This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals)
- Creator
- DeepDarkSpot
- Reviews
- 61
- Added
- May 23, 2026
Public Steam disclosure research 25,977 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals)
This game uses AI for generating some in-game graphic assets, translations, and promotional materials.
Some visual assets used in this game were created with the help of AI-assisted tools during development. AI-assisted tools were also used for parts of the programming process. No AI is used during gameplay, and the game does not generate live content for players.
This game uses AI-generated artwork for card illustrations, character portraits, arena backgrounds, and UI elements. AI was also used to assist with sound design and animation assets. Game code was developed with AI-assisted programming tools.
Generative AI tools were used to assist in creating some 2D visual assets in the game, such as background images, city maps, and UI icons.
AI was used to assist with language translation and the generation of certain images and music. All final content has been reviewed and refined by the Yajirushi Studio team to ensure quality and an authentic player experience.
We used generative AI (ChatGPT) to compose and refine the store page description and in-game text. In addition, image generation AI was used to create the app icon and some in-game background assets, which were then adjusted and processed by the developer. All content has been reviewed and edited by the developer to ensure it does not infringe on any third-party rights.
The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style.
Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team.
A large part of the art in War of the Damned has been generated using Artificial Intelligence.
This game uses pre-generated AI-assisted images only in the opening video. The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials. The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created. All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content.
This game uses AI generated illustrations and background music.
Some UI and interface elements were created with AI assistance and refined by the developer.
Game does use ai in some of its assets
Voice overs, translations and character busts are currently being handled by AI. As a budget limited studio, we want to have everything in place before an artist to work on. These placeholders would reduce the amount of back and forth, rework and hours invested. Everything is directed and supervised by humans. Voice overs and character busts will be completely replaced by the work of artists by the 1.0 release.
AI was used in the application to create illustrations, voiceovers, translations. All materials have been manually reviewed and refined to ensure the quality and integrity of the application.
During development, AI tools were used to assist with code generation, debugging, and drafting of game documentation. Voice callouts were generated using AI text-to-speech and processed with radio filters to simulate authentic ATC communications.
AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding) Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy. To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
AI tools were used to assist in creating some store page images and interface localization.
Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and in-game sprites were manually created.
Generative AI was used for some 3D models, images, and localization.
This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music. All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction.
We use generative AI tools to assist with some game audio assets, such as dinosaur sounds and other sound effects, as well as some store page, marketing, and promotional artwork. These assets are reviewed, selected, edited, and integrated by the developer before use. Generative AI is not currently used to create live gameplay content during play.
AI-assisted tools were used in areas such as localization.
Store page AI translation done in the following languages: Chinese (Simplified), Japanese, Korean, Thai, Russian, Spanish, German, Portugese (Brazilian), Turkish, Polish.
Hi, fellow players! While developing Flavor Legend, I used AI to assist in generating some character models, art textures, animation videos, background music, and ambient sound effects. All these assets have been manually reviewed and revised. The core gameplay, story, and all interactive experiences of the game are entirely original and created by me, with no AI-driven NPCs or dialogue features used. If any copyright disputes are found in the future, I will adjust and replace them immediately. Thank you for your understanding and support!
游戏部分背景以及音乐采用素材网站AI生成素材,角色纯匠人打造无AI
During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for several character assets and environmental props. Every asset generated through AI has been manually refined, rigged, and animated by our development team to ensure it fits the game's unique stylized art direction and meets our quality standards. Our use of AI is limited to the pre-production phase to streamline our artistic workflow.
One illustration (diary screen) was created with the assistance of AI tools. Localization was assisted by AI tools.
An AI was consulted for ideas on how an AI would act if taking over the world. Game logo image was generated using generative artificial intelligence. Music before remixing/producing created with generative AI.
This game was developed with the assistance of generative AI tools. AI-generated content includes background music, UI design, text, and other assets — with the exception of pixel art graphics, which were created by human artists.
This game uses generative AI tools during development to assist with the creation of certain art assets, text, and programming content. The gameplay design and final integration are completed by the developer. All such content has been manually reviewed, refined, and approved by the developer to ensure it fits the game's design goals and remains consistent with the materials presented on the store page.
This game uses generative AI for some in-game paintings, store artwork, and the introductory voiceover. All content was reviewed and integrated by the developer.
游戏中的一些游戏素材为预渲染AI生成
Text-to-speech tools were utilized to generate the quick voice-over announcements during a match.
