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Indexed March 18, 2026
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AI Usage Disclosure

During the development of this game, I used AI to generate some of the art assets, primarily the monster illustrations and background concept art. Although I initially tried to avoid using AI, the reality is that, given my limited budget and capabilities, I simply couldn’t afford a large amount of high quality hand drawn artwork. For this, I am truly sorry. I fully recognize that AI can never replace the creativity and uniqueness of real artists. At the same time, I hope you’ll allow me to express this clearly: Divine Sin is by no means a soulless project. I’ve poured an immense amount of time into refining its innovative mechanics, designing diverse content, and constantly tweaking balance. From the earliest concept sketches to the current demo release, over the course of more than three years, I’ve remained dedicated to creating a game that fans of the genre can genuinely enjoy. If you can understand my decision and are willing to support the game, I would be deeply grateful. Regardless, I will keep doing my best, and I truly hope that in the future, I’ll have the means to replace all AI-generated assets with original artwork created by real artists.

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