Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
MonsterBash includes pre-generated AI-assisted artwork for certain menu backgrounds and between-level illustrations. All AI-generated assets were reviewed, edited, and integrated by the developer. No AI-generated content is created during gameplay.
Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.
This game uses generative AI in the creation of some graphics, text, and English localization. All AI-generated content has been reviewed and edited by the developer before being used.
No generative AI content is created during gameplay.
AI was used only during early development for temporary placeholder assets. These materials are not intended to be included in the final shipped game.
The game does not use live-generated AI content during gameplay.
This game uses generative artificial intelligence in part to improve development efficiency.
It is primarily utilized to assist with programming implementation and development tasks, as well as for generating BGM melodies and assisting in the creation of in-game messages.
However, all final decisions regarding game specifications and quality control are made by the developer, and only AI-generated content that has been reviewed and adjusted by human hands is used.
Generative AI was used to assist in creating certain promotional artwork and the game's logo/title. These assets were manually edited, composited, and refined by the developer. All gameplay, code, vehicles, environments, UI, level design, and core game content were created manually by the developer.
Nexus Ascendant contains pre-generated content created with the assistance of generative AI tools during development. This includes portions of the character and environment artwork, animated visual assets, user-interface graphics, gameplay textures, narrative writing, Japanese voice audio, and marketing materials. All AI-assisted content was selected, edited, reviewed, and integrated by the developer before inclusion. The game does not generate AI content during gameplay or transmit player data to generative AI services.
Some visual assets and promotional artwork used in DuoControl were created or assisted using generative AI and were further refined by our development team. No generative AI is used during gameplay, and players cannot generate AI content within the game.
AI-generated content in Pin a Million:
- Music: All in-game music tracks were created using generative AI (Suno).
- Icons: The icon artwork on Peg and Perk cards was generated using AI tools.
All on-board gameplay effects, animations, and visuals are hand-coded and rendered procedurally at runtime (no AI-generated content).
AI tools were used to create certain loading screen images, background music and music for the game trailer. All of these Assets were reviewed and modified as necessary to ensure they comply with copyright and content guidelines.
Generative AI tools were used during development to assist with the creation and iteration of some 2D visual assets, UI elements, concept artwork, and selected audio assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
As an indie dev, I leveraged AI to create this game. Some voices are AI-generated. Concept art was generated for inspiration and then built from scratch.
Einige visuelle Elemente des Spiels wurden mithilfe generativer KI-Tools erstellt und anschließend vom Entwickler ausgewählt, bearbeitet und integriert. Während des Spielablaufs kommt keine generative KI zum Einsatz.
BattleDeck uses AI tools in the following areas:
Artwork, audio and as a development assistant during coding. All AI generated content has been reviewed and refined by the developer.
I am a solo developer with a very limited budget. The announcer voice lines are AI generated. I plan on replacing it completely with a human voice actor when I have the budget to do so.
Gravemaw's music was generated with Suno AI and its sound effects with
Stable Audio Open, then edited by hand — trimmed, loop-pointed and mixed —
before being placed in the game. Some store and marketing artwork was also
produced with AI assistance.
Every generated asset was reviewed by the developer before shipping. Nothing
is generated while you play: the game runs fully offline and all content is
baked into the build.
Generative AI tools were used during development to assist with some promotional artwork and written content. All AI-assisted material was reviewed and edited by the developer before inclusion. Apple Catcher does not use generative AI at runtime, and no content is generated during gameplay.
This game uses AI-generated tools as part of its development, including AI-assisted voice lines and background music. All AI-generated content was reviewed and curated by the developer.
Generative AI tools (ChatGPT Image Generation / DALL-E) were used during development to generate concepts and visual marketing assets, including some store page banners and promotional artwork. All core gameplay pixel-art, character animations, sound design, and code were created manually by the developer.
Some of the game's 2D artwork (the slot machine cabinet and its symbols) was created with the help of generative AI image tools, then reviewed, corrected and integrated by hand. Part of the soundtrack was created with generative AI music tools. All game design, gameplay code and text were authored by the developer, who also used AI coding assistants during development. Nothing is AI-generated at runtime: the game contains no live AI content.
We used generative AI tools to create the video content shown on the in-game pinball machine, and some of the promotional assets on our store page. All AI-generated content is reviewed by our team before release.
