We have used AI-generated images for some background visuals in the game. 1. 10 background images are used on the title screen. 2. Several background images are used in various in-game menu screens.
- Creator
- ダイスクリエーション
- Reviews
- -
- Added
- Mar 18, 2026
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We have used AI-generated images for some background visuals in the game. 1. 10 background images are used on the title screen. 2. Several background images are used in various in-game menu screens.
Some of the game’s art assets (such as backgrounds and item icons) are initially generated with AI, followed by post-processing and refinement to ensure stylistic consistency and quality.
During the development of this game, generative AI tools were used to assist with creating certain art assets, proofreading text, and checking code. All AI-generated content has been reviewed, edited, and finalized by the development team, ensuring quality and compliance with Steam’s content guidelines.
このゲームに使用している背景の画像は、AIで生成されたものが含まれます。 The background images used in this game include those generated by AI.
Store promotional image
Using artificial intelligence technology to generate some art materials
Store promotional images and game level backgrounds
Store promotional pictures
In the game we have a small story, the art for which was generated by AI
During the development of this game, I used AI to generate some of the art assets, primarily the monster illustrations and background concept art. Although I initially tried to avoid using AI, the reality is that, given my limited budget and capabilities, I simply couldn’t afford a large amount of high quality hand drawn artwork. For this, I am truly sorry. I fully recognize that AI can never replace the creativity and uniqueness of real artists. At the same time, I hope you’ll allow me to express this clearly: Divine Sin is by no means a soulless project. I’ve poured an immense amount of time into refining its innovative mechanics, designing diverse content, and constantly tweaking balance. From the earliest concept sketches to the current demo release, over the course of more than three years, I’ve remained dedicated to creating a game that fans of the genre can genuinely enjoy. If you can understand my decision and are willing to support the game, I would be deeply grateful. Regardless, I will keep doing my best, and I truly hope that in the future, I’ll have the means to replace all AI-generated assets with original artwork created by real artists.
AI has been used to generate the background galleries with animals that are unlocked in the game.
AI is used to generate background music for the game. No other content is AI generated and there is no live generation of any kind
In our game, AI is used to create and enhance in-game character designs
AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included)
Couch Cup uses cutting-edge AI technology to bring your party game experience to life! The AI host provides dynamic commentary, witty quips, and tailored reactions to in-game events, making every playthrough unique and engaging. In certain mini-games, AI is used for Text Generation. It will be creating custom prompts, jokes, and dialogue based on player inputs. This use of AI ensures that every game session is fresh, entertaining, and packed with surprises, putting players at the center of the action.
Storepage capsules and community assets are edited AI generated images.
Using artificial intelligence technology to generate some art materials
Background and promo images.
This game uses AI-generated and post-edited content for ingame graphics.
Skill icons, background music, and scene background images were pre-generated using AI.
We use AI to generate more suitable visuals, such as cards, backgrounds, etc.
Some of the art resources in this game are produced with the assistance of AI and have been manually refined and styled uniformly
AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated.
This is a one-man project, featuring imagery generated with the help of AI and then manually refined.
Only localizations other than English or German (in-game and store page) were created with AI, nothing else. Any feedback or corrections to these localizations are very much welcome.
Background and promo images.
Images created using Photoshop's “Generate Fill” function and music arranged by Suno
AI is used for marketing materials such as promo images and text descriptions.
small draft Icons
AI generated images for backgrounds and steam cards.
I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere.
Generative AI is used for steams graphical assets like the store page assets
-Eirene special Letter image and illusts -Myosithar special Letter image and illusts -Otto Von Westmark special Letter image and illusts -Thrumhald Axebjorn special Letter image and illusts -Professor Aurelian secial Letter image and illusts
Declaration of AI-Generated Content for Steam Review Dear Steam Review Team, I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years. I confirm that: All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation. The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators. The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights. No real-time AI generation occurs within the game; all content was pre-rendered before submission. I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary. Thank you for your time and consideration. Best regards, Bruno Mizael Lima da Silva Email: mizaelalguem@gmail.com Game Title: Espectro: A Batalha da Mente
AI Voice used for post game score announcements.
AI has been used to help develop the game's cover art.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
- Dialogue Background Illusts - Background Music
Illustration: Event, Trial, Card Background Music
Background music was created using AI.
Some marketing artwork for this game was produced in part through the use of AI. The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated.
Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay
Artworks generated by AI were used to create portraits of characters and enemies, as well as backgrounds
The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled).
I helped create the cover and finish the character a little.I wrote the code myself
AI has been used to help develop the game's cover art.
About this game: 1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator. 2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer.
AI is used to help translate original English language text into non-English languages.
We use style transfer and generative ai to assist in art asset development.
AI generated images and music used.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ファンタジーワールド ~魔王の想いと真実と~ In-game content art | We have used AI-generated images for some background visuals in the game.
