Disclosure Analysis
AI tools were used to generate 3D models and textures for in-game visual assets.
Where AI appears
AI-made content in the game
Development workflow
Asset processing
Content mentioned
Art
Method disclosed
Generated content Assisted work
Evidence
used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding) Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy. To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs.
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