Public Steam disclosure research25,982 disclosures tracked
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Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some music elements).
No AI systems run in the game itself, and AI does not affect gameplay or player experience
During the development of Furious Kitchen, we utilized generative Artificial Intelligence (AI) tools to assist in content creation and optimization. The specific implementations are as follows:
Programming & Scripts: We used AI programming assistants (Large Language Models) to help write and refactor underlying game logic code, as well as to assist with the implementation of the multi-language localization system and text translation.
Art Assets : Certain visual elements within the game (such as UI icons, background assets, or promotional base art) were created with the assistance of AI image generation tools. All generated images were subsequently redrawn, modified, and stylized manually by the developer to fit the game's aesthetic.
Music & Audio : Some background music or sound effect assets in the game were composed and arranged using AI audio generation tools.
This game does not feature any live-generated AI content (i.e., AI content generated in real-time while playing). All AI-assisted assets were pre-generated during the development phase and carefully reviewed to ensure they do not infringe upon any third-party copyrights.
AI Disclosure (Text Content):
This game uses generative AI to assist in creating in-game text descriptions, specifically for:
Game Concepts & Descriptions: Some fictional game ideas and descriptions within the simulation are pre-generated using AI text models.
Manual Oversight: All AI-generated text has been manually reviewed and edited by the developer to ensure it contains no prohibited content and aligns with the game's creative direction.
No real-time AI generation occurs during gameplay.
During the development process, our team may utilize procedural and AI-based tools to support content creation.
In all such cases, the final result is a reflection of our own development team's creativity and artistic expression.
Some parts of this game were created with the assistance of generative AI tools, including certain visual assets, sounds, and code.
All AI-generated content has been reviewed and modified by the developer to ensure quality and consistency.
AI tools were used to accelerate game development and localization.
No real-time AI generation during gameplay.
The game contains a humorous nod to AI culture inspired by the development process.
This game uses AI-generated imagery for store page assets and marketing materials. Including, capsule art and banner images. AI-generated music was used in the trailer and promotional materials. All in-game content is crated by developer.
Generative AI was used only during development to create part of the pre-generated content. This includes some marketing materials for the store page, part of the 3D models, as well as music and some sound effects. All such content was reviewed, selected, edited, and integrated manually by the developer before release.
The game does not use generative AI at runtime. Story content, gameplay logic, enemy behavior, game balance, and any real-time interaction with the player are created and executed without generative AI.
This game uses AI-assisted tools during development for certain visual and technical elements. All generated content has been manually reviewed, refined, and integrated to ensure a cohesive artistic direction and high-quality player experience.
Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quality and better-performing games. We used Claude for code development, ChatGPT for visual production, created the game's cover art with ChatGPT, and wrote the game's overall code architecture with the help of Claude. These AIs significantly sped up our work, but absolutely do not think: "the developers produced this game without any hassle, using only a single prompt." This thought is completely wrong. What actually happened was that we gave these AIs some of the tasks we would have done ourselves, and they did them in stages to speed up the process. Even with this setup, it still took 6 months to finish the game.
Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint.
Generative AI technology was utilized during the development of this game (specifically for combat music and English localization).
Special thanks to Suno for generating the game's combat music.
Special thanks to Gemini for supporting the English localization.
This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay.
Generative artificial intelligence was used to create and improve the game's main logo and some marketing materials (store capsules). All other game content, including models, animations, and code, was developed using traditional methods.
Generative AI was used to assist in the creation of visual assets, such as textures and UI backgrounds. Additionally, in-game text was refined and localized with the help of AI to ensure grammatical accuracy and a natural flow in English
AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing.
Empetiti: Quest for the Pinnacle uses generative AI as part of the production pipeline for selected images and voice-over/audio assets appearing in the game and some promotional materials. These assets are reviewed and refined by the development team before being published. The game does not use live-generated AI during gameplay.
THE GAME IS CONSTANTLY BEING REWORKED TO FURTHER MINIMISE THE USE OF AI-GENERATED IMAGES AND VOICES.
Generative AI was used to assist in the creation of certain pre-rendered store assets and promotional images for the Steam store page. No generative AI is used during gameplay, and the game does not rely on live AI-generated content.
This game was 100% developed using AI (Claude Code by Anthropic) — including game design, programming, balancing, and localization. No AI is used during gameplay.
Some store and library marketing images were created with AI-assisted image generation. The game’s code, gameplay systems, balancing, ship behavior, upgrade systems, and implementation were developed by the developer.
Non-majorists are using Generative AI in everything from coding, images, audio, etc. to create games with just planning. At least it's a lot better than what I do myself.
AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some music elements).
