The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage
- Creator
- 吴健002
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage
AI is used for some art and scripting.
Some in-game illustrations and trailer music were created using AI tools. We plan to replace all AI-generated illustrations with artwork by human artists for the full release, though some AI assets may remain depending on production constraints. Our goal is to minimize the use of AI-generated content by launch.
In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game. Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic.
“Some promotional artwork was AI-assisted and human-edited. No AI is used in gameplay — all in-game content is handcrafted by our team.”
Some soundtracks are generated by AI
A Photograph of the narrator, which can be seen on a particular route, was produced using AI.
AI was used for graphical inspiration as appropriate.
Some of the placeholder assets are AI generated
Visuals for the Steam store are designed with AI support. No artificial intelligence was used in the game.
I use AI to generate some sprites/icons and for traduction.
Some images in the game (such as in-game posters/ads) and a few promotional materials were created using generative AI and manually edited.
音乐有ai生成
Game logo and menu image made with ai tools
AI was used for Steam page assets.
AI tools were used to assist in creating this store page.
I receive suggestions on how to further optimize the existing code. I also use it for translations into languages other than English and Turkish.
The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release.
Some promotional images are generated by AI, but AI-generated content or code will not be used in real time during the game.
Select marketing assets underwent AI-assisted pre-generation during the creation process, with all content strictly adhering to the game's authentic representation and containing no misleading depictions or fabricated elements.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
Our game partially uses AI assistance to generate some of the in-game images, 3D models, and game content text. Additionally, AI is used to help create promotional artwork and copy. AI also assists in parts of the program code.
The game and the store page were localized using AI.
The vertically elongated art cover is generated with the assistance of AI.
Some models are completed with the assistance of AI
Some Paintings
AI has been used to generate both the promotional images for the store and the background images. In the game, AI is also utilized to create the background images.
Steam page capsules use an AI-generated image for promotional purposes.
Some banners and promotional materials, were created with the assistance of artificial intelligence.
Voice-acting
Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます
We use AI in some parts of the code to assist with coding.
AI technology is used for 3D model creation. AI-generated images are used for logo marks and backgrounds on store pages. AI is used when searching for music sample materials. Most of the images used in the game utilize AI. "Niji Voice" is used for character voices. AI is used for video production.
This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated.
Some of the visual assets on this store page were created using AI tools. All content was reviewed and finalized by the developer to ensure quality and accuracy.
We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized.
AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay.
This game uses an AI language model for dialogue. Please comply with local laws and regulations and do not guide the AI model to generate content that violates local laws!
This game includes AI-generated artwork. Some promotional images and an introductory visual were created using AI tools to enhance the game's presentation. However, all gameplay elements, environments, and mechanics are handcrafted to ensure a unique player experience.
AI is partly used in the game to create some in game music and 2d art.
Using Tencent Yuanbao to assist with function algorithms. Using ByteDance Bean Bun to Assist in Image Editing.
Promotional image generated by discord
Artificial intelligence was used in some parts of the game development phase,
AI is used for museum-level painting and some music generation
Some of the game graphics in this work utilize generative AI.
Yes, we use AI tools—specifically Luma Dream Machine—to generate initial art assets that are used in our game, on our store page, in our marketing materials, and within our community assets. All raw outputs are subsequently refined and adjusted by our art team to ensure they match our game’s unique aesthetic and meet legal and quality standards
Generating some character portraits using image generation
Some of the textures used in the game's models were created using generative AI.
Static graphics for UI interfaces generated using prompts and AI from midjourney. All graphics generated for any viewer do not contain any harmful pictures.
Load images as usable promotional images created by AI authors
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Code Ragnarok Store/marketing art | The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage | 吴健002 | - | Mar 18, 2026 | |
CollabSession Unclear artcode | AI is used for some art and scripting. | ArachniGames | - | Mar 18, 2026 | |
The Archaic In-game content artaudio | Some in-game illustrations and trailer music were created using AI tools.
We plan to replace all AI-generated illustrations with artwork by human artists for the full release, though some AI assets may remain depending on production constraints.