Hot Seat Triage uses AI tools during development only; the game contains no live AI generation at runtime.
Code: The game's code was written with the assistance of Claude (Anthropic). All AI-assisted code was directed, reviewed and tested by the developer.
Art: The in-game background image was initially generated with Nano Banana 2, then manually edited and finalized by the developer. All other art and UI assets are human-made.
Text: Clinical case scenarios were drafted with AI assistance and then reviewed, corrected and medically approved by the developer, an emergency medicine physician.
Audio: The theme music and some sound effects were created by the developer using Suno.
All AI-assisted content was human-reviewed before inclusion.
The following content in Nova Warp was created with the help of generative AI tools during development (pre-generated):• Music - created with Suno• Sound effects - created with ElevenLabs• Visual assets (in-game and store/marketing images) – created with FLUX.2 [klein] (Black Forest Labs)All AI-generated assets were reviewed by the developer. Nova Warp does not use any live or real-time AI generation during gameplay.
BirdBots uses generative AI tools during development to assist in the creation of certain promotional images, visual concepts, illustrations, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. AI is not used during gameplay and does not affect the game's mechanics.
Blast Arena does not use AI to generate gameplay, code, or real-time content. Artificial intelligence was only used during development to help create certain promotional and marketing assets, such as concept art and store visuals. All in-game content and player experiences are fully handcrafted and not AI-generated.
Developed under human creative direction with extensive generative AI assistance for game code, systems implementation, and visual/marketing assets. No generative AI runs live during play.
NyanDrop uses AI tools in parts of its development process, including the creation of some of the pixel artwork used in the game and on the store page, the sound effects and music, and the writing and translation of text shown in the game and on the store page. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay.
Generative AI was used as a development aid to assist with parts of the game's user interface and some programming tasks during development. All AI-assisted code and assets have been reviewed, modified, and integrated by the developer. The game's design, gameplay systems, creative direction, and final implementation are the developer's own.
Pivot does not use generative AI during gameplay, and players cannot generate AI-created content in-game.
Some promotional and store page artwork was created with the assistance of generative AI tools. All in-game art, audio, and text is human-authored. Nothing is generated by AI while you play.
The key art used in this game's store capsules and cover was created with the assistance of generative AI tools, then edited and composited by the developer (logo and layout added manually). AI tools were also used to assist with translating menu text and store page descriptions. All gameplay content — code, in-game sprites, animations, music, and sound effects — was created by human artists or licensed from human-made asset packs. No AI-generated content appears in the game itself.
Most of the 2D art in Abys Orbit is AI-assisted, generated with Google Gemini
during development. Ship and NPC sprite sheets begin as Gemini concept images,
are converted to 3D meshes with Meshy.ai, and are then rendered to 2D sprites
in Blender. One dashboard background is a NASA public-domain photograph revised
with AI. All AI-generated assets are reviewed and edited by us before shipping.
The following content is NOT AI-generated: rank insignia (drawn by hand in
Adobe Illustrator), the Scout ship model (a commercially licensed 3D asset
rendered in 3ds Max), UI and research icons (licensed from CraftPix under their
commercial license), two NASA public-domain images, and all audio, which we
produced ourselves.
No AI-generated content is created at runtime; all generation happens during
development.
Portions of this game's visual assets were created with the assistance of generative AI tools and were reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
This game contains pre-generated AI-assisted illustrations and visual assets. All AI-assisted content has been reviewed, modified, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Generative AI tools were used during development to create all visual artwork, sound effects, and music in Matchinko, including artwork used in store and marketing materials. AI tools also assisted with code, debugging, and drafts of some written content. All generated material was reviewed, selected, edited, tested, and integrated by the developer before inclusion. The game does not generate content using AI at runtime, connect to external AI services during play, or send player data to AI systems.
Some of the game's resources (art assets, some promotional images on the store page, code, etc.) were completed with the help of AI to achieve better artistic effects.
Generative AI tools were used during development to create and refine some pre-generated visual assets, including concept art, character and environment models, textures, animations, UI artwork, icons, visual effects, and selected store or marketing images. All such assets were reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services while running.
We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows:
Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic.
Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics.
In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review.