No AI systems run in the game itself, and AI does not affect gameplay or player experience
During the development of Furious Kitchen, we utilized generative Artificial Intelligence (AI) tools to assist in content creation and optimization. The specific implementations are as follows:
Programming & Scripts: We used AI programming assistants (Large Language Models) to help write and refactor underlying game logic code, as well as to assist with the implementation of the multi-language localization system and text translation.
Art Assets : Certain visual elements within the game (such as UI icons, background assets, or promotional base art) were created with the assistance of AI image generation tools. All generated images were subsequently redrawn, modified, and stylized manually by the developer to fit the game's aesthetic.
Music & Audio : Some background music or sound effect assets in the game were composed and arranged using AI audio generation tools.
This game does not feature any live-generated AI content (i.e., AI content generated in real-time while playing). All AI-assisted assets were pre-generated during the development phase and carefully reviewed to ensure they do not infringe upon any third-party copyrights.
AI Disclosure (Text Content):
This game uses generative AI to assist in creating in-game text descriptions, specifically for:
Game Concepts & Descriptions: Some fictional game ideas and descriptions within the simulation are pre-generated using AI text models.
Manual Oversight: All AI-generated text has been manually reviewed and edited by the developer to ensure it contains no prohibited content and aligns with the game's creative direction.
No real-time AI generation occurs during gameplay.
During the development process, our team may utilize procedural and AI-based tools to support content creation.
In all such cases, the final result is a reflection of our own development team's creativity and artistic expression.
Some parts of this game were created with the assistance of generative AI tools, including certain visual assets, sounds, and code.
All AI-generated content has been reviewed and modified by the developer to ensure quality and consistency.
AI tools were used to accelerate game development and localization.
No real-time AI generation during gameplay.
The game contains a humorous nod to AI culture inspired by the development process.
This game uses AI-generated imagery for store page assets and marketing materials. Including, capsule art and banner images. AI-generated music was used in the trailer and promotional materials. All in-game content is crated by developer.
Generative AI was used only during development to create part of the pre-generated content. This includes some marketing materials for the store page, part of the 3D models, as well as music and some sound effects. All such content was reviewed, selected, edited, and integrated manually by the developer before release.
The game does not use generative AI at runtime. Story content, gameplay logic, enemy behavior, game balance, and any real-time interaction with the player are created and executed without generative AI.
This game uses AI-assisted tools during development for certain visual and technical elements. All generated content has been manually reviewed, refined, and integrated to ensure a cohesive artistic direction and high-quality player experience.
Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quality and better-performing games. We used Claude for code development, ChatGPT for visual production, created the game's cover art with ChatGPT, and wrote the game's overall code architecture with the help of Claude. These AIs significantly sped up our work, but absolutely do not think: "the developers produced this game without any hassle, using only a single prompt." This thought is completely wrong. What actually happened was that we gave these AIs some of the tasks we would have done ourselves, and they did them in stages to speed up the process. Even with this setup, it still took 6 months to finish the game.
Generative AI was used to create a few very specific, minor promotional images and texture enhancements. Everything else; including plane textures, sprites, UI, and airport layouts, was entirely hand crafted by a single human developer using free editing tools like GIMP, Canva, PowerPoint, and MSPaint.
Generative AI technology was utilized during the development of this game (specifically for combat music and English localization).
Special thanks to Suno for generating the game's combat music.
Special thanks to Gemini for supporting the English localization.
This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay.
Generative artificial intelligence was used to create and improve the game's main logo and some marketing materials (store capsules). All other game content, including models, animations, and code, was developed using traditional methods.
Generative AI was used to assist in the creation of visual assets, such as textures and UI backgrounds. Additionally, in-game text was refined and localized with the help of AI to ensure grammatical accuracy and a natural flow in English
AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing.
Empetiti: Quest for the Pinnacle uses generative AI as part of the production pipeline for selected images and voice-over/audio assets appearing in the game and some promotional materials. These assets are reviewed and refined by the development team before being published. The game does not use live-generated AI during gameplay.
THE GAME IS CONSTANTLY BEING REWORKED TO FURTHER MINIMISE THE USE OF AI-GENERATED IMAGES AND VOICES.
Generative AI was used to assist in the creation of certain pre-rendered store assets and promotional images for the Steam store page. No generative AI is used during gameplay, and the game does not rely on live AI-generated content.
This game was 100% developed using AI (Claude Code by Anthropic) — including game design, programming, balancing, and localization. No AI is used during gameplay.
Some store and library marketing images were created with AI-assisted image generation. The game’s code, gameplay systems, balancing, ship behavior, upgrade systems, and implementation were developed by the developer.
Non-majorists are using Generative AI in everything from coding, images, audio, etc. to create games with just planning. At least it's a lot better than what I do myself.