Our goal is to minimize the use of AI-generated content by launch. | sixsevenths | - | Mar 18, 2026 | |
Boogie Cruise codeart | In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game.
Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic. | Lilfoxeone | - | Mar 18, 2026 | |
MadFall Store/marketing art | “Some promotional artwork was AI-assisted and human-edited. No AI is used in gameplay — all in-game content is handcrafted by our team.” | ALDOR GAMES | - | Mar 18, 2026 | |
SLIDEFORCE In-game content audio | Some soundtracks are generated by AI | sourcelocation | - | Mar 18, 2026 | |
수민의 탑:세션 No.5 In-game content art | A Photograph of the narrator, which can be seen on a particular route, was produced using AI. | studio LIEFEC | - | Mar 18, 2026 | |
Hero's Ignition Unclear art | AI was used for graphical inspiration as appropriate. | MocaJet | - | Mar 18, 2026 | |
Full Metal Angel In-game content art | Some of the placeholder assets are AI generated | Unearthed Serenus LLC | - | Mar 18, 2026 | |
Grave Bros In-game content art | Visuals for the Steam store are designed with AI support. No artificial intelligence was used in the game. | Editmode | - | Mar 18, 2026 | |
Chicken Up In-game content arttext | I use AI to generate some sprites/icons and for traduction. | Moonclaw Games | - | Mar 18, 2026 | |
The Sushi House In-game content art | Some images in the game (such as in-game posters/ads) and a few promotional materials were created using generative AI and manually edited. | Noirbit | 90 | Mar 18, 2026 | |
Boom Cube In-game content audio | 音乐有ai生成 | peter | - | Mar 18, 2026 | |
Trump Horror Store/marketing art | Game logo and menu image made with ai tools | Tero Lunkka | 16 | Mar 18, 2026 | |
Mega Mouse Store/marketing art | AI was used for Steam page assets. | OMEGABYTE | - | Mar 18, 2026 | |
Pill It Up! Store/marketing | AI tools were used to assist in creating this store page. | STF Gaming | - | Mar 18, 2026 | |
Helldeliverers In-game content codetext | I receive suggestions on how to further optimize the existing code. I also use it for translations into languages other than English and Turkish. | KUP Interactive | - | Mar 18, 2026 | |
Igasho's Adventure Unclear audio | The game may include AI-generated background music. This decision is currently under consideration and will be clearly communicated in the final release. | KIF Games | - | Mar 18, 2026 | |
PigUP Store/marketing art | Some promotional images are generated by AI, but AI-generated content or code will not be used in real time during the game. | 小猪猪 | - | Mar 18, 2026 | |
Void Protocol Store/marketing art | Select marketing assets underwent AI-assisted pre-generation during the creation process, with all content strictly adhering to the game's authentic representation and containing no misleading depictions or fabricated elements. | CelestialArk | - | Mar 18, 2026 | |
Corridor Exit 8 In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | 35 | Mar 18, 2026 | |
ddz Online In-game content arttextcode | Our game partially uses AI assistance to generate some of the in-game images, 3D models, and game content text. Additionally, AI is used to help create promotional artwork and copy. AI also assists in parts of the program code. | zxck | - | Mar 18, 2026 | |
Bug Off In-game content text | The game and the store page were localized using AI. | Siar Games | - | Mar 18, 2026 | |
MineSweeper 3D Store/marketing art | The vertically elongated art cover is generated with the assistance of AI. | CyberAura | - | Mar 18, 2026 | |
The Presidential Assassins Unclear | Some models are completed with the assistance of AI | Kun Game | - | Mar 18, 2026 | |
?? Movie Theater Unclear | Some Paintings | riinwin | 117 | Mar 18, 2026 | |
Puzzledom3D In-game content art | AI has been used to generate both the promotional images for the store and the background images. In the game, AI is also utilized to create the background images. | FWGames | - | Mar 18, 2026 | |
Tiger Simulator Store/marketing art | Steam page capsules use an AI-generated image for promotional purposes. | Guyish | - | Mar 18, 2026 | |
Cube Mind Store/marketing art | Some banners and promotional materials, were created with the assistance of artificial intelligence. | David Seco | 23 | Mar 18, 2026 | |
Up To Divine In-game content audio | Voice-acting | GHSPG | - | Mar 18, 2026 | |
東方エターナルフロンティア(TouhouEternalFrontier) In-game content audio | Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます | 9nahitoproject | - | Mar 18, 2026 | |
PickingSimulator Dev only code | We use AI in some parts of the code to assist with coding. | turusaki | - | Mar 18, 2026 | |
うみのもくず / Depths Debris In-game content artaudio | AI technology is used for 3D model creation.