MonsterBash includes pre-generated AI-assisted artwork for certain menu backgrounds and between-level illustrations. All AI-generated assets were reviewed, edited, and integrated by the developer. No AI-generated content is created during gameplay.
Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.
This game uses generative AI in the creation of some graphics, text, and English localization. All AI-generated content has been reviewed and edited by the developer before being used.
No generative AI content is created during gameplay.
AI was used only during early development for temporary placeholder assets. These materials are not intended to be included in the final shipped game.
The game does not use live-generated AI content during gameplay.
This game uses generative artificial intelligence in part to improve development efficiency.
It is primarily utilized to assist with programming implementation and development tasks, as well as for generating BGM melodies and assisting in the creation of in-game messages.
However, all final decisions regarding game specifications and quality control are made by the developer, and only AI-generated content that has been reviewed and adjusted by human hands is used.
Generative AI was used to assist in creating certain promotional artwork and the game's logo/title. These assets were manually edited, composited, and refined by the developer. All gameplay, code, vehicles, environments, UI, level design, and core game content were created manually by the developer.
Nexus Ascendant contains pre-generated content created with the assistance of generative AI tools during development. This includes portions of the character and environment artwork, animated visual assets, user-interface graphics, gameplay textures, narrative writing, Japanese voice audio, and marketing materials. All AI-assisted content was selected, edited, reviewed, and integrated by the developer before inclusion. The game does not generate AI content during gameplay or transmit player data to generative AI services.
Some visual assets and promotional artwork used in DuoControl were created or assisted using generative AI and were further refined by our development team. No generative AI is used during gameplay, and players cannot generate AI content within the game.
AI-generated content in Pin a Million:
- Music: All in-game music tracks were created using generative AI (Suno).
- Icons: The icon artwork on Peg and Perk cards was generated using AI tools.
All on-board gameplay effects, animations, and visuals are hand-coded and rendered procedurally at runtime (no AI-generated content).
AI tools were used to create certain loading screen images, background music and music for the game trailer. All of these Assets were reviewed and modified as necessary to ensure they comply with copyright and content guidelines.
Generative AI tools were used during development to assist with the creation and iteration of some 2D visual assets, UI elements, concept artwork, and selected audio assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
As an indie dev, I leveraged AI to create this game. Some voices are AI-generated. Concept art was generated for inspiration and then built from scratch.
Einige visuelle Elemente des Spiels wurden mithilfe generativer KI-Tools erstellt und anschließend vom Entwickler ausgewählt, bearbeitet und integriert. Während des Spielablaufs kommt keine generative KI zum Einsatz.
BattleDeck uses AI tools in the following areas:
Artwork, audio and as a development assistant during coding. All AI generated content has been reviewed and refined by the developer.
I am a solo developer with a very limited budget. The announcer voice lines are AI generated. I plan on replacing it completely with a human voice actor when I have the budget to do so.
Gravemaw's music was generated with Suno AI and its sound effects with
Stable Audio Open, then edited by hand — trimmed, loop-pointed and mixed —
before being placed in the game. Some store and marketing artwork was also
produced with AI assistance.
Every generated asset was reviewed by the developer before shipping. Nothing
is generated while you play: the game runs fully offline and all content is
baked into the build.
Generative AI tools were used during development to assist with some promotional artwork and written content. All AI-assisted material was reviewed and edited by the developer before inclusion. Apple Catcher does not use generative AI at runtime, and no content is generated during gameplay.
This game uses AI-generated tools as part of its development, including AI-assisted voice lines and background music. All AI-generated content was reviewed and curated by the developer.
Generative AI tools (ChatGPT Image Generation / DALL-E) were used during development to generate concepts and visual marketing assets, including some store page banners and promotional artwork. All core gameplay pixel-art, character animations, sound design, and code were created manually by the developer.
Some of the game's 2D artwork (the slot machine cabinet and its symbols) was created with the help of generative AI image tools, then reviewed, corrected and integrated by hand. Part of the soundtrack was created with generative AI music tools. All game design, gameplay code and text were authored by the developer, who also used AI coding assistants during development. Nothing is AI-generated at runtime: the game contains no live AI content.
We used generative AI tools to create the video content shown on the in-game pinball machine, and some of the promotional assets on our store page. All AI-generated content is reviewed by our team before release.