Our store assets were created using a hybrid workflow. We used AI tools to generate initial concepts and textures, which were then extensively edited, refined, and combined with custom illustrations by an artist to ensure a unique, high-quality final result.
This game uses generative AI tools during development to assist with the creation of certain visual assets and concept art. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the game’s artistic style and design. No generative AI is used in gameplay systems or player interactions.
As a solo developer, I utilized generative AI tools during the development process in the following ways - Visual Assets: AI was used to assist in the creation and enhancement of certain background images and textures. All final assets were manually reviewed and integrated to ensure quality and consistency. - Text & Localization: I used AI for proofreading, refining the phrasing of in-game text, and assisting with translations into multiple languages to ensure a polished experience for players worldwide. - Voice Generation: AI was used to generate certain voice lines in the game. All audio content was reviewed, selected, and integrated manually to ensure it fits the intended tone and quality. All AI-assisted content was pre-generated and manually verified by me to ensure quality and compliance. The game does not feature any real-time AI generation during gameplay.
Developing Aevalore solo meant tackling a massive project on my own. To manage the 500+ sprite sheets required, I used generative AI for the artwork (most hand polished for finish) and 90% of the music. Some of the music was made by a friend and me. This allowed me to pour all my energy into coding the 81-ability system, 12+ unique characters and crafting the world. These tools didn't replace my vision; they made it possible for a solo dev to build it.
AI was used to generate music and the logo.
AI tools were used in a limited and supportive way during the visual development process for certain graphic elements such as the logo and parts of the user interface.
AI-generated art objects
AI-generated art objects
AI-generated art objects
This game utilizes generative AI tools to assist in the creation of certain content during development, including the following: * Art / Images: Some in-game assets and promotional materials were generated using Nano Banana. All AI-generated visuals were manually edited, integrated, and refined to ensure visual consistency and quality. * Music / Audio: Some background music tracks were generated using Suno and were subsequently manually adjusted, mixed, and refined. * Code / Logic: AI coding assistants were used to help generate portions of programming logic and code. All final code was manually reviewed and modified by the development team. All AI-generated content has been manually reviewed and edited before release and does not contain illegal or inappropriate material. This game does not include live-generated AI content. All AI-assisted assets are pre-generated and finalized during development.
AI-generated art objects
AI-generated art objects
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Way Home | 집으로 가는 길 In-game content arttext | This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals) | DeepDarkSpot | 61 | May 23, 2026 | |
evoke: The Rules of Toys In-game content arttext | This game uses AI for generating some in-game graphic assets, translations, and promotional materials. | ENDROLL | - | May 23, 2026 | |
am I STILL me In-game content artcode | Some visual assets used in this game were created with the help of AI-assisted tools during development. AI-assisted tools were also used for parts of the programming process. No AI is used during gameplay, and the game does not generate live content for players. | Sakuta Games | - | May 23, 2026 | |
Rock, Paper, Scissors: Survival In-game content artaudiocode | This game uses AI-generated artwork for card illustrations, character portraits, arena backgrounds, and UI elements. AI was also used to assist with sound design and animation assets. Game code was developed with AI-assisted programming tools. | Lew Ayotte | - | May 23, 2026 | |
Dacan Express: Logistic manager In-game content art | Generative AI tools were used to assist in creating some 2D visual assets in the game, such as background images, city maps, and UI icons. | Dacan Studio | - | May 23, 2026 | |
WallFront In-game content textartaudio | AI was used to assist with language translation and the generation of certain images and music. All final content has been reviewed and refined by the Yajirushi Studio team to ensure quality and an authentic player experience. | Yajirushi | - | May 23, 2026 | |
NUMERICAL ALCHEMIST In-game content textart | We used generative AI (ChatGPT) to compose and refine the store page description and in-game text. In addition, image generation AI was used to create the app icon and some in-game background assets, which were then adjusted and processed by the developer. All content has been reviewed and edited by the developer to ensure it does not infringe on any third-party rights. | Yoshiaki Nakamura | - | May 23, 2026 | |
Endless Castle: Under Siege In-game content art | The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style. | 家里蹲工作室 | - | May 23, 2026 | |
童谣无忌 In-game content art | Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team. | Youki Fung | - | May 23, 2026 | |
War of the Damned In-game content art | A large part of the art in War of the Damned has been generated using Artificial Intelligence. | Coki Studio | - | May 23, 2026 | |
はじめての出産 In-game content art | This game uses pre-generated AI-assisted images only in the opening video.
The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials.
The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created.