AI-generated images are used for logo marks and backgrounds on store pages.
AI is used when searching for music sample materials.
Most of the images used in the game utilize AI.
"Niji Voice" is used for character voices.
AI is used for video production. | Jloo | - | Mar 18, 2026 | |
Heroin Hero In-game content art | This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated. | JPGames | - | Mar 18, 2026 | |
Zenith Drift Store/marketing art | Some of the visual assets on this store page were created using AI tools. All content was reviewed and finalized by the developer to ensure quality and accuracy. | Oguz Abdullah Celik | - | Mar 18, 2026 | |
Farm Supply Simulator 25 Store/marketing arttext | We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized. | Superwolf Game Studio | 22 | Mar 18, 2026 | |
Grandfather’s Bakery In-game content art | AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay. | apexeffectstudio | - | Mar 18, 2026 | |
My Girl Live AI text | This game uses an AI language model for dialogue. Please comply with local laws and regulations and do not guide the AI model to generate content that violates local laws! | GAZEM | 15 | Mar 18, 2026 | |
11 Doors - Escape From Prison In-game content art | This game includes AI-generated artwork. Some promotional images and an introductory visual were created using AI tools to enhance the game's presentation. However, all gameplay elements, environments, and mechanics are handcrafted to ensure a unique player experience. | EpOoV | - | Mar 18, 2026 | |
Polterquest In-game content audioart | AI is partly used in the game to create some in game music and 2d art. | Volkan Kutlubay | - | Mar 18, 2026 | |
Third-Person Shooter and Platform Jumping and Level-based Adventure Dev only codeart | Using Tencent Yuanbao to assist with function algorithms.
Using ByteDance Bean Bun to Assist in Image Editing. | CHEN JIE | - | Mar 18, 2026 | |
Dark Erosion: Endless Siege Store/marketing art | Promotional image generated by discord | LaoLiang | 16 | Mar 18, 2026 | |
Never Let Go Buddy Dev only | Artificial intelligence was used in some parts of the game development phase, | Stairs Studios | - | Mar 18, 2026 | |
QuattroMan In-game content artaudio | AI is used for museum-level painting and some music generation | natamigame | 49 | Mar 18, 2026 | |
EXIT PANIC In-game content art | Some of the game graphics in this work utilize generative AI. | FUNAKI GAMES | - | Mar 18, 2026 | |
Duck Blitz In-game content art | Yes, we use AI tools—specifically Luma Dream Machine—to generate initial art assets that are used in our game, on our store page, in our marketing materials, and within our community assets. All raw outputs are subsequently refined and adjusted by our art team to ensure they match our game’s unique aesthetic and meet legal and quality standards | Nickel City Games | - | Mar 18, 2026 | |
Ashen Dungeon In-game content art | Generating some character portraits using image generation | RasEn Inc | - | Mar 18, 2026 | |
Potat In-game content art | Some of the textures used in the game's models were created using generative AI. | Hexe Circles Studio | - | Mar 18, 2026 | |
LOCO MUKO In-game content art | Static graphics for UI interfaces generated using prompts and AI from midjourney. All graphics generated for any viewer do not contain any harmful pictures. | Hall of Collectors | - | Mar 18, 2026 | |
小骑士2黯苏旧梦 Store/marketing art | Load images as usable promotional images created by AI authors | 黑猫游戏 | - | Mar 18, 2026 |