1. 10 background images are used on the title screen.
2. Several background images are used in various in-game menu screens. | ダイスクリエーション | - | Mar 18, 2026 | |
Idle Little Buddies In-game content art | Some of the game’s art assets (such as backgrounds and item icons) are initially generated with AI, followed by post-processing and refinement to ensure stylistic consistency and quality. | RevolutionRabbit | - | Mar 18, 2026 | |
天書 In-game content arttextcode | During the development of this game, generative AI tools were used
to assist with creating certain art assets, proofreading text, and checking code.
All AI-generated content has been reviewed, edited, and finalized by the development team,
ensuring quality and compliance with Steam’s content guidelines. | Mark Lee | - | Mar 18, 2026 | |
少女地獄カルデア|Galaxy Express Chaldea In-game content art | このゲームに使用している背景の画像は、AIで生成されたものが含まれます。
The background images used in this game include those generated by AI. | CHARON | - | Mar 18, 2026 | |
Ocean Goal Store/marketing art | Store promotional image | Ocean Goal | - | Mar 18, 2026 | |
Hidden Cats of Atlantis Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | 13 | Mar 18, 2026 | |
Outlaws vs Aliens In-game content art | Store promotional images and game level backgrounds | Outlaws vs Aliens | - | Mar 18, 2026 | |
Celestia's Light Store/marketing art | Store promotional pictures | Celestia's Light | - | Mar 18, 2026 | |
Slashboy In-game content arttext | In the game we have a small story, the art for which was generated by AI | Punch Game Project | 14 | Mar 18, 2026 | |
Divine Sin In-game content art | During the development of this game, I used AI to generate some of the art assets, primarily the monster illustrations and background concept art. Although I initially tried to avoid using AI, the reality is that, given my limited budget and capabilities, I simply couldn’t afford a large amount of high quality hand drawn artwork.
For this, I am truly sorry.
I fully recognize that AI can never replace the creativity and uniqueness of real artists.
At the same time, I hope you’ll allow me to express this clearly: Divine Sin is by no means a soulless project. I’ve poured an immense amount of time into refining its innovative mechanics, designing diverse content, and constantly tweaking balance. From the earliest concept sketches to the current demo release, over the course of more than three years, I’ve remained dedicated to creating a game that fans of the genre can genuinely enjoy.
If you can understand my decision and are willing to support the game, I would be deeply grateful.
Regardless, I will keep doing my best, and I truly hope that in the future, I’ll have the means to replace all AI-generated assets with original artwork created by real artists. | Leavesand | - | Mar 18, 2026 | |
FeedMe. Puzzle In-game content art | AI has been used to generate the background galleries with animals that are unlocked in the game. | Siso | - | Mar 18, 2026 | |
Orbital Cascade In-game content audio | AI is used to generate background music for the game.
No other content is AI generated and there is no live generation of any kind | Screaming Horse Studio | - | Mar 18, 2026 | |
Silent Signals In-game content art | In our game, AI is used to create and enhance in-game character designs | Vezir Games | - | Mar 18, 2026 | |
Skullhunter A Worm's Tale In-game content audio | AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included) | Oliver Arett | 10 | Mar 18, 2026 | |
Couch Cup Live AI text | Couch Cup uses cutting-edge AI technology to bring your party game experience to life! The AI host provides dynamic commentary, witty quips, and tailored reactions to in-game events, making every playthrough unique and engaging.
In certain mini-games, AI is used for Text Generation. It will be creating custom prompts, jokes, and dialogue based on player inputs.
