the game's atmosphere.
Text Generation: AI was used to assist in drafting and polishing certain in-game text and descriptions.
All AI-assisted content was reviewed, edited, and adapted to ensure consistency with the game’s design and artistic direction.
Visual and music assets in the game were created or assisted using generative AI tools during development. All content has been reviewed, edited, and integrated by the developer.
The visual assets in this game (character illustrations and background images) are generated using KlingAI. All other content — including scenario, music, and programming — is created by the developer.
AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer.
Spa World was developed with AI-assisted tools used during
the development process, including code assistance and
content drafting. All game design, creative direction,
artwork, and final decisions were made by the developer.
The game itself does not use or generate AI content
during gameplay.
All narrative, lore, and in-game text were written entirely by our team. Music and sound design are produced by our talented sound designer. Character concepts and initial illustrations/visual designs are human created. AI tools were used to assist in the modeling pipeline, with all output reviewed, adjusted, and approved by the team. We are actively working towards bringing on a 3D artist as the project grows (reach out to us if this might be you).
As a solo developer, I utilize generative AI tools to assist in creating base 3D assets, environmental props, and certain 2D visual elements to streamline the development process. Additionally, AI is used to support the initial localization of game text, which is then manually reviewed and refined to ensure accuracy and cultural relevance. Every AI-assisted asset and text is carefully hand-edited to fit the game's specific art style and technical standards.
Some of the art assets in this game were created with the assistance of generative AI. All assets have undergone manual selection and post-production adjustments to ensure consistency with the overall game style.
Generative AI Disclosure:
This game utilized generative AI technologies during its development in the following ways:
Visual Assets: Certain UI elements, character models, environmental decorations, and icons were created with the assistance of AI generation or post-processing. All AI-generated assets have undergone extensive manual modification, refinement, and strict quality control to ensure they align with the game's overall visual style. In fact, the development of visual assets accounted for more than half of the total development time of this game.
Some visual assets in this game were created with the assistance of AI tools. All content has been reviewed, curated, and integrated by the developer to ensure a cohesive gameplay experience.
The developer has used generative artificial intelligence tools for assistance during development. This includes code generation and optimization, drafting and translating text for the store page, and creating promotional images and marketing assets. All generated elements have been manually reviewed and edited to fit the project's vision
All Store images built with a baseline of Genertive AI and heavly modified before upload
Some Code mainly underlying Features are Made With Generative AI
AI was used to generate or assist in the creation of illustrations, background music, and sound effects. Each asset has been manually edited and polished for the final game.
AI was used to expand store assets to the correct dimensions. All game content including environments, textures, narrative, and audio was created WITHOUT generative AI.
Some promotional and store assets for My Scout Life including Steam capsule and library images were created or refined using generative AI tools, combined with manual editing and layout. A portion of in-game imagery was also produced or assisted with generative AI, then reviewed and integrated into the game. No generative AI is used for real-time gameplay logic, match simulation, or core scouting/academy systems; it applies to visual assets and marketing art as described above. We will keep this statement updated if our use of AI-assisted content changes.
This game does not use generative AI to produce in-game content. All gameplay systems, player generation, simulation, and narrative content are built on authored procedural logic.
Generative AI was used to create the 2D promotional artwork for the Steam store page (including the capsule images, library assets, and marketing GIFs). The AI generated these marketing assets using screenshots of actual in-game pixel art as a direct reference to ensure an accurate representation of the gameplay.
This game uses generative AI in the creation of its assets (artwork, music, text, code) and during gameplay to judge word associations via Google Gemini.
Generative AI has been used for proofreading in-game and store texts. It has also been used to localize the game and as a voice-over in the cinematic trailer.
Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context.
Some visual assets (such as the app icon) and store page text were created with the assistance of AI tools. All game content — puzzles, code, and gameplay — is handcrafted by the developer.