All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content. | エムテラス | - | May 23, 2026 | |
Card Trainer In-game content artaudio | This game uses AI generated illustrations and background music. | thewasdmachine | - | May 23, 2026 | |
Gamarra - Street Vendor Simulator In-game content art | Some UI and interface elements were created with AI assistance and refined by the developer. | Kiyana Studios | - | May 23, 2026 | |
SHU In-game content | Game does use ai in some of its assets | FURKAN OZKAN | - | May 23, 2026 | |
Ashikai In-game content audioart | Voice overs, translations and character busts are currently being handled by AI.
As a budget limited studio, we want to have everything in place before an artist to work on. These placeholders would reduce the amount of back and forth, rework and hours invested. Everything is directed and supervised by humans.
Voice overs and character busts will be completely replaced by the work of artists by the 1.0 release. | One Isometric Studio | - | May 23, 2026 | |
Ask Mom: Find Objects, Learn Words In-game content artaudiotext | AI was used in the application to create illustrations, voiceovers, translations. All materials have been manually reviewed and refined to ensure the quality and integrity of the application. | Polina Grigoreva | - | May 23, 2026 | |
Radar Identified In-game content codeaudiotext | During development, AI tools were used to assist with code generation, debugging, and drafting of game documentation. Voice callouts were generated using AI text-to-speech and processed with radio filters to simulate authentic ATC communications. | Deep Lore Solutions | 13 | May 23, 2026 | |
Dave's House In-game content art | AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding)
Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy.
To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs. | Mark Brobst | - | May 23, 2026 | |
兽神 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
舌尖上的神兽 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
CrossForge In-game content arttext | AI tools were used to assist in creating some store page images and interface localization. | 1NerdProduction | - | May 23, 2026 | |
One Shot Out In-game content artaudiotext | Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually
edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages
beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and
in-game sprites were manually created. | Aurus Games | - | May 23, 2026 | |
Todomeki In-game content arttext | Generative AI was used for some 3D models, images, and localization. | 桜夢工房 | - | May 23, 2026 | |
Peratosis In-game content arttextaudio | This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music.
All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction. | Threvorn Seep | - | May 23, 2026 | |
66: Dinosaur Survival In-game content audioart | We use generative AI tools to assist with some game audio assets, such as dinosaur sounds and other sound effects, as well as some store page, marketing, and promotional artwork. These assets are reviewed, selected, edited, and integrated by the developer before use. Generative AI is not currently used to create live gameplay content during play. | 66milliongames | - | May 23, 2026 | |
DiDiDiG In-game content text | AI-assisted tools were used in areas such as localization. | ISIT Studio | - | May 23, 2026 | |
Billion Citizens In-game content text | Store page AI translation done in the following languages: Chinese (Simplified), Japanese, Korean, Thai, Russian, Spanish, German, Portugese (Brazilian), Turkish, Polish. | Sucre Discret | - | May 23, 2026 | |
风味传奇 In-game content artaudio | Hi, fellow players! While developing Flavor Legend, I used AI to assist in generating some character models, art textures, animation videos, background music, and ambient sound effects. All these assets have been manually reviewed and revised. The core gameplay, story, and all interactive experiences of the game are entirely original and created by me, with no AI-driven NPCs or dialogue features used. If any copyright disputes are found in the future, I will adjust and replace them immediately. Thank you for your understanding and support! | Luminous Voyage | - | May 23, 2026 | |
盲心:伪装的幻想 In-game content artaudio | 游戏部分背景以及音乐采用素材网站AI生成素材,角色纯匠人打造无AI | 林诗语 | - | May 23, 2026 | |
Heavy Mental: A Co-op Action Roguelite In-game content art | During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for several character assets and environmental props. Every asset generated through AI has been manually refined, rigged, and animated by our development team to ensure it fits the game's unique stylized art direction and meets our quality standards. Our use of AI is limited to the pre-production phase to streamline our artistic workflow. | Black Star Interactive | - | May 23, 2026 | |
とぼとぼリカバリー In-game content arttext | One illustration (diary screen) was created with the assistance of AI tools. Localization was assisted by AI tools. | りんだ | - | May 23, 2026 | |
Provisional Authority: An AI Governance Simulation In-game content artaudiotext | An AI was consulted for ideas on how an AI would act if taking over the world. Game logo image was generated using generative artificial intelligence. Music before remixing/producing created with generative AI. | Synthetic Mandate | - | May 23, 2026 | |