Hot Seat Triage uses AI tools during development only; the game contains no live AI generation at runtime.
Code: The game's code was written with the assistance of Claude (Anthropic). All AI-assisted code was directed, reviewed and tested by the developer.
Art: The in-game background image was initially generated with Nano Banana 2, then manually edited and finalized by the developer. All other art and UI assets are human-made.
Text: Clinical case scenarios were drafted with AI assistance and then reviewed, corrected and medically approved by the developer, an emergency medicine physician.
Audio: The theme music and some sound effects were created by the developer using Suno.
All AI-assisted content was human-reviewed before inclusion.
The following content in Nova Warp was created with the help of generative AI tools during development (pre-generated):• Music - created with Suno• Sound effects - created with ElevenLabs• Visual assets (in-game and store/marketing images) – created with FLUX.2 [klein] (Black Forest Labs)All AI-generated assets were reviewed by the developer. Nova Warp does not use any live or real-time AI generation during gameplay.
BirdBots uses generative AI tools during development to assist in the creation of certain promotional images, visual concepts, illustrations, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. AI is not used during gameplay and does not affect the game's mechanics.
Blast Arena does not use AI to generate gameplay, code, or real-time content. Artificial intelligence was only used during development to help create certain promotional and marketing assets, such as concept art and store visuals. All in-game content and player experiences are fully handcrafted and not AI-generated.
Developed under human creative direction with extensive generative AI assistance for game code, systems implementation, and visual/marketing assets. No generative AI runs live during play.
NyanDrop uses AI tools in parts of its development process, including the creation of some of the pixel artwork used in the game and on the store page, the sound effects and music, and the writing and translation of text shown in the game and on the store page. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay.
Generative AI was used as a development aid to assist with parts of the game's user interface and some programming tasks during development. All AI-assisted code and assets have been reviewed, modified, and integrated by the developer. The game's design, gameplay systems, creative direction, and final implementation are the developer's own.
Pivot does not use generative AI during gameplay, and players cannot generate AI-created content in-game.
Some promotional and store page artwork was created with the assistance of generative AI tools. All in-game art, audio, and text is human-authored. Nothing is generated by AI while you play.
The key art used in this game's store capsules and cover was created with the assistance of generative AI tools, then edited and composited by the developer (logo and layout added manually). AI tools were also used to assist with translating menu text and store page descriptions. All gameplay content — code, in-game sprites, animations, music, and sound effects — was created by human artists or licensed from human-made asset packs. No AI-generated content appears in the game itself.
Most of the 2D art in Abys Orbit is AI-assisted, generated with Google Gemini
during development. Ship and NPC sprite sheets begin as Gemini concept images,
are converted to 3D meshes with Meshy.ai, and are then rendered to 2D sprites
in Blender. One dashboard background is a NASA public-domain photograph revised
with AI. All AI-generated assets are reviewed and edited by us before shipping.
The following content is NOT AI-generated: rank insignia (drawn by hand in
Adobe Illustrator), the Scout ship model (a commercially licensed 3D asset
rendered in 3ds Max), UI and research icons (licensed from CraftPix under their
commercial license), two NASA public-domain images, and all audio, which we
produced ourselves.
No AI-generated content is created at runtime; all generation happens during
development.
Portions of this game's visual assets were created with the assistance of generative AI tools and were reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
This game contains pre-generated AI-assisted illustrations and visual assets. All AI-assisted content has been reviewed, modified, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Generative AI tools were used during development to create all visual artwork, sound effects, and music in Matchinko, including artwork used in store and marketing materials. AI tools also assisted with code, debugging, and drafts of some written content. All generated material was reviewed, selected, edited, tested, and integrated by the developer before inclusion. The game does not generate content using AI at runtime, connect to external AI services during play, or send player data to AI systems.
Some of the game's resources (art assets, some promotional images on the store page, code, etc.) were completed with the help of AI to achieve better artistic effects.
Generative AI tools were used during development to create and refine some pre-generated visual assets, including concept art, character and environment models, textures, animations, UI artwork, icons, visual effects, and selected store or marketing images. All such assets were reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services while running.
We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows:
Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic.
Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics.
In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review.