Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game was developed with the assistance of AI tools in the following areas:
Coding assistance: AI was used to support programming tasks and speed up development.
Art & Concepting: AI was used for generating early concept art and references.
3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models.
All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance.
Experience the power of AI: create clothing, 3D models, and custom scenes with ease, interact with your personal AI companion through natural conversations, and build your own AI avatar to explore the world together.
This game may include some AI-generated images or assets.
These are used for concept art, store page visuals, and may also appear as placeholder or supplemental content in-game. Core gameplay, characters, writing, and mechanics are handcrafted by the developer.
Some 2D UI elements and store assets were created with the help of generative AI and then hand-edited for the final game. Hive Haven does not use generative AI during gameplay. No user data is sent to AI services, and all in-game content is reviewed and authored for quality and appropriateness.
Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor of love and evoking childhood game favorites. AI-assisted tools were used during development to help create some audio, text, and image assets. All in-game content is static, curated, and manually implemented by the developer. The game does not use live AI generation during gameplay.
Some UI icons were created using AI.
The English, French, and Russian localizations were made by human translators; all other localizations were made with AI.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
Some images and content on this page have been created with the help of generative AI tools. These AI-generated assets are used respectfully, adhering to copyright rules and guidelines. We share this information here to be transparent with our players.
I’ve used tools like Image Creator, Meshy, and assets from the Unreal Fab Shop some of which include AI-assisted content. These resources complement my own custom-made models and help fill creative gaps when needed. Final in-game assets will be a mix of original and properly licensed content.
Most AI-generated content in my project is based on models I’ve created myself.
I was born speaking French and English isn’t my native language, so I’ve used AI tools to help refine and improve my writing. From game dialogue to story descriptions and Kickstarter text, AI helps me correct grammar and make my ideas easier to read and understand for a broader audience. The creative direction and story are completely mine it just helps me express it better!
Some of the visual assets in The Adventurer’s Trial were initially created with the help of AI tools, and then carefully modified, refined, and integrated by hand to fit the game’s art style. All final in-game content has been reviewed and adjusted by the developer to ensure consistency and quality.
OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production.
All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game.
We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time.
We used generative AI tools to assist with the creation of some marketing assets and non-essential game content.
Specifically, AI was used to generate character voice lines via TTS, decorative images for UI or promotional materials, and to assist with writing flavor text and descriptions.
All final content was reviewed and edited by the development team to ensure quality and originality.
Through the chat system, players can talk and interact with their closest companion pets in real-time.
To ensure a safe experience, this pet conversation feature applies both DeepSeek’s filtering system and an in-game keyword moderation system during the content generation process. These safeguards are designed to ensure compliance with Steam’s guidelines—preventing content that promotes hate or discrimination, incites violence, depicts real individuals in explicit ways, or infringes on copyrights.
All game code has been written with the assistance of artificial intelligence tools.
Additionally, AI-assisted workflows were used in the creation of visual assets for both the in-game content and the Steam store page.
This game was developed with the assistance of AI tools in the following areas:
Coding assistance: AI was used to support programming tasks and speed up development.
Art & Concepting: AI was used for generating early concept art and references.
3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models.
All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance.
Experience the power of AI: create clothing, 3D models, and custom scenes with ease, interact with your personal AI companion through natural conversations, and build your own AI avatar to explore the world together.
This game may include some AI-generated images or assets.
These are used for concept art, store page visuals, and may also appear as placeholder or supplemental content in-game. Core gameplay, characters, writing, and mechanics are handcrafted by the developer.
Some 2D UI elements and store assets were created with the help of generative AI and then hand-edited for the final game. Hive Haven does not use generative AI during gameplay. No user data is sent to AI services, and all in-game content is reviewed and authored for quality and appropriateness.
Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor of love and evoking childhood game favorites. AI-assisted tools were used during development to help create some audio, text, and image assets. All in-game content is static, curated, and manually implemented by the developer. The game does not use live AI generation during gameplay.
Some UI icons were created using AI.
The English, French, and Russian localizations were made by human translators; all other localizations were made with AI.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
Some images and content on this page have been created with the help of generative AI tools. These AI-generated assets are used respectfully, adhering to copyright rules and guidelines. We share this information here to be transparent with our players.
I’ve used tools like Image Creator, Meshy, and assets from the Unreal Fab Shop some of which include AI-assisted content. These resources complement my own custom-made models and help fill creative gaps when needed. Final in-game assets will be a mix of original and properly licensed content.
Most AI-generated content in my project is based on models I’ve created myself.
I was born speaking French and English isn’t my native language, so I’ve used AI tools to help refine and improve my writing. From game dialogue to story descriptions and Kickstarter text, AI helps me correct grammar and make my ideas easier to read and understand for a broader audience. The creative direction and story are completely mine it just helps me express it better!
Some of the visual assets in The Adventurer’s Trial were initially created with the help of AI tools, and then carefully modified, refined, and integrated by hand to fit the game’s art style. All final in-game content has been reviewed and adjusted by the developer to ensure consistency and quality.
OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production.
All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game.
We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time.
We used generative AI tools to assist with the creation of some marketing assets and non-essential game content.
Specifically, AI was used to generate character voice lines via TTS, decorative images for UI or promotional materials, and to assist with writing flavor text and descriptions.
All final content was reviewed and edited by the development team to ensure quality and originality.
Through the chat system, players can talk and interact with their closest companion pets in real-time.
To ensure a safe experience, this pet conversation feature applies both DeepSeek’s filtering system and an in-game keyword moderation system during the content generation process. These safeguards are designed to ensure compliance with Steam’s guidelines—preventing content that promotes hate or discrimination, incites violence, depicts real individuals in explicit ways, or infringes on copyrights.
All game code has been written with the assistance of artificial intelligence tools.
Additionally, AI-assisted workflows were used in the creation of visual assets for both the in-game content and the Steam store page.