This use of AI ensures that every game session is fresh, entertaining, and packed with surprises, putting players at the center of the action. | William Osborne | - | Mar 18, 2026 | |
Tiny Racing Store/marketing art | Storepage capsules and community assets are edited AI generated images. | 171Dev | 13 | Mar 18, 2026 | |
Hidden Cats of Mayan Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | - | Mar 18, 2026 | |
Mahjong Tiles Store/marketing art | Background and promo images. | Taranau Aliaksei | - | Mar 18, 2026 | |
Collect Mania In-game content art | This game uses AI-generated and post-edited content for ingame graphics. | magnussoft | - | Mar 18, 2026 | |
MOBA大乱斗 In-game content artaudio | Skill icons, background music, and scene background images were pre-generated using AI. | 北海要多想 工作室 | - | Mar 18, 2026 | |
Deadwalker Chronicles In-game content art | We use AI to generate more suitable visuals, such as cards, backgrounds, etc. | Black Phoenix Studio | - | Mar 18, 2026 | |
最终循环 FINALLOOP In-game content art | Some of the art resources in this game are produced with the assistance of AI and have been manually refined and styled uniformly | Artoo | - | Mar 18, 2026 | |
Government Contractors: Arms of Influence In-game content art | AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated. | Dan K. | - | Mar 18, 2026 | |
Space is Red In-game content art | This is a one-man project, featuring imagery generated with the help of AI and then manually refined. | Febrvvm | 12 | Mar 18, 2026 | |
Card Coder In-game content text | Only localizations other than English or German (in-game and store page) were created with AI, nothing else. Any feedback or corrections to these localizations are very much welcome. | Prof. Scherer | 27 | Mar 18, 2026 | |
Help The Dog Store/marketing art | Background and promo images. | Taranau Aliaksei | - | Mar 18, 2026 | |
紅蜘蛛外伝:暗花 In-game content artaudio | Images created using Photoshop's “Generate Fill” function and music arranged by Suno | studio wasp | 12 | Mar 18, 2026 | |
Crimson Skyline Store/marketing arttext | AI is used for marketing materials such as promo images and text descriptions. | Rogue Wolf Games | - | Mar 18, 2026 | |
Golden Swirl Unclear art | small draft Icons | Snako Production | - | Mar 18, 2026 | |
Dead by Skill Check Store/marketing art | AI generated images for backgrounds and steam cards. | Smithy At Home | 18 | Mar 18, 2026 | |
Digi: Cyber Angel text | I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere. | Vintner Enterprise | - | Mar 18, 2026 | |
Western Wizards Store/marketing art | Generative AI is used for steams graphical assets like the store page assets | Tacokeet | - | Mar 18, 2026 | |
ENSCROLL Store/marketing art | -Eirene special Letter image and illusts
-Myosithar special Letter image and illusts
-Otto Von Westmark special Letter image and illusts
-Thrumhald Axebjorn special Letter image and illusts
-Professor Aurelian secial Letter image and illusts | InTheBox | 1k | Mar 18, 2026 | |
Espectro A Batalha Da Mente In-game content artaudiotext | Declaration of AI-Generated Content for Steam Review
Dear Steam Review Team,
I would like to clarify the use of AI-generated content in my game, Espectro: A Batalha da Mente. Some assets, including characters, images, and audio, were created using AI tools such as ChatGPT and Bing Image Creator. However, all content is 100% original, based on my own story and characters, which I have been developing for over 10 years.
I confirm that:
All characters, storylines, and concepts belong to me. AI was only used as a tool to assist in visual and textual representation.
The AI-generated assets do not infringe on any existing copyrights or intellectual property, as they were not based on any pre-existing works from other companies or creators.
The AI tools used (ChatGPT and Bing) allow commercial use, and their generated content does not violate any rights.
No real-time AI generation occurs within the game; all content was pre-rendered before submission.
I assure you that my game complies with Steam’s content policies, and I am happy to provide any additional information if necessary.
Thank you for your time and consideration.
Best regards,
Bruno Mizael Lima da Silva
Email: mizaelalguem@gmail.com
Game Title: Espectro: A Batalha da Mente | AlguemBonitinho | - | Mar 18, 2026 | |
Astroball In-game content audio | AI Voice used for post game score announcements. | Cosmicode Studios | - | Mar 18, 2026 | |
Home Cleaning: Cozy Baby Cleanup Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Holiday in Europe: Wonders of Germany Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Dr. COG In-game content artaudio | - Dialogue Background Illusts
- Background Music | Re:ZT1 | 90 | Mar 18, 2026 | |
Balantica Unclear artaudio | Illustration: Event, Trial, Card
Background Music | Team Hanzan | 134 | Mar 18, 2026 | |
Big Blind In-game content audio | Background music was created using AI. | SPADE ACE | 96 | Mar 18, 2026 | |
Zorezdra Store/marketing art | Some marketing artwork for this game was produced in part through the use of AI.
The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated. | Varanid Cyber | - | Mar 18, 2026 | |
Trouble in Warsaw In-game content artaudio | Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay | FrontBone | 17 | Mar 18, 2026 | |
碎梦人 DreamBreaker In-game content art | Artworks generated by AI were used to create portraits of characters and enemies, as well as backgrounds | MOYUN Game | - | Mar 18, 2026 | |
Empires of a Tiny Universe In-game content audio | The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled). | Cactus Games | - | Mar 18, 2026 | |
Odyssey 2024 artcode | I helped create the cover and finish the character a little.I wrote the code myself | PopCornG | - | Mar 18, 2026 | |
Millie and Friends: Hidden Object Puzzles Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
歸宿之國1 In-game content textcode | About this game:
1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator.
2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer. | 弓茶 | 17 | Mar 18, 2026 | |
Castle Xenon In-game content text | AI is used to help translate original English language text into non-English languages. | SteepleSoft | 15 | Mar 18, 2026 | |
Peaceable Kingdom Green In-game content art | We use style transfer and generative ai to assist in art asset development. | Peaceable Kingdom Green | - | Mar 18, 2026 | |
Puzzle Machine In-game content artaudio | AI generated images and music used. | Purist Games | - | Mar 18, 2026 |