Dopamine Racing In-game content audioarttext | This game was developed with the assistance of generative AI tools. AI-generated content includes background music, UI design, text, and other assets — with the exception of pixel art graphics, which were created by human artists. | Dopamine | - | May 23, 2026 | |
裸辞修仙传 In-game content arttextcode | This game uses generative AI tools during development to assist with the creation of certain art assets, text, and programming content. The gameplay design and final integration are completed by the developer. All such content has been manually reviewed, refined, and approved by the developer to ensure it fits the game's design goals and remains consistent with the materials presented on the store page. | Infans Games | - | May 23, 2026 | |
HUSHED In-game content artaudio | This game uses generative AI for some in-game paintings, store artwork, and the introductory voiceover. All content was reviewed and integrated by the developer. | BADER ALSAIRY | 26 | May 23, 2026 | |
砍啊砍 In-game content art | 游戏中的一些游戏素材为预渲染AI生成 | 天才灵魂 | - | May 23, 2026 | |
SUPER SCORE In-game content audio | Text-to-speech tools were utilized to generate the quick voice-over announcements during a match. | MBL Games | - | May 23, 2026 | |
GUTTERBORN In-game content art | Our store assets were created using a hybrid workflow. We used AI tools to generate initial concepts and textures, which were then extensively edited, refined, and combined with custom illustrations by an artist to ensure a unique, high-quality final result. | JNAK | - | May 23, 2026 | |
Potions Practicum In-game content art | This game uses generative AI tools during development to assist with the creation of certain visual assets and concept art. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the game’s artistic style and design.
No generative AI is used in gameplay systems or player interactions. | Megan Eder | - | May 23, 2026 | |
The Refuge In-game content arttextaudio | As a solo developer, I utilized generative AI tools during the development process in the following ways
- Visual Assets: AI was used to assist in the creation and enhancement of certain background images and textures. All final assets were manually reviewed and integrated to ensure quality and consistency.
- Text & Localization: I used AI for proofreading, refining the phrasing of in-game text, and assisting with translations into multiple languages to ensure a polished experience for players worldwide.
- Voice Generation: AI was used to generate certain voice lines in the game. All audio content was reviewed, selected, and integrated manually to ensure it fits the intended tone and quality.
All AI-assisted content was pre-generated and manually verified by me to ensure quality and compliance. The game does not feature any real-time AI generation during gameplay. | TheLittleGames | - | May 23, 2026 | |
Aevalore In-game content artaudio | Developing Aevalore solo meant tackling a massive project on my own. To manage the 500+ sprite sheets required, I used generative AI for the artwork (most hand polished for finish) and 90% of the music. Some of the music was made by a friend and me. This allowed me to pour all my energy into coding the 81-ability system, 12+ unique characters and crafting the world. These tools didn't replace my vision; they made it possible for a solo dev to build it. | Aevalore | 16 | May 23, 2026 | |
Neon Grand Prix In-game content audioart | AI was used to generate music and the logo. | DMTE Consulting Limited | - | May 23, 2026 | |
Plastic Ducks! World Simulator In-game content art | AI tools were used in a limited and supportive way during the visual development process for certain graphic elements such as the logo and parts of the user interface. | A·GamingLab | - | May 23, 2026 | |
House Cleaner Simulator In-game content art | AI-generated art objects | TESTAGAMERCREATIONS | - | May 23, 2026 | |
Longboard Skate Downhill Simulator In-game content art | AI-generated art objects | Lu Ming | - | May 23, 2026 | |
Auto Shop Simulator In-game content art | AI-generated art objects | TESTAGAMERCREATIONS | - | May 23, 2026 | |
咔擦果切 In-game content artaudiocode | This game utilizes generative AI tools to assist in the creation of certain content during development, including the following:
* Art / Images: Some in-game assets and promotional materials were generated using Nano Banana. All AI-generated visuals were manually edited, integrated, and refined to ensure visual consistency and quality.
* Music / Audio: Some background music tracks were generated using Suno and were subsequently manually adjusted, mixed, and refined.
* Code / Logic: AI coding assistants were used to help generate portions of programming logic and code. All final code was manually reviewed and modified by the development team.
All AI-generated content has been manually reviewed and edited before release and does not contain illegal or inappropriate material.
This game does not include live-generated AI content. All AI-assisted assets are pre-generated and finalized during development. | XingYao | - | May 23, 2026 | |
Titanic Survival Simulator In-game content art | AI-generated art objects | SOFTWARE TECHNOLOGIES | - | May 23, 2026 | |
Mafia Business Simulator In-game content art | AI-generated art objects | Play Games | - | May 23, 2026 | |
我是小保安 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 |